The Mind Robber

Monday, 6 September 2004 - Reviewed by Joe Ford

Every season of Doctor Who has a class act in it, one that shines above the rest despite how good the rest are. Troughton Who is a little more fortunate than the rest, in his last season he was graced with three absolute belters, The Invasion, The War Games and this (and people say it was his weakest year! Hah!) and it pains me to tell you that The Mind Robber just edges those two out for the top spot (by the merest smidgeon). 

It is an acknowledged classic, you see it turning up in top ten polls all the time and I have yet to see anybody have the audacity to pan it (now there’s an invitation if I ever I heard one…). Following on from the awkward and dreadfully slow The Dominators just what is it about this story that tickles everybody’s toes…

Personally I blame the sound FX. Huh? The sound FX! Aren’t they fab in this story? Just listen to the creaky, electronic hum the White Robots make…they might already by fairly menacing in appearance but with this nerve tickling noise tacked on they make an instant impression. And how about those Toy Soldiers? Brr…that harsh, gear grinding noise every time they get close…I watched it this morning with all the lights off and was scared witless. Even more subtle sound FX, the alien hum that penetrates the TARDIS, the creaking door as Zoe peers inside, the Master Brain as it grips the Masters mind and gives him instructions…some times a Doctor Who budget cannot convincingly wring all of the atmosphere out of the script and the sound FX and music have to give it a push, the sound design for this story is nothing short of amazing and injects a lot of tension and fantasy into the finished production. 

Even better the story seems to have been supplied with a limitless budget because although the story demands a lot from the production team they manage to magic up a startling number of convincing sets, costumes and genuinely impressive FX. How can anybody forget the TARDIS snapping open in space? Or the console flying through the vortex with Jaime and Zoe clinging to edge? The sets too are extraordinarily detailed; I adore the maze set with all the flickering candles and cobwebs but they also manage to pull off an exterior fairytale castle with terrific scope. And all the fairytale characters look authentic, the BBC always excel at costume drama and creating the likes of Gulliver, Sir Lancelot, Blackbeard is a piece of cake. 

Or maybe is just the way director David Maloney puts it all together, his polished direction is the icing on the cake as far as I’m concerned. An A-list director with the likes of Camfield, Harper and Maritinus, he refuses to let the story sink into whimsy and continually gives it a delicious edge, despite the absurdities the story throws at us we are convinced there is real danger. There are too many scenes to list that make me glow with affection, the aforementioned TARDIS explosion, the shot of Medusa in the mirror, Jaime scaling the walls of the castle, the close up on the White Robots eyes as they destroy everything in the final episode…it is a visual treat, never failing to satisfy. And may I just mention that regularly mocked Mintoaur scene is outstandingly directed, in the hands of a less talented man this could have been farcical but with only the briefest of glimpse at the costume (because it’s the ONE costume that is rubbish), scary growls and close ups of the Doctor and Zoe backed into a corner filled with skulls as a shadow grows over them…it is supremely dramatic in the strangest of ways. 

It would be a little unfair to Peter Ling to suggest that the hastily written first episode is the best of the bunch because his four episodes in the world of fiction are full of magic and spellbinding action. But that initial episode is a joy to be sure, one of the most atmospheric openers ever (and given episode one of any story is pretty wonderful) and a tense exercise in working with very little. It’s the old Who adage, the imagination soars because the budget lacks, the imagery conjured up is some of the scariest in the shows history (Jaime and Zoe zombified and treated with positive/negative effects, the TARDIS swamped by molten lava, the ship exploding…) and easily the most surreal. 

But all the clever starts in episode two and the writing is clearly the work of an extremely imaginative mind. Tricks such as the face changing game to escape the horror of Frazer Hines going ill. The forest they are hiding in constructed off words which form sayings. Zoe trapped in jam jar! The picture writing. The unicorn…and that’s just in one episode! Things get more and more insane as we meet all number of characters from fiction (Medusa coming alive is a supremely scary moment), lots of lovely tricks crop up (“It doesn’t exist!”) and the story refuses to compromise its fantasy nature, climaxing in a classic era moment when the Doctor and the Master conjour up all manner of fiction characters to fight each other and rescue/kill Jaime and Zoe. It is one of the least predictable stories I have watched, once you accept that ANYTHING can happen you just sit back and let it wash over you. 

Of course this review has been stalling this moment, the secret weapon behind The Mind Robber and why it is so damn watchable (and why it could never be repeated again despite many ‘oddball’ attempts)….the Doctor, Jaime and Zoe. What a trio, so relentlessly entertaining the five episodes are like a breath of fresh air. They are like three hyperactive children, wrapped up in each other’s company and living the thrill of their adventures together to the full. I can’t think of any other regulars I would love travel with more. 

Whereas The Enemy of the World contained Troughton’s best and most versatile performance, The Mind Robber is his best ‘Doctor’ performance by a million miles. Maybe it is just because we can watch this story in full but you get a real chance to see how much he gave to the show. He is breathlessly active throughout, every line a comedic gem, every movement impossible to drag your eyes away from to see just what he will do next. Troughton never stops entertaining, you can see why he was so tired after each story what with his puffing and shouting and laughing and pouting. 

“That noise…that vibration…it’s alien…”

“No no no no no no! Not both together one at a time!” 

“Would you mind taking that pop gun away it does unsettle me so!?” 

“If we step outside the TARDIS we will enter a dimension of which we know nothing. We shall be at the mercy of the forces…”

“I have yet to see a robot that can climb!” 

(and most brilliant of all…)

“But all the power had been used on the Soldiers and it was useless! Ooh you’ll have to do better than that!”

