Warriors of the Deep

Tuesday, 15 November 2005 - Reviewed by Tom Prankerd

'Warriors of the Deep' is one of Peter Davison's more maligned Doctor Who stories. The opener for his final season featured the return of two related sets of 1970s Pertwee villains - the erroneously named Silurians, and the so-called Sea Devils. This was probably something of a counterpoint to fan criticism of Season 20, which had a rather low monster count.

Like several stories of this era, there are a few problems with 'Warriors' from a continuity point of view, and like those others, it's surprising that the production team seem so vested in continuity, but so prone to errors. These would be a little more permissible if adhering to previous stories was detrimental to the script... However, in this case the Silurians know themselves by this incorrect name [they would seem to date from the Eocene era] and the Sea Devils call themselves by the nickname given to them by a mad sailor in their eponymous debut serial. This is rather irritating, and could probably have been written around - perhaps an explanation along the lines of both names being inaccurate, but commonly used due to declassified UNIT documents or something? Whether you buy that or not, the creatures certainly shouldn't refer to themselves by these names.

One continuity problem I don't particularly see is the assumption that Icthar is the scientist from Season 7's 'The Silurians'. As if the fact he sounds and looks totally different isn't enough, there's nothing explicit to say he is. There's nothing to say the third or fourth Doctors hadn't had an encounter with the 'Silurians' off-screen, and met Icthar then. Right from the start, Doctor Who features references to adventures not seen in the show - 'The Invasion', 'The Face of Evil', 'Timelash' and 'Battlefield' feature explicit use of adventures not seen on screen. So really I see no problem with the idea of a "Missing Adventure" featuring, a 'Silurian' triad containing Icthar and the third or fourth Doctors. Aside from these minor aberrations, which are really more a concern for fans watching as a part of a larger continuity, there's only one other problem with Johnny Byrne's script. It really was a little optimistic to imagine the realisation of the Myrka coming off, but more of that in a bit. Aside from this, the script is wonderful. The Seabase crew are all nicely defined characters, Icthar is both sympathetic and hard-headed at the same time, and the Doctor is frankly superb. The plot's nicely done, and though the Hexachromite gas is something of a plot device, it's nicely used - it's not as simple as just using this weapon, there are lots of moral issues involved.

The cast are splendid. Davison's performance through Season 21 was superb - it wasn't really bad for his first two series, but he finds an extra gear for his swansong year. He's on top form out of the box here, desperately trying to mediate between the 'Silurians' and the humans until the very last minute, really transmitting the emotion and urgency of the script, and I don't think there's been a more fitting final scene to a story than the Doctor, looking at all the dead bodies on the Seabase bridge. "There should have been another way." And Davison nails it perfectly. For the other regulars, well, Tegan and Turlough don't get the best of the script. Turlough for one is effectively another member of the Seabase crew, though Strickson's still hugely watchable. Tegan more sort of gets in the way, though Janet Fielding makes the best of a bad deal - something both characters had to be content with too often. The guest cast are generally terrific, with Tom Adams excelling as Vorshak and Ian McCulloch compelling as Nilson, while Norman Comer gets a respectable amount of nuances though the 'Silurian' costume. Only Ingrid Pitt, predictably wooden as Dr. Solow, and Nitza Saul as Karina really let it down.

The biggest problem, however, is the direction. While the Myrka is a pathetic monster [never moreso than when knocking over a set of obviously foam doors], most of the story's problems come from Pennant Roberts. I remember him doing an interview in Doctor Who Magazine where he blamed everyone under the sun for the serial's shortcomings - perhaps he should have looked a bit closer to home. The set design for the Seabase is more than adequate, insofar as the series' budget could ever hope to capture the look of an expensive military facility, while the redesigned costumes for both sets of monsters are pretty decent - it strikes me as rather hypocritical that some fans can accept Cybermen who don't have balaclavas as being an improvement, and yet giving the 'Silurians'/'Sea Devils' laser-proof armour that prevents the Seabase crew from just gunning them down is terrible. The Seabase crew's costumes are also respectable, though the mass amounts of eyeshade could have been safely omitted. However, Roberts inexplicably decided to shoot everything inside the Seabase in a million-watt light. The Seabase should have been dank and claustrophobic - not necessarily some rundown armpit of the world, but certainly not like something out of a music video. This exacerbates the problems of the Myrka - shot in shadows, it's shortcomings needn't have been half as obvious. Roberts was also responsible for the casting of Pitt [in the original script, the character was male], and really should have realised how utterly ludicrous Solow attempting to drop-kick the Myrka would look. In other places, his direction is simply tepid.

