Ghost Light

Sunday, 22 April 2007 - Reviewed by Robert Tymec

As sad as it was that our favourite T.V. series was about to go off the air, it is re-assuring to see that it went out with tremendous style and sophistication. That, rather than attempt to make all kinds of pathetic attempts at grabbing ratings, the show just focussed on a very specific vision of how to make quality television and did all it could in its last two seasons to bring that vision to life. Many of the stories in these last two seasons are imbued with, what I feel, is a tremendous spirit of excellence. 

"Ghost Light" is one of the finest examples of that spirit of excellence. 

Yes, like everyone else, I watched this tale for the first time and was pretty sure I had little or no clue as to what exactly had happened. But that, in my opinion, is what impressed me the most about this story. This was not your average "just explain everything in the last episode" formulae that we'd been accustomed to for the last 25 years or so (with a few notable exceptions, such as "Warrior's Gate"). This was a different kind of storytelling. All the elements of a complete story are there - it's just up to you to link them together and make your own decisions about some of the more vital aspects of the plot. Which is an extremely mature method of stoytelling. Probably too mature for most television audiences, of course. But that doesn't mean this story should be dismissed as too high-handed. To me, that would be the equivalent of dismissing Picasso's work cause it "looks too wierd". Just because the style doesn't make sense to everyone - doesn't mean the art is bad. 

One of the greatest appeals about this particular style of storytelling is that, with every viewing, you can get something "new" out of it. For instance, when I just re-watched this a few days previously, I made a new conclusion about Light. I had often wondered why he was so disturbed by the whole concept of evolution and change. If he was surveying planets, wouldn't he have seen this on other worlds too? I noticed that the Doctor makes several references to Light being extremely ancient. Perhaps, then, Light is from one of the "higher" races that populate the Whoniverse. And it seems that many of these higher races are like the Time Lords. Very stagnant. Very resistant to any kind of real change. So when Light surveyed them, there would be no real sense of evolution there. Those races had done all the evolving they ever intended to. Could it be that the Earth was the first world Light went to that wasn't a populated by a higher race? Or is it merely the fact that in all his other surveys, Light just came down, did his census and moved on whereas he became stranded on Earth for a time? 

Who knows for sure exactly why. And that's what makes this form of plotting so beautiful. I can spend endless paragraphs just theorising over this one little point. Because, again, Platt doesn't explain more than he needs to. He, instead, just lets use our imaginations. And this, to me, is a great why to appreciate a storyline.

The other strongpoint in the writing is its tremendous sense of style. From beginning to end, we almost feel like where listening to poetry rather than dialogue. With tonnes of litterary references seeping through the script (my favourite being the least cultured of them all where the Doctor paraphrases Douglas Adams!) and a fantastic sense of wordplay which manages to resist becoming tedious. For example, mutliple puns are made using the word "Light" but it never quite gets shoved down our throats. To me, this shows that Platt never wanted to be completely pretentious with his writing. But he did want to show off just how good he is with words. 

Moving beyond the script, we see that gorgeous sense of style flowing into the production too. By keeping it all restrained to just a single location, fantastic work was done to make that location look absolutely authentic. Including, of course, an actual fully-functional lift built into the set. And production value is crucial in this tale. With a very moody and atmospheric script, you needed moody and atmospheric direction. And the blend here is seamless. 

Acting in this tale, as well as most of the stories in the last two seasons, is second-to-none. All the characters, as strange and absurd as some of them are, are portrayed with conviction and realism. Redvers Fenn Cooper being easilly the most enjoyable of the characters. But then, how can you resist a completely insane character who still ends up being a really nice guy who is pivotal in stopping the machinations of the chief villain? I mean, that's just great characterisation. But of equal importance, was the need to get an actor that would portray him with the subtlety and sensitivity that the part requires. And this was done perfectly. How horrible Redvers might have been in another actor's hands. 

Also, the characterisation being done with the two leads continues to work beautifully in Ghost Light. As much as we all love to go on about Rose and the Doctor, all that evolving (if you'll pardon the pun) interplay was also at work between the Doctor and Ace. The Doctor, by this point, had become more mysterious again - and this was a great move on behalf of the producer and script editor. But in developping that mysteriousness, it meant giving much greater attention to the background of the companion. And another layer of Ace is explored quite beautifully in the manor of Gabriel Chase. "Curse of Fenric" will still always be the best Ace story. But "Ghost Light" comes a close second. And it is sad that this whole mentorship between Doctor and companion was never allowed to reach its full conclusion. One hopes that, with the current development going on in Rose, this dynamic of a developing relationship (be it platonic or romantic) that we saw first with Doctor Seven and Ace will, at last, be explored to its fullest. Both Ace and the Doctor were very different from what they were like when they first met. And character growth in the leads of a T.V. series is a rare and precious gem. Glad we're getting more of it these days. But let it go on record that we saw it in Ace and the Doctor first. And several important elements of that growth are explored with great depth and sensitivity in Ghost Light. Making it just one more of the many strongpoints of this story.

There is much else to praise but I'll try restrain myself here and just go on about one more really good strongpoint: those gorgeous monologues. There's quite a few, of course. With Sly McCoy getting all the best ones. His abhorrence of burnt toast and the speech he gives to the cockroach are both written and delivered magnificiently. But the final speech that destroys Light is, quite naturally, the best. And though we see several examples with McCoy's Doctor "talking a villain to death" - this is one is my favourite. It is great the way the series used the very strength of the Doctor's words as a means of plot resolution. Making him the ultimate non-violent hero. Again, absolutely great stuff that, for me, brought the series out on a high note. 

Any actual complaints? Perhaps two very minor ones. Though I love the incidental music, I would also consider a bit more than just intrusive in places. It's downright oppressive! Making some lines of this beautiful dialogue completely indistinguishable. Even after multiple viewings. 

The other complaint being the McCoy gurn during the "I didn't get caught napping!" line. It's odd though, I'll watch the story and hate the gurn. But then, the next time I watch it - I think the gurn is perfect for that line. I'm not sure if that makes any sense, really. But the damned Sylvester McCoy gurn isn't so much a sore point for me as it is a point of mixed opinion! 

