Time Vortex VR

Thursday, 14 December 2017 - Reviewed by Peter Nolan
Time Vortex (Credit: BBC Worldwide)
Time Vortex VR
Developed for the BBC by Goodboy Digital,
For use with cardboard headsets, Google Daydream, Samsung Gear VR and HTC Vive
Originally Released December 2017
 
An update of the previous Time Vortex 360 game, now fully deployed for VR, Time Vortex isn’t going to change the world but it doesn’t intend to. Based on the single line elevator pitch “Imagine you could play the Doctor Who titles,” it’s a fun, if slight, idea well executed.

A brief tutorial requires you to play through the basic elements of the game while huge block capital instructions on what to do fly down the vortex in true 2005 style and gets you up to speed quickly, though thankfully, unlike some games, it only appears on your first play and you did have to sit through it over and over. Those elements are pretty straightforward – as you fly the TARDIS down the vortex, you have to hit glowing balls flying towards you, dodge asteroids, and pilot your way through the gates of force fields that block your way. Each energy ball collected, or hazard avoided, gets you points.

The real selling point here is the gameplay, which involves tilting your device left or right to steer, or tilt forward or back to pull up or dive down as you hurtle onward. If you have a full VR set like Google Daydream, Samsung Gear VR or HTC Vive, or even a cardboard set up to slot your phone into, it’s better again as it’s actually moving your head as you look around the environment which directs your course. A particular delight is the fact you get ‘attacked’ from behind by asteroids that are travelling up the vortex faster than you – requiring you to turn around on the spot to face them so you can avoid them, meaningly you wind up flying backwards with the ‘past’ receding away from you.

These things can be tough to play, and we’ve all seen VR environments where the program gets easily confused and insists the walls are on the floor or slight turns of your head cause you to spin madly through the virtual world like a top, but none of these problems are apparent with Time Vortex VR. It’s responsive, but not annoyingly oversensitive and all the movements you make result in what you instinctively expect to happen. That’s important as there’s few things worse than a game that has a good idea but is infuriately difficult to actually control. In contrast to that, this is an easy joy to play and should be especially embraced by younger kids getting to swish their way around their living room in the TARDIS.  That’s particularly impressive as this is presented up front as a “Taster Experiment” with the warning that “Ideas May Break.”

All of this is accompanied by a suitably jaunty and enthusiastic version of the Doctor Who theme, while the Police Box itself probably looks most like the 1980s prop but is plainly intended as a compromise version that simultaneously resembles, to some degree, all and none of the TV incarnations. This ties in to the game’s take on the vortex itself which regularly transforms itself in a flash of light from one era to another. Not designed to be exact, they still raise a smile of recognition of the decade they represent. So there’s a distinctly 2005 looking one, one that’s in more open space with lots of asteroids ala 1987, and a rainbowtastic one that’s very Colin Baker. There’s also a 1960s inspired one, though it’s effectively a modern vortex rendered in black and white rather than the sweeping horizontal sheets of the Hartnell titles. It also creates the only slight quibble with Time Vortex VR, as it can be devilishly hard to tell the difference between the asteroids and the walls of the vortex itself when both are in black and white.

Time Vortex VR won’t be anybody’s idea of the big Christmas present under the tree, but it’s a perfectly judged stocking filler sure to provide kids from six to six hundred with a fun diversion as they jump around the house, getting under the feet of Mums, Dads and guardians as they try to serve up the Christmas dinner this year. Plus, it’s free to play for the first three months (what exactly happens after that is a little… vague) so there’s literally nothing to lose by giving it a literal spin.

 





FILTER: - Games - VR - Time Votex - Time Vortex VR. Mobile Games

The Iron Legion (Panini Graphic Novel)

Thursday, 14 December 2017 - Reviewed by Ken Scheck
The Iron Legion (Credit: Panini UK)
Written by Pat Mills,‎ John Wagner,‎ Steve Moore‎
Artowrk by Dave Gibbons
Paperback: 162 pages
Publisher: Panini UK LTD

The Iron Legion is the first of two Volumes of the Collected Fourth Doctor strips from Doctor Who Magazine, it also happens to be the earliest comics from the pages of Doctor Who Magazine version of the strip. It is a good read, not as strong a run of stories as the strip developed into, but these are the early days of the DWM strip, so while they are often entertaining, they hadn't quite developed their voice as a strip yet. That is a minor complaint really, because when you get down to it these early strips in DWM capture a huge leap for the ongoing comic strip adventures of Doctor Who. 

