Survival

Saturday, 4 September 2004 - Reviewed by Paul Clarke

And so, after over two years of watching every Doctor Who story in order from ‘100,000BC’ onwards, I finally reach ‘Survival’. Despite it’s status as the very last broadcast story of the original series, ‘Survival’ if often overlooked in favour of Season Twenty-Six stable-mates ‘Ghost Light’ and ‘The Curse of Fenric’; nevertheless, it is a well-written and largely well directed story that forms a fitting end to a mammoth twenty-six year run.

The plot of ‘Survival’ is adequately described by the story’s title; it’s about survival on the planet of the Cheetah People as the humans transported there struggle initially to stay alive and later to remain human, whilst the Master also strives to survive without giving in to his bestial side. It’s also about survival in the urban wilderness of Perivale, a depressing concrete suburb where Ace’s friends and contemporaries have little to do except learn to fight in Sergeant Patterson’s testosterone crazed self-defense classes. There is also an element of the repulsive concept of social Darwinism, illustrated by the joke about a man trying to outrun his friend when they are chased by a lion shared by Harvey and Len; the Master epitomizes this, as he uses and discards Midge to facilitate his own escape, and later literally makes use of the concept to encourage the self-defense group to kill Patterson. Ironically of course, Patterson is himself a proponent of social Darwinism, and it comes back to haunt him with terminal consequences. And ‘Survival’ is perhaps also about other aspects of human nature; Ace and Midge both start to transform into Cheetah People, but for different reasons. Ace’s is attracted to the savage beauty of the creatures and begins to change after she saves Karra, whereas Midge gives in to his darker, animalistic side, needlessly killing a Cheetah Person in fear and anger. The Doctor’s cry of “If we fight like animals, we die like animals” is an attempt to appeal to the Master’s reason and to the better qualities of humanity, as he seeks an alternative to combat. Of course, neither life nor the plot of ‘Survival’ is ever that simple; despite the Doctor’s best efforts, sometimes there is no alternative, and it is Ace’s transformation that allows her friends and her to return home. When she refuses to fight in Episode Three, knowing that doing so will change her forever, she faces death until Karra intervenes. 

In addition to this engaging and fairly thought-proving plot, ‘Survival’ also benefits from some great scripting, which includes some rather witty lines and scenes, including “That’s what they said, either you were dead or gone to Birmingham” and the Doctor being caught in Ace’s noose trap, prompting the deadpan response “How many times have I told you about playing with fire?” as she runs screaming towards him with a burning branch in her hand. Impressively, this is the only story from this era that contains absolutely no lines that make me cringe; Ace usually gets saddled with at least one, but writer Rona Munro avoids this recurring problem here. The story is well structured from the opening scenes, as something hunts people on the streets of Perivale and people vanish, and although we have often seen the Doctor in a contemporary setting, this is the first time he has ever been placed into the tedious banality of such a suburban setting, which is both effective and rather comical. A man who has toppled empires, overthrown tyrants and defeated monsters is suddenly inconvenienced by an irritated homeowner who glowers at him as he hides in her garden trying to trap cats. Munro also scores well with both the Cheetah People and their planet; the Cheetah People are animals, but they are lethal predators, not domestic cats. Ace tries to unhorse one of them and the Doctor juggles in an attempt to distract them from Patterson, but both fail, having underestimated the creatures. Later, Ace befriends Karra after a fashion, but the Cheetah Person retains her lethal edge, making it clear that she would kill Ace if there were no other food available. Finally, in a story in which humanity’s relationship to nature is important, the planet of the Cheetah People is not just another alien planet, but rather a living force of nature inextricably linked to its inhabitants.

