The Curse of Peladon

Tuesday, 2 September 2003 - Reviewed by Paul Clarke

The last time I watched 'The Curse of Peladon', I thought that it was incredibly dull. On this occasion therefore I was pleasantly surprised that I enjoyed it as much as I did. Well directed and designed, the story looks great, but its real strength lies in its thoughtfulness.

The basic premise of 'The Curse of Peladon', that of a technologically undeveloped society poised to join the Galactic Federation, a decision that is dividing its citizens, is a strong one, and it is well handled. On the one hand we have King Peladon, the angst ridden young Monarch of Peladon (an almost tortured performance from David Troughton) keen to see his people reap the benefits offered by the Federation, and on the other we have Hepesh, terrified of change and desperate to preserve the traditional beliefs of his people. This provides the basis of the conflict in the story, with Hepesh secretly conspiring against his King, with an alien conspirator thrown into the mix and the Doctor and the other delegates caught up in Hepesh web of intrigue. Part of the reason this works so well is that Hepesh is a well-rounded character. The scene in which he admits to the Doctor in episode three that he is frightened of the consequences of joining the Federation is impressive, because it emphasizes that he is not just another moustache-twirling megalomaniac, but a misguided man who genuinely thinks that he is acting in a good cause, even if that cause makes him so desperate that he will resort to murder. This is also demonstrated by his willingness to let the delegates go home in episode four, since he just wants them to leave his world in peace and not interfere, and is not prepared to risk the consequences of harming them. This then forms the bones of 'The Curse of Peladon'.

Several notable aspects flesh out 'The Curse of Peladon'. The most obvious is the delegates. The return of the Ice Warriors is most welcome, and given an interesting twist by having them prove not to be the villains. This confounds the long-term viewer's expectations, but more interestingly confounds the Doctor's. It is quite understandable that having only met hostile Martians in the past, the Doctor should be wary of them, but it's still rather satisfying to see this most moralistic of Doctors succumb to prejudice. This also provides the story with its big twist, since the Doctor's distrust of the Ice Warriors is conveyed to the viewer; as it transpires, Arcturus is the villain, whilst Izlyr proves to be a staunch ally. Since I personally prefer the Ice Warriors as noble allies, this scores particular points with me. 

The other delegates work quite well. Arcturus is perilously close to looking cheap, but actually manages to look quite revolting as monsters go. Alpha Centauri of course looks like a penis in a cloak, but the twittering, hysterical hexapod is quite endearing and provides a nice contrast to the coldly calculating Arcturus and the unflappable Ice Warriors. The other "monster" on display here is Aggedor, who looks rather good when kept in shadow, which director Lennie Mayne wisely realises. Direction is strong throughout, combining with superb design work and great use of model shots of the Citadel to make 'The Curse of Peladon' very atmospheric. The fight scenes, both the fight between the Doctor and Grun in episode three, and the sword fight in the throne room at the climax, are very well staged and surprisingly convincing. 

The two regulars are both exceptional here. Jon Pertwee puts in one of his most charming and charismatic performances, again in keeping with the Doctor's generally better demeanour whenever he manages to get away from Earth. The Doctor rises to very challenge that he encounters on Peladon, whether that challenge is impersonating the Earth delegate (a role he adopts with relish), fighting Grun in the pit, or hypnotizing Aggedor. This particular Doctor's ease at being accepted by establishment figures stands him in good stead, King Peladon never once doubting that he is a man of rank. Katy Manning puts in one of her finest performances up until this point, especially during her scenes with King Peladon. Jo's emotional pleading with the King to overrule the Doctor's death sentence is of especial note, and is a strong reminder that Katy is a fine actress. She also gets more to do than in previous stories, due to the attraction between her and Peladon. 

In summary, 'The Curse of Peladon' is a modest but effective story that maintains the high quality set by 'Day of the Daleks', a trend that will continue with the next story.





