Dragonfire

Thursday, 14 December 2006 - Reviewed by Ed Martin

Dragonfire is the best episode of season 24, on the grounds that something had to be. By that I mean that were this episode part of almost any other season then it would never achieve the title of that year’s best story; but even so, while it’s hardly up against stiff competition, it’s actually pretty good in its own right and while its success is to an extent default, it’s unfair to focus on this entirely. John Nathan-Turner’s production lays on the glitter, but scratch the surface and there’s an intelligent writer struggling to make his voice heard, and Dragonfire is in many ways an extremely dark story.

>From the opening shot it’s clear that this story is efficiently budgeted and reasonably well directed by Chris Clough, with expansive, mist-shrouded sets. Acting is one of the story’s weaker features, and watching a crewmember stick his hand in liquid nitrogen only to recover instantly and ask for an explanation is not an inspiring start to the story. The action scenes are similarly stagy but benefit from some well designed pyrotechnics and lead on to the mysterious and eerie scene where Kane recovers the ruined gun from the frozen liquid, only to kill it’s owner; it’s a good scene in itself, and in the context of the season (coming immediately after Doctor Who’s all-time low point, Delta And The Bannermen) it must have been absolutely magnificent. While the story retains a certain degree of campness it is in the aesthetic sense, arguably a natural product of looking back at the late 1980s – for the first time of the season the show is taking itself seriously without being too up itself, concentrating on telling a decent story. Surprisingly given the track record of the last few years, it’s mostly successful.

Even Mel is almost bearable this story, given a more proactive role (although her scream is still painful to listen to – seriously, if she’d been a Troughton companion Fury From The Deep would have been two episodes long). For the most part she’s better than Sophie Aldred, who makes a poor first impression here and who wouldn’t really come into her own until the writers allowed her to grow up a bit in season 26. She’s just a horribly misconceived character, a foul-mouthed teenage delinquent on a show that isn’t allowed any swearing (leading to some crazy alternatives, such as the truly bizarre line of “I know what unimpeachable means, bird bath”). It doesn’t help that’s she’s played by an actress nine years older than the character who delivers her cockney dialogue in her natural RP accent, although her creator Ian Briggs does write her better than most of the other writers who got lumbered with her.

The deliberately excessive names of the various locations on Glitz’s map give the episode’s premise an artificial feel, which is appropriate in context; it is later emphasised that everything down there was built for a purpose. It just raises the question of how Glitz fell for Kane’s scheme in the first place; although Tony Selby is fun to watch Briggs has an uphill struggle in characterising consistently a character who was invented by the late Robert Holmes, the undisputed king of loopy, poetic dialogue. Glitz in this episode works much better in company, and his most effective scenes come with Belazs, who despite not being the best acted character in the story is certainly the best written. His opening scenes in the cafй are enjoyable though, and the Doctor ordering a milkshake is a nice quirky touch. All in all, Dragonfire gets off to a promising start.

Edward Peel is mostly superb as Kane, although his rather lyrical dialogue borders on the parodic. It’s carried off with enough aplomb not to undermine the credibility of the character though, and is therefore actually quite impressive. He and Patricia Quinn are both quite haughty in their opening scenes which can make it hard for the viewer to engage with what they actually say, but it is paid off by their development later in the story. He taunts her, asking if she has memories of a home – as well as adding another layer to his relationship with her (cruelty to subordinates is rare in Doctor Who, where most junior villains only ever say “yes sir”; it’s one reason I think The Dominators is so underrated, but that’s another story), it becomes ironic on repeated viewings.

Things get taken down a peg with Ace pouring milkshakes over people’s heads – the scene gathers the episode’s worst actors together, and makes it feel like an early rehearsal. Ace’s squalid room highlights the bleakness of her situation and of the episode itself – it is set in a gleaming, utilitarian way station where nobody really matters particularly (Kane has no hesitation about killing his most senior lieutenants), and everyone is stuck in a rut. The episode, and this scene, emphasise a sense of pointlessness, making Ace’s explosives a form of pressure-valve; if only they were left in the hands of a more competent actress, as Aldred never seems so old as when she’s trying to emphasise her character’s youth. The scene where she blows up the ice jam is sweet, but I think Briggs’s dialogue places too much faith in the BBC’s effects department.