‘Survival’ benefits from some great acting. It is often said that Anthony Ainley gives his best performance as the Master here, and it is easy to see why; bereft of ham, he reigns in his usual over-the-top tendencies and gives a subtle, restrained and weary performance appropriate to the fact that here, the Master isn’t engaged in yet another bid for power, but is simply trying to survive. Stripped of the usual bickering, his relationship with the Doctor is far darker than usual; he seeks the Doctor’s help early on, but later, as he comes to believe that he will never be free of the Cheetah planet, he becomes more obsessed with killing his old foe than he does with surviving. Aldred is also rather good here, proving that she plays the character much better when Ace is allowed to be more adult, which is probably understandable as she was always hopelessly miscast as a sulky teenager. She sounds genuinely terrified when Ace screams for help in Episode Three, for example. McCoy is not quite on his best form however; his anguished cries of “If we fight like animals, we die like animals” don’t quite ring true, and he becomes very stilted on occasion, especially during the “Don’t run!” scene in Episode Two. For the most part though, he’s very good; he conveys the Doctor’s contempt for the Master just as well as his predecessors, and he gets small moments of brilliance, such as when he dismisses Patterson with the simple “Oh do shut up”, a quietly delivered line which nevertheless sounds surprisingly forceful. 

The guest cast also performs well; none of them especially stand out, but this is largely because none of them are noticeably bad. Julian Holloway’s performance as opinionated buffoon Sergeant Patterson, a man who obviously thinks that he can cope with anything but copes less well than Ace’s “dropout” friends, is alarmingly convincing, as is William Barton’s as Midge, a seemingly once cocky young man who is lead astray first by his own nature and then by the Master. Sakuntala Ramanee’s Shreela and David John’s Derek also provide reliable support, both representing likeable innocents caught up in a battle for survival. Then of course there’s Lisa Bowerman who is fine as Karra, giving a largely vocal performance due to the limitations of her mask, which hides any facial expressions. She has of course spent a good part of the last few years endearing Doctor Who fans by giving a more prominent vocal performance as one of my favourite companions, but more on that in later reviews. I should also mention Hale and Pace, arguably the least funny comedy double act since records began, who’s long and relatively successful career is both baffling and distressing. Nevertheless, credit where credit is due; they are perfectly cast as a pair of utterly banal shopkeepers who share an unfunny joke. 

In production terms, ‘Survival’ is variable. Dominic Glynn’s incidental score is superb, and always makes me wish guitars had seen wider use in the scores written for the series. Alan Wareing also does a great job of directing ‘Survival’, proving that he can handle location work just as well as he did studio sets in ‘Ghost Light’. The logical step of shooting the scenes set in Perivale actually in Perivale works very well, and although the Planet of the Cheetah people is obviously a quarry, gravel pit or similar locale, this retrospectively seems highly appropriate for the series’ final story. Wareing also handles his actors well; the “Don’t run!” scene in Episode Two that I mentioned above treads precariously close to embarrassing, but he pulls it off thanks to fast cuts and shots from above the actors’ heads, which keeps a certain momentum going. Despite all this praise however, ‘Survival’ does suffer in places; the oft criticized motorcycle crash is truly appalling, as the subsequent shot of the Doctor face down in a rubbish tip (surprisingly, McCoy refrains from his occasional tendency to clown around, and actually claws back some dignity here by sounding genuinely angry as he dusts himself off and fumes about the Master). The biggest problem however, is the cats. I’m veering into hypocrisy here, given my prior defense of ‘The Web Planet’ on the grounds that special effects aren’t important, but the animatronic kitlings look awful and the Cheetah People infamously look like Puss in Boots. I don’t really mind this, but I can’t help thinking the animatronic cats aren’t really necessary (all they do is snarl as their eyes glow red), and there must surely have been a better way to realize the Cheetah People than by using inexpressive masks and fake fur leggings. Fake teeth, contact lenses, half-masks and leather garments might have been more effective and within budget; to the production team’s credit however, the decision to mount them on horseback was inspired, as they look far more impressive when they are on the horses than they do off of them. It doesn’t really matter though; the script works and for the most part ‘Survival’ papers over its less impressive aspects with ease. 