FILTER: - Television - Third Doctor - Series 9

Logopolis

Tuesday, 2 September 2003 - Reviewed by Douglas Westwood

This was undoubtedly the most portentous DW story I had ever seen (pretentious even? Surely not!), featuring mathematics, physics, entropy and Aldous Huxley - all things I knew nothing about. So much of this story went over my head, but even then I thought it was good. The Doctor had changed from a clown to a sombre, craggy faced figure in a wonderful burgundy costume - was this the same person who had had such dire adventures as the Invasion of Time and Underworld, who had hammed it up shamelessly in stories like the Horns of Nimon. Now he is a dignified time traveller once again, but a little too late....

The background music sets a nice sombre tone, especially when Logopolis starts to fall down around the main cast, and the sets look superb. The real attraction of the story, however, is the Master. I love having old baddies come back on the show and who better, really, to cause the fourth Doctor's downfall - though I did think the Black Guardian might have made an appearance. Actually he does but, well, you know what I mean.

After taking over Tremas in the shock ending to Traken, we don't actually see the Master in the first two episodes here. He kills people, chuckles quite a bit, but is not seen. This is good, brings out the tension. But his eventual appearance in part three - dear oh dear! Okay, he looked the part - beard, gloves, dressed in black, etc, I even liked the penguin suit and his voice was chilling in a toneless sort of way. Not unlike the War Lord's voice, another excellent baddie. But the Master just keeps laughing and chuckling, when the Tardis is shrunk and when he is controlling the CVE - it is way over the top and you just want someone to jab him with a sharp stick. But, that aside, he is a true villain and I loved his TCE gun - he shrunk people, humans and Logopolitans alike, with cheerful indifference although his motives were a tad baffling at first. I didn't know about the Numbers, or suchlike.

So, a wonderful swan song for a Doctor I had grown up with for so long I couldn't remember the last one. And thank heavens the Tardis interiors looked like the console room - no more YMCA type sports centres!





FILTER: - Television - Fourth Doctor - Series 18

The Sea Devils

Tuesday, 2 September 2003 - Reviewed by Paul Clarke

I really can't fault 'The Sea Devils'. Well all right, apart from the incidental music, which is almost supernaturally irritating, I can't fault 'The Sea Devils'. Great monsters, superb characterisation, and perhaps my favourite use of the Doctor's arch-enemy, add up to make something of a classic. 

First off, the Doctor/Master rivalry is marvelous here. I've charted the progress of their relationship over the course of Season Eight in previous reviews, and I've noticed that most of the time the Doctor has very little regard for the Master, whereas the Master seems to respect the Doctor far more and is desperate to impress him. This seemed to change somewhat after the Doctor's refusal of a half-share in the Universe in 'Colony in Space', and this is evident here; the Master is far more ready to actually kill the Doctor here (rather than finding excuses not to do so), first throwing a knife at his back with a genuinely murderous look on his face, and later in episode six urging the Sea Devil leader to kill him. Despite this, his respect for the Doctor's intellect is once again on display, as he forces the Doctor to help him build a device to wake up the Sea Devils. As in 'The Mind of Evil', the Master seems to rather enjoy this brief collaboration. On the other hand, the Doctor's attitude towards the Master seems to have mellowed slightly, since his enemy has been imprisoned by UNIT and possibly because he is thus trapped on Earth just like the Doctor. Although the sunken ships arouse his curiosity, and although he seems to want to get his hands on the Master's TARDIS, he does nevertheless admit to Jo that he feels sorry for the Master, and that they used to be friends, the first time this is actually confirmed. 

The Master is both at his most charismatic and most ruthless here, exhibiting his considerable avuncular charm when in conversation with the Doctor and Jo or even Trenchard, but eager to start a war purely out of malice and a desire to avenge himself on the human race for locking him up. Delgado puts in an especially good performance, effortless switching from charm to fury in an instant; of particular note is the scene in episode six, when the Sea Devils attacking the base are defeated and he is briefly held prisoner in the Naval storeroom whilst the Doctor goes to check on Jo. Earlier, he attacked a petty officer when caught stealing equipment, but whereas there he did so casually and without obvious emotion, here he lashes out in fury, raising his voice as he does so, Delgado giving us a brief glimpse of just how frustrated he really is that his plans have briefly been derailed. The whole story is full of great Master scenes, including his sword-fight with the Doctor, him being saluted by sailors whilst he poses as an officer, and his wave goodbye to the Doctor as he escapes in the hovercraft during the final scene. 