Jaime and Zoe are such fun and work just as well apart as they do together. This the first real classic Zoe gets and it exploits all of her strengths and failings. She was daft to leave the TARDIS in the void and to leap to her death in the darkened house (and even worse is her monumentally stupid moment where she walks through the castle detector beams) but who could imagine the story without her and the Doctor being all brainy in the tunnels and leaving Jaime out or her hysterical tussle with the Karkus…Wendy Padbury is divine in this, her scream as shrill as they come and she is clearly full of enthusiasm for the story. What a cutie. 

Talking of cuties…Jaime! Now I promised myself I would never, ever use this word but somehow it seems embarrassingly apt…phwoar! How gorgeous does he look in that black top? Plus Frazer Hines is playing the role to excellent comedic effect; his face every time the Doctor tells him to shut up so he can discuss something brainy with Zoe is priceless. Despite Hamish Wilson’s fabulous attempts to fill his shoes for an episode I was beaming when Frazer returned in part three. His delivery of some of the lines is priceless (“Whose the yahoos!”). 

Their chemistry is delightful; the fun they are sharing beams from the screen and envelopes the audience. Simon is not very fond of black and white Who but was captured halfway through episode one and watched the whole thing with me declaring his love for Jaime, his affection for the Doctor and clasping his ears every time Zoe let out another ear piercer. 

Maybe the story is bit anti-climatic (pressing a few buttons is hardly a spectacular dйnouement) but it is the journey that matters and the truth of the matter is that The Mind Robber entertains for five dazzling episodes, it makes you laugh (“For heavens sake don’t do anything rash!”), it clutches your imagination (“You did this before! That’s how Jaime’s face got changed you got it all wrong!”) and frightens you too (the book closing on Jaime and Zoe is the most terrifying things I have ever seen, it still chills me to this day!). 

And as an example of what Troughton is capable of, the story is worthy of an Oscar.





FILTER: - Television - Second Doctor - Series 6

The Invasion

Wednesday, 7 January 2004 - Reviewed by Paul Clarke

‘The Invasion’ is an unusual story for its era, but and impressive one which sets the tone for things to come. The contemporary Earth-bound setting is used to great effect and is a logical successor to the highly successful ‘The Web of Fear’. With a large cast, a returning ally, a superb villain and one of the era’s most popular monsters, it is a triumph on many different levels. 

Production wise, ‘The Invasion’ feels for the most part very polished. The sets are very convincing especially Vaughan’s offices, the Professor’s house, the sewers and the UNIT HQ on board an aeroplane. The relatively large budget allows for excellent location work, most notably the scenes set in London during the Cyber invasion; the sight of the Cybermen marching impassively down the steps of St. Paul’s cathedral are iconic and easily as memorable as the Daleks gliding around London landmarks in ‘The Dalek Invasion of Earth’. The final battle between UNIT troops and Cybermen in Vaughan’s compound, filmed around a Guinness factory is also excellent, benefiting from the large cast of UNIT soldiers and Cybermen. Douglas Camfield’s direction is exemplary, giving the story a sense of scale; although we only really see London, Vaughan’s compound and the airfield housing UNIT’s temporary base both feel as though they are several miles away, an effect achieved by simple use of vehicles and the different painted backdrops in Vaughan’s offices. Although Vaughan’s offices are blatantly the same set slightly redressed, the script directly addresses this, with Vaughan smugly announcing that reproducibility and uniformity are the keys to his success, and this is just one example of the story papering over its limitations. Inserted film footage of missiles being launched is also used very effectively in the last two episodes, as the Brigadier directs the attacks on the orbiting Cyber fleet. Having said all that, the story is not perfect in this regard; as has been noted by several reviewers, the off-screen rescue of Professor Watkins is conspicuous, which I think is largely due to the fact that captain Turner announces his intention to rescue him, followed immediately by a cut to a scene directly after the rescue with the luckless Gregory explaining the loss of Watkins to Vaughan. An interim scene with the Doctor or the Brigadier hearing a report of the assault would have made this far less jarring. In addition, the model work is dire, with the Cyber ships looking like they are made out of cotton reels and bits of wire, and the shots of missiles crashing into them utterly unconvincing. Nevertheless, these are minor quibbles. 

The cast is exemplary, most noticeable Kevin Stoney as Tobias Vaughan, making his second memorable impact as a Doctor Who villain. Vaughan is a superb villain from the start, his air of avuncular charm in episode one never quite masking the underlying threat he represents. The Doctor’s comments to Jamie about his blinking pattern hint that he is not quite human, but even without this, he seems menacing. The scene in which he tells Gregory to “take time. Take one hour” highlights this beautifully, since Gregory is clearly terrified of his superficially charming employer. In addition, Packer is clearly a thug from the beginning, raising the question about the sort of man who would employ such a person as his lieutenant. As the story progresses, Vaughan’s ruthlessness is gradually unveiled, especially during his scenes with Packer and Watkins, the former of whom he explains his plans to thus exposing his megalomania to the viewer (or listener, in the case of episodes one and four), and the latter of whom he bullies mercilessly, threatening to hand over Watkins’s niece to the tender mercies of Packer. By the end of episode four, we learn just who Vaughan’s allies are, and the true extent of his schemes becomes clear. In some ways, Vaughan works better than Mavic Chen, Stoney’s previous Doctor Who character. Chen seemed in some ways weaker, never adequately preparing for the fact that the Daleks would betray him, often seeming to need the guidance of Carlton, and ultimately descending into madness when his plans went astray. Vaughan seems much more in control of himself, despite periodic outbursts of rage. Most significantly, he realises from the very beginning that the Cybermen will betray him, and he always plans to betray them first, hence the cerebraton mentor machine. Finally, when his plans fall apart and the Cyber Planner announces that they will launch a megatron bomb and destroy all life on Earth completely, his reaction is not the deluded madness of Chen, but rather a desire for revenge as he is consumed by hatred. Another key difference is that whereas Chen was ruthless and callous, he never seemed particularly sadistic. Vaughan is also ruthless and callous, as his manipulation and dispatch of Rutlidge attests, but is sadistic as well. The scene in which he forces Watkins to shoot him and then stands laughing as the bullets ricochet off his cyber-converted chest is filled with a gleeful malice; he is simply proving that Watkins can do nothing to harm him, whereas he can easily harm Watkins. 