And that’s it; suddenly, and to my horror at the time, my favourite television series came to an abrupt end. A slightly cheesy voice-over tacked onto the final scene of ‘Survival’ suggests that, whilst the series might be ending, the Doctor’s adventures would continue, somewhere, somehow, but the television series died. The corpse however, wouldn’t stop twitching. Some two years later, Virgin Books began publishing a new range of full-length original Doctor Who novels entitled the New Adventures. After a fairly pedestrian start, Paul Cornell’s ‘Timewyrm: Revelation’ suddenly opened my eyes to a new world of stories and what followed quickly became (and has remained) one of my favourite eras of Doctor Who and one of the most controversial. Soon, the Missing Adventures joined the New Adventures; with Virgin publishing two novels a month and Doctor Who Magazine (and of course it’s popular comic strip) keeping the flame alive, my appetite for the Time Lord’s adventures continued to be satisfied. Despite this, my desire for a new television series remained undiminished but it wouldn’t be until nineteen ninety-six that Doctor Who next returned to our screens…





FILTER: - Television - Seventh Doctor - Series 26

Time and the Rani

Saturday, 4 September 2004 - Reviewed by Joe Ford

Time and the Rani is utter crap, I would never deny that. The script is ludicrous, full of scientific mumbo-jumbo that would have Eienstein (who makes a brief appearance) baffled. It is poorly structured and has some seriously poor cliffhangers and the 'wow' moments are kept to an absolute minimum. The acting is as far from Oscar worthy as you could possibly get and the lines some of these well known actors are force fed make you want to die of embarrassment.

And yet...

I find this story immensely pleasurable from the word go. Every time I re-watch I find myself enjoying its barmy atmosphere. Its almost as if everybody knew they were onto a stinker so decided to make it as bad as possible in every way. On these terms the story is a forgotten classic, a comedy that rivals anything from the Williams era for laughs (and is even better than The Chase for post pub watching!!!).

Funny? Oh yes it is! Scarily enough the Rani's Bonnie impressions are actually very good (and wet your pants hysterical!)...her little asides ("Pretentious is the word") never fail to get me going. Kate O'Mara gives a performance so camp that it knocks Benik, the Security Chief and Lady Adastra out of the pool! Its a daft script so it deserves a daft performance and O'Mara's treatment of the character doesn't diminish my love the character one jot. Just watch her delayed reactions as the Doctor ties her up at the end of episode ("Arraaagh!") or her grandiose villany dialogue ("I have the Loyhargil! Nothing can stop me now!"). Get stuffed Zaroff..the Rani is now the best OTT baddie!

D'you what the funniest thing about this story is that Pip'n'Jane (bless them) actually thought this effort was a serious and dramatic way to start the season. Its more like The Nutty Professor on speed with a dose of LSD for good measure! 

Poor Bonnie, all she wants are good scripts so she can show the world what she's made of and she's made to trip over, fall unconscious, scream, get tongued by a Tetrap, scream, get suspended upside down, scream, put in a bubble and bounced around a quarry and of course...scream. The reprise to episode two is brilliantly funny where Mel is supposed to scream for like three minutes without stopping and you can hear that poor Bonnie's voice is going and yet she struggles on gamely. I love Bonnie to pieces and she proved her self admirably in Trial of a Time Lord and the Big Finish plays so im now convinced it was a case of wrong time/wrong place plus crapper than crap scripts. The scenes where Mel is underwitten (such as her desperate pleas to Ikona and her reaction to Faroon's reaction to Sarn's death) are genuinely well acted and poignant.

Lets face it...McCoy is awful in this but he plays the part so loosely (and with such comedy) its impossible not to enjoy. In many ways its good that Colin escaped this story as I cannot imagine how he would have fared here. With no real character to discern here McCoy just plays himself on overdrive and its quite infectious in places...I love the first scene between Mel and the Doctor ("Theory exchanges no mockery!")...full of energy and quite sweet when they realise who they are. Unfortunately he plays up the awful proverbs (although the recent Bang-Bang-a-Boom takes the piss out of that so I guess it was worth it) and the more cringe worthy aspects of the character. Alas who could ever forget "A hologram! As substantial as the Rani's scruples!"...shiver. 

