Pyramids of Mars

Wednesday, 31 December 2003 - Reviewed by Paul Clarke

'Pyramids of Mars' is often accused of having plot holes. In fact, I can think of three potential plot holes, but only one of them actually bothers me, and that only slightly. The first of these is that the Osirans entombed Sutekh with everything he needs to escape, but this is obliquely addressed in the script, the Doctor firstly explaining that the Osirans' moral code forbade them from executing Sutekh and later telling Sarah that they had "cerebrums like spiral staircases" and were known for their guile and cunning. The implication is that leaving Sutekh with a chance of regaining his freedom is part of their moral code, and this is further implied by the fact that the traps in the Pyramid of Mars are dangerous but passable; certainly, this is the assumption made by Justin Richards in 'The Sands of Time'. The second supposed plot hole is that having Scarman build the Osiran war missile in England is pointless, since he could have constructed it outside Sutekh's tomb, but again this isn't really a plot hole, given that it makes sense for Sutekh to exploit the fact that Scarman owns a large and secluded estate. The third plot hole is that the Doctor is rather fortunate that Sutekh decides to travel to England to start his revenge, thus allowing the Doctor to destroy him, and it is this slight flaw that bothers me, since he could easily have destroyed the world from Egypt. On the other hand, he may have wanted to collect his remaining Servitors before launching his reign of death. But even if this is construed as a plot hole (it is undoubtedly a plot contrivance to allow the Doctor to triumph), it doesn't matter; 'Pyramids of Mars' is a story that confidently papers over its limitations with a great deal of style and atmosphere.

'Pyramids of Mars' is unusual (although not unique) in that every supporting character except for the briefly glimpsed Egyptians at the beginning is killed off during the course of the story. This is significant, because it demonstrates on a small scale the horror represented by Sutekh, as one after another characters are casually slaughtered at his behest. This works particularly well because Holmes and Griefer create characters that are uniformly well characterised, regardless of importance to the plot, so that every death has an impact. The first example is Collins, the old and weary butler who has remained in the service of the mysteriously absent Professor Scarman partly because he doubts that he could find a new appointment at his age, but probably also out of a sense of loyalty. He appears only briefly, but is rather likeable and Michael Bilton gives him a plaintive air that makes his death at the hands of the Servitors all the more traumatic. Warlock is an even better example, forcing his way into Scarman's house out of concern for his friend and paying the ultimate price, and his death also feels tragic, partly because he has survived being shot by Namin, but also because it is ultimately Scarman who orders his death, whilst under the control of Sutekh. The best example of this principle is Lawrence Scarman. Lawrence is superbly portrayed by the ever-reliable Michael Sheard, and lasts for nearly three episodes, during which time we see his almost childlike fascination with the Doctor's alien knowledge (the scene in which he bounds enthusiastically around the TARDIS is charming), and also his gnawing anguish over his brother's ghastly fate. His interference with the Doctor's attempt to block Sutekh's control of Marcus and the Servitors literally endangers the entire universe, but it is painfully understandable and it is hard not to feel sympathetic as guilt is added to Lawrence's emotional burden. His death at the smoldering hands of his brother is heart-rending, and because of this the Doctor's subsequent dismissal of Lawrence's death works so well in reminding us of the true scale of the threat posed by Sutekh. The usually compassionate Doctor is so focused on stopping Sutekh that he can't waste time with individual deaths, and this more than anything else in the story is the true measure of Sutekh's power. Even Ibrahim Namin's death is powerful, as this faithful servant of Sutekh is casual dispatched by Sutekh's puppet as a reward for his service, and the same is true of Marcus Scarman, as he briefly regains his freedom from Sutekh in Episode Four, only to disintegrate into a charred husk. 

Sutekh is vital to the success of 'Pyramids of Mars'. I praised 'Genesis of the Daleks' for its portrayal of Davros as one of Doctor Who's greatest villains by presenting him as a villain whose sense of morality is totally opposed to the Doctor's. With Sutekh, that principle is taken far, far further. He is perhaps the ultimate villain, a being of immeasurable power entirely devoted not to death or the subjugation of others, but to the total extermination of all life, everywhere, forever. His instruction to Scarman that after the missile is completed all life within the deflection barrier right down to birds, fish and reptiles must be destroyed because all life is his enemy is disturbing; no other villain in Doctor Who is so nihilistic. And whereas Davros is ultimately a man in a wheelchair whom the Doctor can physically overpower and in other respects face on an equal footing, Sutekh is effectively a God. The scene in which the Doctor confronts Sutekh in Episode Four is extremely powerful, Sutekh casually torturing him for every minor insult and explaining that all life must end under his reign. Gabriel Woolf's chilling tones drip with evil, helping to emphasize Sutekh's total malevolence, and mention must also be made of the rather sinister, but only briefly seen, jackal-like face beneath the impassive blue mask. 