The book also features the debut of DWM's first original companion, and the franchise's first companion of a race other than white, Sharon Davies. I rather liked Sharon, she has a good personality and works well with the Fourth Doctor.  Tom Baker's voice is most definitely captured within these stories, and that is really why, despite telling tales that are bigger and more sweeping than anything the show could have ever done at the time these were written and released, it somehow still manages to feel like they belong within the world of the show. 

The often beautiful Black & White artwork by Dave Gibbons is the most notable uptick in quality from what I have glanced and skimmed at of the TV Comic version of the strip that immediately proceeded it. One look at the opening page of "Doctor Who and The Iron Legion" and it far surpasses nearly anything TV Comic did in all the years it ran the strip.  From his depiction of the Fourth Doctor (for the most part, there are occasions where he can look a bit off) to the big sweeping pages of armies and spaceships...Gibbons really managed to draw something special within this book. 

The stories are also pretty solid, though I believe the strip only got better as it went along, there is no denying that these early stories are quite good. From the titular opening story, to "Doctor Who and the Star Beast" and "The Dogs of Doom," it has some pretty solid stories underneath all the beautiful art. 

This is the early days of Doctor Who Magazine's strip, so much so that the magazine wasn't even yet called Doctor Who Magazine, but Doctor Who Weekly.  It may not reach the same heights that the strip would under the Fifth, Sixth or Eighth Doctor runs, but there are some solid storytelling and great artwork, and despite the fact that Doctor Who has been living in comic strips nearly as long as he has been off adventuring on TV, it says something that one could easily, and happily, start reading the strip from the moment the magazine took over. Panini has also restored the strips beautifully in this collection, being released in their original Black & White forms for the first time since they were originally printed, along with some commentary from the people who made it...it's a collection that comes highly recommended. 





FILTER: - Comics - Fourth Doctor

Warlord Games - The Return Of Doctor Mysterio

Wednesday, 13 December 2017 - Reviewed by Simon Moore
Warlord Games: The Return of Doctor Mysterio (cover) (Credit: Warlord Games)
Warlord Games
Released January 2017

Of all the “Doctor Who” Christmas specials to choose from, “Warlord Games” decision to produce a two-figure collectible boxed set based upon “The Return of Doctor Mysterio” during the initial few months of its “Doctor Who: Exterminate!” miniature range’s release, doubtless had many a wargamer scratching their heads in mild bemusement. Admittedly, the “jolly detour to superhero goofiness” was apparently the sixth most watched show on Christmas Day in 2016, and, as the “first new episode in twelve months”, Steven Moffat’s adventure attracted an incredible amount of publicity and interest. But with hindsight, there surely could have been a few better alternatives to have gone with, not least of which may have been “The Next Doctor”; whose Cybershades and Miss Hartigan would have very nicely tied into the Nottingham-based company’s release of some plastic Cybermen just a few months later…

Selection quibbles aside though, as not everyone eats the Orange Chocolate Crunch first, these “beautifully sculpted pewter figures” really are a wonderful pair of models, and are packed full of intricate detail that can, at first, be easily missed. Indeed, in many ways, the ‘bare metal’ photographs of the duo as shown upon the range’s official “Into The Time Vortex” website, really don’t do their meticulous designs justice and it isn’t until one looks at the professionally painted versions that you can see the subtle niceties of Doctor Sim’s facial scar or the angular-markings on the Ghost’s face-plate.

Painting these two pieces is also great fun, as both poses, admittedly somewhat sedentary in nature, allow the brush-tip full accessibility to the entire casting. As a result, Aleksandar Jovanovic’s dastardly extra-terrestrial can quite quickly be brought up to table-top standard with a mixture of different greys and black washes for his jacket and trousers, whilst “the mysterious superhero” can have all of his ‘ribbed’ body armour efficiently ‘highlighted’ with just a dark blue dry-brush. Simple stuff for even the most inexperienced of hobbyists.

Naturally though, for those with both a steadier hand than I, as well as a talent for detail, there’s still the opportunity to emphasise Sim’s coldly ruthless stare with some deft touches upon the figure’s incredibly well-sculpted face, or to ‘draw in’ all of the cross-hatchings upon the Ghosts’ leggings; the latter of which is astonishingly evident on the “Warlord Games” publicity paint-job. 

