The Seeds of Doom

Wednesday, 31 December 2003 - Reviewed by Paul Clarke

It is often said that Doctor Who is at its most successful when its roots are showing, which perhaps explains the success of 'The Seeds of Doom'. The most obvious influences on this story are The Thing, to which the first two episodes have notable similarities, and The Quatermass Experiment, in which an alien influence infects an astronaut and transforms him into a giant tentacled mass that threatens to germinate and eradicate all human life on the planet. In addition to these other influences, 'The Seeds of Doom' is heavily based on Phillip Levene's earlier Avengers script Man-Eater of Surrey Green, in which an alien seed pod lands on Earth and is nurtured by a wealthy botanist, over whom it exerts telepathic control. In addition to this, an eccentric female botanist, of whom Amelia Ducat is rather reminiscent, aids Steed and Mrs. Peel. With so many obvious influences, 'The Seeds of Doom' could have been something of a mixed bag, but with six episodes and two major locations it manages to combine its multiple ingredients with considerable success. 

With the danger of padding always a problem with six part Doctor Who stories, 'The Seeds of Doom' successfully avoids this problem by essentially taking the structure of a two-part story followed by a four-part story, one of only two such six parters in the series history. Thus, the first two episodes concern the discovery of the two Krynoid pods in Antarctica, whilst the four remaining episodes focus on Harrison Chase's insane attempt to unleash a Krynoid on Earth. It is these first two episodes that are obviously influenced by The Thing, as scientists in the Antarctic uncover a buried alien lifeform, but in this case the lifeform is of course the first pod and it infects Winlett. The first two episodes are very atmospheric, managing to overcome budgetary limitations with a confident swagger; brooding incidental music accompanies the scientists' discovery of the pod and manages to make a throbbing cabbage look sinister, and the threat represented by the pod is emphasised further by the Doctor's doom-laden warnings about the nature of the Krynoid. The actual transformation of Winlett is realised using make-up that resembles green foam rubber, but as with the bubble-plastic Wirrn Larvae in 'The Ark in Space', it works because both script and actors take it so very seriously. The Doctor's suggestion of amputating Winlett's arm adds an additional detail of reality, as the occupants of the base struggle to deal with a wholly unexpected situation with minimal resources and no outside help. In theory, setting a story in Antarctica should be a very bad idea in budget and effects terms, and inevitably there is much use made of CSO, polystyrene snow, and stock footage, resulting in a recreation of Antarctica which looks cheaper and less effective than that used on 'The Tenth Planet'. Mercifully, exterior scenes are kept to a minimum, and once again the script and acting paper over these potentially dodgy scenes. 

It has been suggested that Robert Banks Stewart's unfamiliarity with Doctor Who results in a story more reminiscent of The Avengers, with a great deal more gritty realism than usual. I agree with this to an extent, in that there are certainly similarities with The Avengers on display; the Doctor and Sarah are sent to Antarctica in Episode One in a helicopter and by a ministry to, in effect, act as troubleshooters. In addition, there is an unusual amount of gun usage, and Chase is very much in the mold of a diabolical mastermind straight out of The Avengers. On the other hand, The Avengers (or to be precise, the Emma Peel era) is also known for its wit and whimsy, with eccentricity as important as plot; 'The Seeds of Doom' boasts an eccentric villain and indeed another eccentric in the form of Amelia Ducat, and also has moments of wit, but I wouldn't say that it feels much like The Avengers. Whilst unlike Doctor Who, The Avengers was always aimed at an older audience, its more adult feel lies in directions other than violence, especially by the Emma Peel era, during which highly stylized and choreographed fights were the norm, not Molotov cocktails and machine guns. Instead, 'The Seeds of Doom' feels more like what it is; grittier than usual Doctor Who. Thus we have the Doctor resorting to physical violence with his fists, and also memorably pulling a gun on Chase. In return, Scorby throws him around in the compost room and he is visibly rattled as a result. It is also perhaps worth noting that whilst Steed (and of course, often the Doctor himself) usually faces danger without losing his composure, here the Doctor clearly suffers, as summed up neatly by Chase's final scene, as he tries to drag the Doctor into the crusher, even as the Doctor is trying to save Chase's life; the Doctor doesn't follow Chase's death with a quip, he just looks genuinely shaken. 