Overall, I do rather like this story. Overambition isn't the worst fault in a script, and a good story can shine through something like the Myrka. Combined with Davison, this ensures the pace keeps up, and 'Warriors of the Deep' certainly can't be described as boring. Despite myriad other failings, Roberts does imbue a decent amount of suspense - some of the missile runs are nail-biting, while the Doctor's stance, not taking the side of the humans, but that of peace, does keep the viewer guessing as to the precise outcome.

Certainly not recommended to fans who don't like Davison, and a little too unintentionally comical to consider showing to non-fan friends, but forewarned of the sheer awfulness of the Myrka, this is basically a rewarding story, with some superb scenes and machinations going on to distract from the shortcomings. Even the brightness of the base doesn't seem as bad once you're immersed in the storyline. "Warriors of the Deep" holds in common with several underrated Who stories, in that a few negative elements have been allowed to mask many good points for far too long.





FILTER: - Television - Fifth Doctor - Series 21

Kinda

Saturday, 29 October 2005 - Reviewed by Ed Martin

Kinda is remembered as, in a nutshell, “that story everyone used to think was rubbish in 1982 and now thinks is brilliant”. Well, I wasn’t born in 1982 and my first memory of it is watching it after having had some teeth extracted when I was eleven. It’s rather a strange story anyway: imagine what it’s like under the effect of laughing gas. Ten years later I can safely say that all traces of the anaesthetic has worn off and so I can say that Kinda is one of my very favourite stories. Christopher Bailey has gone for the interesting but risky option of presenting the subtexts as what are important rather than the surface details, while refraining from explaining these subtexts in too much detail. This style of storytelling requires a very active viewer; it has taken me a couple of dozen viewings over the last decade for me to really get to grips with it. While then if I just want to pig out with a slice of cake I’ll watch The Androids Of Tara, when I can be bothered to put the effort in it is completely worth it.

The first aspect of the story that’s immediately obvious is the much-criticised set design. To be honest, I never had too much of a problem with it. I admit that the jungle set never looks like a real jungle but I think it serves its purpose, mainly because set designer Malcolm Thornton has stuck to standard plant designs and hasn’t been over-ambitious and presented pedal-bins with eyes like in Planet Of The Daleks. That and I’ve always been rather partial to the colour green, so I’m biased. The studio sets also get criticised for being too plain, but in every case there’s always a splash of colour somewhere to provide some kind of interest, like the jungle out of a window or the psychedelic equipment in the control room. It works well, and I’ll take it over the garish studios of many other 1980s stories.

The introductory scenes are a problem for a lot of stories, as the writers struggle to sustain them without the benefit of their plot to centre them around. The dialogue in the base in these early scenes is slightly stilted, with Todd explaining to Sanders what he already knows – a scene rescued by Sanders’s anger at being told useless information. What helps though is that Simon Rouse, Richard Todd and Nerys Hughes (apparently she gets more fan-mail for this than she does for The Liver Birds) are three terrific actors, and in fact quite show up the regulars when they arrive. Tegan, Nyssa and Adric are possibly the worst combination of companions ever (although I never hated Sarah Sutton), and in this story all three of them are sidelined to an extent: Sutton is written out almost entirely, Janet Fielding gets no lines for an episode and a half despite it being “her story”, and Matthew Waterhouse spends the whole time moping about getting screamed at by Rouse. Also, it’s funny this season watching Eric Saward write out the sonic screwdriver at every available opportunity.