And lets not forget that this story has a fully competent production. Andrew Morgan is the only person who is determined to inject some talent into this story and his direction is excellent in places. He might be lumbered with another quarry but he tries to make things interesting by shooting at high angles and setting the camera's between the rocks for some inventive shots. The special FX for the story are as good as the show ever got and the bubble traps Mel has a habit of falling into look superb. The asteriod, rocket lift off and bulging brain look good too. It really is a case of dire script/excellent production. And lets not forget Keff McCulloch who I feel gives his best music in this story, its a really freaky techno-inspired score sometimes totally at odds with the action but always very memorable. Love the piece where Ikona looks for the glitter weapon and the theme where the Tetraps jump down from the ceiling and emerge...very cool. 

So there we have it, its hearts in the right place but its brain has been stuck on heroine too long, a story that looks fab but you cannot take seriously. At the time it was the worst thing that could have happened. Now, many years on it is a guilty indulgence and hugely enjoyable at that.

Ladies and Gentlemen I give you Doctor Who...the only show in existence that is brilliant when it sucks.





FILTER: - Television - Series 24 - Seventh Doctor

Paradise Towers

Saturday, 4 September 2004 - Reviewed by Steve Oliver

‘Paradise Towers’ is one of those stories that many fans dislike immensely, and like many season twenty-four stories it is widely believed to be a childish and silly run-around. As I stated in my review of another story that this season threw up, ‘Dragonfire’, such criticisms are probably accurate, but then again the production team weren’t aiming for the gothic horror feel of the seventies. They were approaching Doctor Who from a completely different angle, and to a certain extent it was probably designed to be childish and silly. Many fans hated this approach to making Doctor Who. I personally don’t have a problem with this – it is a children’s show after all – as long as there’s an interesting story full of interesting characters lurking underneath all of the fluff. Paradise Towers has that, and so in my eyes redeems itself.

The Doctor and Mel travel to the luxury apartment complex Paradise Towers so that Mel can go for a swim in its pool. Once they land they discover that the towers have fallen into disarray, and that its inhabitants have divided up into factions. There are the Kangs (girl gangs), Caretakers (fascist police) and Rezzies (old ladies). However, something evil is lurking in the basement, and it is up to the Doctor to unite the factions and defeat the evil. 

Writer Stephen Wyatt packed his scripts with some fascinating ideas. Indeed, a story featuring cannibalistic old Ladies, killer cleaning robots, fascist caretakers and street gangs has all the right ingredients for a good Doctor Who story, yet in the process of this production going from script to screen something went wrong. 

Maybe it was the casting of Howard Cook in the role of Pex, who just comes off as rather silly. You never find his character funny or sympathetic as was probably intended. Then there is the ever awful Bonnie Langford as Mel. Here, she strives to give what must be her worst ever performance by continually over emphasising every single line. Sylvester McCoy still isn’t coping to well, but at least he’s better here than in Time and the Rani. Then we come to the killer cleaning robots. Now, I know the show was made on a very small budget, but these things look awful, and in the final part we learn that a single arrow hit from a Kang crossbow can destroy them. I find it hard to believe that a whole tribe of Kangs could be wiped out from things so easy to kill. Then there is the padding. This four part adventure should have been condensed into three parts. The writer uses the ploy of the Doctor escaping and then getting recaptured, and pads his scripts further with Mel wandering down corridor after corridor and then getting stuck in a lift. The incidental music is awful, with the production being suited to a much darker score. But hey, that’s Keff McCulloch for you.

On the flip side of the coin, I thought Richard Briers as the chief caretaker was wonderful. Only when his body is inhabited by the great architect Kroagnon does he become embarrassing and unintentionally hilarious. Actually, I rather enjoyed all of the scenes with the caretakers. The idea of fascist caretakers, complete with German world war two era style uniforms, enforcing pointless rules and regulations, is very entertaining. 

Also worthy of note is the language used by the Kangs. The idea of young people developing their own language has been seen before, of course, most notably in A Clockwork Orange, but it’s an interesting idea and works well here.