Regardless of whether or not 'The Seeds of Doom' more closely resembles The Avengers than Doctor Who, it remains a highly effective story. Part of this success is down to the Krynoids. Massive, tentacled, intelligent, carnivorous plants from outer space are not common even in Doctor Who, and on paper the Krynoids look like a bad idea; animated plants are always at risk of looking silly, and tentacles are notoriously difficult to realize effectively. Nevertheless, the Krynoid - both of them - generally works very well. The use of a recycled, repainted Axon monster costume from 'The Claws of Axos' works well, as does the model work of the giant Krynoid squatting over Chase's Mansion in Episode Six; even the tentacle that bursts into the building in the final episode looks good. The eight-foot high Krynoid is rather less impressive, and during the Episode Four cliffhanger it is amusingly reminiscent of the Slyther. Another unfortunate decision is to let it speak, given that the chosen vocal effect makes it sound like the Wonderful Krynoid of Oz. These are however, minor shortcomings and in fact the execution is essential to the success of 'The Seeds of Doom', given that the concept can't help but sound vaguely silly; killer vegetation is not an idea that I personally find especially scary. Nevertheless, it works because of the approach taken. The Krynoid itself works because big tentacled aliens tend to make an impression, but far more impressive an achievement is the realisation of the hostile native plant life as the Krynoid begins to exert its influence over the plants of Chase's estate. Wisely director Douglas Camfield avoids the use of stop-motion animation or vines on wires, and resorts to the simple approach of waving plants about. This sounds daft, but it works surprisingly well thanks again to the acting and direction, not to mention the incidental score. Scorby's death is a good example; dragged under water by animated pondweeds, John Challis's acting convinces that Scorby is genuinely fighting for his life, the scene is starkly shot and the foreboding incidental music completes the effect, making it a powerful scene. The Krynoid also works because of what it does; a human being infected by and transformed into an alien monster is not an original idea in science fiction (or Doctor Who), but it seldom fails to work. Winlett's transformation is given added effect by the Doctor's grim warnings of what will ultimately happen to him and the fact that he suggests amputation simply because he's running out of ideas, but it is Keeler's transformation which is by far the most horrific. Here, the effect is heightened by Chase's inhuman attitude to Keeler's inhuman transform, as his zealous fascination with the Krynoid deafens him to Keeler's pitiful pleas for medical aid. Even more disturbing is the scene of Hargreaves bringing him a plate of raw meat; on seeing it, Keeler's look of helpless anger gives way to an expression of ravenous hunger. 

Speaking of Scorby and Keeler, with the first Krynoid stranded in the middle of icy tundra with very little to eat and no plant life to control, the most immediate threat to the Doctor and Sarah is Chase's henchmen. Keeler is basically along as a botanist whom Chase owns "body and soul", and who objects to Scorby's brutal tactics but is too weak to actually stand up to him. His indecisive character works well as a contrast to Scorby and Mark Jones' tortured portrayal works particularly well when the second pod infects him. In many ways however, Scorby is by far the most interesting character. It is established early on that he is, as to use the Doctor's vernacular, a "stooge" for Chase, but unusually for Doctor Who he gets a very meaty role for a mere stooge. Despite acting under orders from a far more dangerous nutter, he remains a significant enough threat on his own to cause problems for the Doctor. The reason being of course that he is utterly ruthless and highly professional. Although the Doctor later overpowers him, Scorby gives as good as he gets as he throws the Doctor around in the compost room, and generally fares well against a being that has destroyed near-omnipotent demigods. His later alliance with the Doctor and Sarah to save his own skin works well, demonstrating his overwhelming drive to survive, something he addresses in Episode Five, as he tells Sarah that he has always relied entirely on himself, and nobody else, during a lengthy and probably bloody career. This utter selfishness immediately explains his character perfectly, a ruthless mercenary who will do anything for money, unless it threatens his own survival. Interestingly, and refreshingly, during the final two episodes, he shows absolutely no interest in revenge on the Doctor or Sarah for previous indignities aside from a couple of guarded threats, which seem more like a show of strength than anything else. Appropriately, Challis portrays Scorby as an efficient thug, and it is impressive that a character who is neither of the main villains can be so interesting without being acted with the charisma of psychopaths such as Reegan from 'The Ambassadors of Death'. 

And then there's Harrison Chase. In a season featuring such villains as Broton, Sutekh and Morbius, it is easy to overlook Chase, who isn't even technically the main protagonist of the story. Yet with only the villainy of a giant vegetable to upstage, Tony Beckley steals the show. Chase is a superb villain; a complete lunatic played perfectly without being over the top. Initially, Chase seems almost comical, a neatly suited leather gloved and arguably slightly camp maniac millionaire whose obsession with plants is so great that it places him amongst Doctor Who's highest echelons of utter madmen. When he plays a symphony to the plants in the greenhouse it treads a fine line between ludicrous and sinister, but Beckley pulls it off perfectly. As the end of Episode Three approaches however, he becomes much scarier; Keeler's protestation that what he intends to do to Sarah is inhuman meeting with the chilling response "I don't care. I must see what happens when the Krynoid touches human flesh". As he "nurtures" the terrified Keeler he becomes even more disturbing and by the time he makes contact with the Krynoid in Episode Five he's already so overwhelmed by his fascination with the creature that it's hard to tell whether he's really possessed or not. A villain with a giant crushing machine just sounds silly, but Beckley's acting and Camfield's direction mean that when the Doctor is tied up in the crusher, its just tense, especially with Baker at the height of his powers and yelling at Sarah to turn it off. Chase's death, as he is dragged into the crusher and pumped into his gardens, is entirely appropriate; it's also chilling, as he determinedly attempts to take the Doctor with him, whilst the Doctor is trying desperately to save him. 

The rest of the guest cast is, at worst, adequate; Kenneth Gilbert as Dunbar and Michael Barrington as Sir Colin are unmemorable but competent, but Sylvia Coleridge is hugely entertaining as the eccentric and rather endearing Amelia Ducat. I also feel the need to mention Seymour Green, but only because of his amusingly appropriate name. The direction, mentioned briefly above, is very good, particularly during the last four episodes once the CSO Antarctic is out of the way; the location filming is stunning, and meshes perfectly with the impressive interior sets of Chase's mansion.