If the human cost of Sutekh's evil is well conveyed by the deaths of the supporting characters, then the large scale consequences of his escape are served by the scene in Episode Three in which the Doctor takes Sarah to a 1988 in which Sutekh was not stopped. The brief sight of the blasted, lifeless Earth is highly effective, further demonstrating Sutekh's power without blowing the budget, and also implying interesting things about time travel, given that it suggests that the Doctor's defeat of Sutekh has always happened and is already a part of history even before he succeeds. 

The characterisation of the Doctor here also stresses the danger posed by Sutekh. Early on in the story, as Collins discovers the Doctor and Sarah, we get a fairly typical example of the Doctor's wit, as the butler demands to know how he got into the building; the Doctor cheerfully responds "Through the window. I understood the property was for sale?" However, as soon as the Doctor discovers the nature of his enemy, he is unusually grim throughout, and Tom Baker puts in one of his most intense performances. When the Doctor travels to Egypt to distract Sutekh, he fully expects to die in the process, but throughout the story he gives the impression that he isn't sure that can prevail here. Tellingly, once Sutekh is aged to death in the time corridor, he reverts briefly to his usually cheerful self, just before he and Sarah flee from the burning Priory. 

The acting in 'Pyramids of Mars' is very fine throughout. I've already mentioned Micheal Sheard and Gabriel Woolf, but Bernard Archard's performance as the living dead Scarman is very effective, and both Tom Baker and Elizabeth Sladen are on top of their form. Baker is convincingly agonized when Sutekh tortures him and as mentioned puts in a tense performance throughout. Because of this it falls to Sladen to lighten to the atmosphere slightly, which works because it suggests she can't fully comprehend the true danger posed by Sutekh whereas the Doctor can. She also gets to shoot at the gelignite on the ramp of the missile, thus contributing significantly to the Doctor's desperate (and as it happens, failed) gambit to stop Sutekh from destroying the Eye of Horus on Mars. 

The Mummies are another highly successful aspect of 'Pyramids of Mars', combining the unstoppable air of the Cybermen in their better outings with a distinctive and creepy appearance; in addition, the weird howling noise made by the Servitor that gets its foot caught in one of Clements' traps is rather spine-tingling. The whole production is very well made, with superb location footage, great sets (I especially like the strange swirling backdrops in the Pyramid of Mars, which creates an alien feel), and evocative incidental music. Overall, 'Pyramids of Mars' is a high point of the generally strong Season Thirteen and a real classic.





FILTER: - Television - Series 13 - Fourth Doctor

The Android Invasion

Wednesday, 31 December 2003 - Reviewed by Paul Clarke

Terry Nation is possibly Doctor Who's most erratic writer. On the one hand he is capable of writing classics such as 'The Mutants', 'The Dalek Invasion of Earth', 'The Daleks' Master Plan' and 'Genesis of the Daleks', whilst on the other hand he is capable of writing such balderdash as 'The Keys of Marinus', 'The Chase', 'Planet of the Daleks', and, unfortunately, 'The Android Invasion'. Apologists for this story might argue that it seems worse than it is alongside the other stories of Season Thirteen, but personally I think there's so much wrong with it that placing it next to any other story, no matter how dire, is going to amount to little more than trying to polish a turd. 