Well, yes, the costumes are a commentary on colonialism. Is it possible to be too obvious simply through the medium of clothes? While it’s hardly subtle though the subtext is never dwelt upon; there are no “blobs” speeches, and the natives aren’t named after a parody of the colonial word for Africans (The Mutants). As far as I’m concerned, that’s the right kind of subtext. The only thing that threatens to push it over the edge is the stereotypical blustering leader – although he soon changes. There is a good dynamic here, in that the expedition is falling to pieces and only Todd can see this properly.

The chimes are enigmatic and assisted by some beautiful sound effects and one of the most hauntingly effective scores of the decade, and electronic music has to be very special to earn praise from me. I would like no know though how they were made, especially since this question is asked in the script but never actually answered. 

The TSS is rather comical on its first appearance, lurching about all by itself, but it does lead to a good scene where the Doctor and Adric are introduced to the colonists. Sanders’s casual mention of “the hostages” is a very effective commentary on the 19th British attitude to the foreign other, but in a time where social concerns are very much rooted in the here and now it is strange to think that Bailey would pass comment on ideas then a century out of date. Also, Sanders’s constant repetition of “they’re just ignorant savages” is overdoing it. The Helix design is very interesting, with this episode effectively building tension by first introducing the Kinda as what they appear to be on the surface and then gradually introducing elements that don’t fit Sanders’s simplistic pattern.

The scenes set in the dark places of the inside are some of my favourites ever (seriously, nitrous oxide is the only way to see this story). The chess scene in particular is one of my favourites; it is the scene I immediately think of when asked to come up with an example of how well written the programme can be, and it is helped by the spooky, macabre performances of Anna Wing and Roger Milner. Also, the sudden appearance of Dukkha is one of the show’s few genuine jump-moments, while demonstrating how well lit these scenes are: the lighting is deliberately contrast-heavy so that some parts of the picture are overlit while others are in shadow, creating a very surreal ambience. Also, because it’s the kind of story that allows for it, unexplained elements such as the strange structure and the possibility that the Mara might be a representation of something else give rise to some serious possibilities for in-depth analysis that I won’t go into here, this being an evaluative review.

Mary Morris as Panna is also a good actress, although Sarah Prince as Karuna is a real weak link; her characterisation as a whiner, coupled with the tooth-bursting pitch of her voice, is something I find intensely annoying. Hindle’s final rant at the end of the first episode seems like a ham-overdose, and it is only now that the very sophisticated writing allows Rouse to show just how good an actor he is. His madness is very subtle: not in acting terms, but in its writing. Small details like his desire to see the Kinda’s fingernails, and his blending of serious issues such as the base’s destruction with minor issues such as the need to hold a rolled-up chart in place of a cane, make this some of the best written insanity characterisation that I can immediately think of. The indications of his paranoia are very convincing, and his sudden bouts of childlike ranting are very frightening to watch.

The Box of Jhana is introduced well: the immediate implication is that it was responsible for the expedition’s previous disappearances, so that Sander’s subsequent reappearance is a real surprise.

The possession of Tegan is a good scene although let down by poor acting, and much as I would defend the set design in this story I have to say that tree is abominable, like part of an adventure playground. It may be an old joke, but if you asked me to point to something wooden it wouldn’t be the tree that springs to mind. Oh, and you can also see Adrian Mills’s fillings, which made me laugh.

The second episode’s cliffhanger is an absolute knockout, although it does turn out to be a deliberate false scare; while appropriate to the narrative it does come as a bit of a let down. That said, if it didn’t get people watching next week then nothing would, and I suppose that was the point. After this however we get to see the Box of Jhana’s full properties: let’s face it, it’s a massive piece of deus ex machina, one of my pet hates in any kind of fiction. It is responsible for the shift in the character dynamic that is so important to the story, it allows the Doctor and Todd to escape (and even gives them a place to escape to) and thereby drive the story into its second half, and is even part responsible for the resolution of the story. Thankfully the extremely impressive presentation, a half-proper explanation for it and the fact that it is introduced gradually rather than thrust upon us at the end stays off the otherwise huge sense of disappointment that I usually feel about this sort of thing. In fact, I quite like it, and all is forgiven at the end (I’ll explain later*).

