Short Trips - Landbound (Big Finish)

Saturday, 13 January 2018 - Reviewed by Matt Tiley
Landbound (Credit: Big Finish)

Producer Ian Atkins, Script Editor Ian Atkins

Executive Producers Jason Haigh-Ellery and Nicholas Briggs

Written By: Selim Ulug, Directed By: Neil Gardner

Cast

Nicholas Briggs (Narrator)

Let me start by saying Landbound is FREE TO DOWNLOAD, via Big Finish thanks to the fantastic Paul Spragg Short Trips Memorial Opportunity.

 

The story is at times, quite a melancholy one about brief friendships and wings being clipped. In it we find the third Doctor in Bessie fleeing from his responsibilities at U.N.I.T. - bored with being tethered to one single planet and itching for the return of his freedom to roam the Cosmos.

 

In Whitby, the Doctor stumbles across a mugging, and steps in to save the victim, a local pub landlord called Ronald Henderson, or the Captain as he is known locally. As a reward for the Doctor's gallantry, Henderson invites him back to his pub, The Jolly Sailor for a glass or two of 'a decent vintage of Bordeaux'. The story slowly unfolds over drinks, and we find that the two of them may have a fair bit more in common that they at first thought. It is also revealed that Henderson quite possibly had an unfortunate encounter with a rather large, translucent, metal eating alien lifeform, something that, once a certain Time Lord gets his TARDIS back - he might just be able to help with a little.....

 

The story is written by Selim Ulug, the winner of this year's aforementioned Paul Spragg Short Trips Memorial Opportunity, and is narrated by Nicholas Briggs himself. The story isn't the best that the range has to offer, but is none the less very engaging and enjoyable. Nicholas Briggs does a fine job of making a very passable impression of the late, great Jon Pertwee. The story and it's sensibilities feel somewhat like a very modern take on a classic story.

 

Landbound is a solid entry to the series, and has the obvious plus in that if you haven't had a chance to sample a Short Trips story, or indeed are still yet to sample the Big Finish range, then Landbound is an enjoyable enough, free opportunity for you to do so.





FILTER: - Audio - Big Finish - Doctor Who Short Trips - Third Doctor

The Glorious Dead (Panini Graphic Novel)

Friday, 12 January 2018 - Reviewed by Ken Scheck
The Glorious Dead (Credit: Panini)

Written by Scott Gray, Adrian Salmon, Alan Barnes, Steve Moore

Artwork by Martin Geraghty, Adrian Salmon, Roger Langridge, & Steve Dillon

Paperback: 244 pages
Publisher: Panini UK LTD

Endgame had been a fresh start for the long-running Doctor Who comic strip, it not only began the adventures of a new Doctor and a new companion, but it just had a cleaner more focused tone than the strip had had for some time. The Glorious Dead is this new incarnation of the strip coming into it's own.  Scott Gray took over the major writing duties from Alan Barnes, who had really just become to swamped with other Doctor Who Magazine work, and the results are top notch.  While I love a lot of what Scott Gray did as the lead writer for the rest of the Eighth Doctor run, I have to say I think the arc featured in this book is possibly his masterpiece. 

It starts with a story called "The Fallen", which is followed up with several stories that build up to the big finale of "The Glorious Dead," and it is a top-notch run of stories that effectively serve as a genuine sequel to the TV Movie, and quite frankly, it is a better story than that movie ever was. We see the return of Grace and what happened to her following on from the movie, and I thought they did a rather good job of reintroducing her to the fold, building what was started in the movie, and bringing some weight to what her lone adventure with the Doctor did to her.

The storyline also reintroduces a Kroton, a Cyberman character that was introduced in the 70s in a couple of "back-up" strips, which were Doctor-less features in the early days of the magazine.  Kroton is sort of an odd character to me.  In his early stories from the 70s (both of which are featured at the end of this book as well), he is a Cyberman that struggles because he somehow has emotions.  The characters were kind of revamped as a wisecracking action hero during the Eighth Doctor's time, and I have to admit that while I still kind of like the character, it doesn't totally work.  It's hard to picture what Kroton sounds like...does he sound like a regular Cyberman? If so everything he says is hard to imagine. But the character is a key role in this storyline, so you take the rough with the smooth, as we so often do with this franchise. 

Another key player is Sato Katsura, a Samurai who had planned to commit an honorable suicide after avenging the death of his Lord, but when he is mortally wounded during the adventure, the Doctor saves his life using nano-probes and inadvertently makes him immortal. The inability to kill himself sends Sato on a very different path, a path that a certain sinister Time Lord takes full advantage of.

