Mask of Tragedy (Big Finish)

Wednesday, 12 November 2014 - Reviewed by Richard Watts

Mask of Tragedy
Written By: James Goss
Directed by Ken Bentley
Released September 2014

In his first audio adventure for the Big Finish Main Range, writer James Goss (The Scorchies) takes the seventh Doctor (Sylvester McCoy), Ace (Sophie Aldred) and Hector (Philip Olivier) for a holiday to ancient Greece in the year 421 BC. As holidays go, it’s about as refreshing as a dip in the seas of Marinus.

Outside Athens’ walls the Peloponnesian War rages, and a horde of Spartan warriors (described by the Doctor as "like the Daleks, but with better hair") are preparing to sack the city. Inside the walls, a strange sickness stalks citizens and slaves alike, turning them into mindless zombies; and a winged fury haunts the Tyrant of Athens, the tormented Cleon (Alisdair Simpson).

In the words of the poet Sophocles:

"Ah me! it is a world, a world of woe,
Plague upon the height and plague below!"

Or as Goss puts it, speaking through playwright and comedian Aristophanes (Samuel West), this story’s major supporting character: "Basically, it’s the end of the world.".

Mask of Tragedy is that relatively rare Big Finish release, a comedy; a wry, knowing, bawdy and clever comedy that balances camp quips with dark undercurrents in a way that recalls such classic Doctor Who stories as The Sun Makers and Revelation of the Daleks.

As with the comedies of Aristophanes (c. 446 – c. 386 BC), that humour is sometimes dragged down by the occasional cheap laugh that reminds listeners why everyone from Wilde and Faulkner to Arthur Quiller-Couch urged writers to "kill their darlings" (the most groan-inducing example being the line, "Is it a bird? Is it an astral plane?") but for the most part it’s a smart, even sophisticated script that takes every opportunity to celebrate Goss’ love for Aristophanes’ contributions to the theatrical canon, as well as the foibles of the theatre in general.

Continuing the playfully self-aware approach to storytelling that has become a trademark of Goss’ writing, from Torchwood spin-off novels Almost Perfect and Risk Assessment to his tenth Doctor audio Dead Air, the adventure’s structure reflects classic Greek proscriptions around the need for all plays to have a hero, a villain, and a chorus, with Ace often playing the latter role. Much of the script is presented in extended flashbacks, framed by narrative sections which heighten the listener’s awareness of actively listening to an audio drama. Goss also successfully and meta-theatrically plays with the listener’s awareness of common Doctor Who tropes, such as the Doctor’s exasperation over Ace once again stuffing up his plans by taking action at the wrong moment, or the Time Lord’s sudden realisation that he neglected to listen to one of his companions when they were telling him something important.

Indeed, even the citizens of Athens in Mask of Tragedy seem hyper-aware of the nature of the universe they live in: apparently ancient Greece is a hotspot for temporal tourists. As Aristophanes succinctly notes: "We get visitors all the time. From all of time."

Mask of Tragedy sees a return to the Machiavellian Doctor whose long games were so successfully represented in the Virgin New Adventures, even as Goss leavens his script with jokes that writers in particular will enjoy, such as Aristophanes’ faux-exasperated complaints about the popularity of his base comedies: "Hack work. But alas people do seem to like them."

Supporting characters, ranging from time-travelling theatre-luvvie, Tyrgius (Russell Bentley) to a surprisingly sympathetic portrayal of Cleon, are well developed, though a cameo from the slave-girl Lysistrata (Emily Tucker) is tantalisingly brief.

Goss also writes Hector well, making the recently changed relationship between the current TARDIS crew feel genuinely fresh – such as an early scene, when in response to Ace telling Hector that she and the Doctor care about him Hector replies, "You don’t even know me!" And indeed they don’t know him well; not his new personality at least.

This new Hector gets a chance to spread his wings in this adventure (as does Tyrgius); certainly more than in the previous month’s lacklustre Revenge of the Swarm. Here Hector tries to become a hero in response to what he sees as the Doctor’s indifference to the plight of Athens – with predictably unfortunate results. That said, for someone whose only known memories are as life as a petty Liverpool gangster, Hector is still a relatively passive character – perhaps suggesting that Hex’s lost memories are not all that lost after all?