Pertwee, for his part, puts in a very good performance as the Doctor. He is just as good as Delgado in his scenes with the Master, and helps to make their sword-fight a highlight of the story. The Doctor is generally at his eccentric, egocentric best here, gallantly diving onto barbed wire so that Jo can cross it without injury, guilelessly stealing her sandwiches later on, assuring an attacking and obviously hostile Sea Devil that he won't harm him in episode two, handling Walker in episode five, and briefly convincing the Sea Devil leader to consider peace despite the interference of the Master. In addition, the Doctor gets to pilot a speedboat and a ski-jet, and take a trip in a diving bell (rather smugly responding to Hart's question as to whether he's an experienced diver or not with the answer "Naturally!"). He also turns a transistor radio into a transmitter (in the process demonstrating that he isn't infallible, since it first doesn't work and then explodes after he's used it, in a nice moment of comic relief) and even gets to reverse the polarity of the neutron flow. In short, he's at his most capable, heroic best. That said, points are deducted for him falling for the Master's fake collapse routine in the hovercraft, although being taken in by such an obvious ruse would explain why he looks so frustrated in the very last scene (incidentally, when did the Master get the chance to obtain that mask? Surely he didn't have it in prison…). Jo also does well here, rescuing the Doctor in episode three and again in episode six (well, almost - he rescues himself, but at least she makes the effort), and standing up to Walker.

The Sea Devils themselves look rather good, despite their static eyes. I rather like them actually; although only one of them speaks (their leader), he comes across as a rather noble sort, certainly more prepared to listen to reason than Walker when it comes to discussing peace. It makes me wonder what the Doctor might have achieved had the Master not got involved. In addition, despite having less to say than their cousins in 'Doctor Who and the Silurians', the actors playing them manage to convey subtle characterisation, especially the Sea Devil guard in the submarine, who watches the captive sailors with curiosity as they play cards. As in 'Doctor Who and the Silurians', the tragedy of the situation is that both reptiles and humans have a right to the planet, but both make a peaceful solution difficult at best, the former sinking ships and killing their crews, the latter retaliating automatically and foiling the Doctor's hopes of a peaceful solution. The actions of both sides are understandable, which only adds to the tragedy.

The characterisation is generally superb, a trademark of Malcolm Hulke's scripts. Captain Hart is a stand-in for the Brigadier, displaying none of the unfortunate buffoonery inflicted on Lethbridge-Stewart by the production team of this era. His exasperation at the Doctor and later growing respect for him are very familiar and work very well, thanks to Edwin Richfield's acting. The pompous and boring but ultimately well-intentioned Colonel Trenchard is played to perfection by Clive Morton. His naivetй and indeed stupidity in dealing with the Master make raise the question of whether he was told anything about his prisoner but at least his heart is in the right place, even if his brain isn't. The scene in which he believes that the Master thinks the Clangers are extra-terrestrials rather than puppets, to the Master's obvious exasperation, nicely highlights Trenchard's lack of imagination and gullibility. And his death has a certain stout nobility to it, as he determinedly guards his prisoner to the last. The other supporting character of note is Martin Boddey's Parliamentary Private Secretary Walker, one of the most genuinely loathsome characters ever to appear in the series. Stupid, arrogant, patronizing, self-opinionated, and willing to exercise the powers unwisely granted to him with any regard whatsoever for the consequences (he seriously considers nuclear strikes off the English shoreline), he is thoroughly dislikable, and this makes the Doctor's verbal dressing down of the man and his later exposure as an abject coward all the more gratifying. 

The direction is excellent. There are some marvellous set pieces, especially on board the sea fort, which boasts some highly suspenseful scenes. Sets and model work throughout look highly effective, but most notable is the extensive filmed location work, plus footage of the navy, which integrates very well and makes the entire story seem impressively lavish. The use of the navy is part of the reason that I like 'The Sea Devils' so much I think; they serve the same purpose as UNIT, but lack the twee coziness that genuinely grates on my nerves by this point in the series and aren't blighted by Mike Yates. Overall, 'The Sea Devils' maintains the high quality of the season thus far, a quality that sadly starts to decline with the next story.