We see Kane freeze his blood but it’s a long time before we’re told why he needs to do this, or what he is – he becomes an enigmatic figure, who seems very human on one level but is disconcertingly different on others. His “twelve galaxies” speech owes a debt to Rutger Haur’s famous death soliloquy in Blade Runner, but it would be churlish for me to call season 13 my favourite of all time and then criticise this for being derivative, especially as this story’s references are all reasonably well integrated and find their own identity.

There is the infamous cliffhanger to come of course, which loses the episode some points. No one to my knowledge has adequately explained why the Doctor spontaneously decides to lower himself over a vast precipice with his umbrella and then just hang there – the excuse that it is a deliberate parody seems weak to me, as it’s executed so poorly that it becomes what it attempts to mock: a bad cliffhanger. It’s never explained how Glitz gets him down, and we also have to put up with the contrivance of Ace pulling a ladder out of her bag (it might as well have been from her sleeve).

Kane’s reference to his “former feelings” for Belazs are less effective and seem a bit tokenistic – the best characterisation is in the moment, and Belazs’s reaction is more illuminating to the viewer than the line itself is. This is the first episode that features the time-filling, sweeping shot of the planet; I mention it not because of the visuals (more on them later) but because of the score. Dominic Glynn provided possibly the worst ever theme arrangement for season 23 but his scores for the McCoy era are without exception excellent (he also did The Happiness Patrol and Survival), and his grand-yet-melancholic work here is no exception. Bear in mind that viewers at the time had just been sentenced to eleven weeks of Keff McCulloch, without possibility of parole.

The very jokey scene with the guard (you know the one) is believable for season 24 but jars a bit with this specific episode; while much of the comedy in this story works quite well this is so obviously an artificial and constructed gag that it undermines the entire illusion somewhat. It is followed by a superb scene in the cockpit of Glitz’s ship, where the Doctor sees right through the tormented Belazs and is sad that he cannot offer her any comfort; her death is sad, as it reveals her hopelessness. Kracauer is a less rounded character though, and his willingness to kill his boss is harder to believe.

Pudovkin’s reappearance as a zombie is potentially effective, but McCoy (the seventh Doctor is a good idea on paper but McCoy’s range is too limited for it) fails to lend it the right gravitas and the mercenary is a bit too articulate to be believable as someone who’s just had their neural pathways shut down. The friendly dragon is a mixture of the kind of silliness and creepiness that I suspect the entire season was attempting to pull off, but never quite managed it.

The hologram scene is notably high on the exposition, making up for the lack of it earlier in the story. Having a holographic archive read out Superman II style is an unusual way of revealing a plot and works quite well. Exposition also provides the cliffhanger and would have worked better without the pantomime moment of Kane talking directly to camera, which is the kind of directorial touch that only Graeme Harper ever managed successfully. To an extent the revelation of the Dragonfire undermines the story as it really isn’t plausible – while the idea of a criminal being exiled and trapped rather an executed is nothing new, giving him a means of escape within reach is harder to swallow. Did it really take him three millennia to find people to track down the dragon, find out its secret and kill it? The guards’ ANT-hunt exchange doesn’t help as it’s the only scene of the story that’s truly embarrassing to watch, which isn’t something I say often in stories featuring Langford.

The out-of-date star chart comes at the perfect moment, maintaining an enigmatic sense of mystery even at this late stage of the proceedings. The tracker picking up the little girl (a gimmicky character, but quite creepy to watch wandering around on her own and freezing her teddy bear) seems like a parody of Aliens but is indirect enough not to seem too smug.

The explosion of the Nosferatu showcases the story’s brilliant special effects – possibly the season’s strongest feature – and Iceworld turning out to be a spaceship itself is a surprising twist. Kane’s ultimate failure caps the story’s overarching theme of pointless endeavour, and his melting (more great effects) is one of Doctor Who’s top three scary moments, severely spooking me as a child.