Not every aspect of this audio adventure is entirely successful: Ace is written as strangely naïve as she leads the Spartan army into Athens, and some of the line readings – such as Philip Olivier’s Jim Carrey-esque exaggerations when wearing the artefact that is this story’s titular McGuffin – are a trifle grating, though perhaps deliberately so given the Mask in question. Too, Richard Fox and Lauren Yason’s sound design is not always successful; for instance the invading Spartan army’s cheers seem distinctly masculine, despite the fact that said army is written as female. The pair’s score, however, is far more impressive, a convincing pastiche of traditional Greek music that makes excellent use of percussion to ramp up the intensity of the drama.

Though it may be a trifle too light-hearted and self-aware for every taste, for this fan, Mask of Tragedy is one of the strongest Big Finish releases of 2014: a playful, intelligent and engaging homage to the dramatic structures and characters that have made Doctor Who – and Greek drama – a lasting success for so many years.




FILTER: - Big Finish - Audio - Seventh Doctor - 1781783314

New Adventures with the Eleventh Doctor - Issue 4: Whodunnit

Tuesday, 11 November 2014 - Reviewed by Martin Hudecek
Eleventh Doctor - Issue 4: Whodunnit
Revolutions of Terror, Part Three
New Adventures with the Tenth Doctor
Issue 3
Written by Al Ewing
Illustrated by Boo Cook
Coloured by Hi-Fi
Released 2014 by Titan Comics
This new issue in the line of comic strip adventures with The Eleventh Doctor confirms that John Jones is indeed a companion proper following his striking introduction in last month's escapades. Having been somewhat memorable at first, this is perhaps not the best use of this character as he spouts rather frivolous statements and does not really seem to be swept along by the amazing experiences he is so privileged to be having. He instead seems to be treating the whole thing as a trip on the chemical substance level - which may be a deliberate choice by the creative team but seems rather cloying. The old conceit of characters rarely needing comfort breaks is also bypassed as Jones seems desperate to go to a stopover place; when the TARDIS would surely offer much more comfortable options. At least Alice is as engaging as ever, even if she shows signs of being ready to resume her normal challenges in the real world.

The actual plot is nothing too different from the usual outer space fare for Doctor Who. Something is turning members of a spaceship crew researching beetle colonies into human vegetables, and The TARDIS lands at the very moment when those trying to maintain order have become rather paranoid. By being released in time for Halloween there is a perhaps deliberate atmosphere of creepiness and mystery as the rather odd alien entity causing the danger is employed sparingly and thus the tension is quite acute.

The Doctor also has the personal worry of Alice siding against him upon hearing him dismiss her and many of her predecessors as little more than outsiders and stowaways. Yet this is once again a good opportunity for modern Doctor Who to show off its winning character development attributes. Alice is certainly one of the more grown-up and steady of the companions and this means that the sometimes childishly positive Matt Smith incarnation must accept that life can be inescapably difficult. A key objective for a spin-off story in another medium is to try and add something that the source material did not explore - or at least not to a great extent. Thus Titan Comics are justifying their work beyond a purely franscise-level.

Al Ewing returns to writing duties with a much more gripping and memorable story than his previous solo effort in Issue 2. There is a good combination of black humour, intrigue and the threads of 'timey-wimey-ness' coming together from the previous set-up of prior installments. More striking though is that we have a different artist on board for the first time in this particular series, with Boo Cook getting to show off his style of presentation. There is very much a pure sci-fi feel, and by being set on a sterile craft in space there is less need for the heady mix of colours and contrasts that were noticeable in the other stories. For me personally the character designs of Cook stood up well; emotions and defining facial features were to a particularly solid standard.