The Trickster scene is actually quite grotesque and spooky in the very unsettling concept of this story. The Mara-possessed Aris turns up at this point and is frankly a bit of a let down. He rants and raves with the best of them, and is a very ordinary villain in this most extraordinary of stories. The set falls down again here too, as the crinkles and creases in the painted backdrop are clearly visible.

The exposition in this episode is hard to spot, as the plot elements are left to speak for themselves. Even as a nipper, although I had to think quite hard, I never really had too much of a problem with the plot. At this stage only the fine details require filling in. Even the explanation of the Mara doesn't say anything too obvious; it doesn't need to.

The dream sequence is truly amazing, and shows what an innovative director Peter Grimwade was. However, they picked the wrong moment for the cliffhanger: the “it’s the end of everything line” would have been perfect, but instead they bisect the following scene thus requiring a gigantic reprise for episode four. This provides the story’s only really confusing moment where the balance between adequate explanations and subtlety is misjudged; how will attacking the dome help the Mara? After wracking my brain I came up with the theory that the Mara would feed of the ensuing negative emotions, which would seem to fit with Snakedance, but I feel it should have been made clearer here. Mary Morris provides the story’s only casualty here (the missing members of the expedition are only referred to): you’d think that in such a creepy story a 10% mortality rate would seem odd, but it doesn’t as it isn’t creepy in that way.

The crushing of the doll is a surprisingly poignant moment – it’s heartbreaking to watch the Trickster drop to his knees – and I wonder if it’s significant to the Kinda’s eventual revolt against Aris. The attack on the TSS isn’t brilliantly executed, although it is very interesting to watch the Kinda’s attempts to match this alien technology. When the Doctor tries to reassure Adric, it is funny to watch Adrian Mills in the background watching that tiny flame on his wooden frame with an expression of intense anxiety. Also, Matthew Waterhouse is terrible; it’s disappointing to say that as he’d spent the story in a kind of low-grade naffness that he might just have got away with.

The “you can’t mend people” scene is probably the season’s most iconic outside of Earthshock, and deservedly so as it shows Rouse on absolute full throttle. Here is where the contrivance of the Box of Jhana is forgiven, as Todd has to work hard to convince Hindle to open it. What I love about it is that the solution has been present all this time, but nobody’s been able to actually implement it. A contrivance that can’t be used puts a very interesting spin on the whole idea.

The mirror finale, however, treads some seriously dodgy ground. Conceptually speaking the Mara is one of the best monsters ever (a shame I can’t say that about the visuals), but the idea that it soils itself at its own reaction undermines its power somewhat. The Mara’s relationship with mirrors had to be altered fairly significantly for the sequel, as well. The snake prop does look stupid, in fact almost indefensible, but in a story with so much going for it it’s a drop in the ocean. Plus, I think Grimwade deserves respect for not getting any piece of studio equipment reflected in the mirrors. The final scene is also good, with a pleasant goodbye scene that contains some real life-affirming comments while going easy on the sentiment.

Kinda is a stunning story, to the extent that the rumour that it was written by Tom Stoppard actually sounds half believable (the one about Kate Bush is a bit more of a stretch, however). Its rich themes and narrative depths reach levels other stories can only aspire to, especially given that they are delivered with such style and , on the whole, shrewdness. I consider it the best Davison and one of the half-dozen best stories of the 1980s; it sits comfortably in my all time top ten, in fact. 

*I’ve waited so long to say that.





FILTER: - Television - Fifth Doctor - Series 19

Enlightenment

Saturday, 29 October 2005 - Reviewed by Ed Martin

I can’t help but feel a sense of achievement when I watch Enlightenment; by the time I decided to go out and buy the video it had already been pulled out of circulation, and I spent at least six years trying to track it down (at a price I could afford) before finally having the initiative to look on Amazon Marketplace, their second-hand section; in the time between 1998 and 2004 it built up almost mythic status in my mind, a bit like a missing episode. A peculiar by-product of this is that I cannot now hear the name Clegg without associating it with pirates, which makes watching Last Of The Summer Wine very difficult. I dread to think what will happen if I ever meet anyone with that name. Anyway, back to the point – did it meet my expectations of it? Fortunately it came at a period where I was trying to ignore overly inflated reputations, but on the whole, yes it did. This is one of a tiny handful of episodes to be written by a woman and, like Rona Munro did in Survival, Barbara Clegg gives us an astonishingly original story that’s quite unlike any other episode. 