The ever-loyal Packer is well acted by the underrated Peter Halliday (if anyone can get access to a copy of ‘The Andromeda Breakthrough’, I strongly advise them to do so to see why I think he’s underrated). He is basically Vaughan’s lapdog, but he is also his confident. Whereas Vaughan clearly considers Gregory disposable, there is always an impression that he thinks more highly of Packer, whose mistakes outnumber Gregory’s considerably. There is never any hint that Vaughan will kill Packer if he continues to let the Doctor get the better of him; this is possibly because Packer is also hinted to be partially Cyber-converted (although since Jamie twists Packer’s ankle in episode one, I’m somewhat dubious about this) and has been a part of the conspiracy with Vaughan from the start. In short, he is the closest thing that Vaughan has to a friend. Packer works as a villain because he is thoroughly dislikable, lacking the charisma possessed by Vaughan; he is brutal and sadistic, and there are truly unpleasant hints about just what he would do to Isobel and Zoe if given free reign. Even more than Vaughan’s, his death at the hands of the Cybermen is thus rather satisfying. 

When I reviewed ‘The Wheel in Space’, I criticized the fact that the Cybermen in that story are little more than generic robots from outer space. Slightly hypocritically, I think this approach works rather well here. Again, the Cybermen are said to be after the mineral wealth of Earth, and whilst Vaughan and his men are partially converted, there is very little emphasis placed on the Cybermen’s need to proliferate by converting the human population. Indeed, the Cyber Planner’s announcement that, having been betrayed, they must “destroy life on Earth completely” seems to be a little panicky for a supposedly logical race. In addition to this lack of emphasis on their cybernetic nature, with Vaughan to speak for them they have little need to actually say anything. A Cyberman speaks in episode five as the UNIT soldiers face them in the sewers, but this is an isolated incident, a fact for which I am grateful since the voices used for the Cybermen here are even worse than those used in ‘The Wheel in Space’. So the fact that they work so well here regardless is testament to the direction; they seem more threatening here than ever before. Their bulkier look compared with their appearance in ‘The Moonbase’, ‘The Tomb of the Cybermen’ and ‘The Wheel in Space’ is impressive and makes them more intimidating than usual. The superb incidental music is sublimely creepy and the use of sudden stings whenever a Cyberman appears is suitably dramatic. From the moment a Cyberman bursts from its cocoon at the end of episode four, they just seem scary, and their impassive silence only emphasizes this. The scene in the sewers is absolutely gripping, with Jamie, Zoe and Isobel all seeming convincingly frightened. 

The weakness of the Cybermen exploited here by Vaughan is a novel one, as he causes one to feel fear. The sight and sound of a normally emotionless Cyberman screaming and lurching is disturbing and the crazed monster seems even more unstoppable than its comrades since it literally cannot be reasoned with. The Cyber Planner (as I’ve chosen to call it) adds very little to Cyber mythology, but is of course used to maintain the surprise of who Vaughan’s allies are. And its voice is memorably alien at least. Douglas Camfield milks every drop of tension from the build up during the first four episodes, as the mystery of Vaughan’s operation mounts. Knowing in advance that the Cybermen are the villains certainly doesn’t detract from the thoroughly spine-tingling ending to episode three, as Jamie finds himself in a crate with a mysterious cocooned figure that starts to move…

Patrick Troughton seems to relish having a single villain figure for the Doctor to pit his wits against from the start, and his scenes with Kevin Stoney are great. Vaughan knows that the Doctor is more than he seems thanks to the Cyber Planner, and the Doctor knows that Vaughan is more than he seems because of his blinking rate, and the two play a game of metaphorical chess for the first half of the story, as they try to manipulate each other. It is also good to have a villain who has a genuinely good reason for not just killing the Doctor outright, since Vaughan is after the TARDIS. The contrast between Troughton’s slightly anarchic Doctor and his military friends is also rather charming, as he generally bumbles happily around whilst the Brigadier seems to regard him with a mixture of amusement and respect. As in ‘The War Machines’, it makes a refreshing change for the Doctor to quickly gain the support of the establishment. With the respect of the Brigadier established by the events of ‘The Web of Fear’, the Doctor need waste no time proving himself, which from a dramatic point of view allows him to play with helicopters and canoes and try and rescue Zoe and Isobel with the aid of military backup, resulting in something of a romp. As a break from the norm, the result is highly entertaining. Jamie fulfills his normal action role, and good use is made of his double-act with the Doctor in the early episodes, as they chase around after Zoe and Isobel and confront Vaughan. Their bickering over Jamie’s free radio prompts some nice character moments, emphasizing yet again just why the Troughton and Hines combination is a winning Doctor and Companion team. Zoe, having been largely responsible for the destruction of the Land of Fiction in the previous story, here helps to save the world, since her calculations allow the destruction of most of the Cyber fleet. Her cheerful destruction of Vaughan’s computerized secretary is another great Zoe moment. 