Aside from those two very slight quibbles, this story is magnificent. Still not quite in what I would label the "classic" category. But then, I have very few stories that I slot in that space. Still, "Ghost Light" comes pretty damned close. One can only hope that the series tries something this bold again someday. It needs another few seasons to really get some solid feet, of course. But once those roots are there - let's see another story like this come out that will both astound and confound its audience!





FILTER: - Series 26 - Seventh Doctor - Television

Dragonfire

Thursday, 14 December 2006 - Reviewed by Ed Martin

Dragonfire is the best episode of season 24, on the grounds that something had to be. By that I mean that were this episode part of almost any other season then it would never achieve the title of that year’s best story; but even so, while it’s hardly up against stiff competition, it’s actually pretty good in its own right and while its success is to an extent default, it’s unfair to focus on this entirely. John Nathan-Turner’s production lays on the glitter, but scratch the surface and there’s an intelligent writer struggling to make his voice heard, and Dragonfire is in many ways an extremely dark story.

>From the opening shot it’s clear that this story is efficiently budgeted and reasonably well directed by Chris Clough, with expansive, mist-shrouded sets. Acting is one of the story’s weaker features, and watching a crewmember stick his hand in liquid nitrogen only to recover instantly and ask for an explanation is not an inspiring start to the story. The action scenes are similarly stagy but benefit from some well designed pyrotechnics and lead on to the mysterious and eerie scene where Kane recovers the ruined gun from the frozen liquid, only to kill it’s owner; it’s a good scene in itself, and in the context of the season (coming immediately after Doctor Who’s all-time low point, Delta And The Bannermen) it must have been absolutely magnificent. While the story retains a certain degree of campness it is in the aesthetic sense, arguably a natural product of looking back at the late 1980s – for the first time of the season the show is taking itself seriously without being too up itself, concentrating on telling a decent story. Surprisingly given the track record of the last few years, it’s mostly successful.

Even Mel is almost bearable this story, given a more proactive role (although her scream is still painful to listen to – seriously, if she’d been a Troughton companion Fury From The Deep would have been two episodes long). For the most part she’s better than Sophie Aldred, who makes a poor first impression here and who wouldn’t really come into her own until the writers allowed her to grow up a bit in season 26. She’s just a horribly misconceived character, a foul-mouthed teenage delinquent on a show that isn’t allowed any swearing (leading to some crazy alternatives, such as the truly bizarre line of “I know what unimpeachable means, bird bath”). It doesn’t help that’s she’s played by an actress nine years older than the character who delivers her cockney dialogue in her natural RP accent, although her creator Ian Briggs does write her better than most of the other writers who got lumbered with her.

The deliberately excessive names of the various locations on Glitz’s map give the episode’s premise an artificial feel, which is appropriate in context; it is later emphasised that everything down there was built for a purpose. It just raises the question of how Glitz fell for Kane’s scheme in the first place; although Tony Selby is fun to watch Briggs has an uphill struggle in characterising consistently a character who was invented by the late Robert Holmes, the undisputed king of loopy, poetic dialogue. Glitz in this episode works much better in company, and his most effective scenes come with Belazs, who despite not being the best acted character in the story is certainly the best written. His opening scenes in the cafй are enjoyable though, and the Doctor ordering a milkshake is a nice quirky touch. All in all, Dragonfire gets off to a promising start.

Edward Peel is mostly superb as Kane, although his rather lyrical dialogue borders on the parodic. It’s carried off with enough aplomb not to undermine the credibility of the character though, and is therefore actually quite impressive. He and Patricia Quinn are both quite haughty in their opening scenes which can make it hard for the viewer to engage with what they actually say, but it is paid off by their development later in the story. He taunts her, asking if she has memories of a home – as well as adding another layer to his relationship with her (cruelty to subordinates is rare in Doctor Who, where most junior villains only ever say “yes sir”; it’s one reason I think The Dominators is so underrated, but that’s another story), it becomes ironic on repeated viewings.

Things get taken down a peg with Ace pouring milkshakes over people’s heads – the scene gathers the episode’s worst actors together, and makes it feel like an early rehearsal. Ace’s squalid room highlights the bleakness of her situation and of the episode itself – it is set in a gleaming, utilitarian way station where nobody really matters particularly (Kane has no hesitation about killing his most senior lieutenants), and everyone is stuck in a rut. The episode, and this scene, emphasise a sense of pointlessness, making Ace’s explosives a form of pressure-valve; if only they were left in the hands of a more competent actress, as Aldred never seems so old as when she’s trying to emphasise her character’s youth. The scene where she blows up the ice jam is sweet, but I think Briggs’s dialogue places too much faith in the BBC’s effects department.

We see Kane freeze his blood but it’s a long time before we’re told why he needs to do this, or what he is – he becomes an enigmatic figure, who seems very human on one level but is disconcertingly different on others. His “twelve galaxies” speech owes a debt to Rutger Haur’s famous death soliloquy in Blade Runner, but it would be churlish for me to call season 13 my favourite of all time and then criticise this for being derivative, especially as this story’s references are all reasonably well integrated and find their own identity.

There is the infamous cliffhanger to come of course, which loses the episode some points. No one to my knowledge has adequately explained why the Doctor spontaneously decides to lower himself over a vast precipice with his umbrella and then just hang there – the excuse that it is a deliberate parody seems weak to me, as it’s executed so poorly that it becomes what it attempts to mock: a bad cliffhanger. It’s never explained how Glitz gets him down, and we also have to put up with the contrivance of Ace pulling a ladder out of her bag (it might as well have been from her sleeve).

Kane’s reference to his “former feelings” for Belazs are less effective and seem a bit tokenistic – the best characterisation is in the moment, and Belazs’s reaction is more illuminating to the viewer than the line itself is. This is the first episode that features the time-filling, sweeping shot of the planet; I mention it not because of the visuals (more on them later) but because of the score. Dominic Glynn provided possibly the worst ever theme arrangement for season 23 but his scores for the McCoy era are without exception excellent (he also did The Happiness Patrol and Survival), and his grand-yet-melancholic work here is no exception. Bear in mind that viewers at the time had just been sentenced to eleven weeks of Keff McCulloch, without possibility of parole.