That is, of course, the Master, who gets a grand return from his "death" in the Eye of Harmony. His re-introduction is only hinted at in the opening story, but the reveal is subtle and an exciting tease for things to come.  When he is finally revealed to the Doctor in all his glory, it is not only a great story with a fine climax, but it also happens to have some of the best artwork the strip had up to that point.  It should be noted that this book represents the final days of the strip remaining in black and white, as the strip would move to full color following this. 

The major storyline in this Volume just works really well. Everything flows and builds to a grand finale, and I can kind of picture these comics as a series that could've been following the TV movie (though had the show ever been made into a series it would've never been this good based on what ideas those in charge seemed to have in store for the show).  I loved the stories, the art, the spirit of it all.  My only complaint is that they printed some of the stories out of order.  I get that they tried to put all of the major arc stories in the front, and then some of the one-offs that were published in between after, but I think the collection might've worked a bit better as a book if it ended on "The Glorious Dead" as a finale. 

But these DWM comics really seem like a good start to the Eighth Doctor's adventures, and I can kind of picture them taking place before the Audios and Charley and everywhere he has gone since Big Finish got McGann behind the mic. These strips are like the early days of his Doctor to me, this book plays really well as a sequel to the lone TV outing of the Eighth Doctor, and almost as if it was a well thought out season of television, and knowing Russell T Davies was a fan of the strip, it is rather hard to not think that storylines like this had some influence on his modern take on Doctor Who when he brought it back to television. It really is a great book!





FILTER: - comics - panini - eighth doctor

Doctor Who: Eleventh Doctor Year Three #13

Thursday, 11 January 2018 - Reviewed by Dustin Pinney
Doctor Who: Eleventh Doctor Year Three #13 - Cover A (Credit: Titan )Writer: Alex Paknad el & Rob Williams 
Artist: JB Bastos & Luiz Campello
Cover A: Blair Shedd Cover B: Photo

There are times when Doctor Who comics seem to be the ultimate storytelling form for Doctor Who. Such a malleable franchise deserves an equally malleable format. Comics are unrestricted by a television budget. Nor are they concerned with appealing to a larger audience than the one they’re guaranteed. Their stories can be as broad or as intimate as they want. As bold and new, or referential. Doctor Who comics can be anything.

No other line of Doctor Who comics exemplifies this better than The Eleventh Doctor series published by Titan comics. Their characters are rich, complex, hilarious, and charming. Their plots range from personal trials to epic battles (quite often both at once). Some concepts are simple and fun, while others are mind-bendingly brilliant. Most impressive of all - no matter how intense a story gets, there’s always room for a bit of silliness.

Number 13 in this Doctor’s third year of comic book adventures takes all the elements of Doctor Who that work best and brings them together with utterly gorgeous art by JB Bastos & Luiz Campello . The Doctor’s world has never looked more cleanly detailed, with not a single line out of place.

The story is a climax of sorts. The Doctor and Alice inhabit a world built on their memories, complete with a Gallifreyan skyline and sonic screwdriver buildings, with the two of them experiencing some pretty intense amnesia. The Doctor isn’t quite sure what he is, what he should be, or how to dress. His new wardrobe is mishmash of his old wardrobe, harkening back to Doctors past in a splendid way. Alice is with her mother, always thinking of the man from her dreams with the bow tie.  

A character losing one’s memory can often seem like a tired gimmick. More often than not the trope is used to change a character’s personality or a lazy effort of introducing conflict. Here, amnesia is both a tragedy of what was lost and a celebration of all the adventures we’ve had with these two phenomenal characters. Throw in an offshoot of The Silence controlling everything, characters surviving in the consciousness of a previously very dangerous sapling, and all the heart a Time Lord’s biology can muster, and you’ve got Doctor Who as you know it and love it best looking better than it ever has before.

 




FILTER: - Comics - Eleventh Doctor

Delta and the Bannermen Audiobook

Thursday, 11 January 2018 - Reviewed by Dustin Pinney
Delta and the Bannermen (Credit: BBC Audio)
Delta and the Bannermen
Written by Malcolm Kohll
Read by Bonnie Langford

Relased by BBC Audio June 2017

As a televised serial, Delta and the Bannermen could have been a hilarious, delightful, Douglas Adams-esque romp with a dark side. Many of the elements are there. Completely alien beings transforming themselves into humanoids in order to visit Disneyland in the 1950s as part of a “Nostalgia Tour”, everyday people trying their best to work according to procedure in the face of utter strangeness, and intergalactic war taking place at a holiday camp in Wales. Unfortunately, it’s an uneven, overly violent, tonal mess, with delusions of depth.