Most reading this review will be pretty loyal fans of the show, but as some people make comics their first choice of entertainment/escapism, we can only hope these new stories are drawing in a whole new demographic to this five decade (and counting!) phenomenon. Perhaps a singular issue has less impact if not read in sequence after other entries, but there is some good work being done with the story arc and a long-term plan seems confident enough. Essentially the expectation now is that the 'hits' will begin to outweigh the 'near-misses', so that some real momentum is built for the flamboyant Eleventh Doctor.

**
Bonus strips are once again enchantingly amusing. A nice call-back to the wooden Cyberman of Matt's TV tenure features in 'Wooden Acting' by AJ. Can Marc Ellerby do no wrong?? Once again he ticks all he boxes you can ask for with his 'Wholloween' gem. The Doctor may be free to travel anywhere and anywhen but he can't escape alien kids after something tasty from his many forms of sustenance abroad the TARDIS. Amy dressed up as a witch is also of amusement, especially as she can't seem to get her Time Lord chum to make the same sort of effort.




FILTER: - Comic - Eleventh Doctor

New Adventures with the Eleventh Doctor - Issue 3: What He Wants

Saturday, 11 October 2014 - Reviewed by Martin Hudecek
Doctor Who: The Eleventh Doctor #3 (Credit: Titan)Story – Rob Williams, Artist – Simon Fraser, Colorist – Gary Caldwell

It is 1931 in Mississippi and something very strange indeed is at work. Some previously unseen characters are aware of The Doctor - who is in the control of a hypnotic force that ensnares the local community. Events look to be coming to a head and it is left to Alice and newcomer John Jones - who resembles a young David Bowie - to somehow seize control and get the Doctor out of a pickle. The sinister ‘SERVEYOUinc’ corporation are again at play and looking to make life difficult for the people who inhabit the Bayou location – and their big star Robert Johnson.

Matt Smiths portrayal is still relatively fresh in many sci fi/fantasy fanatics’ minds, and many will want further material for such a well-conceived and well-realised incarnation. This series has the potential to take Doctor Eleven down some interesting avenues and so far the overall arc is at least promising something quite good. But the actual stories since Issue 1 do not seem to require the most dynamic side of the doctor: last time also had him captured early. Also lacking was a chance for him to alter events around him before the final confrontation, and his personality did not show the kaleidoscopic range of a good TV episode. This time round it is perhaps even more of an issue, as he is initially presented as possessed, before the story jumps to the initial events chronologically. Although he is restored to normal by the close of this issue he still needs other’s support especially that of a significant new supporting character. This brings back memories of the 9th doctor having others help him save the day; yet that seemed less of an issue due to all the wonderful angst that he held over destroying both his race and the Daleks. But Doctor 11 while perhaps clownish on the surface is very good at assessing problems and getting a solution, so I really hope the creative team get him to be a bit more hands on as the overall arc continues to unfold.
John Jones is an interesting experiment by the creative team in that he is seen to start at the bottom rungs of the career ladder of music. He is a bit daft, a bit precocious as well and somehow is the pineapple topping to go on top of a pizza – clashing but actually a good blend in this adventure. How he gets aboard the TARDIS in the first place though is a bit unrealistic and shows off the normal crew to be rather irresponsible.
As regards other characters – the one off villain in this issue is a triumph of good art portraying a sinister opponent, with his lines most likely being deliberately generic as he is a spokesman for ‘SERVEYOUinc’. But still something about the corporation built up now in two installments just doesn’t feel terribly impressive. I want a real scene stealing villain to be behind the problems the Doctor is facing, rather than some poor man’s Morgus from ‘The Caves of Androzani’. Still, there is time for the stories to get that part fixed.

Robert Johnson is a fun enough character who probably would work very well on-screen. Yet there is a pre-existing relationship between the Doctor and him which could have been perhaps built up to a little better. The other locals of the Mississippi are just making up the numbers but at least do not have any bad dialogue to make them memorable for the wrong reasons. Still for me the best element of the comic is Alice herself. She has more to share with the Doctor over her poor situation back home on Earth, but doesn’t let poor events get in the way of real excitement over the opportunities that time travel grants her. 1980s TV companion Tegan Jovanka is certainly not in her sphere of influence it would appear!
As I await the next stories, I feel something a bit more substantial needs to happen and this particular Doctor needs to be shown off to his best effect. I believe the team can improve their results but they must change the formula a bit.
**

The first bonus strip is a very funny one panel story by David Leach and AJ concerning a classic game for children that the Doctor wants to try out.
The second tag-along is another winner from Marc Ellerby and denoted as ‘Sonic Sleuth’. The absent-minded professor Doctor is at his most incapable, and Amy needs to help him out. Another great insight into the strains of being an odd-time-travelling couple.