Nicholas Courtney makes a welcome return as now-Brigadier Lethbridge-Stewart, and really makes his mark here. In ‘The Web of Fear’, the constant paranoia about who the Intelligence was using as a pawn meant that all of the supporting characters were questionable right up until the end; here however, the viewer knows that the Doctor can trust the Brigadier from the start, thus skipping the need for the Doctor to earn everybody’s trust. Apart from the benefits of this as described above, it’s just rather pleasant to see the Doctor able to rely on an old friend aside from his companions. UNIT of course makes its dйbut here and is an interesting, and indeed sensible, concept in a world in which aliens invade Earth in a contemporary setting. Overall, ‘The Invasion’ provides UNIT with a baptism of fire and sets the tone for things to come.





FILTER: - Television - Second Doctor - Series 6

The Tomb of the Cybermen

Sunday, 4 January 2004 - Reviewed by Jim Fanning

It has to be said, Patrick Troughton was the best actor to play the Doctor. Not my favourite (that's Tom Baker), but when Tom got a average script, he just hammed it up. The Tomb of the Cybermen, with it's maze of contradictions, caricatures, silliness and slight racism is not a masterpiece of writing, and is only saved by the Trout's masterful performance. He never seems in the least bit tired by the clichйs he is presented with.

Actually, that's maybe a harsh assessment of the script (by Pedler and Davis, for what it's worth), as they succeed in holding our attention despite the limited array of locations. And they probably wrote better for the Cybermen than anyone else. The metal giants aren't plotting to blow up the Earth here, they're doing what they do best (or worst, depending on your stance)- converting hapless humans into new recruits for their fearsome army. 

They are brilliantly executed on screen too. As much as I like the Cybermen in Earthshock, it's hard to believe they are emotionless, unlike the ones who appear here. Costume design plays it's part, but the hollow, electronic tones used for their voices are most successful at doing this. The CyberMats are OK too, I suppose, even if they don't transcend the fact that they are essentially a marketing opportunity.

Performance-wise we have a very mixed story. The worst turns are from Shirley Cooklin, who is nothing more than a panto dame twenty years early for the Sylvester McCoy era, and George Roubicek, not bothering in a part he probably acknowledged was 1-D. But when Patrick Troughton is the Doctor, you tend to focus less on those around him. The high point of his performance here is the scene where he recalls his family. When reviewing Tomb, almost everyone mentions it, and who am I to break with tradition? New companion Victoria isn't that great but Deborah Watling is at least better looking than *shudders* Jamie. The rest of the cast seem to have been recruited from Bond films. There are four of the blighters, by my count...

Earthshock is still the best Cybermen story, as Tomb, despite promise, lacks that story's brilliant direction. But it comes so agonisingly close, thanks to Mr Troughton.





FILTER: - Television - Second Doctor - Series 5

The Seeds of Doom

Wednesday, 31 December 2003 - Reviewed by Paul Clarke

It is often said that Doctor Who is at its most successful when its roots are showing, which perhaps explains the success of 'The Seeds of Doom'. The most obvious influences on this story are The Thing, to which the first two episodes have notable similarities, and The Quatermass Experiment, in which an alien influence infects an astronaut and transforms him into a giant tentacled mass that threatens to germinate and eradicate all human life on the planet. In addition to these other influences, 'The Seeds of Doom' is heavily based on Phillip Levene's earlier Avengers script Man-Eater of Surrey Green, in which an alien seed pod lands on Earth and is nurtured by a wealthy botanist, over whom it exerts telepathic control. In addition to this, an eccentric female botanist, of whom Amelia Ducat is rather reminiscent, aids Steed and Mrs. Peel. With so many obvious influences, 'The Seeds of Doom' could have been something of a mixed bag, but with six episodes and two major locations it manages to combine its multiple ingredients with considerable success. 

With the danger of padding always a problem with six part Doctor Who stories, 'The Seeds of Doom' successfully avoids this problem by essentially taking the structure of a two-part story followed by a four-part story, one of only two such six parters in the series history. Thus, the first two episodes concern the discovery of the two Krynoid pods in Antarctica, whilst the four remaining episodes focus on Harrison Chase's insane attempt to unleash a Krynoid on Earth. It is these first two episodes that are obviously influenced by The Thing, as scientists in the Antarctic uncover a buried alien lifeform, but in this case the lifeform is of course the first pod and it infects Winlett. The first two episodes are very atmospheric, managing to overcome budgetary limitations with a confident swagger; brooding incidental music accompanies the scientists' discovery of the pod and manages to make a throbbing cabbage look sinister, and the threat represented by the pod is emphasised further by the Doctor's doom-laden warnings about the nature of the Krynoid. The actual transformation of Winlett is realised using make-up that resembles green foam rubber, but as with the bubble-plastic Wirrn Larvae in 'The Ark in Space', it works because both script and actors take it so very seriously. The Doctor's suggestion of amputating Winlett's arm adds an additional detail of reality, as the occupants of the base struggle to deal with a wholly unexpected situation with minimal resources and no outside help. In theory, setting a story in Antarctica should be a very bad idea in budget and effects terms, and inevitably there is much use made of CSO, polystyrene snow, and stock footage, resulting in a recreation of Antarctica which looks cheaper and less effective than that used on 'The Tenth Planet'. Mercifully, exterior scenes are kept to a minimum, and once again the script and acting paper over these potentially dodgy scenes. 