Before I tie this review up, I feel I must mention the one plot hole that this story contains. It is, after all, quite a massive one. Why did the inhabitants of the towers separate Kroagnons brain from his body and imprison him in the basement. He himself says ‘no one knows my paradise towers better than me’, surely it would have made more sense to simply kill him? It also beggars’ belief that they left him with all the technology needed to escape. Clearly more thought should have gone into this.

After watching ‘Paradise Towers’ you always get the feeling of a missed opportunity. The story has the potential to say rather more about urban housing and the effect it has on its inhabitants than it actually does, and treated in a more serious manner by director Nicholas Mallet this could have been a great story, rather than just a fair one. Yes, Paradise Towers has its flaws (no pun intended), but I always find it enjoyable and is one of the better stories of McCoy’s early time on the show.





FILTER: - Television - Series 24 - Seventh Doctor

Dragonfire

Saturday, 4 September 2004 - Reviewed by Steve Oliver

The Doctor meets an old friend, defeats a cold hearted psychopath and acquires a new assistant in a solid if unspectacular space adventure romp. ‘Dragonfire’ is most notable for two reasons. Firstly, for being the story in which the Doctor says goodbye (and good riddance?) to Mel, and secondly for introducing his new assistant, the ‘street-wise’ Ace.

The adventure begins when the TARDIS lands on Iceworld, an ‘intergalactic trading post’ from which the Doctor has been receiving a signal. Once there he meets up with Sabelom Glitz and a young waitress originally from twentieth-century earth called Ace. Glitz, having recently sold his entire crew to cover a gambling debt, has in his possession a map which he says will lead to treasure, and so he and the Doctor set off to uncover the mysteries of Iceworld. Unbeknownst to them they are being tracked by Kane, ruler of Iceworld, through a device hidden in the map. What starts out as a promising quest style adventure is spoilt somewhat by poor production design and sloppy plotting. 

And poor production design is where we shall begin. The most obvious thing one can say about this serial is how cheap the sets look. Indeed, the various locations around Iceworld in which the main characters travel through are pathetic, a garish example of bad production design. This, coupled with a very poorly realised dragon creature, looking rather too cuddly and never anything but a person in a big monster suit, almost completely ruin what could have been an enjoyable Doctor Who story. Now, some may argue that if you watch Doctor Who and consider yourself a fan, then you shouldn’t be bothered by the production design of a famously low-budget sci-fi show. I would argue that there are many examples of good production design running through the series history, ‘Ghostlight’, for example, looked a million dollars. 

Also going against this story is a plot which at times doesn’t make a whole lot of sense. For example, we are told that Kane has been imprisoned on Iceworld for three thousand years, and yet when it actually comes to the business of escaping it all seems rather easy. I should also point out at this juncture that ‘Dragonfire’ is full of padding, with lots of things happening that are more or less inconsequential to the plot. These include Glitz trotting off to recapture the Nosferatu and the failed assassination attempt on Kane by Kracauer and Belazs, and don’t get me started on the pointless sequences with the little girl and her teddy. The majority of Doctor Who stories are filled out with scenes that really shouldn’t be there, but when the main plot needs more explanation, these little diversions become ever more annoying. 

Whilst I’m dealing with the weaker aspects of the story, what the hell was that cliff hanger to episode one all about? Not only does it make NO SENSE WHATSOEVER, it is also slightly depressing in that it gives the impression the production team of the time were not too fussed about the show. It’s like they looked at the script and said, ‘OK chaps, this makes no sense, but let’s carry on regardless and make ourselves look like complete arses.’ At the end of episode one there was in fact a perfect place for a cliff hanger, when the dragon confronts Ace and Mel. The whole thing smacks of sloppiness. 