I was impressed immediately with the opening TARDIS scene, always a sore point in Davison stories where three or four regulars struggle to act naturally while they wait for the plot to begin. Here however something is happening: the power is disappearing (those dimmed lights look very nice, by the way), and a mysterious voice is echoing through the air. Actually that voice is a bit of a problem as it’s just someone repeating a word three times, making him sound like a backing singer; the Guardian is enigmatic when he appears though, even if the effects are slightly dodgy. In any other story I’d be napalming the continuity around now but it’s really not a problem because new viewers would be as familiar as they’d need to be with the Black Guardian from the previous two stories, so a White Guardian is simply a logical extension of that. Remember too that when he first appears in The Ribos Operation the Doctor knows of him already there too.

The sets of the ship are really very good, with a pleasant yet slightly claustrophobic design and subdued lighting. The score is luscious (from Malcolm Clarke no less, who made a complete mess of The Twin Dilemma and Attack Of The Cybermen) but too intrusive and there’s always the problem of trying to match an electronic score with a period setting, which of all the original Doctor Who composers only Mark Ayres has ever been able to do convincingly; remember that this story is effectively a pseudo-historical up until the first cliffhanger. Marriner’s appearance on the TARDIS scanner is actually quite spooky in a slightly funny way, but I don’t see any reason for him falling down unless it was to tempt Tegan outside: as we later learn, Eternals don’t think like that. Anyway, she does leave the TARDIS eventually and talk to him…and Christopher Brown is an actor I really can’t make my mind up about: his slightly strange accent is all very well but his flat, stilted movements would be being ripped apart ordinarily. They are so totally appropriate to the character though that I can’t decide if he’s a brilliant actor who is pitching his performance absolutely perfectly, or a terrible actor who just got really lucky in the casting. Then again we get to see some pretty terrible actors later on so I’ll give him the benefit of the doubt.

I get my mystery fix from the human crew who have been below decks for two days and can’t remember coming aboard. This scene also sketches in some good period detail and, although I’m a bit of a snob about diction really, it is refreshing to hear working-class dialects in Doctor Who that don’t sound completely fake and patronising to the people being caricatured. And all this four years before Sophie “who are you calling young lady, bog brain?” Aldred.

The officer’s dining room is a wonderful set although the intricacy of the table only highlights that they’re in a studio (not that anything moves when the “boat” does lurch anyway). Tegan asks how the Doctor knows they’re on a sailing ship, which sounds ironic in that context. Out the door however, Tegan sees some anachronistic wet suits…I do love a mysterious first episode, I have to say.

If we’re talking about mystery, then how about that cliffhanger? The idea of sailing ships flying through space, when not given any explanation (that comes in the next episode), has to be up there with regeneration as one of the most mind-boggling concepts the programme ever did. It’s let down a bit by the conventional electronics on display (some weird and random objects, preferably glowing, would be better) and the Doctor’s frankly stupid line of “this isn’t a boat, it’s a ship”. One benefit of the reprise though is that we get to see those gorgeous special effects an extra time; I was absolutely dreading what those ships would look like before I saw the story, and I was blown away by those beautiful film-recorded models. I can feel in my bones however that when this comes out on DVD there are going to be new CGI affairs – not because this story needs them particularly, but simply because those boats floating sedately through the void are the kind of things that lend themselves to CGI effects.

There’s still more mystery yet to come with the Greek Captain’s jewel and Tegan’s room: so far this story can best be described as largely an embarrassment of riches. The Eternals, sad pathetic creatures who have to feed off the minds of “Ephemerals” just in order to stay sane, are very well thought out: cruel, callous, but not intrinsically evil.