It has been suggested that Robert Banks Stewart's unfamiliarity with Doctor Who results in a story more reminiscent of The Avengers, with a great deal more gritty realism than usual. I agree with this to an extent, in that there are certainly similarities with The Avengers on display; the Doctor and Sarah are sent to Antarctica in Episode One in a helicopter and by a ministry to, in effect, act as troubleshooters. In addition, there is an unusual amount of gun usage, and Chase is very much in the mold of a diabolical mastermind straight out of The Avengers. On the other hand, The Avengers (or to be precise, the Emma Peel era) is also known for its wit and whimsy, with eccentricity as important as plot; 'The Seeds of Doom' boasts an eccentric villain and indeed another eccentric in the form of Amelia Ducat, and also has moments of wit, but I wouldn't say that it feels much like The Avengers. Whilst unlike Doctor Who, The Avengers was always aimed at an older audience, its more adult feel lies in directions other than violence, especially by the Emma Peel era, during which highly stylized and choreographed fights were the norm, not Molotov cocktails and machine guns. Instead, 'The Seeds of Doom' feels more like what it is; grittier than usual Doctor Who. Thus we have the Doctor resorting to physical violence with his fists, and also memorably pulling a gun on Chase. In return, Scorby throws him around in the compost room and he is visibly rattled as a result. It is also perhaps worth noting that whilst Steed (and of course, often the Doctor himself) usually faces danger without losing his composure, here the Doctor clearly suffers, as summed up neatly by Chase's final scene, as he tries to drag the Doctor into the crusher, even as the Doctor is trying to save Chase's life; the Doctor doesn't follow Chase's death with a quip, he just looks genuinely shaken. 

Regardless of whether or not 'The Seeds of Doom' more closely resembles The Avengers than Doctor Who, it remains a highly effective story. Part of this success is down to the Krynoids. Massive, tentacled, intelligent, carnivorous plants from outer space are not common even in Doctor Who, and on paper the Krynoids look like a bad idea; animated plants are always at risk of looking silly, and tentacles are notoriously difficult to realize effectively. Nevertheless, the Krynoid - both of them - generally works very well. The use of a recycled, repainted Axon monster costume from 'The Claws of Axos' works well, as does the model work of the giant Krynoid squatting over Chase's Mansion in Episode Six; even the tentacle that bursts into the building in the final episode looks good. The eight-foot high Krynoid is rather less impressive, and during the Episode Four cliffhanger it is amusingly reminiscent of the Slyther. Another unfortunate decision is to let it speak, given that the chosen vocal effect makes it sound like the Wonderful Krynoid of Oz. These are however, minor shortcomings and in fact the execution is essential to the success of 'The Seeds of Doom', given that the concept can't help but sound vaguely silly; killer vegetation is not an idea that I personally find especially scary. Nevertheless, it works because of the approach taken. The Krynoid itself works because big tentacled aliens tend to make an impression, but far more impressive an achievement is the realisation of the hostile native plant life as the Krynoid begins to exert its influence over the plants of Chase's estate. Wisely director Douglas Camfield avoids the use of stop-motion animation or vines on wires, and resorts to the simple approach of waving plants about. This sounds daft, but it works surprisingly well thanks again to the acting and direction, not to mention the incidental score. Scorby's death is a good example; dragged under water by animated pondweeds, John Challis's acting convinces that Scorby is genuinely fighting for his life, the scene is starkly shot and the foreboding incidental music completes the effect, making it a powerful scene. The Krynoid also works because of what it does; a human being infected by and transformed into an alien monster is not an original idea in science fiction (or Doctor Who), but it seldom fails to work. Winlett's transformation is given added effect by the Doctor's grim warnings of what will ultimately happen to him and the fact that he suggests amputation simply because he's running out of ideas, but it is Keeler's transformation which is by far the most horrific. Here, the effect is heightened by Chase's inhuman attitude to Keeler's inhuman transform, as his zealous fascination with the Krynoid deafens him to Keeler's pitiful pleas for medical aid. Even more disturbing is the scene of Hargreaves bringing him a plate of raw meat; on seeing it, Keeler's look of helpless anger gives way to an expression of ravenous hunger. 

Speaking of Scorby and Keeler, with the first Krynoid stranded in the middle of icy tundra with very little to eat and no plant life to control, the most immediate threat to the Doctor and Sarah is Chase's henchmen. Keeler is basically along as a botanist whom Chase owns "body and soul", and who objects to Scorby's brutal tactics but is too weak to actually stand up to him. His indecisive character works well as a contrast to Scorby and Mark Jones' tortured portrayal works particularly well when the second pod infects him. In many ways however, Scorby is by far the most interesting character. It is established early on that he is, as to use the Doctor's vernacular, a "stooge" for Chase, but unusually for Doctor Who he gets a very meaty role for a mere stooge. Despite acting under orders from a far more dangerous nutter, he remains a significant enough threat on his own to cause problems for the Doctor. The reason being of course that he is utterly ruthless and highly professional. Although the Doctor later overpowers him, Scorby gives as good as he gets as he throws the Doctor around in the compost room, and generally fares well against a being that has destroyed near-omnipotent demigods. His later alliance with the Doctor and Sarah to save his own skin works well, demonstrating his overwhelming drive to survive, something he addresses in Episode Five, as he tells Sarah that he has always relied entirely on himself, and nobody else, during a lengthy and probably bloody career. This utter selfishness immediately explains his character perfectly, a ruthless mercenary who will do anything for money, unless it threatens his own survival. Interestingly, and refreshingly, during the final two episodes, he shows absolutely no interest in revenge on the Doctor or Sarah for previous indignities aside from a couple of guarded threats, which seem more like a show of strength than anything else. Appropriately, Challis portrays Scorby as an efficient thug, and it is impressive that a character who is neither of the main villains can be so interesting without being acted with the charisma of psychopaths such as Reegan from 'The Ambassadors of Death'. 