As a novel, Delta and the Bannermen could have been an edgy sci-fi epic with fleshed out characters, deeply detailed mythology, real character motivations, high stakes, and humor. Where else but a novel would it be possible to explore Chimeron culture,  craft a romance between Delta and Billy that feels genuine, or uncover the psychology of why an assassin on vacation just can’t help but make a kill (there has to be more than his enjoyment of it)? Instead the novel adds very little to what was already an unbalanced story.

As an audiobook, Delta and the Bannermen has fun music, an effective soundtrack, and Bonnie Langford’s narration can be a delight when she’s really giving it her all and having a blast. However the weak story holds the entire production back. It is simply too difficult to separate the story from the audiobook to enjoy all the work that went into recording this otherwise pretty impressive audiobook.   

The setting of Delta and the Bannermen requires a soundtrack rich with popular music of the time. Characters openly reference songs like “Rock Around The Clock” and “Why Do Fools Fall In Love.” It would be hard to imagine the story without a few needle drops of those vintage hits. Somehow the producers were able to concoct generic, certainly royalty free, Rock & Roll tracks sufficient enough to capture that particular musical shade of the correct pop cultural tapestry.    

Not to say the music is all perfect. Perhaps the most entertaining piece of the score is what appears to be the main theme. A sweeping, swashbuckling suite that may have been more at home in a pirate story, but is equally thrilling here.

Telling a story about about genocide across the stars, especially when the antagonist is as murder-happy as Gavrok, gunfire and explosions are crucial. At no point does the artillery become a wall of pounding sound overpowering the music or narration. Every auditory element is layered to compliment each other, resulting in a sense of immersion.  

Of course the natural standout is Bonnie Langford as the storyteller. She is tasked with performing a variety of accents for more characters than necessary, and she does so superbly. While Mel may not be everyone’s favorite companion, Bonnie Langford is a first class talent, and she shines throughout the entirety of this book.  

Delta and the Bannermen, regardless of the form it takes, is a story with a lot of promise that never reaches its full potential. At least this version has a narrator who seems to be enjoying themself.

 




FILTER: - BBC Audio - Classic Novelisations - Seventh Doctor

Endgame (Panini Graphic Novel)

Thursday, 11 January 2018 - Reviewed by Ken Scheck
Endgame (Credit: Panini)

Written by Alan Barnes & Scott Gray

Artwork by Martin Geraghty, Sean Longcroft, & Adrian Salmon

Paperback: 212 pages
Publisher: Panini UK LTD

The Seventh Doctor's tenure in the pages of Doctor Who Magazine had been kind of a mess.  The days during his television tenure were often one-offs delivered by a variety of different writers and artists.  There was rarely a consistent look or a consistent tone.  The best period was really right after the show was cancelled and people who had been involved in the show turned to the comic to continue the adventures of the Doctor and Ace...but once the Virgin books kicked in, those people became occupied with that venture, and the comics again became kind of messy, and they tried so hard to make it fit the continuity of the books that they would often write stories that required some knowledge of what had been going on in the books just to make some confusing detail make any sense. So when the  1996 TV Movie premiered and the magazine was given a brand new fresh Doctor to lead the strip...they managed to assemble a small team that could focus, and they actually made something that was fun to read again. 

Endgame represents the launch of Paul McGann's Eighth Doctor in the strip, and the opening story really showcases writer Alan Barnes and artist Martin Geraghty's plan to put a new stamp on the strip, one that has decided to sever ties with the Virgin line of books (which pretty much came to an end right after the Eighth Doctor took over as well) and it's continuity. They delve back into the strip's own rich history, with the Doctor returning to Stockbridge and reuniting with Maxwell Edison, we see the return of Shayde in the book.

There is also the introduction of another resident of Stockbridge, Izzy Sinclair, the girl who becomes the Eighth Doctor's companion for a good chunk of his run in the comic.  Izzy is a really well-written character, who comes to life immediately as someone who the kind of folks that were probably reading a magazine based on what was then a defunct sci-fi show could relate to.  Izzy is an awkward sci-fi nerd who's adopted and whose closest friend is the middle-aged alien hunting geek Max Edison. 