The rounding of Venus is actually very dramatic as long as you don’t stop to think about how absurd it all is, and the exploding ship is another great effect. The death of the human crew, although none of them are characters in the story, is poignant due to the Eternals’ utter indifference. When the Black Guardian finally appears it comes as a bit of a surprise if I’m honest, as there doesn’t seem to be a place for him in the narrative (yet) – it makes you wonder where he’s going to come into play. Valentine Dyall is the ideal choice for the role, but his fake laugh is abominable. 

The film set of the deck is absolutely wonderful, and the sight of the other ships is breathtaking even with the wobble that comes of splicing two shots together. I must admit to getting a puerile snigger from Turlough’s line of “Are you sure? We will get off?”, and the cliffhanger is another good one that could be better (I always hate it when an episode closes on a melodramatic “Nooooo!”) – the slightly altered reprise next episode would have been more effective. Turlough floating in space, again, looks great but him being rescued by a lot of CSO is the real weak link in this story’s special effects. The first half of the story deals with this mystery and the amazing concept of the boats in space – a clear 5/5 job so far. All good things must come to an end, however, even though the second half is by its own standards extremely enjoyable.

There are more great sets on board the Buccaneer, but here’s where the deficiencies in the guest cast really begin to bite. Lynda Baron is too hammy for words, making Anthony Ainley look like the lord of understatement: going over the top can work, but these are the pantomime-derived, self-consciously camp screechings of a woman who blatantly doesn’t care about what she’s doing. Then, of course, there’s Leee John, the failed pop star (evidently his training in music was no better than his training in acting) destined only to be remembered by Doctor Who fans as “that bloke who was really naff in Enlightenment”. It is without doubt the strangest performance I’ve ever seen: not only is he a bad actor but he’s a bad actor with the ego of a pop-wannabe and the mannerisms of a Labrador puppy with ADHD which alter him from being merely terrible to being truly surreal. The dialogue is good, but is utterly mauled by them.

The asteroids look good even when they are being CSO’d onto the screen, and with more of the plot explained now things are starting to become more macabre than simply amazing. The futuristic ion chamber is a strange juxtaposition with the rest of the episode, but good and the subsequent revelation of Wrack’s power is great. 

The cliffhanger to part three though is truly dreadful. First things first: why does Wrack root through her crystals to find a specific one when they all do exactly the same thing? Secondly, and this is the bit that I was really referring to when I called the cliffhanger dreadful, is Wrack’s to-camera speech. Breaking the fourth wall very rarely works and here, with all brakes off, it sends the story so far into ridiculousness that when she says (addressing the Doctor, even though he isn’t there and she’s looking at the viewer) “you have lost” I half expect to hear a canned audience track yell out “oh no he isn’t!”.

“What is love? I want existence” gets the fourth part back on the right track though with a line that firstly shows up the Eternals for what they are and secondly puts an innovative twist on the old clichй. Also, and although I’m not the one who first noticed it, if Baron had been looking at John when she said “it’s the plank” I’d give this story maximum rating for that alone.

The Enlightenment…whatever it is floating in space looks great. I’m tired of doing nothing but praise the special effects, but they really are wonderful. The splitting of the crystal is a double edged sword really as it does lead to yet another great effect of Wrack’s face dividing up but it also brings the stupid and undignified scene of watching everyone scrabble about to pick all the shards up. The defeat of the villains – the Doctor and Turlough physically overpower two super beings and eject them into space – is so implausible (not to say out of character) that the only way to do it is not to let us see it, which is lame enough just on its own.

Then of course there’s the finale to the trilogy as well as just to the story. Striker and Marriner are banished back to Eternity – technically the story has a 0% mortality rate as the only people who die are only spoken of and are not actual characters, but in narrative terms banishment is the same thing but with a different name and looked at like that it rises to a still-small (for a Saward-era story) 44.4%. Pick whichever one you like. The whole “Enlightenment was the choice” business is downright cryptic, and although after wracking (no pun intended) my brains it just about works it doesn’t really make for a satisfying conclusion. Nevertheless, it remains a strong episode.