FILTER: - Television - Third Doctor - Series 9

The Mutants

Tuesday, 2 September 2003 - Reviewed by Paul Clarke

'The Mutants' has a bad reputation. It's often considered a turkey, in fact. The truth, in my opinion only of course, is that it doesn't quite deserve being dismissed so out of hand, but it comes perilously close. It is, ultimately, ham-strung by deficiencies in two crucial areas and these deficiencies seriously undermine the stories.

Before I discuss these deficiencies, I'll first explain why I think 'The Mutants' has merit. Firstly, the plot is sound. Both plots in fact. The first plot, one of racism and apartheid, is a sound premise for a Doctor Who story, allowing the series to tackle real-life issues. This plot is simple; the colonial Earth Empire enslaved the Solonians five hundred years earlier, recruiting them into the Empire whether they wanted to be recruited or not, and plundering the resources of Solos. In case any viewer misinterprets the message being conveyed, we have teleportation booths segregated for use by Solonians and "Overlords" (humans). The Solonians are, quite naturally, unhappy about this state of affairs and demand their freedom, which Earth is now prepared to grant them, but interference comes in the corpulent form of the Marshal, a megalomaniac bully who has no intention of being deprived of his powerful position. This is all solid stuff, drawing on many historical scenarios, and is generally well handled. A particularly nice touch is the Administrator's terminally aborted speech in episode one, as he tries to tell Ky and his fellows that Solos is being granted independence. He rather pompously tries to sing the praises of the oppressive Empire by explaining during his speech that Solos has benefited from occupation by gaining technology and education; never having asked for this in the first place, it isn't surprising that the Solonians are unimpressed. 

The second plot contains the life cycle of the Solonians themselves, which is quite interesting, and well presented. Baker and Martin appear to have put some though into this, and the concept of a planet with a two-thousand year orbit, with a transformation of the population every five hundred years in order to cope with this, is rather novel. In addition, the Mutt costumes look rather good, although Ky's eventual transformation into an extra from a nineteen-eighties music video is rather tragic. 

In addition to the plot, 'The Mutants' benefits from excellent direction from Christopher Barry; the cave scenes are particularly impressive, especially the surreal effects used in the cave containing the crystal. The location work meshes nicely with the studio footage, and the model work is rather good too. So given that 'The Mutants' has a good plot and excellent direction, how can it possibly be considered to be a potential turkey? Well there are two reasons really, and they are the acting and the scripting. Which, unfortunately, interact synergistically to have a much more negative impact than either of them alone would. 

There are four guest members of the guest cast of 'The Mutants' who I have seen acting elsewhere, and of those only two put in a half decent performance here. The first is Geoffrey Palmer, playing the ill-fated Administrator, a man seemingly incapable of bad acting but who unfortunately doesn't last beyond episode one. The second is John Hollis, who played the devious Herr Kaufman in A For Andromeda and its sequel The Andromeda Breakthrough. He's a pretty good actor and he struggles bravely here in the role of Sondergaard, who exists purely to help the Doctor explain the plot to the audience. The other two actors that I've seen elsewhere are Paul Whitsun-Jones and George Pravda (Castellan Spandrel in 'The Deadly Assassin'). The former previously played reporter James Fullalove in The Quatermass Experiment, and on the evidence of the surviving two episodes, he can act rather well. Unfortunately, he seems here to have read the cringe-worthy dialogue offered by the script and decided to go as far over the top as is humanly possible without actually reaching the other side. The Marshal is absolutely terrible, spouting ludicrous dialogue such as "I'm surrounded by incompetents!" It doesn't do the story any favours that we have such an unsubtle villain; a colonial type who genuinely believes in the Earth Empire, rather than a ranting xenophobic stereotype that is concerned solely with his own power and sudden desire halfway through the story to become ruler of a terra-formed "New Earth", might better serve the plot. Whitsun-Jones' over-acting grows and grows throughout, presenting us with such unintentionally hilarious moments as when he whips the blast packs behind his back as Stubbs and Cotton approach the cave mouth in episode three, in almost pantomime fashion. 