Mel’s leaving scene seems tacked on, a very self-conscious passing on of the baton, although McCoy does get some good lines. From what this episode shows us the prospect of Aldred signing on is not an attractive one (although it seems a bit rich to be complaining about the person whom Bonnie Langford is leaving to make room for), but in fairness she did put in a good performance in Survival.

Dragonfire is, for the period at least, extremely good and it’s a shame that its reputation is contaminated by blanket statements regarding season 24. It has its share of annoying moments, but then so did The Impossible Planet, which I awarded top marks. Dragonfire isn’t at that level by any stretch, but it is still an unusually interesting episode that has a lot to say and manages to win out over the gaudy production in its effort to say it.





FILTER: - Television - Series 24 - Seventh Doctor

The Wheel In Space

Thursday, 14 December 2006 - Reviewed by Finn Clark

"Oh dear, a six-parter," I thought. I watched the two surviving episodes and my suspicions appeared to be confirmed. Part three barely feels like a part two, while part six feels like a part three. I was taken aback by the destruction of the Cybership and the spinning away of the Cybermen into space, which would be an unsatisfying ending for just one episode, let alone the climax of a six-week epic! I was ready to bash this thing to matchsticks...

...but then I read the scripts. It makes such a difference to see the whole story. If you put the surviving episodes in context, you can see the structure. It's still creakingly slow, but tension does build over the six weeks. (...Finn says provisionally, not having heard the audios or seen the reconstruction.) As in The Seeds of Doom, the traditional "four and two" six-parter pattern is turned on its head with a claustrophobic prologue on the Silver Carrier leading into the main story on the Wheel. A doom-laden atmosphere builds up and I'm prepared to bet that episode five was downright scary. The New Zealand censor clips look intense and Gemma Corwyn's murder is sinister even on the page, going so far as to get its own cliffhanger.

I decided that I like the script and even admire the production. It's a solid piece of work from everyone: designers, actors and direction. Check out the Cyber-murder in part six. They're repeating the "lift someone over their head" trick from Tomb, but this time they get it right. You can't see the Kirby wire! In fact the whole sequence looks brutal. That's a better directed and scarier Cyber-murder than anything from the colour era.

The model work is great, but the spacesuits are fantastic! Those may be the best-looking spacesuits in all of Doctor Who. I also love the new Cybermen. Leaving aside the fact that they're so bloody big, this is where they got their teardrops! I adore the teardrop. I'm absurdly pleased that the new Russell T. Davies Cybermen have teardrops. I don't think anyone will ever invent a more perfect visual metaphor for the tragedy of the Cybermen, or incidentally execute it better than the DWM comic strip did with That Shot of Junior Cyberleader Kroton. It's a beautiful accident of design.

On the downside, again a director thinks that Cybermen need to move when talking. Earthshock somehow got away with it, but here it looks almost as stupid as it did in Attack of the Cybermen. (Hell, if you must indicate which one's speaking, add a visual effect like the glass jaw or the Tomb/Moonbase mouth flaps.) The difference is that 1980s Cybermen did little boogies, but their Wheel predecessors incline their upper bodies as if bowing Japanese-style.

The Cybermen are famously absent for much of this story, but the Cybermats and possessed humans take up the slack nicely. I liked the Cybermats, which look far more effective than they deserved to. As in Tomb, it's one of television's miracles that the Cybermats didn't make the entire nation fall about laughing. Doctor Who has made a pig's ear of far less unpromising ideas. Unfortunately their victim in part three takes up the comedy slack by being terrified even before the cuddly toys have blasted a crowbar from his hand. His actual death is effective, though.

The accents are interesting, though. We had 'em in Moonbase and we have 'em again here. The Troughton-era 21st century was self-consciously international. I want to blame Star Trek and its cosmopolitan crew, but unfortunately it only reached the UK three years after its US dйbut in 1966.

As an aside, that's an amazing combination of writers! Dr Kit Pedler rewritten by David Whitaker, the man who reinvented Clarke's Law: "Any sufficiently badly written science is indistinguishable from magic." Thus we have the fluid links coming back in a story with hard sci-fi and painstakingly crafted spacesuits. Forget the sexual air supply. That's just a goof, albeit a rightly famous one. More startling is a throwaway line: "Reinforce the anti-matter field around the Wheel." Reinforce the WHAT??? We're only in the 21st century! It wasn't not my imagination either, since the scene continues with: "Switch on the anti-matter field projectors." However David Whitaker obviously meant this to mean just a matter-repelling field, while it's not as if anti-matter got a rigorous scientific treatment in stories like The Three Doctors and Planet of Evil.