The very jokey scene with the guard (you know the one) is believable for season 24 but jars a bit with this specific episode; while much of the comedy in this story works quite well this is so obviously an artificial and constructed gag that it undermines the entire illusion somewhat. It is followed by a superb scene in the cockpit of Glitz’s ship, where the Doctor sees right through the tormented Belazs and is sad that he cannot offer her any comfort; her death is sad, as it reveals her hopelessness. Kracauer is a less rounded character though, and his willingness to kill his boss is harder to believe.

Pudovkin’s reappearance as a zombie is potentially effective, but McCoy (the seventh Doctor is a good idea on paper but McCoy’s range is too limited for it) fails to lend it the right gravitas and the mercenary is a bit too articulate to be believable as someone who’s just had their neural pathways shut down. The friendly dragon is a mixture of the kind of silliness and creepiness that I suspect the entire season was attempting to pull off, but never quite managed it.

The hologram scene is notably high on the exposition, making up for the lack of it earlier in the story. Having a holographic archive read out Superman II style is an unusual way of revealing a plot and works quite well. Exposition also provides the cliffhanger and would have worked better without the pantomime moment of Kane talking directly to camera, which is the kind of directorial touch that only Graeme Harper ever managed successfully. To an extent the revelation of the Dragonfire undermines the story as it really isn’t plausible – while the idea of a criminal being exiled and trapped rather an executed is nothing new, giving him a means of escape within reach is harder to swallow. Did it really take him three millennia to find people to track down the dragon, find out its secret and kill it? The guards’ ANT-hunt exchange doesn’t help as it’s the only scene of the story that’s truly embarrassing to watch, which isn’t something I say often in stories featuring Langford.

The out-of-date star chart comes at the perfect moment, maintaining an enigmatic sense of mystery even at this late stage of the proceedings. The tracker picking up the little girl (a gimmicky character, but quite creepy to watch wandering around on her own and freezing her teddy bear) seems like a parody of Aliens but is indirect enough not to seem too smug.

The explosion of the Nosferatu showcases the story’s brilliant special effects – possibly the season’s strongest feature – and Iceworld turning out to be a spaceship itself is a surprising twist. Kane’s ultimate failure caps the story’s overarching theme of pointless endeavour, and his melting (more great effects) is one of Doctor Who’s top three scary moments, severely spooking me as a child.

Mel’s leaving scene seems tacked on, a very self-conscious passing on of the baton, although McCoy does get some good lines. From what this episode shows us the prospect of Aldred signing on is not an attractive one (although it seems a bit rich to be complaining about the person whom Bonnie Langford is leaving to make room for), but in fairness she did put in a good performance in Survival.

Dragonfire is, for the period at least, extremely good and it’s a shame that its reputation is contaminated by blanket statements regarding season 24. It has its share of annoying moments, but then so did The Impossible Planet, which I awarded top marks. Dragonfire isn’t at that level by any stretch, but it is still an unusually interesting episode that has a lot to say and manages to win out over the gaudy production in its effort to say it.





FILTER: - Television - Series 24 - Seventh Doctor

Silver Nemesis

Wednesday, 13 December 2006 - Reviewed by Robert Tymec

As usual, the reviews I read in here really surprise me sometimes. After having heard so much fan-bashing of this particular yarn, I'm amazed so many of you actually stood up for it here. 

I try to be of two legitimate minds regarding Silver Nemesis. I try to see the flaws so many critics have pointed out regarding this story and, at the same time, see all the fun and enjoyment there is out of just sitting back and enjoying the adventure. I fail miserably at the "seeing the flaws" aspect of the equation and just enjoy this story for what it is. An action tale that actually plays out pretty good. 

Yes, the weather is inaccurate for November. Yes, the humour is a bit hackneyed in places. Yes, it tries too hard to just play up being a "25th anniversary tale" (the whole "25th anniversary schtick" never sat well with me - I really preferred it when the show just celebrates the decades and that's it). I can see all that. I can even see the Cyberman not being able to hit the side of a barn in that one scene where Ace runs off. 

But still, overall, I really think this is a pretty good story. A bit weak by the standards of most the McCoy stories, but still pretty damned good overall. 

Obviously, the action sequences are some of the best parts. With the "Mexican stand-off" with Ace and the three Cybermen at the end being truly magnificent stuff that really re-inforces Ace as one of the great sci-fi heroines of the ages. In the old, sexist world of Who, this would have been either the Doctor or a male companion handling this. So great that it's a teenaged girl instead! 

The "deeper mysteries" that the story dwells upon are another excellent strongpoint to this story. The hints made about the Doctor's origins in "Remembrance" are so bloody subtle that you really almost don't catch them. It was nice for the mystery of the Doctor to get played up as much as it does in this story. Although I just stated a paragraph or two back that I wasn't a big fan of the whole "25th anniversary motif" that they were going for in this season, I do like that part of this plan was to re-invent the Doctor's past again and change him back into a bit of an enigma. And the emphasis on this in Nemisis is strong. It is still a bit of a crying shame that the "Cartmel Masterplan" could not be completed onscreen. "Lungbarrow" was an okay read but I would have liked to have seen at as a T.V. episode.

Next, we have the "players in the game" for the Silver Nemesis. The Nazis are a tad wooden (but then, Nazis would be, wouldn't they?) but I really enjoyed Peinforte and even the extremely gold-vulnerable Cybermen. The way the Doctor plays them off each other and manipulates them to his ultimate goals (he knew that Peinforte absorbing herself into the Nemesis would get the Validium to destroy the fleet even though the Cybermen cancelled his orders - did you catch that?) shows off, again, just how truly deadly he is as the "cosmic chess player". And shows it off in a different way than he did in Remembrance. By the way, in my book, there are enough differences in these two tales to say they're not entirely the same even though some of you love to harp on this idea. To me, the reason why there are so many similiarities between the two is because the Doctor wanted to set some things up that would "take a good chunk" out of his two worst enemies. And he knew that to entice them with some highly powerful Gallifreyan artefacts would be the best way to do it. And I can't believe how many of you love to bitch about these two stories resembling each other. Re-watch Season eight and see how each story is just the Master tampering with something he can't truly control, almost getting destroyed by it at the end and the Doctor steps in and saves the day on the spin of a coin! This was five stories in a row, more or less, plotted exactly the same. Why do I never hearing bitching about this?! 