George Pravda meanwhile, seems thoroughly uninterested in his role as Professor Jaeger, although bearing in mind his dialogue I don't really blame him. His sudden obsession with particle reversal is extremely annoying; he insists that he needs the technique to complete his atmospheric experiments, but prior to the Doctor's arrival he was getting along fine, albeit more slowly; he didn't even believe that particle reversal was possible. More annoying though, is his purpose in the story. Jaeger exists to illustrate the principle often espoused (quite fairly) in Doctor Who that science must be tempered by ethics; Jaeger is the anti-thesis of this principle, not remotely concerned with the consequences of his actions for the natives of Solos. Unfortunately, the script is so unsubtle that he more-or-less states this himself, especially during the "genocide as a side-effect". 

The Solonians don't fair much better. Garrick Hagon isn't bad as Ky, but James Mellor's Varan is another matter entirely. Varan, a man whose appearance is crying out for the addition of an electric guitar, is a character blighted by some truly awful dialogue, most of which involves him talking about himself in the third person. This is presumably to indicate that the Solonians are less advanced than the Overlords. Armed with such unwieldy lines, Mellor hams it up almost as much as Whitsun-Jones. Back with the Overlords we also have Rick James as Cotton. James has occasionally been described as the worst actor ever to appear in Doctor Who, but with lines like "we'll all be done for!", I'd challenge any actor to do better. Even one of the extras is bad enough to be noteworthy; the old man in Varan's village is reminds me of the crone from the Blackadder II episode 'Bells'. 

So if the acting's that bad, presumably we can look to the regulars for solace. Or not. Katy Manning is her usual reliable self, but Jo gets so little to actually do, being forced to tag along with Ky, Stubbs and Cotton, or a combination therefore, that she serves only to explain the obvious to particularly dim viewers. Pertwee on the other hand, actually below par here, seems genuinely bored with the script. He even fluffs a line near the start of episode one, in true Hartnell style. His lack of enthusiasm is most obvious when he's confronting Jaeger or the Marshall; the Third Doctor is particularly good at righteous indignation, but his objections here to the treatment of the Solonians just seem half-arsed.

In summary then, 'The Mutants' has potential, but fails to realize it. After a strong trio of stories, this is particularly disappointing, but not as disappointing as the fact that the season is about to get unbelievably and astonishingly worse…





FILTER: - Television - Third Doctor - Series 9

Planet of the Daleks

Tuesday, 2 September 2003 - Reviewed by Paul Clarke

'Planet of the Daleks' is bad: really, really bad. The fact that it is so bad is triply disappointing given that it (a) features the Daleks, and (b) follows on from the rather splendid 'Frontier in Space'. In its favour, the Daleks look and sound better than they did in 'Day of the Daleks', but the Dalek Supreme undermines even that slight bonus. The whole thing is just rubbish

Things get off to a bad start in Episode One, with the revelation that the Doctor has decided to clutter the TARDIS console room with cheap and nasty self-assembly furniture. This is followed by the even more unlikely development that the TARDIS, like some kind of time travelling submarine, needs to replenish its oxygen supply on landing, a hitherto unmentioned drawback that makes the long-term viewer realize how lucky the TARDIS crew were not to unexpectedly suffocate during 'Inside the Spaceship' or 'The Mind Robber'. Even if we accept that the TARDIS is reliant on an external air-supply, it is a remarkable stroke of misfortune (or to be more accurate, a sign of very bad writing) that the first time we ever learn of this problem is when the TARDIS happens to be covered with fungus such that the Doctor cannot open the door. In addition, we are also presented with the TARDIS log, again hitherto unmentioned, which luckily for us allows Jo to indulge in some clumsy plot exposition. 