Despite slipping up quite severely in places in its second half Enlightenment is a strong story and easily gets an above-average rating through the strong writing, dazzling visuals and absolutely stunning special effects. It is the best story of its season after Snakedance and is easily in the top five Davison stories in general – it isn’t one of the Big Six (my half-dozen best stories of the 1980s), but it’s not a million miles away.

And I never even mentioned those dead birds.





FILTER: - Television - Series 20 - Fifth Doctor

The Awakening

Saturday, 29 October 2005 - Reviewed by A.D. Morrison

For some reason in my memory I used to remember The Awakening as being part of Season Twenty, probably due to its rather subtle pace and emphasis on atmosphere and suggestion, very Season Twenty-ish traits, and against the grain of Season Twenty One’s generally more gung-ho approach (bar Planet of Fire) to the programme. In this sense The Awakening was a welcome meditative two-parter after the bull and bluster of the messy Warriors of the Deep; even the following story, Frontios, though including some typical Chris H Bidmead scriptorial sophistication, still seems at least visually very symptomatic of its season, the least intriguing of Davison’s three seasons, although it concluded in arguably the most dramatically powerful story ever, Caves of Androzani.

What I like about The Awakening – and in this it shares some similarities with its two formulaic predecessors, Black Orchid and The King’s Demons – is its good straight-forward story telling, unpretentious execution, intriguing atmosphere, convincing pseudo-historical realization (though of course most of its historical details are meant as a Civil War re-enactment in the modern day) and seeming deftness of ease at feeling more like a four-parter than a two-parter. Even though the storyline fits neatly into its 50 minutes, with all threads tied up nicely, the story contains a fair amount of plot detail: Civil War re-enactment conjuring up dormant historical forces, alien energies and inevitable time disturbances; the Malus’s place in historical Earth superstition; its craft, a probe from Harkol, leaving deposits of Tinclavik, a ‘squigy’, malleable metal from the planet Raga (cue the Terileptils from The Visitation pleasingly and subtly alluded continuity worked in from Season Nineteen). Even the characters are, for such a short excursion, believable and fairly engaging, especially George Hutchinson, played by the impeccable and always engaging Dennis Lill (who was to recognize the impressive, follically-challenged portrayer of Dr Fendahlman beneath that cascade of hair?). Will Tyler is a memorable character also, and I always remember wishing he’d joined the Tardis crew at the time, his Stig-of-the-Dump-esque incongruity beside the infinitely more intelligent Doctor providing a highly enjoyable and comical combination (not to mention bringing the flame-haired, angst-ridden Turlough in to the bargain).

The sets in this story are typically convincing and detailed for the series’ long tradition of historically accurate backdrops. The Church set in particular is extremely well done and exudes a sufficiently eerie atmosphere; the details on the wooden pulpit are particularly impressive, showing carvings of what we later come to see in corporal as the alien intelligence known as The Malus. The later scenes with the strange gargoyle entity clinging to the wall of the Tardis are brilliantly done and very memorable. My favourite scene of all is the one towards the end in which a ghost Cavalier and a trio of ghost Roundheads are conjured up by the Harkol probe to threaten the lives of the Doctor et al; subtly realized, real actors in costumes painted white, these apparitions, apparently somehow physically manifest from the past, are suitably tangible and eerie – their realization goes to show how this sort of thing should be done, and how it can be done far more convincingly than CGI effects, with the right atmosphere and direction.

Perhaps the only real qualm about the story is the unnecessary and convenient plot device of including Tegan Jovanka’s grandfather, Andrew Bernie; although the crew intend to visit him in Little Hodcombe, it is still slightly peculiar that an Australian should be living in a hamlet in the British home counties. Having said that, they couldn’t exactly have a relative of Turlough’s living there due to his alien origins.

Over all then, a highly enjoyable story, deftly scripted by Eric Pringle, strangely memorable considering its brevity, as were the other two Davison two-parters at the time – Hartnell’s The Rescue excluded, no other era of Doctor Who managed to achieve such satisfactory examples of this 50 minute story formula than the Davison era. His two parters never seemed rushed and yet always seemed filled with detail and variety of plot elements, and in this glowing example of the 50 minute Davison era speciality, there is even time at the end for a little banter in the Tardis over a cup of tea. Consummate Who.