Anyway, I digress. There are many truly wonderful moments in this story where I find myself in "geek paradise". The Cybermen hearing jazz on the transmitter, Ace and the Doctor stopping to enjoy the jazz themselves', the glorious moment where the Doctor "plays chess" with the Cybermen and activates Nemisis with the bow and then charges off. Those are just to name a few. But, what stops this story from being a true classic like Remembrance is that it also "clangs" quite badly in places too. The Nazis not bothering to see if the bow is still in the box being one of the worst ones. A bit reminiscent of Guy Crawford and the eyepatch in "Android Invasion"! 

Overall, I consider this a story with some very "classic moments" in it that don't quite come together properly enough to give it the rank of a "classic story". But, by no means do I consider it "shite" like some of the others on this page have!





FILTER: - Television - Series 25 - Seventh Doctor

Delta and the Bannermen

Tuesday, 24 October 2006 - Reviewed by Ed Martin

Hope you’re in the mood for some good eatin’, ‘cos I’m gonna roast a turkey! Season 24 is condemned almost universally as being one of Doctor Who’s weakest: excessive, poorly made and with a ridiculous tone that drives the series into a different but equally poor direction to the one it recently held. However, it always seems to me that Delta And The Bannermen gets of scot free, with many praising it for its intelligent teasing of science fiction values. I say intelligent, but I simply want to get into the swing of the sarcasm that’s going to characterise this review. This is because Delta And The Bannermen is my candidate for Worst Story Ever, one of the only moments to make me ashamed to be a fan. And I don’t like saying that.

Oddly though, it actually begins fairly well with a decently staged battle scene, with some good special effects and some decent pyrotechnics. What lets it down though? The same thing that let a lot of other stories down. Keff. McCulloch. There are so many opportunities to slate him here that in the interests of avoiding repetition I’m going to get it all out of the way now: he is actually Satan himself. His attempts at parodying 1950s rock and roll are revolting (appropriate, though) and this is the third story in a row where a sickening synthy version of the theme music has been jammed into the incidental music. And that’s saying nothing about the sickening synthy version of the theme music that is, in fact, the actual theme music.

Ken Dodd’s manic overacting is painful to watch and, as usual, every time Mel opens her mouth I get the overwhelming desire to plug it with my shoe. While I’m listing through the rubbish characters, then you have to love those comedy Americans! Just picture the forced rictus smile on my face as I wrote that. Stubby Kaye’s line of “Wales, in England” is just about bearable, but a cheap shot. Other than that, it’s dire; the acting is stagy and the dialogue – “it’s exposition, but it’s funny!” – is too crummy for words.

The Navarinos and their bus become part of a completely comedic, parodic universe for the episode that puts it at complete odds with the programme it’s supposed to be. Could you ever imagine the bus being hit by a meteorite and crashing on Sutekh’s rocket, or next to the Chula ambulance? No. Reason? Those two examples are intelligent, well thought-through ideas, and this one belongs on the scrap heap. That’s a big problem with this story: the complete lack of thought. We never get told why Gavrok wants to kill the Chimerons, we never get told why the baby grows like it does; the villains have no real motivation, and many of the other characters act bizarrely as well: see the cliffhanger to part two (the Doctor’s thinking just makes no sense). At least Don Henderson and Belinda Mayne play it straight, although Mayne is so poor that she must have blackmailed the productions staff into casting her. When she shoots the communication screen, Gavrok’s explanation that she “somehow” switched it off demolishes what little credibility he ever had.

The dancing passengers on the bus is another cringe-inducer, and Hawk and Weismuller continue to bury the episode. The special effects of the bus crash are straight out of Button Moon (a shame, as the effects are generally one of the few real good points about season 24), although it’s nice to see the TARDIS actually being used for one. It was always a simple tool for establishing setting but this was taken to an extreme in the McCoy years and to see the Doctor doing something other than piloting it to Earth is a relief.

I’d have to agree with Mel’s assessment: they picked a sucky location, a cheap, run-down package-holiday nest of putrefaction only redeemed slightly by the pleasant countryside around it. Give me a good old reliable quarry, any day. And I’ve nothing against the Welsh, I’ve lived with several in my time, but Burton is seriously annoying. Ray is slightly better (especially in those leathers, nudge nudge), but her exaggerated cute-little-girly characterisation grates. She could be OK, if only she didn’t open her mouth so much.

The Doctor gives the mechanic Billy free reign with a load of alien technology. Timeline? Aw, who cares, let’s rock!

Ken Dodd’s death, after all these jokey shenanigans, seems unnecessary and inappropriately nasty and mean-spirited (a lot like the death of Clive in Rose). If Malcolm Kohll had to pick such a nauseating tone as he largely does, he should at least be consistent.

At the party, Billy is dressed up in a cheap James Dean / Marlon Brando parody. This may seem minor, but in a sense it epitomises what’s wrong with the story: it proclaims to tease 1950s stereotypes while at the same time pandering to them. It doesn’t have the imagination to be truly satirical, and therefore falls short of its targets and ends up being that which it mocks. And for those cameo fans out there, Keff McCulloch can be seen in the band. Funny, if I was him I wouldn’t be so keen to show my face.

At the cliffhanger to part one, the Doctor gives himself away by a feeble sneeze, snapping the needle on my clichй counter. I’d only just mended it in time to lose it again at the sight of Keillor’s smoking shoes: they only just got away with that in the Meltdown episode of Red Dwarf, and that was a comedy programme. This isn’t. It tries to be, but you wouldn’t have heard me laughing. I’m not against comedy in Doctor Who, but a fairly important requirement of comedy is that it should be funny. The model baby is good, but with Mel in the room screaming it’s the sound effects I object to.

Goronwy, at last, is a nice piece of characterisation. His ambiguity is nice, and I like the theory that he may be an old retired Time Lord. It’s only a shame he’s played so camply by Hugh Lloyd.

Oh, and that DJ is entirely unnecessary. Bad review are certainly therapeutic, but I never enjoy slating my favourite show and I’d much rather watch a good episode than a bad one – but I must confess it was only the thought of tearing into it here that kept me going. The idea of an omnipresent threat rapidly approaching is a good one, by boring direction from Chris Clough and its unremittingly saccharine tone suck dry any sense of tension.