Yet again in Doctor Who, a commander goes insane. I guess it's saying something about the show's attitude towards authority, but couldn't they introduce extra screening for these people at the interview stage or something?

Personally I think this story suffers more than most from being incomplete, though I'm prepared to be contradicted by someone who's heard the audios and/or seen the reconstructions. Cyber-fans are lucky that all their stories are well-represented, though. Of their five 1960s stories, one is complete, two are nearly complete and the other two both have two surviving episodes. These ones don't stand up very well as individual instalments but at least they look pretty, with Troughton on good form ("Hello, I think I've got company" before a lovely Cyber-confrontation). I hadn't known what to expect from this, but in the end after some thought I decided that was impressed.





FILTER: - Series 5 - Second Doctor - Television

The Invasion

Thursday, 14 December 2006 - Reviewed by Robert Tymec

Possibly one of the most "referenced" stories in the series' history.

Seems like almost every other episode of any story featuring UNIT mentions "that business with the Cybermen". Of course, the "Web of Fear" is mentioned quite frequently too in this context, but somehow I've always been more fascinated with "The Invasion". Probably because it's got the Cybermen in it and they're still my all-time favourite monster. So, imagine my delight when a copy of the story was finally released with episode 1 and 3 missing and some linking narration from good 'ole Nick Courtney (who almost seems wheelchair-bound or something since he never rises from his seat!) thrown in to fill the gaps. 

But, even as I purchased this release, a slight shade of hesitancy passed over me. What if this was another notorious example of JNT's famous addage: "the memory cheats"? What if this story really wasn't all that it was cracked up to be and that all the talk that has revolved around it is really "just talk"?

Turns out my concerns were largely unfounded.

"The Invasion" is a thoroughly enjoyable epic. It's got that really "clunky" moment towards the end with ProfessorWatkins getting rescued and some pretty dodgy-looking model work with the Cyber-fleet. But, otherwise, it's a really enjoyable eight episodes. Well, technically six episodes - which means that maybe there was some awful padding in the two parts that no longer exist but I'll never be the wiser!

I know lots of you folks go on endlessly about how great the "old" Cybermen were. I've seen all the existing footage in "Tenth Planet", "Moonbase" and "Wheel In Space" and the unearthed complete story of "Tomb of the Cybermen" and I honestly think these stories have as many flaws to them as any of the Cybermen stories from the 80s. And, in some cases, I'd even take "Earthshock" or even "Silver Nemesis" over some of these older stories any day. But "The Invasion" is the exception to this rule. This really is a fantastic Cybermen story. Mainly because of the way the plot actually uses them. Their involvement in the adventure is kept a secret for the first four episodes so that when they finally break out of the cocoon, it's one of the best entrances a recurring villain ever makes. Also Tobias Vaughn and the Cyber Planner serve the same purpose Davros did in Dalek stories of the 70s and 80s. They handle the bulk of the expository dialogue, thus leaving the Cybermen to do what they do best: lumber around menacingly whilst being really hard to kill. The sewer sequences are an excellent example of this. And the march in front of St. Paul's Cathedral, for my money, is far more effective than when the Daleks coasted around London way back in the "Dalek Invasion of Earth" (if nothing else, we didn't have to endure that endless drumbeat pounding away over and over!). More superficially, this particular "look" for the Cybermen was also one of the better costumes they ever designed. And, it was nice to finally see Cybermen toting around rifles. Not sure why I like that so much, but it was still cool!

Another great strength to this story is the magnificentportrayal of the evil Tobias Vaughn. Kevin Stoney knows how to play his villains. So well, that it almost makes you wonder what the man is like in real life. And it's impressive to see that Vaughn isn't just a copy of Mavic Chen, but rather, a completely different interpretation. He's far more charming, if anything and considerably more calculating. But, like Chen, Stoney allows himself just enough OTT moments to make the villain fun in places. But he never goes too far with it. And there are definitely some really chilling moments for Stoney to sink his teeth into. Particularly the sequence where Watkins shoots him and we see the smouldering bullets in Vaughn's chest as he smiles evilly. Magnificient stuff. 