Finally, I should just mention UNIT. This is the organization's last semi-regular appearance, and boasts none of the regulars, with Major Beresford standing in for the Brigadier and neither Mike Yates nor Sergeant Benton anywhere to be seen. It has been suggested that this is rather a downbeat farewell for UNIT, and indeed John Acheson's Major Beresford is forgettable, but it's also worth noting that after descending into cosy incompetence later on during the Pertwee era, UNIT does literally get to save the world here, as they are responsible for blowing the Krynoid to pieces. It isn't the most ingenious means of defeating the monster, but it works, and as UNIT's last act in Doctor Who for a very long time, it isn't a bad way to sign off.





FILTER: - Television - Second Doctor - Series 6

The Mind Robber

Thursday, 4 September 2003 - Reviewed by Paul Clarke

I’ve always considered ‘The Mind Robber’ to be slightly overrated, but on viewing it again I realized why it is regarded as a minor classic. It is so different in tone and content that it immediately stands out from the stories around it, and achieves its surreal aims with considerable panache. Of all the Troughton stories, it is perhaps the story the survival of which intact is the most crucial, because a large part of its success lies in its highly distinctive visuals. 

Visually, ‘The Mind Robber’ is something of a tour de force, deftly overcoming budgetary limitations and making a striking impact. Episode One is the most obvious example of this, which is ironical considering that it was written at short notice with no available set. Rather than looking like an empty set, the white void instead looks eerily convincing, and this is helped by the White Robots, which are recycled from an Out of the Unknown episode and despite therefore being second hand props they look suitably creepy, an effect heightened by the weird noise that they make. In addition, the TARDIS exterior appears white whilst in the void, which is such a subtle but fundamental change to one of the series’ greatest icons that even in black and white the difference has considerable impact. The effect of the TARDIS breaking up at the end of the episode follows the same principle and even though I’ve seen the story before, I always find it disturbing. The rest of the story maintains the same high standard for the most part, with the labyrinth set and the exterior shots of the castle (fairy tale style, of course) especially noteworthy. The clockwork solders are much more sinister than the White Robots, again partly due to the noise they make, and the fact that are warped children’s toys made menacing. When Jamie climbs away from one of them in episode three, it’s single-minded marching into the wall, as its bayonet futilely scrapes the cliff face, makes it seem as implacable as any Cyberman. 

The Unicorn and the Medusa are both very well realized, the stop-motion effects used to show the movement of the snakes on the head of the latter looking on a par with many of Ray Harryhausen’s in films such as Clash of the Titans. Presenting her as an animated statue is an excellent idea, since it avoids rubber mask type make-up and instead allows the use of a static, but sinister, mask. The Minotaur is rather less convincing, but the director wisely keeps it out of shot except for a very fleeting appearance. The visuals are not perfect however; at the end of episode two, as the Unicorn runs at the TARDIS crew, it is painfully obvious that they are standing on a black set, which is shame since the white void in episode one looks so good. When Jamie climbs a “tree” in the forest of words to look at it from above, the model used is obviously a set of flattish letters on white card. In episode three, as the Master monitors the progress of the Doctor and his companions through the labyrinth, three moving lights on a small diagram of the maze plot their movements and show them advancing along a long straight tunnel from the entrance; the scene then cuts to the three of them in the labyrinth, with Zoe telling the Doctor that they have been following a pattern of left and right turns, only to then cut back to the Master and show that they have in fact only progressed further along the long straight section. Nonetheless, these are all fairly trivial criticisms. 

The plot of ‘The Mind Robber’ is, if you’ll excuse the pun, novel and highly effective. The danger of being transformed into fiction is surreal (and of course ironic, given that Doctor Who is fiction), but the horror of the fate confronting the Doctor and his companions is well conveyed. In terms of Doctor Who, the story’s closest precedent is ‘The Celestial Toymaker’, in that the Doctor and his companions are trapped in a world where nothing is as it seems and reality cannot be trusted; in that story however, the TARDIS crew managed to navigate the Toymaker’s world without falling prey to it, whereas here at various points Jamie and Zoe at least find themselves falling victim to the rules of the Land. This scenario is used to unsettling effect; on this occasion, all three of them find themselves facing a menace that cannot be fought with conventional means, and they must solve riddles and puzzles and face challenges to survive and hope to escape. Jamie’s literal loss of face is a disquieting example, as he automatically reacts to a threat that he understands (a Redcoat) by fighting, and is reduced to a cardboard cutout, which then loses its features. Due to the Doctor’s (comic) mistake in reassembling his face from the identikit provided, he ends up looking like somebody else (a bit of emergency recasting that is a stroke of genius just as much as the changeover from Hartnell to Troughton was). As the story progresses, all three of them start to learn how the Land of Fiction works and how to avoid becoming fiction themselves, but by the end of episode four even this is of no avail as Jamie and Zoe are forced into the book by the White Robots and become part of the Land. This bizarre threat looms over them right up until the end of the story, with the Doctor nearly transforming himself into fiction twice without thinking. 

On a smaller level, ‘The Mind Robber’ is full of nice thematic touches. Gulliver, only speaks in lines written for him by Jonathon Swift, as the Doctor realises in episode four; once the viewer knows this, it becomes obvious, but still works very well and the way in which writer Peter Ling manages to select appropriate quotations to suit whatever question the Doctor asks Gulliver is quite fascinating. Consequently, Gulliver speaks in a very elaborate fashion, and Bernard Horsfall delivers these lines with such aplomb that it makes for a memorable and striking performance. Zoe’s battle with the comic strip hero the Karkus is suitably over-the-top and reminiscent of the Batman TV series. I like the fact that having managed to frantically convince Zoe that Unicorn, the Minotaur and the Medusa were fictional and therefore could not harm them, the Doctor finds himself unable to do the same with regards to the Karkus, because he has never heard of him. 