‘Dragonfire’ is saved by a wonderfully over the top performance from Edward Peel as Kane and solid performances from the rest of the cast. Peel delivers his lines really believing in what his character is saying, which is unusual in this era of the shows history when a lot of the supporting actors seemed to be playing it for laughs (Briers and Dodd, I’m looking at you). In fact, all of the main cast give good performances (Langford excluded), with McCoy beginning to get to grips with the role of the Doctor, playing it much straighter than before. TV newcomer Sophie Aldred, who plays Ace, begins her Doctor Who career in a less than convincing manner, although she would improve immeasurably through the next two seasons. I don’t think her early poor showing is entirely her own fault, as her dialogue is awkward and clunky. Streetwise teenagers at the time never said ‘Wicked’ or ‘Brill’. She is at least an improvement over Langford, who here demonstrates why fans hate her so much. Glitz, who returns after previously featuring during the Colin Baker era, is well portrayed by Tony Selby as a Del-Trotter style wheeler-dealer and small time crook. Although entertaining, it’s difficult to see what he actually contributes to the story. It would appear that he was included as a mechanism for Mel to leave the company of the Doctor and the series and for that, he will forever have my thanks. 

Performances apart, ‘Dragonfire’ also manages to clamber up the rungs of respectability with a classic Doctor Who moment when the Doctor, attempting to distract a guard with philosophical babblings, discovers that not all nameless henchmen are dumb heavies. Also worthy of mention is the excellent special effect at the end of episode three when Kane, exposed to sunlight, melts in an extremely effective and surprisingly horrific manner. I must also mention the incidental music, which is atmospheric without being too intrusive, and nowhere near as bad as what we got for the majority of the McCoy era. 

One of the big problems in reviewing ‘Dragonfire’ is that season twenty-four in general marked a different approach to making eighties Doctor Who. For the first time in a long while the show appeared to be aiming for the kids TV audience. Now, the rights and wrongs of this approach have been debated many times before and there is little new to say on this issue, but it does mean that season-twenty four stories have to be viewed in the context of what the show was trying to do at the time. Yes, it is gaudy, childish and at times very silly, but it is also a lot of fun. Compared with classic stories of earlier eras ‘Dragonfire’ will always come off worse, but then the two are incomparable to any real extent because season twenty-four was so different to everything that had gone before. 

In closing, view ‘Dragonfire’ as an entertaining and at times silly piece of entertainment and you’d be hard pressed not to enjoy yourself. Yes, it’s flawed, but is not as bad as some would have you believe.





FILTER: - Television - Series 24 - Seventh Doctor

Silver Nemesis

Saturday, 4 September 2004 - Reviewed by Steve Oliver

Before I begin this review proper I’ll first point out that what I’m reviewing here is the 1993 video release, and not the original 1988 broadcast version. There are two reasons for this. Firstly, being five years old at the time of broadcast, it would be impossible for me to review that version (until a special edition DVD is released, containing the original and extended versions a la ‘The Curse of Fenric’). Secondly, the video release is one mostly likely seen by most fans more than fifteen years after broadcast. Not that it would make a whole lot of difference, as I gather the added footage doesn’t change the story a great deal. Anyway, on with the review… 

I’ll get straight to the point with this one. ‘Silver Nemesis’ has a reputation for being utter tripe, without a single redeeming feature. Many would have you believe that ‘Silver Nemesis’ is in fact one of the worst Doctor Who stories of all time. And, in many respects they are right. But for some reason, I can’t help but enjoy watching it. Shoot me. Now that I’ve got that out of the way, you’ll understand why I’ll spend the next four paragraphs ripping into the story, only to recommend it as an entertaining diversion at the end. And rip into it I shall.

Let me first deal with the similarities in plot this has with ‘Remembrance of the Daleks’. It has to be said that the two are basically the same story told in slightly different ways. To summarise the plot, various groups are fighting over a super weapon, with one of these groups being one of the Doctors oldest adversaries, the Cybermen. The Doctor manipulates the various factions into wiping each other out, until only the orbiting Cyber fleet is left. He then uses the weapon against the Cyber fleet, completely obliterating them. Replace Cybermen with Daleks and Cyber fleet with Skaro and you have the basic plot outline for ‘Remembrance of the Daleks’. This might have been excusable if these two stories were spread out over different seasons or if ‘Silver Nemesis’ actually tried to hide these similarities, but they were broadcast far too close to each other and at one point during ‘Silver Nemesis’ Ace says, “Just like you nailed the Daleks.” It’s almost as if the production team were proud in some way to be recycling plot lines.