FILTER: - Comic - Eleventh Doctor

Revenge of the Swarm (Big Finish)

Monday, 29 September 2014 - Reviewed by Richard Watts

Revenge of the Swarm
Written by Jonathan Morris
Directed by Ken Bentley
Released: Aug 2014 by Big Finish

Both a prequel and a sequel to 1977’s Fourth Doctor story, The Invisible Enemy, the latest adventure for the Seventh Doctor (Sylvester McCoy) and Ace (Sophie Aldred) picks up where 2013’s Afterlife left off. Hex (Philip Olivier), now known as Hector, and in possession of an entirely new set of memories, has re-joined the TARDIS crew, and his relationship with Ace has grown more intimate. Unfortunately, his condition has also left him psychically vulnerable: in the opening minutes of the adventure Hector is infected by The Swarm – a telepathic virus with delusions of grandeur that has lain in wait inside the TARDIS for centuries, having previously been defeated by the Fourth Doctor and Leela.

What follows is a solid but somewhat by-the-numbers story involving return visits to two prominent locations from The Invisible Enemy: Titan Base and the Bi-Al Foundation (aka the Centre for Alien Biomorphology), though at different time periods from the original television story. And just as part three of The Invisible Enemy ventured into a new, albeit derivative location, so too does part three of Revenge of the Swarm. Instead of Bob Baker and Dave Martin’s pastiche of the Sixties SF film Fantastic Voyage, however, writer and stand-in script editor Jonathan Morris references a more recent film, 1982’s Tron, in this audio adventure.

Major scenes in parts three and four of Revenge of the Swarm take place inside the Hypernet: a galaxy-connecting virtual world whose visual representation doesn’t seem to have much evolved beyond William Gibson’s 1984 novel Neuromancer, in which Gibson described cyberspace as: “A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.” In Revenge of the Swarm, Morris similarly and somewhat unimaginatively describes the Hypernet through the mouths of Ace and the Doctor as resembling “glowing green lines of numbers in the sky … square buildings and skyscrapers but as outlines… symbolic representations of blocks of memory”.

Morris’ predictable depiction of the Hypernet extends to his plotting as a whole; his attempt to echo the plot beats of The Invisible Enemy results in a story that is serviceable, but rarely exciting; and its appropriation of Eighties’ cultural touchstones such as Tron lack the inventive flourishes that made similar pastiches during the Holmes-Hinchcliffe years so memorable.

Performances too are sometimes lacking, particularly Olivier, who comes across as unnecessarily leaden, almost somnambulistic in the scenes where he is possessed by the Swarm (especially in comparison to Michael Sheard’s vibrant performance as a similarly-possessed Supervisor Lowe in The Invisible Enemy); even McCoy seems a little bored, rolling his R’s constantly as if trying to bring some life to the script. Thankfully John Leeson, returning after 37 years as the Nucleus of the Swarm, brings some much-needed flair to the production. Supporting characters are consistently well presented, especially Phyllida Nash as Professor Oksana Kilbraken, whose invention of a particular cloning technique plays a key role in both The Invisible Enemy and the first two episodes of this new adventure.

Given that Revenge of the Swarm is the first real adventure for this new version of Hex following his introduction in Afterlife, it’s also surprising that the story is one in which he is immediately possessed, a scenario which denies both Morris as writer, and Olivier as performer, the chance to explore more of what makes Hector unique. Nor does this plot device provide the opportunity to flesh out the changed dynamics between Hector, Ace and the Doctor. It remains to be seen whether Hector’s new personality and its ramifications for a TARDIS crew who’ve been traveling together for a decade will be more successfully explored in future audio adventures.