And then there's Harrison Chase. In a season featuring such villains as Broton, Sutekh and Morbius, it is easy to overlook Chase, who isn't even technically the main protagonist of the story. Yet with only the villainy of a giant vegetable to upstage, Tony Beckley steals the show. Chase is a superb villain; a complete lunatic played perfectly without being over the top. Initially, Chase seems almost comical, a neatly suited leather gloved and arguably slightly camp maniac millionaire whose obsession with plants is so great that it places him amongst Doctor Who's highest echelons of utter madmen. When he plays a symphony to the plants in the greenhouse it treads a fine line between ludicrous and sinister, but Beckley pulls it off perfectly. As the end of Episode Three approaches however, he becomes much scarier; Keeler's protestation that what he intends to do to Sarah is inhuman meeting with the chilling response "I don't care. I must see what happens when the Krynoid touches human flesh". As he "nurtures" the terrified Keeler he becomes even more disturbing and by the time he makes contact with the Krynoid in Episode Five he's already so overwhelmed by his fascination with the creature that it's hard to tell whether he's really possessed or not. A villain with a giant crushing machine just sounds silly, but Beckley's acting and Camfield's direction mean that when the Doctor is tied up in the crusher, its just tense, especially with Baker at the height of his powers and yelling at Sarah to turn it off. Chase's death, as he is dragged into the crusher and pumped into his gardens, is entirely appropriate; it's also chilling, as he determinedly attempts to take the Doctor with him, whilst the Doctor is trying desperately to save him. 

The rest of the guest cast is, at worst, adequate; Kenneth Gilbert as Dunbar and Michael Barrington as Sir Colin are unmemorable but competent, but Sylvia Coleridge is hugely entertaining as the eccentric and rather endearing Amelia Ducat. I also feel the need to mention Seymour Green, but only because of his amusingly appropriate name. The direction, mentioned briefly above, is very good, particularly during the last four episodes once the CSO Antarctic is out of the way; the location filming is stunning, and meshes perfectly with the impressive interior sets of Chase's mansion.

Finally, I should just mention UNIT. This is the organization's last semi-regular appearance, and boasts none of the regulars, with Major Beresford standing in for the Brigadier and neither Mike Yates nor Sergeant Benton anywhere to be seen. It has been suggested that this is rather a downbeat farewell for UNIT, and indeed John Acheson's Major Beresford is forgettable, but it's also worth noting that after descending into cosy incompetence later on during the Pertwee era, UNIT does literally get to save the world here, as they are responsible for blowing the Krynoid to pieces. It isn't the most ingenious means of defeating the monster, but it works, and as UNIT's last act in Doctor Who for a very long time, it isn't a bad way to sign off.





FILTER: - Television - Second Doctor - Series 6

The Mind Robber

Thursday, 4 September 2003 - Reviewed by Paul Clarke

I’ve always considered ‘The Mind Robber’ to be slightly overrated, but on viewing it again I realized why it is regarded as a minor classic. It is so different in tone and content that it immediately stands out from the stories around it, and achieves its surreal aims with considerable panache. Of all the Troughton stories, it is perhaps the story the survival of which intact is the most crucial, because a large part of its success lies in its highly distinctive visuals. 

Visually, ‘The Mind Robber’ is something of a tour de force, deftly overcoming budgetary limitations and making a striking impact. Episode One is the most obvious example of this, which is ironical considering that it was written at short notice with no available set. Rather than looking like an empty set, the white void instead looks eerily convincing, and this is helped by the White Robots, which are recycled from an Out of the Unknown episode and despite therefore being second hand props they look suitably creepy, an effect heightened by the weird noise that they make. In addition, the TARDIS exterior appears white whilst in the void, which is such a subtle but fundamental change to one of the series’ greatest icons that even in black and white the difference has considerable impact. The effect of the TARDIS breaking up at the end of the episode follows the same principle and even though I’ve seen the story before, I always find it disturbing. The rest of the story maintains the same high standard for the most part, with the labyrinth set and the exterior shots of the castle (fairy tale style, of course) especially noteworthy. The clockwork solders are much more sinister than the White Robots, again partly due to the noise they make, and the fact that are warped children’s toys made menacing. When Jamie climbs away from one of them in episode three, it’s single-minded marching into the wall, as its bayonet futilely scrapes the cliff face, makes it seem as implacable as any Cyberman. 

The Unicorn and the Medusa are both very well realized, the stop-motion effects used to show the movement of the snakes on the head of the latter looking on a par with many of Ray Harryhausen’s in films such as Clash of the Titans. Presenting her as an animated statue is an excellent idea, since it avoids rubber mask type make-up and instead allows the use of a static, but sinister, mask. The Minotaur is rather less convincing, but the director wisely keeps it out of shot except for a very fleeting appearance. The visuals are not perfect however; at the end of episode two, as the Unicorn runs at the TARDIS crew, it is painfully obvious that they are standing on a black set, which is shame since the white void in episode one looks so good. When Jamie climbs a “tree” in the forest of words to look at it from above, the model used is obviously a set of flattish letters on white card. In episode three, as the Master monitors the progress of the Doctor and his companions through the labyrinth, three moving lights on a small diagram of the maze plot their movements and show them advancing along a long straight tunnel from the entrance; the scene then cuts to the three of them in the labyrinth, with Zoe telling the Doctor that they have been following a pattern of left and right turns, only to then cut back to the Master and show that they have in fact only progressed further along the long straight section. Nonetheless, these are all fairly trivial criticisms. 