Unfortunately, gamers wishing to utilise either the New York branch leader of the Harmony Shoal corporation or the masked vigilante in their “Doctor Who: Exterminate!” battles, won’t yet be able to do so, as “Warlord Games” have yet to actually produce either Recruitment Cards or Adventure Cards for them. However, the company has already ‘leaked’ online the Ghost’s statistics for their skirmish game and armed with traits such as “Wounds (4)”, “One man Army”, “Melee (3)”, “Fly” and “Fearless”, the character looks set to be an indomitable force for truth and justice (and probably the American way) once the cards are released as a PDF…





FILTER: - Games

Torchwood #2

Friday, 8 December 2017 - Reviewed by Dustin Pinney
Torchwood #2 (Credit: Titan)
The Culling Part 2 (of 4) 
Writers: John Barrowman, Carole Barrowman 
Artist: Neil Edwards 
Publisher: Titan Comics 
FC - 32pp
 On sale: November 22, 2017

Torchwood has always struggled with a consistent tone. It’s adult, dark, violent, and sexual, but at the same time it’s a spinoff of Doctor Who, humorous and fairly immature. The characters are bursting with emotion and conflict, while somehow lacking genuine drama. The stakes are constantly high, without anyone being in actual peril. Children of Earth Aside, the quality of Torchwood is all over the place.

 

That troublesome tone is only present in Torchwood #2 in very small doses. There’s still a lot going on, without communicating a great deal of danger. Captain Jack and Gwen have a clone daughter running around in the ice, killing everything she touches, and this is a big deal because the Vervoids are planning a culling. While that is certainly very threatening, the drama of it doesn’t come through.

 

To be fair, this is the second part of a miniseries. The authors, John Barrowman and Carole E. Barrowman, are building a story, providing details when the audience needs it, rather than giving you all the goods up front only to burn out by the end. The entire story can not be judged by a single chapter.

 

What is remarkable is the authenticity of voice coming through the characters. Captain Jack reads like Captain Jack, Gwen is Gwen, and the same goes for Captain John Hart. Possibly unfamiliar characters like Shelley, Dana, James Sterling, and Gilly fit snuggly into the Torchwood comic book mold. A lot of that credit must go to Mr. Barrowman’s history with Torchwood and the excellent talent of Carole E. Barrowman. If nothing else, this feels like proper Torchwood, imperfections and all.

 




FILTER: - Torchwood - Comics

Doctor Who - The Eleventh Doctor Adventures - Vol 6: The Malignant Truth

Wednesday, 6 December 2017 - Reviewed by Damian Christie


Written by Si Spurrier & Rob Williams
Illustrated by Simon Fraser, INJ Culbard,
Gary Caldwell & Marcio Menys
Titan Books, 2016
HB ISBN: 9781785857300
SB ISBN: 9781785860935


Previously ...

The Squire is dead. Alice Obiefune is lost in the Time War, having piloted the Master's wounded
TARDIS back through the Time Lock. River Song's life hangs in the balance. And infamous Dalek Killer and bounty hunter Abslom Daak is almost certainly going to kill the Doctor for letting Alice go.
Now it's time for the Time War to give up its answers.
How was the Malignant created? Who killed the Overcaste? What great crime was the Doctor
responsible for? But will they be the answers that Alice - and the Doctor - want to hear?