The episode continues in a similar vein. It is implied that Jo didn't realize that the Doctor had asked the Time Lords to send the TARDIS after the Daleks, even though at the end of the previous story Jo and the Doctor found out about the Daleks and then the Doctor sent a message to the Time Lords; I know that Jo's intelligence depends on who the scriptwriter is each episode, but even so, this isn't rocket science. However, if Jo had put two and two together she would never have ventured out of the TARDIS in search of help for the Doctor, and Nation would have to think up a more intelligent way to separate the pair of them. Mind you, Jo not realizing that there are Daleks around pales into insignificance next to the Doctor's seeming lapse of memory, which lasts precisely until the resolution of the Episode One cliffhanger, when he suddenly remembers that he specifically set out to find the Daleks. If I was feeling kind, I might suggest that his shocked exclamation of "Daleks!" at the end of Episode One refers specifically to the fact that he is surprised to find an invisible one, but Pertwee's performance fails to convey this, so I won't.

Episode One out of the way, the story launches into its sparse and economical plot. I use the word economical because it is largely recycled. The plot is this; there is a frozen Dalek army on the planet, and the Daleks that aren't frozen are experimenting with invisibility. The Thals want to stop them. That's it. What then follows is one-and-a-half episodes of the Thals and the Doctor separately entering the Dalek city, and then spending another one-and-a-half episodes trying to get out, before meeting up again on the surface for a bit. Then, the Doctor and the Thals spend one-and-a-half episodes getting back into the city, they blow everything up and go home. Along the way, we get a kind of sampling of Nation's greatest hits. I can excuse the Daleks bombarding Spiridon from space with bacteria ('The Dalek Invasion of Earth'), because it makes sense for them to reuse a successful technique, but everything else is just taking the piss. We have a hostile jungle planet with deadly plant life ('Mission to the Unknown', 'The Chase') inhabited by invisible creatures ('The Daleks' Master Plan'), and somebody hiding inside a Dalek casing so that they can sneak around the Dalek city ('The Mutants'). The resolution (Thals successfully sneak into the Dalek city and manage to immobilize the Daleks) is lifted directly from 'The Mutants'. The horrendously contrived romance sub-plot between Jo and Latep is a pale imitation of the sexual tension between Barbara and Ganatus from the same story; there, Nation carefully hinted at their attraction over a period of time, whereas here he forces it kicking and screaming into the final episode, with Latep suddenly spouting cheesy chat-up lines to Jo. If he was obviously just trying to get his end away, I could understand it, but this obviously wouldn't have been acceptable viewing for Saturday teatime, so instead we get some ludicrous implication that they have deep feelings for each other. Jo's brief moping in the TARDIS at the end is unbelievable; she's just been propositioned by someone she hardly knows and has only just met, but for a moment or two she acts as though she's just had her heartbroken. It's tacky, sloppy and unconvincing. Typical of 'Planet of the Daleks' in fact. Finally, whilst on the subject of recycled plot threads, we even get a rehash of a brief scene from 'The Daleks' Master Plan', when the convicts on Desperus hear a Screamer overhead; on this occasion the Thals hear some winged beast flying overhead, but the scenes are almost identical. 

The return of the Thals does not improve matters. In 'The Mutants', Nation used the Thals to address issues of pacifism and the need to fight for what you believe in. In doing so he presented the Thals as naпve but noble, and made them work through skilful characterisation. Here, they are utterly pathetic, badly-scripted clichйs spouting cringe worthy lines about space medicine and doing absolutely nothing useful except providing the Doctor with rope and bombs. Bernard Horsfall is incapable of bad acting, and Prentis Hancock can play short-tempered unstable characters in his sleep, but the other Thals are unmemorable at best. Codal is the worst offender; Tim Preece makes an effort, but his character exists only so that the Doctor can piously lecture him on the subjects of cowardice and bravery. Although it must be said that the worst example of this is near the end of the story, when in a cringe-worthy monologue the Doctor asks Taron to teach his people the horrors of war. Apart from being nauseating, it's internally inconsistent; if the Thals share Skaro with the Daleks, the horrors of war should not be news to them. 