Belinda Mayle’s acting when Delta learns the Bannermen are on their way? Lame. David Kinder’s acting when he learns the Bannermen are on their way? Lame. Delta And The Bannermen? Lame. Ray’s catchprase of “He’s been ihyoniiiiiiiiiised!” is really getting on my nerves now and, although it’s not a new observation, those Bannermen really do look like a load of yuppies on an adventure weekend. The deaths of all the Navarinos leave an unpleasant taste, another example of the kind of action adventure this sometimes tries to be. It wants to have it both ways, and consequently succeeds in neither.

As far as part three is concerned, I was getting too sick of it to take notes. My interest was going the same way as my will to live. Gavrok and his Bannermen get stung by bees, and do you know what? I don’t care. The escaped Bannerman is a bit of a wuss really, and is it me or does he look a bit like Andrew Cartmel? The sonic cone on top of the TARDIS makes the end very very obvious, but at least it means the end is in sight. It could be worse: the story could be average length. For those who like this sort of thing, Sylvester McCoy cops a feel of Sara Griffiths when he’s marking out the boundary around the TARDIS. Hey, I need a bit of a laugh, I just watched Delta And The Bannermen. The ending is abrupt and rubbish, poor Ray gets left high and dry, and TURN THAT MUSIC OFF!

Season 24 is to be commended for attempting something new after the suicidal regime of old under Eric Saward, but it seems to be merely an instinctive panic rather than a measured response and nowhere is this better illustrated than Delta And The Bannermen. Much as it pains me to admit it, now that I’ve reviewed it I could comfortably never see it again.





FILTER: - Series 24 - Seventh Doctor - Television

Ghost Light

Friday, 24 March 2006 - Reviewed by Adam Kintopf

‘Cerebral’ is a word that often gets thrown about when fans discuss Doctor Who amongst ourselves. Let’s be honest, now - we do like to pat ourselves on the back about how *cerebral* the show is, don’t we? I mean, it is much more cerebral than, say, Star Trek or Star Wars, isn’t it; is it any wonder the Americans don’t really get it? More than that, the very towering cerebrality of the program implies something about *us*, too – after all, the simple fact that we have all gravitated towards this show means that we are part of an elite, a select, clubbish group made up exclusively of those with the rare intellects it takes to comprehend, let alone love, such an esoteric, wonderfully *cerebral* work as Doctor Who. Am I wrong?

Well, as much as it might feel good to go on like this, the cold fact remains that much of Doctor Who’s entertainment value was about as cerebral as a fat lady sitting down on a chocolate pie. Think of how often in the series we can observe ludicrous (a) non-science, (b) plot holes, (c) chases and (d) escapes, (e) so-we-meet-again-Doctor! dialogue (and worse), and then of course there’s (f), the show’s amusing tendency to tie up loose plot strings with huge explosions in the final ten minutes. And please don’t make me bring up the Slitheen . . . . It may be painful, but it must be admitted that Doctor Who drew on a vast mishmash of cultural sources, handling them in countless different ways; and the resulting patй-like texture, while undeniably part of the appeal (Doctor Who almost literally contains something for everyone), means that a whole lot of fat and weird gristle can be found mixed in with the lean. Also, another factor is the continuing emphasis on the program as one for children and the family, which often makes for stories that err on the side of accessibility rather than intellectual challenge, for better or worse.

That said, every once in a while, a story aired that truly did live up to the ‘cerebral’ label, and I don’t think anyone, even those who truly hate ‘Ghost Light,’ can deny that it is one of them. This story is dense, challenging, and occasionally frustrating in its obstinate refusal to be straightforward in its narrative approach. At times, it can seem like the Doctor Who equivalent of a European art film – the emphasis is on impression and imagery rather than on completely comprehensible plotting. Its wordplay is buoyant and witty, but it’s also heavy with literary allusions, and can seem mannered and artificial if not approached in the right spirit. It addresses the abstract concept of evolution, but chooses not to make any sort of obvious statement about it; in other words, it doesn’t put evolution under a microscope to dissect it, but rather bats it about playfully like a balloon. This detached approach is not going to be appreciated by everyone, but it can’t be denied that it was daring for the production team to attempt such a complex story in the context of the Doctor Who format. (It has been suggested that omens of Doctor Who’s impending cancellation liberated the production team to experiment, and indeed, it seems hard to believe they would have attempted such a story had they thought a more accessible approach *could* save the program.)

The abstract, impressionistic nature of ‘Ghost Light’ makes a straightforward explanation of what it’s trying to do difficult, and some other writers here have acknowledged that fact - or demonstrated it! And I’m sure that I shall do no better. But perhaps a good place to start is with the ways in which the story depicts the Victorian era, because this time, unusually, the place/time setting is not only there to create atmosphere, but also to resonate with the conceptual subject matter at hand. ‘Ghost Light’ is set in a great old spooky Victorian house, and it does a good job of conjuring up all the morbid associations we expect from gothic literature of this period – the dead birds all over the place are a nice touch – and, indeed, the direct references to James, Carroll, etc., emphasize the self-conscious ‘literariness’ of the approach. More than simply setting a story in the Victorian, Marc Platt’s script exaggerates the Victorianness to the point where it’s almost laughable – such improbabilities as everyone sitting down to a civilized dinner party in the midst of such bizarre circumstances have an element of parody, and Fenn-Cooper, Matthews and Mackenzie are characters that could easily have appeared in Wodehouse. 

But, as I said, the Victoriana goes deeper than surfaces, as the story’s two main villains are revealed as peculiarly Victorian mad scientists, sort of flip sides of the same Darwinian coin: Light is a fastidious cataloguer of life forms, and Josiah seizes on the concept of ‘survival of the fittest’ as a way in which he might gain power for himself. But it is interesting that Platt’s script is more ambivalent than we might expect on the evolutionary question. For while the Doctor criticizes, and ultimately destroys, Light for his refusal to acknowledge evolutionary progress (“We don’t want things to change – we make sure they cannot”), we also can’t say that Josiah’s embracing of the evolutionary concept is held up as inherently superior. After all, Josiah’s ambitions are depicted as disgusting (his cast-off ‘husks’) or absurd (his plot to take over the Empire by assassinating Victoria). Then again, it can be argued that Control and Nimrod are characters who use evolution to dramatically improve themselves . . . . but this is a good example of how ‘Ghost Light’ resists attempts to explain it simply. Suffice it to say that viewers who look for easy answers in the story are setting themselves up for disappointment. (This is not to suggest that such a desire is necessarily wrong – just that it won’t be successful here.)