FILTER: - Television - Fifth Doctor - Series 21

Mawdryn Undead

Wednesday, 2 March 2005 - Reviewed by David Osbiston

Having re-watched this recently after a couple of years, it is a cracking way to introduce Turlough, bring back the Brigadier and encompass all the plots/ subplots in a good story.

Although the story has some weaknesses including the bizarre costumes for Mawdryn and the gang plus all the time line nonsense, which mucks up continuity, the pluses outweigh the negatives. 

Turlough is extremely well acted by Mark Strickson and is a shame that the potential in this story isn’t really enlarged upon until his final story. Peter Davison too excels as the Doctor with breathless enthusiasm – especially in parts three and four where he is willing to give up his remaining lives to save his friends. 

Although Nyssa and Tegan are bound by the TARDIS, they are effective in their roles and helpful as a plot device in the Doctor’s decision to help Mawdryn. 

And then there is Nicholas Courtney who is brilliant as the Brigadier and nice to see him mellowing as a schoolteacher and not as the baffoon he did during the later Pertwee stories. 

Peter Grimwade does write a very complicated story, which is very different to most of the stories surrounding it. It is a million times better than his last story (Time-Flight). However you do just think the Black Guardian is pure evil and can kill and destroy if he wants. So why doesn’t he just kill the Doctor himself? 

This is on the other hand a minor detail and does not really deter from a really good story, which is sometimes a forgotten gem in Davison’s era. 8/10





FILTER: - Television - Series 20 - Fifth Doctor

Warriors of the Deep

Wednesday, 2 March 2005 - Reviewed by John Hoyle

In an attempt to vent some frustration, (I’m feeling slightly down at the moment) I come to review the utter, utter crap that Warriors of the Deep is.

I say utter, the script is actually adequate. That is that the ideas and plot are adequate. The dialogue is shite. It could have been the next Earthshock. At least if it had a semblance of the atmosphere conveyed by Earthshock it might become somewhere near tolerable.

The problem is that in every way Warriors of the Deep appears on screen, it fails. The re-dressed Silurians and Sea Devils look truly, truly dreadful. The Sea Devils have been hibernating for many years but it looks like they’ve slept badly and awoke with pains in their necks. Why the f*** else would they walk around with their cheeks touching their shoulders? I don’t want to mention the Silurians’ voices but feel obliged to point out their particular crappness too.

The acting is terrible. In every way. The regulars put in admirable performances but their jokes fall flat. “What have you been eating?” Oh tee hee, my aching sides! Davison in particular acts his heart out but with crap lines can you be anything other than crap? Mark Strickson does the best with his script but it’s a shame Turlough has suddenly become a heroic, gun-toking Prince Charming as opposed to the unlovable coward he usually is. Tegan is as Tegan as ever. Enough said.

All the guest cast make me fume. Ginger tosser annoys me. What a completely inept character he is. One finds it difficult to feel sorry for this young idiot, when really we should be. Ingrid Pitt is equally diabolical. She exudes little to no menace whatsoever and her kung-fu with the Myrka is perhaps the definition of unforgivable.

Ah, yes, the Myrka. Well a pantomime horse was always destined to fail but did it have to fail so acceptingly awfully? Could no-one have said “Guys, shall we turn the lights down?” No. Obviously not. In fact, everyone involved in the production decide “Let’s paint all the walls bright white and shower the sets with light before letting an unconvincing rubber pantomime horse stagger about like a drunkard and ask our audience to take it seriously.” Well, in the words of Blackadder there was only one thing wrong with their plan…it was bollocks.

I want to stop writing this. I really want to. The story isn’t even ‘so bad it’s good.’ It’s beyond that. It’s dire, dire television and god-awful Doctor Who. To think that this was a season-opener too! Jeese-Louise! My heart bleeds!

I can see why Eric Saward commissioned it. On paper one can imagine how magnificent it could have looked, but the end result…

Too awful to even waste another word on …





FILTER: - Television - Fifth Doctor - Series 21