Production wise, the story looks ghastly. The jungle sets are obviously studio-bound, and contrast painfully with the location footage used in the "ice pools" scene. The plain of stones is even worse, the studio backdrop looming obviously over polystyrene rocks; the 100-watt glowing eyes of the encroaching wildlife are especially woeful. The Dalek city is OK, but even the most ham-fisted set designer should be able to manage blank, featureless corridors. The rock face in the refrigerator cavern looks tackily plastic, although it positively shines compared with the horrendous model shot of the bomb exploding, when jagged broken edges of polystyrene are actually shown. And the Thals spaceship is crap too, suggesting as it does that they shop at the same bargain furniture warehouse as the Doctor. 

There isn't much else that I can say about 'Planet of the Daleks'. Pertwee puts in a surprisingly good performance given his known dislike for Daleks and the quality of the scripts, as does Katy Manning even if her character is reduced to the status of an imbecile here. The Spiridons are pure window-dressing. In summary, 'Planet of the Daleks' is rotten and a massive letdown after 'Frontier in Space.





FILTER: - Television - Third Doctor - Series 10

The Green Death

Tuesday, 2 September 2003 - Reviewed by Jake Tucker

It has always been suggested that the Doctor’s term with UNIT did not take place during the period it was broadcast, but slightly into the future. This makes sense when one realizes how many of the Third Doctor’s exploits mirror today’s problems. Day of the Daleks confronts the issue of terrorism, while The Curse of Peladon tackles the complexities of international relations. These topics are extremely relevant to the world of 2003 even though they were broadcast in 1973. The Green Death also has much meaning for today’s world. The struggle between corporate greed and the environment is one that is being fought today, with the outcome looking not so good for the earth.

The Green Death is a cautionary tale dealing with the excess of capitalism. When miners begin to die from strange green sores, UNIT is called in to investigate. The sores are linked to waste being dumped by the Global Chemical Corporation. The waste has also caused common maggots to mutate into two-foot long giants. The Doctor discovers that a diabolical machine known as the BOSS is controlling the operation of Global Chemicals. With the help of a young Welsh biologist, UNIT and the Doctor hope to overcome BOSS and the swarm of giant larvae. 

This story boasts a fine script by Robert Sloman and producer Barry Letts. Letts’ desire to make Doctor Who topical is particularly evident here. The direction by Michael Briant is top notch; suspense and atmosphere abound in this story. The sparse design work of John Burrowes creates an industrial surrounding that is reminiscent of previous Third Doctor stories such as Spearhead from Space and Inferno. 

The regulars Jon Pertwee, Nicholas Courtney, and Katy Manning all give wonderful performances. This story marked Manning’s departure from the series. The Doctor’s reaction to Jo’s departure is one of the finest moments from Pertwee’s tenure as the Doctor. It remains one of the most touching moments from the series’ history. The supporting cast also shines. Jerome Willis is quite menacing as Stevens, the brainwashed chief of Global Chemicals. Stewart Bevan is charming and intelligent as Professor Clifford Jones, the bohemian biologist who steals the heart of Jo Grant. The cast and crew of The Green Death are key factors that make this story the classic it is.

The Doctor’s non-human foes are also notable. The giant maggots may seem silly to some, but to this reviewer they are some of Doctor Who’s creepiest creatures. Like the Autons of previous adventures, the maggots’ simplistic design makes them less sloppy looking and therefore more terrifying. They really do look like disgusting, swollen maggots. 

While the Doctor has had his share of mechanical foes, BOSS stands out from the crowd. BOSS is a rare mechanical monster because its menace comes from it being too human-like. The false humanity programmed into BOSS causes the super computer to become even more dangerous. While it makes BOSS hum tunes it also makes the computer greedy and devious. BOSS itself is a parable about the limitations of the computer. 

As holes in the ozone grow and corporate responsibility dwindles, The Green Death has a message more important than ever. The message is so skillfully delivered that it demonstrates that the “silly” children’s television show Doctor Who can be relevant to today. Because of this relevance and the quality of the story itself, The Green Death is one of the Doctor’s greatest adventures.





FILTER: - Television - Third Doctor - Series 10