The Malignant Truth is the concluding book which collects issues 11 through 15 of Titan Comics'
Second-year story arc for the Eleventh Doctor (as formerly played on TV by Matt Smith). The Doctor
has been blamed for killing the gods - or at least hyper-dimensional beings worshipped as gods - of
an entire species during the chaos of the Time War. It's a "crime" the Doctor doesn't even recall but
that's no excuse for the godless Overcaste who send bounty hunters after the Doctor, Alice and the
TARDIS, including an anomalous being known only as the Then and Now and notorious Dalek Killer
Abslom Daak.
With an extended TARDIS crew in tow - comprising an unwilling Daak (whose dead, trophy wife
Taiyin is being held hostage within the bowels of the Doctor's erratic time machine), a mysterious
elderly woman who claims she was the Doctor's squire in the Time War, River Song (who has yet
again escaped the sanctity of the Stormcage), and an Alice plagued by a string of "future memories"
of the Time War - the Eleventh Doctor establishes that he, and not the Master, may indeed have
committed the atrocity of which he is accused. This prompts Alice to steal the Master's TARDIS in a
desperate bid to break through the Time Lock and seek to prove the Doctor's innocence or stop his
wartime incarnation from committing a heinous crime.
By far the most interesting aspect of this storyline is the comic's interpretation of the Time War. The
war itself was glimpsed only briefly on TV (The Day of the Doctor) but has been portrayed in Big
Finish's War Doctor saga, in prose such as George Mann's Engines of War, and in Titan's own Four
Doctors
mini-series in 2015. Alice meets the War Doctor (as portrayed by the late, great Sir John Hurt
on TV), the younger Squire and an unexpected, dare I say "impish", version of the Master that will
astonish many readers (but could plausibly tie into Professor Yana's origins back in the 2007 episode
Utopia). A few other tropes from the Time War are also adopted within the story, including the
application of a Gallifreyan Psilent song box, another weapon from the Time Lords' arsenal, which is
very reminiscent in shape and size to the infamous Moment of The Day of the Doctor.
Alice also becomes a prisoner of the Volatix Cabal, a hitherto unknown faction of the Daleks that was hinted at in the chapter Downtime in Volume 5 (originally issue 8 of the Eleventh Doctor Year Two run) and are revealed in all their infamy here. In the Master's own words at the beginning of this volume, the Volatix Cabal are a "Dalek death cult of abominations, deliberately bred for disorder. Reviled by their own kind, tolerated only for the talent that no pure Dalek could possess. Creativity."
Certainly, in terms of style, the Cabal seemingly combine the concept of "spider Daleks" from the 1990s abortive US TV series with the covert zombified human agents that were glimpsed on TV in Asylum of the Daleks and The Time of the Doctor. But it is the Cabal's eerie, melodramatic and almost poetic dialogue and their proclivity for cannibalising the organic parts of other species (which is anathema to their regular counterparts) that makes this breed of Dalek quite sinister and creepy. Indeed, they encapsulate more of the body horror of the Tenth Planet-style Cybermen than the regular Daleks do.
In addition to the Volatix Cabal, Alice, along with the War Doctor and his colleagues, also encounters the Cyclors, the so-called "gods" of the Overcaste. Intriguingly, these "dimensional nomads" are recruited by the Volatix Cabal in a very similar fashion to the way that the enigmatic beings in Big Finish's War Doctor audio drama The Enigma Dimension are solicited by the regular Daleks.

While visually the Cyclors are well realised in the artwork, conceptually they are a disappointment. There is an implication that like the Enigma of the Big Finish drama, the Cyclors are almost naïve and immature, unskilled in the ways of the plane they are visiting. Yet unlike the Enigma, there also seems to be a malevolence and bloodthirst to the Cyclors (based on the new "sensation" the Volatix Cabal has offered them) that the book's scribes Si Spurrier and Rob Williams don't really elaborate on, aside from a throwaway line. Indeed, any threat they may pose to the War and Eleventh Doctors and their companions has all but vanished by the conclusion of the tale

In timey-wimey fashion, the story eventually returns to the "present day" as the Eleventh Doctor, with Alice's help, realises the awful truth and is virtually helpless to avert the triumphant return of the Volatix Cabal. Again, in a manner that is all too frequently criticised about the modern program by fans (especially during the Matt Smith era), key pieces seem to fall into place which enables the Doctor to seize a last-gasp victory from the almost certain jaws of defeat. At any rate, the tension and excitement that ought to be felt at this juncture in the story is lost because there is far too much exposition between the Doctor, Alice, the Squire and River Song about how they have managed to pull off the supposedly impossible victory.

 

 

For the most part, the characterisation and dialogue in this volume is consistent with the TV series.The Eleventh and War Doctors and, to a lesser extent, River Song (as portrayed by Alex Kingston on TV) are true to their on-screen personas, although River spends much of this book in stasis as she was infected by the Malignant entity in Vol 5.
The "pint-sized" version of the Master is as Machiavellian as his predecessors and successors, delighting in the moral dilemmas that the War Doctor encounters in the Time War (as it clearly makes them more alike, to the Doctor's disgust). Indeed, he's probably creepier than usual because physically and mentally he could easily be mistaken for an urchin.

What's particularly interesting about this portrayal is how much Spurrier and Williams reference Roger Delgado's Master throughout the whole Year Two story arc (rather than Anthony Ainley's version), even down to the interior of the renegade's TARDIS (which is the version first seen in The Time Monster, not the later black décor of Geoffrey Beevers' and Ainley's time machines). Perhaps this is just the authors' bias towards Delgado's incarnation, or perhaps the idea is to reinforce that despite his stature, this version of the Master still houses the sharp wit and intellect of the original (especially hinted at when Alice's time-sensitive imagination in one panel depicts the Master's original Delgado-esque features on his rascally form).
Abslom Daak's portrayal is true to the original one-dimensional character envisaged by the late Steve Moore and Steve Dillon, and is entirely predictable in his actions and motivations ("I got to smash a Dalek! I got to smash a Dalek!"). Daak's fate in this tale is entirely fitting - it gives him renewed purpose (after it seemed in Volume 5 that the disappearance of Daleks from the universe had made him redundant). Aside from inviting chuckles from the reader, the closing panel also raises the potential of a War Doctor mini-series. I suspect the pairing of the Doctor's wartime incarnation with the Dalek Killer - chalk and cheese multiplied by a factor of 10! - would be short-lived but it could make for great storytelling over five or six issues.