So, having failed to draw a simple conclusion from the thematic content, perhaps we should at this point turn to the aesthetic elements, which are rather easier. The design, as I said, is very effective at conjuring up the dusty Victorian of ghost stories, and the many dead things and creepy crawlies we encounter not only highlight the natural science themes, but also contribute to the horror of the piece. At many points, ‘Ghost Light’ truly does resemble a nightmare, such as when the insect-headed ‘husks’ (in evening dress!) come to life and shamble towards Ace, or when the wraith-like Control first escapes and chases the others down the hall (a very scary moment). The scene in which Ace wakes up in a comfortable bed only to learn that night is falling heightens the sense that ‘Ghost Light’ is a bad dream from which its characters cannot escape. Even the jokes are often macabre, as when the Reverend Matthews accuses Josiah of “disputing man’s dominion over nature” – while the latter is serving calves’ brains for dinner! 

The story’s one real aesthetic flaw, as others have pointed out, is the physical manifestation of Light, who appears not as the ‘angel’ of Ace’s estimation, but more as a tanned, blow-dried eighties news anchor in soft lighting. It doesn’t help that John Hallam seems to be imitating Terry Jones’s Prince Herbert when he speaks, either. By some miracle, the character remains effective in its conception, and perhaps would have benefited from being winged, as the production team apparently wished to do. (But with Hallam playing him, probably not.)

Fortunately, the other actors fare much better. Carl Forgione’s Nimrod is extremely likeable, and comes across as surprisingly soft-spoken, articulate and humane. ‘The Discontinuity Guide’ compares him to Caliban from ‘The Tempest,’ but apart from superficial similarities this doesn’t make much sense to me; and, indeed, if there is a Caliban in this story, it must be Sharon Duce’s Control, who, like Shakespeare’s character, is frightening and ‘monstrous,’ embittered towards her superiors (“You promise me my freeness!”), and ultimately sympathetic, despite her initially repulsive appearance. And it’s nice that Platt allows her a more explicitly happy ending than Caliban’s, too. Sylvia Syms is also good as the Mrs. Danvers-esque sinister housekeeper, and it is a credit to the actress that the character is transparently above her station even before her true identity as a gentlewoman is revealed. And Michael Cochrane at times steals the show as Redvers, who is given many of the script’s best lines (“That, sir, is no way to talk to a lady-like”).

And as for the regulars, just like in ‘The Curse of Fenric,’ they seem to enjoy exploring the dramatic opportunities provided by script editor Andrew Cartmel’s controversial ‘manipulation’ stories. Sophie Aldred is particularly good here, and pulls off Ace’s more overtly emotional moments far better than she did in stories like ‘Remembrance of the Daleks.’ She is comfortable both with the flippant banter she exchanges with the Doctor (Ace frequently gets the upper hand – “Uncle Josiah knows as much about its secrets as a handbagger knows about the Amazon desert.” “Sounds a bit like you and the TARDIS.”), and with the more serious scenes (she seems genuinely shocked and betrayed when she learns the Doctor has brought her back to Gabriel Chase). And as for the Doctor, Sylvester McCoy does suffer from his well discussed inability to create a sense of danger (when he shouts at Control through the window he seems merely hammy), but overall he’s quite good as well, clearly enjoying himself in his scenes with Aldred. And his performance also softens the manipulative elements of the character brought out in the script – he’s certainly believable in playing this Doctor’s compassion for his companion, as when he puts his hand on her shoulder and says, “I think you care a lot, Ace.”

So, how can we sum up ‘Ghost Light’? In the end, the viewer’s appreciation for ‘Ghost Light’ is going to depend on his tolerance for its approach. It’s true that this is a story that remains confused in some ways, even on repeat viewings. Several plot elements, such as the origins of Control and the transformation of Matthews, have to be inferred rather than deduced by the audience, and this is going to make the story somewhat unsatisfying for some viewers, especially uninitiated ones. Like ‘Kinda,’ ‘Ghost Light’ is ultimately apt to remain something of an acquired taste, even for fans, but it is an oddity that is probably worth the effort in the end, whether because of its cerebral quality, or in spite of it. 

Either way, it has a wonderful final line.





FILTER: - Television - Series 26 - Seventh Doctor

The Curse of Fenric

Friday, 24 March 2006 - Reviewed by Ed Martin

The Curse Of Fenric and I go back and long, long way. In fact, this was only the second Doctor Who story I ever saw (the first being Death To The Daleks) way back in 1991 when I was six years old. I didn’t get into Death To The Daleks at that age, so this is the point where I trace the beginning of my fandom – having said that, I can quite honestly and categorically say that watching this story for the first time all those years ago was the most scared I have ever been in my life. Perhaps that’s why the McCoy title sequence never bothered me too much – I associated it with this story so instead of it being brash and gaudy I found it menacing, signalling what was to come in this story. I was so frightened that I didn’t watch this story again for years and years (meaning that my ancient VHS tape is still in great condition) but now, aged 21, The Curse Of Fenric stands proud in my top three stories of all time.

It begins as it means to go on: scarily, with two Russian dinghies heading towards the English coast. Under the water lies the forgotten remains of a Viking longboat, and on the surface a strange mist is falling. The rear dinghy is enveloped…and vanishes. Only one of its crew is found later, washed up on the shore – a gibbering, petrified wreck. I could go on like this for the distance, as it’s such a captivating story that knows exactly how to get a reaction from the audience – be it excitement, interest, puzzlement or terror – and executes it brilliantly. Part of its appeal lies in the unease and fear created by the sense of the unknown, the bread and butter of successful horror. The fact that the soldier Gayev is unable to say what has terrified him so badly, the scene becomes even scarier. I’ve gone on in my reviews elsewhere about my love of a good, absorbing mystery, and Gayev being mute works much more effectively than a cheesy “it was…it was…aargh!” which a lesser story may have employed. This sense extends to the plot: what is the Viking longboat doing there? We find out later, but rarely do we learn anything conclusive. This is evidence that this story is at least as confusing (not to mention thematically rich) as the preceding Ghost Light. Great though that story is the general weirdness of its plot and themes are its be-all-and-end-all; The Curse Of Fenric on the other hand is much, much more.