I suppose, like many fans, I do find it a bit hard to believe that Vaughn would use somebody like Packer as his second-in-command. He seems a bit too incompetent and panics too easilly. Although, I have found that the complaints about Packer are greatly exaggerated (as is the case with many of the things fans like to "niggle" about in the series). The only time Packer really seems like a boob is during the whole "escape through the lift shaft" sequence with the Doctor and Jamie. Otherwise, he does handle things fairly well, overall, and it's not entirely ridiculous that Vaughn would employ such a blatant sadist. Packer is there to handle Vaughn's dirtywork so that he can look "squeaky clean" in his public profile. This seems a logical set-up and doesn't push plausibility too far. 

And then, of course, there's UNIT. A good first story. Although I do feel that Nick's portrayal of the Brigadier is still a bit rough in places. It's tough though, really. The Brig did become such a well-crafted character that it is a bit difficult to see him still a little unpolished in his early days. Even the first Pertwee story has a bit of this going on in it too. But it is nice to see the Doctor able to get some millitairy might to back him up. And, unlike a lot of later UNIT stories, the back-up is actually somewhat instrumental in resolving the conflict. 

Which leads me neatly into commenting on the effectiveness of the final two episodes. These are the ultimate testament to Douglas Camfield's directorial skills. Aside from the afore-mentioned poor model work, I consider the execution of these last two episodes virtually flawless. Especially when you consider how much of the action had to be handled through just actors standing around in control rooms pretending to react to events being announced on radios. Somehow, we feel as though we are still part of all this action and tension and we can suspend our disbelief adequately as Douglas cuts away to stock footage and bad models. It's all rather impressive, really. 

And when Douglas is able to handle some legitimately visual action, it's truly breathtaking. The Doctor and Vaughn sneaking through the compound and the attack from UNIT on the Cybermen are breathtakingly well-done. Particularly when you consider the budget limitations and the time period in which this was all shot. Camfield really surpasses himself here - and we can see why his status as a director for Who has become a bit legendary.

Finally, we hear a lot about how wonderful Season Five of Who was. But I'm still more impressed with what I've seen of Season Six. This might simply be because I've seen a lot more footage from this season, but I'm more inclined to believe that there is a better variety and quality to the stories of this season. We have the wildly imaginative "Mind Robber", the fun little runarounds in "The Dominators" and "Seeds of Death" and the climactic grand finale of "The War Games". Sitting, quite beautifully, in the middle of all this is fantastic little contemporary epic called "The Invasion". Easily, one of the best Cybermen stories - and an excellent Troughton tale to boot! Even with the conveniently written-in "break" that Frazer Hines gets in the last two episodes!





FILTER: - Series 6 - Second Doctor - Television

Invasion of the Dinosaurs

Thursday, 14 December 2006 - Reviewed by Michael Hickerson

When faced with the dilemma of either syndicating only five parts of Invasion of the Dinosaurs or leaving it out of the syndication package entirely, for years the BBC decided to just skip part one and show the five remaining episode. I'm not sure which this speaks volumes about more--the BBC's desire to make as much money as possible off Who sales and dump the first episode or the Pertwee era itself in which you can leave out an entire episode of a story and still not lose the audience. I do imagine had this been a four-part story, this would be a bit more of a dilemma, but maybe not really. 

It speaks volumes of the story telling of the era when you've got two stories that can skip an entire episode in the syndication package for years on end and the audience can still follow what's going on. It's a bit more obvious in Planet of the Daleks when the Doctor jumps from being held prisoner by the Daleks to suddenly roaming around free. But here with Invasion of the Dinosaurs, we can easily skip the first 25 minutes of this adventure and not be any better or worse off. Sure, you miss an episode that's right out the Hartnell years--full of a mystery situation and atmosphere, but in terms of the overall impact on the story, you miss part one and you're not going to be hurting too much. We know that dinosaurs are appearing and that London has been evacuated--something that is summed up by the dialogue early in episode two. 