Another problematic aspect of the script highlights issues that current Big Finish writers face with Ace: her cultural touchstones suddenly include films outside her era, such as 1999’s The Matrix, suggesting her character has evolved in the years since Ace was last seen on television. This impression is later contradicted by her curious naiveté concerning the story’s technology (“What exactly does a neural interface helmet do,” she asks in episode three, as if its self-explanatory name would not be obvious to someone who’s travelled with the Doctor as long as Ace has) and especially by her unwavering loyalty to the Doctor, when she tells Hector in the final scenes of Revenge of the Swarm that: “The Doctor’s right; he’s always come through in the end, without fail.” Fans know that McCoy’s manipulative Seventh Doctor has let Ace down before; a conundrum that’s difficult to reconcile with earlier impressions that she’s grown as a character since 1989’s Survival.

On a positive note, the dynamic between Aldred and McCoy is as strong as ever; a scene in which Ace tells the Doctor, as he prepares to enter the Hypernet, that “You don’t think I’m letting you go in there on your own?” has the perfect mix of exasperation and camaraderie; a simple but charmingly effective summation of the well-established bond between these two iconic characters.

The Invisible Enemy memorably introduced a now much-loved new companion to Doctor Who in the form of K9, as well as heralding what was to become a progressively lighter tone to the series in subsequent seasons. It’s unlikely that this by-the-numbers Big Finish adventure will prove to be as significant, in hindsight, in another 37 years’ time.




FILTER: - Big Finish - Audio - Seventh Doctor - 1781783306

New Adventures with The Eleventh Doctor - Issue 2 - The Friendly Place

Friday, 19 September 2014 - Reviewed by Martin Hudecek
"And I'm not sulking. It just looks like I'm sulking. It's special Time Lord Meditational .. thinky stuff" - The Doctor to Alice.

No sooner have our heroes had one odd and rapid adventure does another come their way in this new offering from Titan Comics. It similarly tells a whole story in the space of one issue, with a proper resolution to the particular scenario. This time round Al Ewing is the sole author, but the core art team comprising Simon Fraser and Gary Caldwell is unchanged. This story clearly establishes that the Doctor and Alice have made their next trip immediately, following the drama that culminated in Westminster in London. The tone is again predominately light; yet with darker undercurrents. The key story is set on the world Rokhandi and revolves around a brightly coloured yet eerie theme park which has its employees seemingly all made to work under some sort of hypnosis. An unseen entity is at work in the shadows, aiming to convert new people to its philosophy that the planet is a 'friendly place for all'. This may be positive terminology but the looks that the converts have in their eyes suggests something rather more amiss. The Doctor's original intent was to arrive on this special planet somewhat earlier on in its history - in the range of ten to thirty years - but perhaps his inaccuracy will end up doing some good - if the reader knows anything about the Gallifreyan wanderer in time and space.

Having found the pilot issue for these brand new adventures with 'Eleven' and Alice to be ideal for an establishing story - and with a simple enough plot, my hopes were that this next instalment would add a bit more 'meat to the bones'. However it falls a bit short of what I anticipated. Nothing is inherently poor or boring, but the story is overly straightforward and does not have a strong enough twist. Admittedly a particular antagonist knows a lot about both the Doctor and Alice - and a mysterious third party (!) - having met them at an earlier point in his life. Of course the 'timey wimey' themes of Steven Moffat's stories - especially those featured in his work as show runner - are more than appropriate for Doctor Who in other forms of media. However this doesn't mask the neglect of good ensemble characterisation, especially compared to 'Afterlife'. Almost all the secondary characters are portrayed simplistically - admittedly many of them have been subsumed and deprived of their own individuality, but there could have still been some more intriguing hints dropped through the reactions of the Doctor and Alice. Witty dialogue is prevalent and often well-done, but also a bit predictable after a while.