You look differently on things depending on what mood you’re in. This is such a good story that I actually really like both Sylvester McCoy and Sophie Aldred in it. I’d say they’d both improved since their debuts and to an extent this is true, but Aldred’s performance in much of Battlefield suggests a flaw in this. It must be said that elements coming together is a key factor in the overall impression of a story – a scene or a line might work very well in a story like this, but may just annoy if in a weak story. Anyway, I’m waffling a bit: they’re both on good form here, both clearly enjoying the brilliant script.

Dr Judson’s office is a good example of the quality of the period detail of the story: historically accurate yes, but fundamentally an ordinary room which helps create a sense of realism; visually gorgeous as it was the sepia-tinted The Empty Child very definitely takes place in Blitzworld™, a Second World War that is definitely an artistic construction, whereas it’s easier to believe that this could be real. Dinsdale Landen is brilliant as the tortured Dr Judson and – spookily – he died the day before the DVD arrived from Amazon.co.uk. 

Petrossian’s melodramatic comment that the evil is “cold against your skin” is cheesy, but the scene is rescued by Tomek Bork as the noble(ish) Captain Soren. Apparently Bork was upset at being asked to play a fervent Communist, raising the question about why he auditioned for the role of a fervent Communist, but whatever he felt he gave a performance to be proud of. Ace lying in bed listening to a crying baby is truly chilling, and is followed immediately by Petrossian being clobbered by something that comes out of the sea – this mystery is reaching critical mass. However, I should say that the new 5.1 surround mix replaces his scream with a different one that doesn’t sound half as good as before.

The exchange between the vicar and Miss Hardaker is a brilliantly written one, with Wainwright’s doubts introduced early on without being rubbed in the audience’s face. Unfortunately Jean does not convince as a Londoner, although I’m more inclined to think that Joanne Bell as Phyllis is speaking with her natural accent – which in turn sounds weird when she is eventually turned into an Haemovore, possibly because of the traditional image of the erudite, upper-class vampire. The line of “Maidens’ Point? Well, that rules us out” shocked me a lot when I heard it, as it’s really not what I expect from an original series story; indeed it has only just been added to the DVD as its inclusion in the 1991 video release would have meant a 12 rating. If this was a Russell T. Davies episode I’d be lashing into him right now – but if this was a Davies episode that would have been the third such gag so far (I know, cheap shot).

The ULTIMA machine is very impressive but the thought that it can translate Viking runes is rather implausible and almost spoils things until you remember that these runes were cut specifically for use in the machine, as their translation facilitates the release of Fenric. This is followed by the Doctor revealing to Ace that there’s been subsidence in a grave – the implication is clear, but rather than darkly dwell on it (“something’s been moving under there…”) the Doctor cracks a witticism about Communion wine. This means the subtle implication is left to linger in the mind unaided, adding to the atmosphere, and it also shows that the Doctor knows what’s going on but isn’t telling. The fact that we can’t trust the Doctor adds greatly to the sense of unease, and Ace forlornly reading off a list of the dead Vikings is wonderfully atmospheric. 

The sense that the Doctor is leading the audience behind is heightened when he finds the sealed orders from Russia (which the Commandos would really like to get back) but refuses to explain what they are or what they mean – the audience is left to make their own conclusions when it is revealed that they share chilling parallels with the runes in the church crypt. The first scene with Millington in his office is almost dialogue free, showing how much the music adds to the atmosphere: Mark Ayres is the one person I can think of who can make synthesiser music work in a period setting. The aforementioned translation of the runes is as spooky and atmospheric as everything else, and would make a great poem if a bit of creative editing was done on it. The scenes where it is read are helped greatly by cutting to the runes or to the unique underwater photography (okay not quite unique as Paradise Towers had some, and so did Warriors Of The Deep etc…but who cares about them?); this is much more interesting than merely lingering on the reader, and shows what a good director Nicholas Mallet can be. In fact, it almost makes up for him allowing us to see “PEX LIVES” written on the wall too early in Paradise Towers.

Next we see the dead Russian soldier under the water, which is one of this story’s several nightmare moments. However, my marginally stronger constitution now allows me to look at the scene a bit more closely and you can definitely see his eyes move. Then again, paint my face white, immerse me in water and tell me to play dead and my eyes’d probably move too. That or I’d die. I say paint my face white: he was a black man apparently, and they did a reverse minstrel on him to get that ultra-realistic “deathly pallor” look. Tasteful.

Cory Pulman makes a pleasing impression as the hard done by Kathleen Dudman, although the baby’s Superted toy is the kind of anachronism you’d think someone would have noticed. Also, for Aaron Hanley (who’ll be around sixteen at the time of writing), being able to say he’s been in Doctor Who at a time when the show is quite well-regarded and mainstream again carries less street cred than you’d first think when you consider he’s playing Sophie Aldred’s mother. Alfred Lynch is also good as Millington; I didn’t react well to his deadpan character at first, but it has grown on me a lot over the years.

Into part two, and the drowned soldier waking up is the moment that freaked me out the most as a youngster, and therefore is my candidate for Doctor Who’s scariest ever moment for the default reason that it’s the moment that scared me the most. QED. However, the close up of the Haemovore’s hand looks very fake and rubbery – you can even see the bubbles escaping through the hole in the glove. They definitely work better in long shots. Fenric getting round the Doctor’s plan of giving the translation to Dr Judson by burning new ones into the wall is a great plot device, but I do feel it could have been better explained as it took me years to work out what was going on in this story. I’m alright now, I understand it because I’ve had so many years to think about it, but looking at it objectively I have to criticise it. I’m no fan of crass exposition, but sometimes the plot is a little too cryptic for its own good. It does lead to a nice revelation from the Doctor though, about nine hundred year old runes that weren’t there before (although wouldn’t Judson have noticed too?).