I think that what certainly sets this book apart from the bulk of the Seventh Doctor run, is that it kind of feels like a season of the show. I'm a big fan of the Big Finish audios that McGann has been doing since 2001, and as such, I've become a big fan of his interpretation of the role.  The comics collected in this book were written before he really gotten a chance to bring that interpretation to life, so they based this version of the character entirely on his one appearance on TV.  What strikes me s that they did such a good job bringing him to life, with a little more depth than the TV movie actually offered up...and they somehow got it pretty close to what McGann eventually really did with the role.  To me, this book plays sort of like a decent first season for his Doctor.  It may be a little rough around the edges, but Barnes stories are pretty solid, the artwork is gorgeous, and there is a decent running storyline featuring the Threshold (a villain which was introduced during the final strip featuring the Seventh Doctor), and we get other great additions like Fey Truscott-Sade, and the great fake out twist that comes for the story that pretty much brings this batch of comics to an end.

Ultimately, there may be a few areas where some fine tuning could have helped, but this is a vastly better set of comics than most of what came during the Seventh Doctor's tenure. The strip felt like it got some of it's mojo back under the Eighth Doctor.  It helps when you've basically been given a Doctor with only one appearance and you have carte-blanche to just do whatever you want with it. There must've been a real sense of freedom after being shackled to the Seventh Doctor and his book line. And it really shows. 





FILTER: - comics - panini - eighth doctor

Warlord Games - Twelfth Doctor And Companions

Wednesday, 10 January 2018 - Reviewed by Simon Moore
Warlord Games: Twelfth Doctor and Companions (cover) (Credit: Warlord Games)
Warlord Games
Released July 2017

Comprising of no less than five “unpainted pewter miniatures” for the Nottingham-based company’s “Doctor Who: Exterminate” skirmish game, the “Twelfth Doctor and Companions Set” contains plenty of models with which to keep tabletop fans of Peter Capaldi’s tenure as the traveling Timelord happy. True, the sculpt chosen for this incarnation of the Doctor is arguably somewhat contentious, as it’s seemingly based upon ‘The Hybrid will stand in the ruins of Gallifrey…’ BBC publicity poster issued for the December 2015 story "Hell Bent", and thus includes both his character’s debatably divisive sonic sunglasses and electric guitar. But it’s a striking pose, well-suited to a model which represents a confident thinker, not a fighter, and is so wonderfully cast that it proves a straightforward joy to paint; albeit the shades do cover up the Doctor’s infamous “attack eyebrows”…

Sadly, the stance of Clara Oswald’s figure is a little unassuming and sedentary, given that it’s taken from the companion’s ‘swangsong’ story “Face the Raven”. Sporting a grey and lace jumper, with her arms limply hanging at her sides, there isn’t really a great deal of dynamism going on, and this is especially disappointing for an ‘assistant’ who has brought such energy and vigour to the TARDIS console room. Having said that though, the official paint-job on the miniature, as found on the back of the packaging, really does demonstrate just how great a likeness the sculpt is of actress Jenna Coleman.   

Infinitely more action-packed are the models of the Paternoster Gang, with Madame Vastra’s ‘sword almost at the ready’ stance proving my particular favourite. Rather than depict the female Silurian wearing her Victorian dress and veil, “Warlord Games” have instead shown the warrior from prehistoric Earth at her fighting best and ably attired in the costume worn by the character in “Deep Breath”. From a painter’s perspective, this apparel is an absolute dream to paint, with the reptile-like humanoid’s green scaly skin contrasting well with the dark purple leggings and sleeves.

Less colourful, but just as vibrantly posed, is Jenny Flint, whose weapon wielding-posture looks particularly fierce and suitable for a tabletop fighter. Considering that the formidable hand-to-hand combatant is dressed entirely in black, this miniature’s excellent attention to detail is crying out for a delicate dark grey dry-brush in order to highlight all the lacing, stitches and seams on her bodice and boots.

Lastly, is this marvelous boxed set’s version of the Sontaran nurse, Strax. Perhaps somewhat disappointingly unarmed, the violent manservant’s stance is no less impressive due to the distinctive glowering expression on his potato head, and his raised imperious fist. Indeed, it’s quite clear that the clone would be very willing to cause someone a horrendous mischief with his rolled up newspaper, should a person be unwise enough to provoke him.

For those interested in using these models specifically for the “Doctor Who: Exterminate!” tabletop game then there’s a distinct advantage to have already bought a copy of the miniature game’s starter set, as all of these characters’ official Recruitment and Adventure cards are included within that box rather than this one. As a result, if you want to play “Timey-Wimey”, “Sontaran Blaster” or “Sword” during a battle then you’re going to need to own the main game…





FILTER: - Games