The Master is also nicely handled; having been glimpsed from behind as a typical gloating megalomaniac manipulating the Doctor from behind the scenes, he is actually revealed to be a jovial old man who is as much a prisoner of the Land as the Doctor and his friends. Emrys Jones acts he part very well, effortlessly switching from his plaintive and rather sweet old man portrayal to a much harsher characterisation as the Master Brain takes control. The fact that a computer is actually behind the Land of Fiction and that we don’t learn who built it (at least until ‘Conundrum’ was published) is potentially disappointing and frustrating, but the story is so stylishly done that it manages not to matter. 

It has been reported that Troughton grew tired of the base-under-siege monster based stories of Season Five, and if so he clearly relishes getting a rather different script to play with. His performance here is full of marvellous moments, such as when he has to answer the riddles fired at him by the children in episode two, and the guilty look on his face when he is forced to admit that he was responsible for giving Jamie the wrong face. His finest moment however is when the Doctor is connected to the Master Brain and he determinedly announces, “You’ve given me equal power. It’s now a battle of wits between the two of us!” The ensuing scenes are hugely entertaining, as the Doctor and the Master summon up fictional characters including Lancelot, D’Artagnan, Cyrano de Bergerac (sic), and Blackbeard. The other regulars do well out of the script as well; Jamie rises to the challenges presented by the Land with his usual stoic determination, and takes in his stride having a change of face, climbing a “rope” only to find Rapunzel at the top, and seemingly losing the TARDIS for good. Frazer Hines is his usual reliable self, and Hamish Wilson doesn’t do too badly in his brief stint in the role. Wendy Padbury gets to prove that she can scream as well as Deborah Watling could as she clings to the TARDIS console in a silver catsuit in episode one, but during the rest of the story she continues in the resilient streak that she exhibited in ‘The Dominators’. In addition to dealing with the Karkus when the Doctor cannot, she also gets perhaps her finest hour, as she overloads the Master Brain computer and thus not only saves herself, Jamie and the Doctor, but also destroys the Land in the process. 

In summary, ‘The Mind Robber’ is a highly unusual but very effective Doctor Who story and a great example of just how flexible the series’ format can be.





FILTER: - Television - Second Doctor - Series 6

The Seeds of Death

Thursday, 4 September 2003 - Reviewed by Paul Clarke

‘The Seeds of Death’ is something of a mixed bag. On the one hand, it is an entertaining, well-directed story with good use of monsters; on the other it drags in places and features several plot contrivances that are hard to swallow. 

The return of the Ice Warriors is both welcome and well handled. In their debut story, they were a small group of stranded aliens, aggressive and ruthless but motivated by survival above all other concerns. Here, they are a well-organized invasion force operating from a position of strength, and this makes a considerable difference. In ‘The Ice Warriors’ their leader Varga was a bully; here, their leader Slaar is positively sadistic. He clearly enjoys psychologically tormenting the terrified Fewsham and deals out casual death to anyone who stands in the way of his plans. In episode three, his decision to kill the Doctor by T-matting him into space is pure sadism; it would be quicker and easier to have him shot by one of his warriors, but instead he chooses an elaborate and unpleasant means of execution simply because he can, and he relishes the opportunity to force Fewsham to accept his part in the Doctor’s apparent death. Alan Bennion plays the character well, making Slaar both commanding and thoroughly unlikable. As a result, the Doctor’s smug revelations about just how thoroughly he has been defeated in episode six are extremely satisfying. Slaar’s distinctive slim-line costume also makes him stand out from his warriors, and is an impressive addition to the Ice Warrior mythology, demonstrating the hierarchy within their ranks. The Grand Marshal also serves this purpose, and contrasts nicely with Slaar in that he seems far more pragmatic than his cruel subordinate, concerned purely with the survival of his fleet and reprimanding Slaar for his casual slaughter of Fewsham, which necessitates the acquisition of a replacement human and thus jeopardizes the Ice Warriors’ plans. It is also a nice detail that the Grand Marshal, safely ensconced in the atmosphere on board his ship, does not rasp and wheeze like the warriors on the moon base. For the most part, the other Ice Warriors are little more than muscle, but during episodes five and six, the lone Ice Warrior sent to Earth does plenty to enhance the Ice Warriors’ reputation, proving as he does almost unstoppable; he literally shrugs aside bullets and dispatches numerous guards as he makes his way to the weather control centre and retains control of it. In short, the Ice Warriors make for truly impressive monsters and are very intimidating. 

The supporting cast is generally very good, with Terry Scully’s convincingly frightened Fewsham worthy of special mention. His eventual stand against Slaar, essential to the denouement and resulting, inevitably, in his death, is a touchingly noble moment, and works doubly well because of his fear-motivated acquiescence up to that point. Having almost been responsible for the success of the Martian invasion by T-matting the seedpods to Earth, he manages to redeem himself to a degree in his final scene. Ronald Leigh-Hunt and Philip Ray make for a likeable pair, both with different motivations and a bitter past history between them, who rekindle their old friendship and respect in the face of adversity. Louise Pajo is also memorable as Miss Kelly, who is highly efficient and a rare (during this era) strong female character, who is nowhere near as icy and impassive as some reviewers would have us believe. Christopher Coll’s Phipps, a man who has seen most of his friends die but who struggles on in the fight against the Ice Warriors is also well acted and contrasts nicely with Fewsham, whose response to the warriors is far less admirable. The one flaw in this otherwise excellent ensemble of supporting characters is the thoroughly irritating Sir James Gregson, who is a walking bureaucratic clichй. 