‘Silver Nemesis’ is full of some of the most obvious padding of any Doctor Who story. The encounter with the skin heads and the limo ride with Delores Grey add absolutely nothing to the story and are, please forgive me for lowering the tone, shite. These are two prime examples, but one could also mention all that nonsense with the queen and her security guards. These scenes are so excruciatingly bad they border on the cringe worthy. If these pointless little diversions (which are clearly meant to be humorous, but aren’t) were removed then you’d have a half decent story. McCoy and Aldred are both a joy to watch, from their first scene enjoying a jazz session, where Courtney Pine guests as himself, to the scene where the pair jam the Cybermen signal for reinforcements with one of Pines cassettes. The battle scenes are well handled and the English countryside is well used as an exceptionally pretty backdrop. Furthermore, the supporting cast, which includes Anton Diffring and Fiona Walker as Her De Flores and Lady Peinforte respectively, all give decent performances, despite being poorly served by the script. But even with these plus points, ‘Silver Nemesis’ seems more than able to shoot itself in the foot and back all at the same time with one element to the story they really should have tried harder to get right. I am, of course, referring to the Cybermen.

Now, no review of ‘Silver Nemesis’ would be complete without commenting on these ‘deadly adversaries’. For a monster or creature to work and be scary within the confines of an early evening family show, then it should all be taken deadly serious by the cast and crew. It shouldn’t be played for laughs. But laugh at the Cybermen I did. You see these buffoons are so weak, stupid and incompetent that half of their number is wiped out by gold tipped arrows, and the other half by a teenage girl with a slingshot and some gold coins. I do realise that gold is to these creatures what garlic is to vampires, but here it is taken to ludicrous extremes, with them fleeing in terror at the slightest hint there may be some gold nearby. Yes, the costumes look great and the effect on the end of the Cyber guns is rather nifty, but they appear unable to shoot straight and are easily defeated. I’m also confused as to why the Cyber fleet only sent down one small group to retrieve the Nemesis, when in orbit we are told they have “thousands of ships”. 

It has to be said that it doesn’t start off too bad. In fact, episode one is quite promising. It’s only when all of the main players are involved does it begin to fall apart. And that is perhaps the biggest flaw with ‘Silver Nemesis’. Far too many things are happening, and the whole thing jumps around far too much.

I said I would recommend it, and I shall. You see, for all its flaws and shortcomings as a piece of TV Sci-fi and as a Doctor Whostory, I always enjoy the experience of watching ‘Silver Nemesis’. Maybe it’s the ‘so bad its good’ element. Perhaps ‘Silver Nemesis’ is really a classic Doctor Who adventure, it’s only when you attempt to pull it apart and analyse it does it transform into the polished turd that most think it is, I’m not sure. But what I am sure about is that every time I watch ‘Silver Nemesis’ and come away from it knowing it was pap and knowing there are far more productive ways to spend my free time, I’m also aware that I’ve thoroughly enjoyed the experience.

And isn’t that the point?





FILTER: - Television - Seventh Doctor - Series 25

The Curse of Fenric

Saturday, 4 September 2004 - Reviewed by Steve Oliver

Season twenty-six of Doctor Who threw up some great stories. ‘Survival’ and ‘Ghostlight’ are widely recognised as beingDoctor Who of the highest order, and rightly so. OK, so ‘Battlefield’ was pants, but every season contains at least one shocker. Out of the four stories broadcast that season was a Doctor Who story that I consider to be the best of the best, ‘The Curse of Fenric’. 