The true hero of the story is undoubtedly Alice who literally leaps through hell and back to prove the Doctor's innocence, little realising that she has been manipulated by the Doctor himself. ("You proved you weren't a manipulative, reckless abomination by being manipulative and reckless?" she asks him angrily when she learns the truth.) Nevertheless, Alice proves herself to be a compassionate, faithful, selfless and courageous companion, someone worthy of the Doctor's company, even if he makes her feel otherwise. There is no reason why she couldn't become one of the Doctor's most memorable comic strip companions (after the legendary Frobisher, of course!).The Cyclors look impressive on paper but are otherwise a disappointment.
The artwork in this volume is shared between INJ Culbard and Simon Fraser, with Marcio Menys and Gary Caldwel providing the colours. Comic artwork is, of course, a form of shorthand, so it's no surprise that established characters like the War Doctor seem more caricatured than some of the original characters. The artists, though, seem to struggle with capturing Matt Smith's youthful appearance; the Eleventh Doctor, particularly in the climactic scenes in the Overcaste's arena, lacks the defined features that made Matt Smith's appearance (eg the high forehead, the chin) seem so outlandish and extra-terrestrial. Fortunately, the artists provide a good rendering of Smith's features in close-up panels of the Eleventh Doctor.
The placement of Menys and Caldwel's colours are also interesting. Predominantly they use darker shades in the background with splashes of colour in the foreground. This is arguably most visible in the Time War scenes, whereby Alice's purple ensemble adds colour to the grey, drab features of the War Doctor and some of the other characters. Similarly, in the final showdown in the arena, the Doctor and his companions are of a brighter palette than their drab, grey surroundings and the Overcaste that are trying to convict them.
Overall, The Malignant Truth is an example of Doctor Who comics at their best - at least certainly within the Titan stable. Not only this volume but the entire 15-part Eleventh Doctor Year Two arc overall has been highly entertaining, creative and intriguing. Aspects of the story aren't perfect, to be sure (and some of it will no doubt be redundant after the release of BF's War Master boxset this month). It's a bold move for any comic book publisher to run an arc that is effectively 15 months long and could effectively lose readers and deter others. Yet Titan, through a great writing team and some talented artists and colourists, makes it work almost effortlessly.

Now, Titan, about that War Doctor/Dalek Killer Time War team-up ... In memory of the late Steve Moore, let's make it happen! :)


My thanks to Martin Hudecek for the opportunity to review this volume.
 





FILTER: - Eleventh Doctor - Books

The Spectre of Lanyon Moor (Big Finish)

Tuesday, 5 December 2017 - Reviewed by Peter Nolan
The Spectre of Lanyon Moor (Credit: Big Finish / Clayton Hickman)
Written By: Nicholas Pegg
Directed By: Nicholas Pegg
Cast
Colin Baker (The Doctor), Maggie Stables (Evelyn Smythe), Nicholas Courtney (The Brigadier), Susan Jameson (Mrs Moynihan), Barnaby Edwards (Philip Ludgate/Scryfan), Toby Longworth (Professor Morgan/Sancreda/UNIT Sentry), James Bolam (Sir Archibald Flint), Helen Goldwyn (Nikki Hunter/Pelagia Stamatis/Corporal Croft), Nicholas Pegg (Captain Ashforde)
Cover by Clayton Hickman
Originally released: June 2000
The early days of Big Finish’s Doctor Who range still vibrate with innovation and excitement even all these years later. Relics from a time before things settled down into a polished, professional operation with a large, regular company of actors to draw from, there’s a powerful sense here of true fanatics who can’t quite believe their luck that they’re getting to play in this universe. Whom are keenly aware that it might not last and so fire off all their best ideas into it. This extends as well to the guest cast, with big names grabbing with both hands what might have been their only chance to be in Doctor Who, when the announcement of its TV revival was still three years away. Where Spectre of Lanyon Moor's contemporary Phantasmagoria boasted Mark Gatiss and David Walliams, here James Bolam (JAMES BOLAM!) adds a touch of real class to proceedings and proves a great foil for Maggie Stables’ Evelyn in a series of verbal sparring matches between her and his Sir Archibald. There may never be any better putdown of a Doctor Who villain in mid monomaniacal monologue about ‘the little people’ and the divine right to rule than “Don’t let’s get above ourselves, old chum; you’re only a baronet you know.”