The plot of ‘The Mind Robber’ is, if you’ll excuse the pun, novel and highly effective. The danger of being transformed into fiction is surreal (and of course ironic, given that Doctor Who is fiction), but the horror of the fate confronting the Doctor and his companions is well conveyed. In terms of Doctor Who, the story’s closest precedent is ‘The Celestial Toymaker’, in that the Doctor and his companions are trapped in a world where nothing is as it seems and reality cannot be trusted; in that story however, the TARDIS crew managed to navigate the Toymaker’s world without falling prey to it, whereas here at various points Jamie and Zoe at least find themselves falling victim to the rules of the Land. This scenario is used to unsettling effect; on this occasion, all three of them find themselves facing a menace that cannot be fought with conventional means, and they must solve riddles and puzzles and face challenges to survive and hope to escape. Jamie’s literal loss of face is a disquieting example, as he automatically reacts to a threat that he understands (a Redcoat) by fighting, and is reduced to a cardboard cutout, which then loses its features. Due to the Doctor’s (comic) mistake in reassembling his face from the identikit provided, he ends up looking like somebody else (a bit of emergency recasting that is a stroke of genius just as much as the changeover from Hartnell to Troughton was). As the story progresses, all three of them start to learn how the Land of Fiction works and how to avoid becoming fiction themselves, but by the end of episode four even this is of no avail as Jamie and Zoe are forced into the book by the White Robots and become part of the Land. This bizarre threat looms over them right up until the end of the story, with the Doctor nearly transforming himself into fiction twice without thinking. 

On a smaller level, ‘The Mind Robber’ is full of nice thematic touches. Gulliver, only speaks in lines written for him by Jonathon Swift, as the Doctor realises in episode four; once the viewer knows this, it becomes obvious, but still works very well and the way in which writer Peter Ling manages to select appropriate quotations to suit whatever question the Doctor asks Gulliver is quite fascinating. Consequently, Gulliver speaks in a very elaborate fashion, and Bernard Horsfall delivers these lines with such aplomb that it makes for a memorable and striking performance. Zoe’s battle with the comic strip hero the Karkus is suitably over-the-top and reminiscent of the Batman TV series. I like the fact that having managed to frantically convince Zoe that Unicorn, the Minotaur and the Medusa were fictional and therefore could not harm them, the Doctor finds himself unable to do the same with regards to the Karkus, because he has never heard of him. 

The Master is also nicely handled; having been glimpsed from behind as a typical gloating megalomaniac manipulating the Doctor from behind the scenes, he is actually revealed to be a jovial old man who is as much a prisoner of the Land as the Doctor and his friends. Emrys Jones acts he part very well, effortlessly switching from his plaintive and rather sweet old man portrayal to a much harsher characterisation as the Master Brain takes control. The fact that a computer is actually behind the Land of Fiction and that we don’t learn who built it (at least until ‘Conundrum’ was published) is potentially disappointing and frustrating, but the story is so stylishly done that it manages not to matter. 

It has been reported that Troughton grew tired of the base-under-siege monster based stories of Season Five, and if so he clearly relishes getting a rather different script to play with. His performance here is full of marvellous moments, such as when he has to answer the riddles fired at him by the children in episode two, and the guilty look on his face when he is forced to admit that he was responsible for giving Jamie the wrong face. His finest moment however is when the Doctor is connected to the Master Brain and he determinedly announces, “You’ve given me equal power. It’s now a battle of wits between the two of us!” The ensuing scenes are hugely entertaining, as the Doctor and the Master summon up fictional characters including Lancelot, D’Artagnan, Cyrano de Bergerac (sic), and Blackbeard. The other regulars do well out of the script as well; Jamie rises to the challenges presented by the Land with his usual stoic determination, and takes in his stride having a change of face, climbing a “rope” only to find Rapunzel at the top, and seemingly losing the TARDIS for good. Frazer Hines is his usual reliable self, and Hamish Wilson doesn’t do too badly in his brief stint in the role. Wendy Padbury gets to prove that she can scream as well as Deborah Watling could as she clings to the TARDIS console in a silver catsuit in episode one, but during the rest of the story she continues in the resilient streak that she exhibited in ‘The Dominators’. In addition to dealing with the Karkus when the Doctor cannot, she also gets perhaps her finest hour, as she overloads the Master Brain computer and thus not only saves herself, Jamie and the Doctor, but also destroys the Land in the process. 

In summary, ‘The Mind Robber’ is a highly unusual but very effective Doctor Who story and a great example of just how flexible the series’ format can be.





FILTER: - Television - Second Doctor - Series 6

The Seeds of Death

Thursday, 4 September 2003 - Reviewed by Paul Clarke

‘The Seeds of Death’ is something of a mixed bag. On the one hand, it is an entertaining, well-directed story with good use of monsters; on the other it drags in places and features several plot contrivances that are hard to swallow. 

The return of the Ice Warriors is both welcome and well handled. In their debut story, they were a small group of stranded aliens, aggressive and ruthless but motivated by survival above all other concerns. Here, they are a well-organized invasion force operating from a position of strength, and this makes a considerable difference. In ‘The Ice Warriors’ their leader Varga was a bully; here, their leader Slaar is positively sadistic. He clearly enjoys psychologically tormenting the terrified Fewsham and deals out casual death to anyone who stands in the way of his plans. In episode three, his decision to kill the Doctor by T-matting him into space is pure sadism; it would be quicker and easier to have him shot by one of his warriors, but instead he chooses an elaborate and unpleasant means of execution simply because he can, and he relishes the opportunity to force Fewsham to accept his part in the Doctor’s apparent death. Alan Bennion plays the character well, making Slaar both commanding and thoroughly unlikable. As a result, the Doctor’s smug revelations about just how thoroughly he has been defeated in episode six are extremely satisfying. Slaar’s distinctive slim-line costume also makes him stand out from his warriors, and is an impressive addition to the Ice Warrior mythology, demonstrating the hierarchy within their ranks. The Grand Marshal also serves this purpose, and contrasts nicely with Slaar in that he seems far more pragmatic than his cruel subordinate, concerned purely with the survival of his fleet and reprimanding Slaar for his casual slaughter of Fewsham, which necessitates the acquisition of a replacement human and thus jeopardizes the Ice Warriors’ plans. It is also a nice detail that the Grand Marshal, safely ensconced in the atmosphere on board his ship, does not rasp and wheeze like the warriors on the moon base. For the most part, the other Ice Warriors are little more than muscle, but during episodes five and six, the lone Ice Warrior sent to Earth does plenty to enhance the Ice Warriors’ reputation, proving as he does almost unstoppable; he literally shrugs aside bullets and dispatches numerous guards as he makes his way to the weather control centre and retains control of it. In short, the Ice Warriors make for truly impressive monsters and are very intimidating. 