This is starting to sound repetitive, but the regulars are, of course, excellent. Troughton gets some great moments here (although his fluctuating sideburns are extremely distracting). The Doctor’s quick decision to offer to pilot Eldred’s rocket is typical of the character, whose first instinct is always to help those in need. In comparison with the terrorized moon base personnel, his casual confidence in his ability to handle the Ice Warriors is even more impressive than usual and indeed the Doctor is very much the hero here, more than he ever is; without the Doctor, Eldred’s rocket would probably have never reached the moon, and the Ice Warriors would probably have been successful in their invasion attempt. He also gets some typically marvellous moments, including his “I’m a genius” line and his amusing but never quite over the top buffoonery with the foam at the end of episode five. The ease with which Jamie takes space-travel in his stride is typical of the character’s usual capability and also his almost tangible faith in the Doctor. As with the Doctor, his bravery in tackling the Ice Warrior in the solar energy room contrasts brilliantly with the (entirely understandable) terror of the T-mat staff, reminding us once again just who the stars of the story are. Zoe too continues to impress, remaining relatively calm when problems arise on board the rocket, with which she demonstrates considerable expertise. Her insistence at going to change the temperature settings in the control room, which almost proves fatal, results in one of her rare losses of composure as an Ice Warrior trains its weapon on her, but she quickly recovers, once more demonstrating how much better suited to travelling with the Doctor she is than Victoria was. 

The direction is excellent, especially during the scenes of the rocket take off, as the countdown is superimposed on Miss Kelly’s face (a simple, but effective technique), and the model work is generally of a very high standard. There are some very impressive shots during episode three, as the Doctor finds himself reflected in bizarre ways in the walls of the moon base; corridors have never looked so interesting. In spite of all this praise however, there are problems with ‘The Seeds of Death’. Firstly, some of the costumes are awful; whilst the female characters’ costumes are all passable, the male T-mat staff members look ridiculous, due to the strange decision to make it look as though they are wearing underpants on the outside. The Perspex helmets worn by the security guards look ridiculous too, and rather impractical. Then there is the excessive use of labeling; everything is labeled in big letters, which say things like “Dry”. Firstly, surely weather control is more complicated than just being wet or dry, and secondly this just looks ridiculous. The worst example is the sign that says “rocket homing beacon operative” in big letters over the door. I can’t think of any specific logical objection to this, I just think it looks daft. 

The eponymous seeds never look like anything other than balloons, and the fungus is painfully obviously being sprayed out of a foam machine. I don’t normally criticize Doctor Who for its effects, but in a story this well directed I find this rather disappointing. A far worse problem is the fungus’ susceptibility to water. This is fairly implausible for several reasons; firstly, when attempts are made to destroy the fungus early on, T-mat personnel are clearly seen to be spraying it with pesticides. I’d be very surprised if these weren’t solutions in, well, water. Citric acid certainly is and the Doctor pours this over a pod in episode five. If absolutely pure water is necessary to kill the fungus, I hope they don’t have acid rain in the future… I also find it hard to believe that weather control is so efficient that a single warrior sent to London can stop it raining all across the Northern hemisphere by sabotaging a single control panel. And surely the Ice Warriors must have noticed that the majority of the Earth’s surface is covered in water? Surely they could have come up with something a bit less desperate. My other major criticism of the story is that although for the most part it doesn’t feel padded, it does rather drag during episode two, as the rocket makes its journey to the moon. Ironically, such a rapid journey is beyond the realms of current technology, but I still find the rocket subplot dull. I also can’t believe that everybody on Earth besides Eldred has totally lost interest in space travel thanks to the development of T-mat and that no provision has been made for unexpected emergencies on the moon. Finally, I can’t help but cringe every time I see the temperature gauge needle creep up past sixty degrees centigrade at the end of episode four and the start of episode five; raising the temperature is one thing, but this is totally implausible and is such a trivial mistake that there is no excuse for it. 

Overall, ‘The Seeds of Death’ is flawed but always entertaining. I wouldn’t call it a classic, but it has much to offer and its always fun in a sad fanboy sort of way to spot the TARDIS’ astral map from ‘The Web Planet’ in Eldred’s museum and the drill from ‘The Dominators’ in his lab. That’s quite an impressive collection he’s got…





FILTER: - Television - Second Doctor - Series 6

The Mind Robber

Thursday, 4 September 2003 - Reviewed by Jake Tucker

The Mind Robber is one of the most unique serials in the history of Doctor Who. It’s a strange mix of 60’s psychedelia, fairy tales, pop culture, and literature. The story is the square peg of season six. Season six is mostly composed of standard science fiction fare such as The Krotons, The Invasion, and The Seeds of Doom. The Mind Robber is a nice alternative to the alien invasion story.