Thankfully the story is still more than redeemed by consistently strong artwork and a characteristically potent speech by the Doctor concerning the desecration of Rokhandi. A once perfect and beautiful planet with amazing flora and fauna, that would be many a person's conception of paradise - it has become soulless and corporate with theme parks and mining complexes predominately occupying the surface area of the globe. However this thematic depth which dominates a handful of pages only serves to highlight how routine other story beats are - especially later on. Colours are well used again in this issue, yet ironically the particular contrast of shades that feature in the latter sections are markedly limited compared to the kaleidoscope that preceded them. This arrangement almost compromises some of the overall impact of this being an engaging comic book experience.

Nonetheless there is no doubt that this is an Eleventh Doctor and he is right at home here displaying his inquisitive nature; Matt Smith would certainly have relished reading the dialogue featured. Companion Alice Obiefune is still well drawn and continues to show much promise for future stories. Her confident and patient approach in the face of a sporadically moody and unsettled Doctor, and his affirmation that she detects accurately the unsettling happiness doctrine and unreal lack of blemish in the theme park is a very good writing decision by Ewing. Just as with Donna Noble - easily one of my favourite companions of the entire television run - Alice is someone who is relatively mature and practical but can use her empathy to cope with the bizarre nature of the alien or paranormal aspects around her. However she does not suffer fools gladly or get intimidated by secondary antagonists; and thus comes across as a real person whose flaws are the flip side of her strengths.

The actual nature of the particular threat - maybe a monster of the month, maybe something more relevant in later stories is ultimately not particularly distinguished. Although the reader looks forward to a confident solution by the Doctor it somehow falls on the side of 'too easy' which weaker episodes of Doctor Who usually manage to resign themselves to. I almost could not help thinking even a rather disappointing outing like 'The Rings of Akhaten' at least made the final moments feel like they matter. Here the Doctor is just a bit too safe and smug, and normally those adjectives apply to more generic or two-dimensional fictional heroes. Also Alice is reduced to a backseat role come the end stages after a brief bit of initiative in trying to help rescue her friend. Two issues in it is worth mentioning that open ends from issue one have been set to one side - despite a reference in the opening prose recap of the mysterious figure that seems to be from the doctor's home world. The villains that could be coming after the Doctor and Alice before long may turn out to be well portrayed and memorable. With any luck the best aspects of these opening pair of issues are utilised and amplified further.

So a qualified success as regards this issue. It moves along well, looks very nice and has its good moments of lead character development and arc building. Just don't expect a story to come back to time and again.

**
On this occasion there is just the one bonus strip featuring a very comedic tone: Marc Ellerby's 'Unexpected Enemy In Bagging Area'. Now I personally loathe the automatic checkouts which supermarkets and department stores favour so much, everywhere one goes. The Doctor is much of the same philosophy and even compares these soulless machines to his most dread adversaries of yesteryear. A nice clear art style and interesting range of colours in the background make this both a funny and memorable extra to the main comic.




FILTER: - Comic - Eleventh Doctor

Afterlife (Titan Comics)

Thursday, 28 August 2014 - Reviewed by Martin Hudecek
Titan Comics' Doctor Who series for the 11th Doctor
Afterlife
New Adventures with the Eleventh Doctor
Issue 1
Written by Al Ewing and Rob Williams
Illustrated by Simon Fraser
Coloured by Gary Caldwell
Released 2014 by Titan Comics

"Listen.. How do you feel about helping me catch a rainbow dog? Because I think that might be fun".

And so the Doctor recruits yet another budding travel companion in this tale from Titan Comics. The writing is a combined effort from Al Ewing (Loki: Agent of Asgard, Mighty Avengers, Trifecta) and Rob Williams (Revolutionary War, Ordinary, Miss Fury, The Royals: Masters of War, Trifecta) The artwork comes from Simon Fraser (Nikolai Dante, Grindhouse, Doctor Who) with colour finishing from Gary Caldwell.