Now imagine missing an episode of anything in the JN-T years....you miss one episode and you're lost. You may never quite recover and figure out what's going on.

It's not intended to be a criticism so much as an observation about the era from which this story came. It was full of six-parters and a lot of them were padded like an over-stuffed couch. 

Such is the case with Invasion of the Dinosaurs.

It's not that it's a bad story concept, per se. It certainly fits in with the overall theme of the Pertwee era that humanity is its own worst enemy. The big problem with Invasion of the Dinosaurs is that we know all the players and the situation by the end of episode three and the start of episode four, but it takes another three episodes before it all comes to any kind of resolution. Invasion of the Dinosaurs is a story that's very repetitive--from the recycling of the Doctor in danger from a rampaging T. Rex for three cliffhangers to the fact that Sarah wanders on and off the alleged space craft for what seems like forever in the final two episodes. 

It's interesting to see Invasion of Dinosaurs as sort of sequel to The Green Death. It follows a similar theme of taking care of the environment, though this time instead of fighting those who choose to destroy it, the Doctor and company fight against those who take protecting the environment a bit too far. It's full of the shades of gray villains that made most of Malcolm Hulke's other Pertwee era stories work so well, though I will admit the characters are under-realized. Compare what we find out about General Finch and Minister Grover to the hints we find out about characters in the Silurians and it pales by comparison. And that may be part of the problem--in The Silurians or Frontier in Space or even The Sea Devils we could work up some sympathy or understanding of why people were taking the actions they did. Here we just get some scientists who want to roll back time and create a new Golden Age. We're never sure what their motive is or why they even appeal to their followers so. Why does Mike Yates suddenly turn on UNIT and his friends as he does here? Its' a nice twist but not one that is particularly motivated by anything. 

I'll give Hulke some credit--he does at least try to connect the dots a bit in his novelization of the story, which I read long before I saw this one on screen.

Which may have been a problem. When you read about raging dinosaur battles on the printed page, the only budget is your imagination. On screen from the 70s, it's a bit more limited. With the budget of Doctor Who, it's very limited, though you've got to give them credit for at least trying. In a day and age when we see such dynamic effects as Jurassic Park, this story pales by comparison. But then again, it's not about the special effects--it's about the stories. 

And that's where Dinosaurs lets us down the most. Visually, it is what it is. I will admit I laugh a bit at the dinosaurs who can't move three inches and are obviously badly done model shots. But if you have a good story, you can redeem a lot of visual faults. And sadly, Invasion of the Dinosaurs isn't a good story. It starts out well, but it's a diminishing returns kind of thing. The longer it goes on, the less story there is, until the final episode when it should be full of suspense and drama as the Doctor works to stop the Golden Age plan and instead it's just your standard ho-hum, I guess the Doctor will save everyone cause that's what happens on the show. Again, part of is this there are few, if any, surprises to the final three or so episodes since we, the audience, know all the players and their roles in the drama unfolding by episode three. 

And don't even get me started on the protracted chase that pads out episode five....

It's a shame really. Malcolm Hulke wrote some great stories in his time. But he ended his Who writing career on a downnote with this one. But then again, even Robert Holmes had the occasional lackluster story as well. 

But he got chances again in the 80s. Sadly, Hulke did not. It's too bad..he deserved to go out on a higher note than this one.





FILTER: - Television - Series 11 - Third Doctor

Underworld

Thursday, 14 December 2006 - Reviewed by Robert Tymec

Apparently, I live in some kind of "fanboy cave"! 

I had never heard that this story was so badly scoffed by fandomn. That it's considered one of Tom Baker's worst. To be held in the same (low) esteem as, say, "Revenge of the Cybermen" or "The Android Invasion". Up until I read some of the reviews on this site just a few moments ago, I had always been under the impression that this was regarded by general fandomn as an enjoyable little yarn that is marred chiefly by the fact that it relies too heavily on C.S.O. during the second half of its telling.

But now I'm reading differently. Complaints about preposterous plotting and wooden characterisations are be bandied about by the lot of you. My big question is: what Tom Baker stories don't have some of this going on? Particularly in this era of the series!