One of the most beloved aspects of this story is the wide array of characters that the Doctor, Jamie, and Zoe encounter. Giant toy soldiers and Medusa, the gorgon, menace the TARDIS crew. The Doctor and co. also meet the famed traveller Gulliver, the futuristic superhero Karkus, and the great romantic Cyranno de Bergerac. This story features one of the show’s most interesting concepts. Writer Peter Ling created a world of pure concept where the Doctor’s will and cunning are put to the ultimate test.

Patrick Troughton is of course amazing as the Doctor. Frazier Hines and Wendy Padbury are entertaining as always. Emrys Jones plays the controller of the fantasy world, bringing to life one of Doctor Who’s most unusual villains. Doctor Who guest star extraordinaire Bernard Horsfall is delightful as Gulliver. Horsfall would also guest star in the epic The War Games and the landmark serial The Deadly Assassin.

While the cast and script of The Mind Robber are both excellent, I do have two small reservations about the story. I felt that the story was a little too slow moving towards the beginning. The white void of episode 1 was an interesting visual concept, but not for long. The story is also “padded,” a familiar affliction of Doctor Who which affects many classic stories, i.e. Genesis of the Daleks and the previously mentioned The War Games. There are too many scenes of the Doctor, Jamie, and Zoe wandering around the dark, drab set. Those problems are small and do not diminish The Mind Robber’s status as one of Doctor Who’s most creative stories. 

After viewing our favourite Time Lord vanquishing alien after alien and robot after robot, it is nice to find him meeting Rapunzel and Cyranno De Bergerac. The story also has a very trippy late 60’s vibe which I found very enjoyable. All in all, The Mind Robber is required viewing for those Doctor Who fans that wish to see something different.





FILTER: - Television - Second Doctor - Series 6

The Space Pirates

Thursday, 4 September 2003 - Reviewed by Paul Clarke

Robert Holmes is probably my favourite Doctor Who writer. He was great at characterisation, usually devised excellent plots, and had an unprecedented grasp of what, in my opinion, makes great Doctor Who. The unfairly maligned ‘The Krotons’ showcased his burgeoning talents, but unfortunately his Doctor Who writing career took a mercifully brief nosedive with ‘The Space Pirates’; frankly, tedium is only one of its many flaws. 

The most obvious problem with ‘The Space Pirates’ is that it is dull. At six episodes, it is way too long, and although this is apparently intended to convey the vast distances involved in space travel, it makes for a horrendously padded story. The plot is simply, which is not in itself necessarily a problem, but when everything else is lacking, more complex storytelling would have been welcome. Basically, Cavan’s pirates blow up some beacons, Milo Clancey is chief suspect in the eyes of General Hermack of the Space Corps, Hermack spends most of the story chasing Clancey (and a false trail to Lobos), whilst Clancey teams up with the Doctor and his friends to track the pirates to Ta, where they are secretly being funded by Madeleine Issigri. The truth is revealed, Cavan gets blown up, and everyone goes home. There is not enough plot to justify four episodes, let alone six. Apologists for ‘The Space Pirates’ argue that it is impossible to fairly judge it since we are denied the excellent model work of the various space ships. This might be a valid point, but I remain unconvinced by it due the evidence of the surviving episode two. The model work in this episode is indeed very good for the era, but I don’t think it is so good that it alone could maintain my interest for the whole story. 

With the exception of Milo Clancey, who I’ll come to further below, most of the supporting characters, usually very well served by a Robert Holmes script, are rather forgettable. The Space Corps officers are especially dull, and suffer even more from woefully wooden acting and some dodgy accents. Hermack teeters on the edge of being portrayed as a complete moron; it is painfully obvious from the moment that he finds that Madeleine owns several Beta Darts that she is involved with the pirates, but he is seemingly blinded to this by the fact that she is a young woman. For the rest of the story, he blunders about in space chasing Clancey and Cavan, getting increasingly irritable and taking it out on the annoyingly cheerful Major Warne. At least he gets to give the order to blow Cavan up at the end. The villains of the piece, the eponymous space pirates, are equally forgettable. Dudley Foster tries hard as Cavan, who is scripted as a really nasty piece of work, but the character is so lacking in charisma that he is utterly forgettable. Unfortunately, whilst Cavan is portrayed as quietly psychotic, by the final episode the script calls for him to switch to full-blown megalomania, as he attempts to blow up his entire base (and ultimately, himself – “we’ll all die together!”), but it doesn’t ring true. Every time I watch/listen to the story, I can’t help thinking that it would be more in character for him to just bugger off to safety. The only other pirate of note is the weak-willed Dervish. He gets some potentially important characterisation, as we learn that he was blackmailed by Cavan into working for him and would really rather not be, but this embryonic subplot doesn’t go anywhere, since he’s so terrified that he simply won’t risk betraying Cavan. The trouble is, although one or two scenes demonstrate his fear of Cavan, there are also scenes in which Brian Peck seems to forget about his character’s motivation and talks to Cavan as though they are drinking buddies. 

Madeleine Issigri is passable, but I’m never entirely convinced by her motivation. Originally not realizing that Cavan, a wanted criminal and budding space pirate, might at some point kill people, she is revealed to have joined forces with him for profit. But she’s already rich and she’s made out to be basically soft and fluffy at heart, so this is rather unconvincing. If Cavan had been using her father as a hostage from the start, it might have worked better, but she doesn’t even know that he’s still alive until episode five. And there’s another thing; we’re told that Dom vanished ten years previously, and the implication is that Cavan has been keeping him locked in his study all that time. I don’t care how tough or resilient he was when he was locked up, but I don’t believe that anyone can endure ten years of solitary confinement in a small room without becoming extremely ill. Even if his sanity held out, he’d be lucky if he could walk when he got out, let alone hobble speedily along with Milo to get to the LIZ. 