The supporting cast is generally very good, with Terry Scully’s convincingly frightened Fewsham worthy of special mention. His eventual stand against Slaar, essential to the denouement and resulting, inevitably, in his death, is a touchingly noble moment, and works doubly well because of his fear-motivated acquiescence up to that point. Having almost been responsible for the success of the Martian invasion by T-matting the seedpods to Earth, he manages to redeem himself to a degree in his final scene. Ronald Leigh-Hunt and Philip Ray make for a likeable pair, both with different motivations and a bitter past history between them, who rekindle their old friendship and respect in the face of adversity. Louise Pajo is also memorable as Miss Kelly, who is highly efficient and a rare (during this era) strong female character, who is nowhere near as icy and impassive as some reviewers would have us believe. Christopher Coll’s Phipps, a man who has seen most of his friends die but who struggles on in the fight against the Ice Warriors is also well acted and contrasts nicely with Fewsham, whose response to the warriors is far less admirable. The one flaw in this otherwise excellent ensemble of supporting characters is the thoroughly irritating Sir James Gregson, who is a walking bureaucratic clichй. 

This is starting to sound repetitive, but the regulars are, of course, excellent. Troughton gets some great moments here (although his fluctuating sideburns are extremely distracting). The Doctor’s quick decision to offer to pilot Eldred’s rocket is typical of the character, whose first instinct is always to help those in need. In comparison with the terrorized moon base personnel, his casual confidence in his ability to handle the Ice Warriors is even more impressive than usual and indeed the Doctor is very much the hero here, more than he ever is; without the Doctor, Eldred’s rocket would probably have never reached the moon, and the Ice Warriors would probably have been successful in their invasion attempt. He also gets some typically marvellous moments, including his “I’m a genius” line and his amusing but never quite over the top buffoonery with the foam at the end of episode five. The ease with which Jamie takes space-travel in his stride is typical of the character’s usual capability and also his almost tangible faith in the Doctor. As with the Doctor, his bravery in tackling the Ice Warrior in the solar energy room contrasts brilliantly with the (entirely understandable) terror of the T-mat staff, reminding us once again just who the stars of the story are. Zoe too continues to impress, remaining relatively calm when problems arise on board the rocket, with which she demonstrates considerable expertise. Her insistence at going to change the temperature settings in the control room, which almost proves fatal, results in one of her rare losses of composure as an Ice Warrior trains its weapon on her, but she quickly recovers, once more demonstrating how much better suited to travelling with the Doctor she is than Victoria was. 

The direction is excellent, especially during the scenes of the rocket take off, as the countdown is superimposed on Miss Kelly’s face (a simple, but effective technique), and the model work is generally of a very high standard. There are some very impressive shots during episode three, as the Doctor finds himself reflected in bizarre ways in the walls of the moon base; corridors have never looked so interesting. In spite of all this praise however, there are problems with ‘The Seeds of Death’. Firstly, some of the costumes are awful; whilst the female characters’ costumes are all passable, the male T-mat staff members look ridiculous, due to the strange decision to make it look as though they are wearing underpants on the outside. The Perspex helmets worn by the security guards look ridiculous too, and rather impractical. Then there is the excessive use of labeling; everything is labeled in big letters, which say things like “Dry”. Firstly, surely weather control is more complicated than just being wet or dry, and secondly this just looks ridiculous. The worst example is the sign that says “rocket homing beacon operative” in big letters over the door. I can’t think of any specific logical objection to this, I just think it looks daft. 

The eponymous seeds never look like anything other than balloons, and the fungus is painfully obviously being sprayed out of a foam machine. I don’t normally criticize Doctor Who for its effects, but in a story this well directed I find this rather disappointing. A far worse problem is the fungus’ susceptibility to water. This is fairly implausible for several reasons; firstly, when attempts are made to destroy the fungus early on, T-mat personnel are clearly seen to be spraying it with pesticides. I’d be very surprised if these weren’t solutions in, well, water. Citric acid certainly is and the Doctor pours this over a pod in episode five. If absolutely pure water is necessary to kill the fungus, I hope they don’t have acid rain in the future… I also find it hard to believe that weather control is so efficient that a single warrior sent to London can stop it raining all across the Northern hemisphere by sabotaging a single control panel. And surely the Ice Warriors must have noticed that the majority of the Earth’s surface is covered in water? Surely they could have come up with something a bit less desperate. My other major criticism of the story is that although for the most part it doesn’t feel padded, it does rather drag during episode two, as the rocket makes its journey to the moon. Ironically, such a rapid journey is beyond the realms of current technology, but I still find the rocket subplot dull. I also can’t believe that everybody on Earth besides Eldred has totally lost interest in space travel thanks to the development of T-mat and that no provision has been made for unexpected emergencies on the moon. Finally, I can’t help but cringe every time I see the temperature gauge needle creep up past sixty degrees centigrade at the end of episode four and the start of episode five; raising the temperature is one thing, but this is totally implausible and is such a trivial mistake that there is no excuse for it. 

Overall, ‘The Seeds of Death’ is flawed but always entertaining. I wouldn’t call it a classic, but it has much to offer and its always fun in a sad fanboy sort of way to spot the TARDIS’ astral map from ‘The Web Planet’ in Eldred’s museum and the drill from ‘The Dominators’ in his lab. That’s quite an impressive collection he’s got…





FILTER: - Television - Second Doctor - Series 6