It can be difficult to review this story as there are really three different versions floating around. There is of course the 1989 original broadcast, which is also included on the DVD release. Then there is the early nineties video release, which contains new material not originally broadcast, and finally the special edition DVD release, including even more new footage, a new 5.1 Dolby soundtrack and new CG special effects. Scenes are also rearranged so that the whole thing plays much more smoothly, as the director Nicholas Mallet originally intended. In my opinion, all of the things that make this story so great were already in the original broadcast, so that is what gets reviewed here. The special edition is just icing to the already delicious cake underneath. Also, it is probably unfair to review the special edition alongside episodic televised stories, as the thing has had a lot of extra care taken with it (outlined above). 

In fact reviewing ‘The Curse of Fenric’ isn’t only made difficult by the various versions of it that exist. It’s made more difficult by the fact that it’s a near impossible task trying to nail down just what the story is all about. Is it a), an anti-war story, b), a vampire story, c), a character study of Ace as she grows into a woman, d), a story about ecological disaster or e), a WW2 war story. It’s all of these things and more.

Set during WW2 Ace and the Doctor travel to a secret military intelligence installation on the English coast, where base Commander Millington and Dr Judson are cracking Nazi codes. They also appear slightly preoccupied with Viking rune stones, for reasons that are made more apparent later. Thrown into this mix are Russian Spetznatz commandoes who arrive to steal the computer that is cracking the codes. Unknown to them, the computer contains a chemical bomb that will detonate when a certain word is decoded back in Russia. As if all this wasn’t enough, vampire hordes (Haemovores) rise from the sea and summon the ‘ancient one’. As the story unfolds we learn that this is all a backdrop to an ancient game played out between Fenric and the Doctor.

All of these elements could have made ‘The Curse of Fenric’ an unfocused mess, but I feel the chaotic narrative structure (which is more apparent in the broadcast version) is suited to one of the themes that Ian Briggs was writing about; Chaos. The story is essentially an anti-war piece, with Fenric representing war and chaos. As the story unfolds more and more people die senselessly either at the hands of the Haemovores or the soldiers, who spend the final episode dying in their droves. The Reverend Wainwright is actually one of the more important characters in this regard, as he has lost his faith because of the horrors of war and ends up losing his life as a result. On the DVD, Briggs talks about sex being an important part of the story also, but this is alluded to far less in his scripts, (it is primarily a children’s show after all!).

Moving away from the plot and themes, it has to be said that ‘The Curse of Fenric’ looks superb. Entirely shot on location, the story contains an atmosphere that very few late eighties Doctor Who stories ever did. Mallet directs superbly, especially considering the time constraints. As Briggs points out on the DVD, ‘The Curse of Fenric’ was recorded on a fourteen day shoot, which is very little time when what they filmed was essentially a feature film. 

Mark Ayres’ score is haunting, creepy and a pleasant move away from the horrible Keff McCulloch synth-rock music we got during the majority of the McCoy era. 

Performance wise, ‘The Curse of Fenric’ can’t really be faulted. McCoy gives one of his best performances as a much darker Doctor. Now, many people have a problem with the idea of a ‘dark Doctor’. I’ve never really understood this, as in my opinion it makes the character of the Doctor far more interesting. He doesn’t just wander into situations, bumbling around finding solutions by accident. Now he has a plan, he often knows what is going to happen and doesn’t mind using the people around him like pawns. Ace, at the end of episode four, has to broken down in order for the Doctor to defeat Fenric, and to do this he has to destroy her faith in him.

Speaking of Ace, this has to be one of Aldreds finest hours in the show. She plays the part with a maturity not often seen before. This story, like other season twenty-six stories sees Ace being a pivotal feature of the action, so it was important she performed well.

The supporting cast are all excellent, especially Nicholas Parsons as Wainwright, even if he didn’t have a clue what was going on (on the DVD commentary he sound absolutely bewildered and completely confused!). Perhaps the only criticisms of the performances that could be made would be of the two young evacuees, Phyllis and Jean. They act as if they are appearing in a dodgy sixth-form production, and actually have quite substantial roles in the story.

If you haven’t seen ‘The Curse of Fenric’, then you really ought to. Any preconceived notion about the McCoy era ‘all being a silly pantomime’ will be blown away by the best Doctor Who story ever.





FILTER: - Television - Seventh Doctor - Series 26