Thanks to the flexibility of the Matt Smith era, new companions can slot into the time periods between when the Doctor said goodbye to Amy and Rory and when he 're-acquires' them later. This particular story has just taken place after series 5 finale 'The Big Bang' and uses London as its main setting. Alice Obiefune is the key new character to be introduced in Afterlife. Alice has had a tough time first caring for her severely ill mother and then having to mourn her death. Being made redundant from her assistant librarian job and then having to find a new home as her building was bought for new flats instead just add to her woes. The final insult? Her best friend moving far away to another country altogether.

However the sheer despair gives way to panic and exhilaration. as Alice encounters a beast causing havoc on a busy main road; a simultaneously terrifying and adorable life form with many hues - 'Rainbow Dog'. And not far behind is the Doctor! Humour and exposition are mixed together as the Doctor and Alice establish that they must stop the tail of the creature from performing its natural function - absorbing the environment immediately around it. Eventually things come to a head when the giant creature reaches the Houses of Parliament, where seemingly Prime Minister's Questions is being conducted. Suitably there is a swift interruption and an end to the political debates of the day. Amusingly the desperation from different ministers to make it to the exit before the beast can reach them shows a very firm 'survival of the fittest' mindset.


The Prime Minister - characterised in rather broad brush strokes - comes across as a fair-middling political leader. However his terror in the face of adversity brings into sharp relief the true bravery of Alice. She might be scared, maybe even more than other people. Yet she uses ironic wit (at her own expense!) to alleviate the pressure and to end up helping the Doctor. Beforehand the two had bonded somewhat in the Tardis in a wonderful interlude sequence as she explained her troubled life to the sympathetic 'mad man in a box'. There is a clear chemistry between the two - markedly different however to the Ponds' or Clara's dynamic(s) with him.

Ultimately the solution to stopping the giant multi-coloured dog is simple and elegant - although the Doctor's supposed allies at UNIT almost mess things up by threatening to blow the alien away with their firearms. Thankfully the rainbow dog ends up being reunited with its best friend - a walking squid! Thus the dog/'Kharitite' fits into the Tardis and is allocated a place in the ship's swimming pool. And once again the power of love - so familiar from Matt Smith's run - ends up being the savior of the day. This situation is also rather familiar for any one who has seen 'Hide' from Smith's last full season on TV.

This is a fun story more than not, but a touch confused in tone if read in one go especially. On one hand the sadness Alice must have dealt with to the extremes makes this a downbeat story but there are moments with a lightness of touch as well. The most obvious are the reactions by various people to the Kharitite, and the scenes in Westminster towards the end have a satirical bite For now I will reserve judgement if this a deliberate style choice by the creators,or more of an 'early try' that will be more focused as they pen other stores.
Otherwise Ewing and Williams flesh out the main players in this story quite well although a lot of secondary characters do feel just like window dressing. But importantly the Doctor/ Alice team feels solid from the get-go. And also promising is the apparent set-up for an intriguing arc involving someone from the Doctor's own race - who can appear just about anywhere. I would hope that it is someone else than already familiar renegades from Doctor Who's long history. The artwork from Fraser is excellent here as well, with Gary Caldwell assisting by using both boisterous colour and also shades of grey -to denote Alice's sad life story).

** Two bonus strips feature in this issue:

The first - 'Service with a Shhhh' - explores a banking market opening for the Silence where the Doctor helps out with the marketing side of things. The conceit rests on people forgetting they have money to waste. It is a little less clear just why too great enemies seemingly come together and do something with the same desired end result, but still amusing enough. 'AJ' has fashioned a similar visual style to his Sontaran piece in the Tenth Doctor comic; with computer generated benign-looking 3D Lego type figures. The colours literally leap off the page and add to the overall experience.

The second story - 'Pond Life' (reminding keen fans of Rory and Amy's own mini-series that was on TV) is a rather more traditional and engrossing piece. Both written and drawn by Marc Ellerby it involves the main River Song incarnation we know and love being treated as a young girl by her parents, and despite being physically older than them. Doctor Eleven features briefly as the boy who takes River out for the night - much to Amy and Rory's concern. This more traditional pencil style look is very different from Afterlife but fits the tone of the mini story more than well enough.




FILTER: - Comic - Eleventh Doctor