The nice thing about Undeworld is that it does really keep these sort of problems down to the barest of minimums. With lots of free reign being given to Tom to spice up some of the somewhat more mundane elements of the story. His energy levels during the entire plot are fantastic, as he bounds about through tunnels and spaceships spreading that inimitable chaos his character is so fond of generating. He's very fun to watch throughout these episodes - whilst still not going too far "over the top" as he did sometimes in later adventures that have become notorious in this producer's run. So that, as boundless as Baker's energy seems, it does not cause damage to the storyline's credibility. The main focus is still the desire to tell an exciting adventure story. Not watch Tom Baker muck about on strange-looking sets whilst taking the piss out of bug-eyed monsters. And it's nice to see how nice of a balance Underworld draws with this element. 

Underworld's biggest flaw lies, of course, in its flatness. Not just due to the C.S.O. but also some of the elements of the story itself. We have, at least, two plot elements that have, by this point, been done several times over in the show's history (attempts to preserve a race bank and a megalomaniac computer). So this immediately makes it a bit more difficult for the viewer to get all that interested in what's happening sometimes. It is always easier to get involved with a story when its premises seem "new" to us. And a good two-thirds of this story, purely from the standpoint of the series itself, is a bit of a re-hash. Even the Doctor identifies the Oracle for what it is quite quickly and almost seems to act like he's used to dealing with this sort of thing. Which, by this point, he is. 

Personally, I found the scenes with the Oracle to be a bit on the tedious side because of it. In fact, it almost gives us a bit of an anticlimax to find out the Oracle is just another computer gone mad. Might have been a great twist if it had been a whole "Wizard of Oz moment" and we discovered some Minyan hiding behind the curtains who had somehow gotten his hands on a regenerator and was sustaining himself indefinitely with it whilst controlling his little underground society with an iron fist. 

No such luck. Just another damned crazy computer instead. One that is nowhere near as interesting as the BOSS or Xoannon was before it. Or even WOTAN for that matter! 

Adding to this story's flatness is the actual sense of integrity the director is trying to maintain with themes of the script. We have a tired and listless ship crew that is so run-down that they actually long for their quest to become impossible so that they can finally quit it (note how Jackson actually seems to cheer up when the drive crystal breaks). And a tired and listless slave society that can see no real means of finding freedom from the tyranny that oppresses it. Admittedly, all this tiredness and listlessness, as intentional as it may have been, does make it hard for the viewer to care about much of what it is going on in the story. Perhaps the director should have been more careful with how he was portraying these elements. But that is, admittedly, a tough call to make. You want to stay true to a script, but you also have to keep overall entertainment impact in mind too. And, unfortunately, that balance seems a bit "off" in this element of the story. Thus making it difficult to become all that emotionally involved with some of the storyline.

But aside from those two problems and the actual genuine "flatness" of the C.S.O., I feel Underworld has a lot to be proud of. On the more superficial side, we have some of the best model work and laser battles the series has ever produced (shield guns are, easily, one of the coolest hand-weapons ever devised on the show). On the "deeper" side of things, we have a story that not only borrows from classical greek mythology - but does so without being too blatant about it. Something "Horns Of Nimon" and a few other Who stories like it that were "inspired by other sources" could learn a lot from. The little afterthought the Doctor has with Leela back in the console room after the adventure is over wraps up the whole idea quite nicely and gives us some nice abstract philosophy to ponder over. 

We also get, in amongst some of the afore-mentionned re-hashing, some really creative ideas too. Particularly the concept of a planet that is forming around a spaceship. And though some of the science regarding this idea is a bit "wobbly" (again, "wobbly science" is nothing new to Who and I'm still amazed at the fans who feel such tremendous need to pick it apart), it still made for some very imaginative moments. Of particular charm, of course, was the whole "descending down the tree of life" sequence. With its cute little lift music and, of course, yet more C.S.O! 

So, in the final analysis, "Underworld" does have a few big problems to it. But I'd hardly label it a "stinker". I would even go so far to say that as an action/adventure tale, it excels in the way it was executed. And considering the way action elements in Who have oftentimes been a total travesty, that makes this particular story extra noteworthy. "Underworld" on a rainy afternoon with nothing to do, makes for a very fun viewing.