Nurse Crane is a great character. Making someone annoying is a difficult task for a writer and actress as they can’t genuinely irritate the audience; the viewer must like being annoyed by them to feel an appropriate level of schadenfreude at their eventual demise. Here this works very well. Ace’s anger at the poison (glowing green, naturally – my earlier comment about The Empty Child succumbing to simulacra applies here to an extent) is rather poorly acted, letting the side down a bit. However, Aldred makes up for this with the lovely scene where she comforts Wainwright over his loss of faith, which also has a parallel with The Empty Child. The ULTIMA machine is booby trapped with a big green bottle of poison in full view, which is rather silly, although it does lead to an amazing scene where Millington reveals to the Doctor exactly how the toxin will be released. The Discontinuity Guide asks how the Russians expect to get away with the ULTIMA machine in their little dinghies: firstly Millington suggests that they only want a part of it, and in any case unless they rowed all the way from Norway it’s safe to assume that they have some transport waiting somewhere, out at sea.

I’m still not sure how Millington and Judson know about Fenric. Then again there’s a lot I don’t understand about this story; it is ripe for fan speculation, which is always a laugh (except when it gets out of hand). My theory is that Fenric implanted the knowledge in their heads, since he’s been manipulating their entire lives.

More atmosphere (yes, more) comes when Jean and Phyllis are swallowed by the sea. They work much better as zombies (apart from the aforementioned accent) as there’s less call for them to be naturalistic, which really isn’t their strength. Here’s another interesting nugget: when the Doctor tells Kathleen he doesn’t know if he has family, she replies “it’s the war isn’t it? It must be terrible not knowing” to which he replies “yes”. This takes on a double meaning in light of the new series…maybe there was trouble brewing even at this stage in his life. Nice bit of retro-active continuity there. You’ll have to excuse me one moment as my head appears to have become lodged in my bottom, but I think I’m alright now.

Ace explains to Judson about the logic diagram, which is the closest we get to some proper exposition. Come to think about it season 26 is full of complicated plots – apart from Ghost Light (which needs no mention) there’s the ambiguous link between the Cheetahs and their planet in Survival, and Battlefield which is just generally garbled. The Haemovores also appear properly now – they are well designed, costumed and shot which is reflected in the fact that like the Zygons they are popular monsters despite only having one appearance in the show.

Into part three and it’s raining all of a sudden. Since the changing weather was by necessity worked into the plot I really don’t have a problem with it and I think its weirdness adds a lot. In fact, the special edition’s regrading process takes something away because although the faded colours are there the light and shade is still that of bright sunshine, so if anything it looks even less realistic. What’s the problem with it being rainy while the sun is shining? That happens. There wouldn’t be rainbows if it didn’t. I’m waffling again, aren’t I? The Haemovores marching along the foggy beach look wonderful.

The scene where Kathleen rebukes Ace for suggesting she’s an unmarried mother is a good one; Ace often puts her foot in it in period stories but here it feels natural and a mistake that could genuinely be made, as opposed to calling a nineteenth century gentleman “bog brain”. The later scene when she learns of her husband’s presumed death is also brilliantly acted.

The curse being passed down through the generations taps into a derivative but successful idea that mankind is being manipulated, although it does raise the question of whether there’s a conflict of interest between Fenric and the Fendahl. Next we come to the famous battle in the church. This is pretty ordinary, with the seeping water being unimaginative nonsense, and is only really notable for the reappearance of Ace’s ladder last seen in Ian Briggs’s previous story Dragonfire. While it worked in such a silly story as that, it feels like too much of a contrivance in a more realistic story here and also shows how elements of Ace’s character were not built upon by other writers. It is notable that we get more “professor” lines here than in any story since Dragonfire too.

Eeeeeevil, eeeeevil since the dawn if tiiiiiime! It’s a well written scene, but Sylvester McCoy is floundering hopelessly. It’s a shame as it’s potentially a good scene as well as being an important one for the plot, but all people do is laugh at it. Ace manipulating the soldier is a disappointing scene though, and possibly the worst of the story. She’s there talking utter gibberish, and this highly trained soldier’s standing their lapping it up. Sorry, I don’t buy that. After this the word ‘Ingiga’ comes out of the ULTIMA machine – it took a long time to work out that Ingiga refers to “the great wyrm” or something like that, and so here probably refers to the Ancient One. The cliffhanger is great, if slightly cheesy, but it loses something in the feature version as all the build up comes to naught. Much as I like the feature version it’s not perfect – while I appreciate having to edit the episodes into one for timing reasons some of the cut outs could have been better left out, such as lingering shots of people sitting or walking that add nothing to the story. Fenric’s teleporter is a great special effect though. 

Ace’s cry of “Mum, I’m sorry!” is a good subtle moment of characterisation, and is soon followed by a well directed sequence where the soldiers shoot at Phyllis and Jean. Fenric’s “eulogy” shows a villain with a black and twisted sense of humour, which is very rare and makes it such a great villain. Nurse Crane’s death is deeply disturbing, helped by Landen’s unsettling smile; the guest cast of this story have a fairly high mortality rate of 64.7%, and these deaths are the deaths of real, fleshed out characters. Phyllis’s and Jean’s deaths are also good, and the Ancient One comes across as a very sympathetic character. I like the shock of Fenric passing into Soren after being defeated at chess (yes that’s derivative too but it’s still pretty stylish). My only gripe is that Fenric keeps going round with his eyes shut.

The revelation that the baby is Ace’s mother is great, although the flashbacks added to the feature version are unnecessary and overstate the point. The Doctor’s dark betrayal is another great moment, as McCoy seizes the opportunity to play to his strengths. The notion that Fenric has been following the Doctor’s travels affecting the chess set in Silver Nemesis gives the McCoy years a proto-Bad Wolf set up, which is nice. My only gripe with the ending is that Fenric is killed so easily; okay so Soren’s body is killed but does Fenric die so easily when deprived of a host? That’s disappointing. Also, the bunker exploding for no good reason is melodramatic and should surely release the poison. The final scene is beautiful, but again the feature version (through necessity of some technical problem) cuts out the Doctor’s final line. This is a disappointment, although it’s still a great sentiment to end on.

The Curse Of Fenric is very nearly perfect, and the teeny, tiny flaws I’ve mentioned can’t diminish its greatness at all. This story defined my childhood terrors and as such affects me deeply – therefore, ironically in such a long review (3070 words), I find it quite hard to sum up quickly. Therefore, I’ll end with a message to all the parents who complained that The Unquiet Dead was too scary: your kids may have sleepless nights now, but in ten years time they’ll never get enough of it.





FILTER: - Television - Seventh Doctor - Series 26