The chief success of ‘The Space Pirates’ is Milo Clancey. Despite a suspicious accent, Gordon Gostelow runs with the role, making the most of Holmes’ script. Clancey is very entertaining, from his first appearance in episode two, when he has a rather amusing and disrespectful audience with General Hermack, right up until episode six, when he helps to save the day. Unfortunately, Holmes writes him so enthusiastically that he becomes a Mary Sue character; Milo gets more to do than anyone except the Doctor, who is just about on an equal footing with him. ‘The Space Pirates’ is the only Troughton story that I can think of in which the Doctor and his companions are not separated at all during the story. This reduces Jamie and Zoe to their most basic possible role, used purely so that the Doctor can explain things to them, and therefore the audience. Jamie suffers the most, because he’s essentially replaced by Milo. Even the Doctor doesn’t much to do. The TARDIS arrives quite late in episode one, the Doctor and his companions spend all of episode two trapped on the beacon segment, and after that they follow Milo’s lead to Ta where they get locked up twice, and run along corridors. The Doctor is responsible for diffusing the bombs at the end, but almost everything else in the story could have been achieved without him being there. Yes, he opens the cell door, sets up an electrical booby trap and comes up with the plan to escape from Dom’s study, but it all feels like window dressing. Despite this, all three regular actors do what they can with the script, and to the story’s credit, the plight of the TARDIS crew in episode two is genuinely nightmarish and claustrophobic, as they slowly run out of air, which is convincingly acted. 

In short, Patrick Troughton’s penultimate Doctor Who story is a huge disappointment. The best thing that I can say about ‘The Space Pirates’ is that it heralds the end of missing episodes, as from here on in everything survives in the archives.





FILTER: - Television - Second Doctor - Series 6

The Dominators

Saturday, 5 July 2003 - Reviewed by Paul Clarke

Based on memories of it, I was expecting to write a scathing critique of ‘The Dominators’, but to my surprise, I actually found quite a lot to like about it. It is by no means a classic, and it is possible that part of my newfound enjoyment of it stems form watching the series in order, since this is the first complete surviving story since ‘The Tomb of Cybermen’; nevertheless it isn’t as bad as its reputation suggests.

First of all, I’ll address the considerable shortcomings of ‘The Dominators’. The main message of the story seems to be that it is often necessary to fight for what one believes in and indeed to survive in the face of enemy aggression; thus, we are presented with a race utterly opposed to aggression of all kinds, who suddenly find themselves under threat from a utterly implacable enemy that is determined to destroy them and their only hope of survival is to alter their pacifist stance and fight. To anyone who has seen ‘The Mutants’, this might sound familiar, but there are essential differences; the Thals were sufficiently well characterised that it was possible to care about their fate, and they were eventually persuaded of the need to fight back against the Daleks by Ian. The Dulcians on the other hand are the single most tedious alien race yet seen in Doctor Who, even taking into account the Xerons. With the exception of Cully, who I’ll come back to, they are atrociously characterised and indeed acted, especially Kando and Teel. Balan’s apparent refusal to accept that the Dominators won’t just go away and leave them alone makes him seem, frankly, feeble-minded and at best stupid. The council are even worse, the absolute low point being Tensa’s pompous insistence that Rago, an obviously threatening psychopath equipped with a bizarre looking but extremely dangerous robot, addresses Senex in a respectful manner; frankly, I welcomed his death with a kind of twisted glee, hoping that it would incite the Dulcians to action, despite having seen ‘The Dominators’ before and knowing that, in fact, they just end up concluding that they’ll have to let the Dominators blow up their planet. The Thals’ initial stoic refusal to fight in the face of over-whelming common sense seemed somehow noble thanks to decent scripting, but the Dulcians just seen dimwitted. Part of the problem is the way that the council members are betrayed as pompous windbags, continuously bickering amongst themselves with a kind of relaxed smugness, which gives the probably unintentional message to the viewer that pacifism leads to bureaucracy; this is possibly true, but it hardly seems to be the point. The one exception to the Dulcian rule is Cully, who is well acted and well scripted, except for the fact that Haisman and Lincoln muddy the waters by also seemingly trying to crowbar in a half-arsed message about crying wolf. Which in the long run is pointless, since when the council is convinced that he is telling the truth, they still don’t do anything about it anyway.

Production wise, the Dulcians continue to suffer. The Island of Death is clearly meant to look like a quarry, so I can forgive it, but the council chamber set is almost terminally uninteresting, which is appropriate but only adds to the overall tedium. The costumes worn by the Dulcians need to be seen to be believed and don’t help matters; they look utterly absurd and not in an interesting Thal trousers sort of way, but in a quick-sewing-job-with-some-spare-curtains kind of way. Poor Wendy Padbury ends up looking like an overgrown schoolgirl whose mother couldn’t afford a uniform for her and had to make one for her herself, whilst struggling with arthritis and poor vision. The model work is also crap, most notably the B-movie style travel capsules, Cully’s beehive-shaped hovercraft, and the Dominators’ spaceship. Consequently, much of ‘The Dominators’ is dull to look at, and this coupled with the fact that any scene featuring just Dulcians (Cully aside) feels padded regardless of its length, does not make a recipe for success. 