FILTER: - Television - Series 15 - Fourth Doctor

The Invasion of Time

Thursday, 14 December 2006 - Reviewed by Robert Tymec

Another classic example in the series where I can let the "fun" of the story make up for some of its lack of quality. 

I will admit, "The Invasion Of Time" is one of the Tom Baker stories from my collection that I re-watch the most often. No, it's not some superbly-written, magnificently-crafted piece of brilliance like its predecessor "Deadly Assassin" was. But it is a pleasantly-surprising romp with some fairly minor flaws and some truly "inspired" moments too. 

One of those more inspired moments is the treatment of the title character. The Doctor is going home again - something the series always makes a big deal of - but along with this return is a very strange approach to the Doctor himself. Is he genuinely betraying his own people? Why is he acting so rotten? It must be a plan, of course - but it was great fun that it took two-and-a-half episode to finally reveal it. And though Colin really messed with our heads with his Doctor seeming evil, this is the first time we see this of Tom. The first time we see this, ever, in the series. That kind of boldness always impresses me. Especially with such an iconic hero. 

While on the subject of the main character, this really is Tom Baker at his best. Especially when you take into consideration just how little plot there is in episode two. He carries that episode on his shoulders by just being so bloody enjoyable to watch - particularly the monologue he performs alone in Borussa's office as he looks for the hidden exit (I love it when he tells an imaginary Borussa he's speaking latin!). He also strikes one of his best balances between the serious and comedic side of Doctor Four in this story. There are some great moments of silliness in his performance but also some very serious times (oftentimes highlighted with some neat fanfare). And, occasionally, we get a neat little dose of pathos with moments like him locking Leela out of the TARDIS and having to plug his ears as she hammers away to be let in. 

K-9 and Leela are also extremely well-used in this story. Particularly K-9, as he uses Gallifrey's greatest relics in order to save the day (though, I'm not sure, exactly, how the rod, sash and coronet empower him to do some of the things he does). All truth be told, I have always had mixed feelings about K-9. A cheesy robot dog seems more like something a bad American sci-fi series might do. But this story definitely handles him well. The banter between him and the Doctor is another factor that carries things along nicely when the plot gets a bit thin. 

Next, we have the Vardans. Definitely a villain that works better in theory than on-screen. The superimposed plastic wrap is just plain silly-looking. But, even with such a bad visual, the intent behind it is kind of neat. And the whole idea of them being able to broadcast themselves on any wavelength is quite clever. Of equal cleverness, of course, is how the Doctor manages to work around that and eventually take them down. 

The delightful cliffhanger at the end of part four is highly memorable. Especially since the production team was smart enough to use an established baddie. I awaited Episode Five with baited breath. 

And what fun we have in those last two episodes. Yes, the TARDIS appears to have rooms that aren't rondel-covered (oh horror amongst horrors!) but it is still nice to finally get such a nice tour of the place. And if it means we don't get a perfect sense of continuity, oh well. The gardens and swimming pools and lifts were all great fun. The fact that big nasty Sontarans are traipsing through them at the same time just makes this all the more enjoyable. 

Finally, we have a really good ending even if it is a bit "hasty" in places. Not just Leela's sudden decision to run off with Andred. But even Stor's decision to just suddenly blow up Gallifrey seems a bit at odds. Still, I love the whole "wisdom of Rassillon" moment with Borussa. It's a nice touch. Incidentally, of all the actors to take on this character, I enjoyed this performer the most. Wish he had come back one or two more times. Boy can that Borussa regenerate sometimes, eh? 

So, even though I will swear to the end of my life that Deadly Assassin is easily one of, if not, the best Who stories of all time. It's sequel, though disappointing in some spots, is really a lot better than a lot of fans make of it. Enough so, that I think I've actually watched this story more often than I have Assassin. Because, in the end, there's just a lot more fun in this one. And sometimes, fun can get a bit of a mediocre tale to rise above itself.





FILTER: - Television - Series 15 - Fourth Doctor