 

Fantastically conceived by Nicholas Pegg (a man who perhaps doesn’t get his full due credit for all he’s contributed to Doctor Who in various ways down the years) Spectre of Lanyon Moor is, to an extent, a mash up of Terror of the Zygons, The Curse of Fenric and The Daemons. In its Cornish setting, there’s a corner of Britain possessed of a desolate beauty and a wealth of local myths and legend, while an archaeological investigation of an ancient structure, a legendary being of vast supernatural power which turns out to be an alien and a local lord who’s openly friendly but undoubtedly shady add to the sense of a greatest hits collection of, oddly enough, entirely the wrong era for Colin Baker’s Doctor to wander into.But it’s hard to complain about that.

 

Not only because this story is from the days long, long before Big Finish ensnared Tom Baker into its den of fabulous lunches, but because it gives an opportunity for the Sixth Doctor to finally adventure alongside the Brigadier. For the first episode and a half or so I had a rising fear that this was going to be a missed opportunity, with the semi-retired Brigadier simply used to ease the Doctor’s entry into the story and vouch for him with the other characters. Thankfully, as the story proceeds he moves beyond being a moustachioed Psychic Paper and instead this proves to be one of the Brig’s strongest, most heroic personal contributions to the action. In addition, it’s lovely, especially since his death, to hear Nicholas Courtney in such sparkling form. Courtney’s performance, as it often was, is a work of subtle genius – a tightrope rope between projecting unflappable decency that grounds the outrageousness around him and a twinkle in the voice to show he’s in on the joke.

 

UNIT are back too, in a small way, though low level UNIT troops seem as adorably incompetent as ever. With the name and description of a villain possessing a planet destroying device that must be kept apart from the ancient site at all costs distributed, one sentry still just ‘ums’ and ‘aws’ as said villain shows up, describes her disdain for lesser mortals and plans to revenge herself on them all, very slowly takes out her alien technology from her handbag and kills him.

 

The creature at the heart of the mystery is presented as an alien twist on the old idea that faeries are maybe a great deal more malignant than advertised in children’s books. Short but superhumanly strong, and given to cackling madly while messily and noisily tearing people limb from limb despite constant boasting about civilized and advanced his species are, Sancreda is a monster in the true sense. Doctor Who often treats villains and alien species as having a point of view, no matter how destructive their actions – even the first Dalek story circled the issue of whether the Daleks were actually evil or just driven by paranoia and fear of the previously war like Thals. But Sancreda is an out and out gibberingly sadistic maniac, if one driven mad by millennia of imprisonment. This leads to some nastily violent scenes but also helps sell the level of threat involved.It’s also a great showcase for Toby Longworth, who plays both the harsh voiced alien maniac, pompous old duffer Professor Morgan, and the aforementioned UNIT sentry, a fact which astonished me when I saw the cast list after. His ability to make all three totally distinct with such seemingly effortless ease is extraordinary. Elsewhere in the cast future Mrs. Wibbsey Susan Jameson is to be found as housekeeper Mrs. Monyhian, a kind of twised mirror of her later, more famous Doctor Who role.

 

The only possible criticism here is that the story unfolds in rather predictable fashion, with every strand evolving and climaxing pretty much exactly as you’d expect. However, that simply adds to the sense of being enveloped in a lovely, warm blanket of cosy familiarity. And, perhaps as a result of since seeing how the revived series handles such things, it would perhaps have been nice to see Evelyn still in a phase of learning the ropes or TARDIS travel. Instead there’s the sense of a number of adventures having being skipped over, with the unreliability of the TARDIS to get where its supposed to be going already a running joke between the Doctor and Evelyn.

 

As a rare opportunity to hear Nicholas Courtney’s Brigadier swing into action once again, and as a fine homage to the Hinchcliffe Era of Doctor Who, The Spectre of Lanyon Moor is a must on any short list of early Big Finish plays for people to explore and discover.






GUIDE: The Spectre of Lanyon Moor - FILTER: - Doctor Who - Audios - Big Finish - Sixth Doctor