In spite of all this monotony however, there is much to enjoy in ‘The Dominators’. Some of the design work is quite good; the hexagonal block design of the weapons museum is rather effective, and the survey unit model also works well. The interior of the Dominators’ ship is suitably futuristic, and there are some very impressive explosions throughout. Cast wise, the regulars really shine here, showcasing the new TARDIS crew very well. Troughton was reputedly bored with the recurring base-under-siege plot prevalent in Season Five, and seems to relish the opportunity to do something different here. The highlight is episode two, when he pretends to be an idiot so that the Dominators underestimate him; uniquely, the villains here never actually realize who their principle enemy is, blaming the attacks on the Quarks on the Dulcians and of course Jamie. Troughton looks like he is enjoying himself throughout the story, and puts in one of his most frantic and enthusiastic performances to date. He also conveys well the fact that the Doctor is forced to think on his feet from the moment he meets the Dominators, since he dare not admit that he has been feigning stupidity; his claim that the “clever ones” built the laser gun seems very desperate, but pays off to the Doctor’s obvious relief. He is also frantic with nervousness in the final episode, as the Dulcians and Zoe try to bore a tunnel from the atomic shelter to the Dominator’s central bore to intercept the explosive device and thus save Dulkis. His cheerful and carefree dismantling of the capsule’s controls whilst in mid-flight is another highlight, as is the final scene, when he wears a satisfied smile on his face as the Dominator spaceship blows up, only to be brought up short as he realises that he is in the path of a lava flow. 

Jamie gets plenty to do here, thanks largely to the apathy of most of the Dulcians, and his grim satisfaction as he and Cully systematically hunt Quarks in episode five is superbly conveyed. He also provides the perfect contrast to the Dulcians, since he is a born fighter. Zoe too fares well here, living up to the promise she showed in her flawed debut story. Unlike Victoria, she is not easily intimidated, and never seems cowed by Toba’s bullying; she also gamely joins Cully in inciting rebellion and generally seems to be enjoying herself despite the dangers. In short, because of the vast failings of the Dulcian characters, the TARDIS crew as a whole is more crucial to the resolution of the plot than in many stories in Doctor Who up until this point. 

The Quarks are probably a bone of contention, since I get the impression that fans either love them or hate them. I think they’re great, their bizarre and diminutive appearance and weird, childlike voices contrasting with their actually quite impressive destructive capabilities in the story to make them a much more novel and impressive threat than, say, the War Machines. I like the details of their design, for example their weird spiky heads and the fact that their arms fold neatly away. In this regard, they actually look like they have been designed with practicality in mind rather than to frighten children in the audience, and their size helps to avoid making them looking like men in funny costumes. The effects used to show the deaths of their victims also help to add to their menace, both the elaborate “burning” effect in episode one, and the smoking corpse effect used later. However, the real saving grace of ‘The Dominators’ is, for me, the eponymous aliens themselves.

Rago and Toba have been criticized by some fans for being nothing more than argumentative bullies, about whom we learn next to nothing, and this is in fact true. But they are so well acted, and so well scripted, that this doesn’t matter because they actually feel really dangerous. They are both psychotic, both giving the impression that they are about to erupt and kill someone nearby, which is in fact the case on several occasions. Toba, excellently acted by Kenneth Ives, is extremely sadistic, and is scary because he’ll kill for fun; he’s also in a sense stupid, since he endangers their mission by wasting the Quarks’ dwindling energy supplies by destroying things simply because he can, which makes him the focus of his superior’s rage on several occasions. The acting is the icing on the cake; every time anyone shows signs of rebellion, or attacks a Quark, his initial outrage gives way to an expression of murderous glee, as it gives him an excuse to kill somebody. When he supervises the clearance of the central drilling site to test the slaves to exhaustion, he explains what they must do with relish. In short, Ives’ performance drips with cruelty. Ronald Allen however, is even better as Rago. Rago is truly scary, whether he has an air of calm, detached ruthlessness, or suppressed fury as he deals with Toba’s wasteful need to fulfill his baser desires. Whilst he frequently orders Toba not to kill the TARDIS crew or the Dulcians, there is never any doubt that he is doing so out of compassion; he is focused entirely on achieving his mission and will not risk wasting energy on unnecessary slaughter. Allen’s facial acting is astounding, his eyes twitching manically, and an occasional cruel half-smile breaking his otherwise cold granite expression. Whilst he is less overtly sadistic than Toba, his dispassionate callousness has a clinical horror all its own, most effectively when he is examining Jamie like a sample on a microscope in episode two. His quiet, clipped tones, only rising to a shout in his final scene as he sees the seed device on board the spaceship and bellows “obey!” at Toba are equally menacing; there is no gloating when he kills Tensa; only a matter of fact certainty that he will kill other council members if he feels that is necessary. The louder Toba, less in control of his emotions, is never as intimidating as Rago; it seems initially that he might rebel and take over from his superior, but when he tries, it is quickly made clear who the more dangerous of the two is and he is rapidly cowed and humiliated. Oh, and their simply costumes are effective too. It is true that we learn little about the Dominators, but the fact that remains that whenever they are on screen, I at least do not find the story dull.

In short then, ‘The Dominators’ is a weak season opener, but not as bad as some fans would have you believe.





FILTER: - Television - Second Doctor - Series 6