'The Android Invasion' suffers from more plot holes than any other Doctor Who story I can think of. First of all, we have the replica of Devesham on Oseidon. This is immensely detailed and extremely elaborate, which raises the question, what exactly is the point of it? To explain what I mean, allow me to recap Styggron's plan. The Kraals intend to invade Earth and wipe out mankind using a virus. The virus isn't airborne and it kills its victims within seconds or minutes, which would limit its spread immediately, since anyone infected with it wouldn't have time to travel very far before dying. Metres, if they are lucky. Therefore, Styggron's androids are intended to "disseminate" the virus. In addition, note that Styggron insists that the extermination of mankind will take place within three weeks. Therefore, the androids will have to transport the virus to all parts of the planet within that time and physically expose everyone on Earth to it. This is, clearly bollocks; firstly, there are only a handful of androids, and secondly as soon as whole areas started dying in one go, quarantines would be enforced. Since there is no evidence that Styggron has facilitates on Earth to make new androids, this means that a group of androids who resemble the inhabitants of one small village are expected to evade quarantines without being noticed, which is also bollocks, and in case anyone is thinking of pointing out that they are allegedly indestructible, allow me to point out that this is twaddle, since Sarah electrocutes one (and their faces fall off very easily if they trip up). Even if we assume that this is possible, the androids would still have to spread out from Devesham on arrival, which raises the question of why Styggron establishes an elaborate program of training that involves the androids spending an afternoon in the local pub. The point is, the only possible reason for the needlessly elaborate Devesham mock-up would be if the Kraal androids were intended to infiltrate Devesham by replacing the inhabitants and then spend some time there gathering information. Which they aren't. Indeed, not only that, but they successfully replace the entire personnel of the Space Defence Station within minutes of arriving. The only remotely plausible explanation that is actually consistent with the witless plot is that the training ground allows them to become familiar with the layout of Devesham and the Space Defence Station, which in any case is provided to Styggron by Crayford. Some kind of map might have been easier…

In addition to these gaping plot holes, if Styggron wants to use the androids to wipe out mankind, why doesn't he just drop androids all across the planet from orbit, instead of bringing them all to Devesham? If he's so clever, why doesn't he just create an airborne virus? If he can't, why doesn't he just fill a couple of pods with the virus and dump it in the ocean, since Nation appears in any case to have misunderstood the difference between the words "virus" and "poison". The number of unanswered questions in this story are astounding; if the brain patterns taken by Styggron from humans are as detailed as he implies, why does the android Sarah not know that the real Sarah dislikes ginger pop and that she left her scarf with the Doctor? Are the dogs used to chase the Doctor and Sarah real dogs, and if so how did they get to Oseidon? If not, what are they for? If they are androids but are capable of following the tracks of the Doctor and Sarah, then why can't the other androids do the same? Waste of time making robot dogs, frankly. Why does the otherwise insanely detailed fake Devesham have stupid mistakes like the calendar with only one date in it? Why don't the androids in the pub grab Sarah in Episode One? If they're intelligent enough to realize that she could be part of some test, surely they're intelligent enough to bother to just hold on to her whilst they check with Styggron? Why, if most of the androids arrive at the pub in a truck before being properly activated, are some androids inside pods dotted around the village? Did they get bored and decided to play hide and seek? In Episode One, when Styggron tells Crayford that there might be rogue unit on the loose, does he catch a flicker of movement at the end of the corridor and immediately dive through a door to get at a gun? He can't possibly see that it is a stranger, and the androids are bulletproof. Well, probably: Styggron's claim that they are invincible is, as noted above, twaddle. To top it all off, the story ends with yet another notorious gaping hole as the Doctor uses a powerful electromagnetic field to jam the circuits of every android in the area, but then somehow manages to use his own android against Styggron. Apologists for this story might argue that this makes the Doctor look very clever, but given that he ahs only a few minutes in which to equip the android with a formidable array of shielding and reprogram it as well, I would argue that it makes Terry Nation look like a bit of an arse. 

Amongst all this rubbish, is there anything good about 'The Android Invasion'? Not really, no. The Kraals look quite good, but Styggron is basically a standard ranting megalomaniac with a mad plan, a line in gloating, and stupid dialogue ("Resistance is inadvisable!" Come back Professor Zaroff, all is forgiven…). Chedaki is voiced by Roy Skelton, who seems to have forgotten which of his roles he's in, as Chedaki sounds like bloody Zippy from Rainbow. Milton Johns is a fine actor, but Crayford is a ludicrous character; how on Earth he got the job of an astronaut if he's so paranoid that he assumes he's been deliberately abandoned when something goes wrong, and then agrees to help space Rhinos invade is a mystery, and then of course there is the notoriously stupid plot device of him never having looked under his eye-patch - does the man never wash?

The direction is adequate, the design uninspiring; the interiors of the Kraal base are forgettable and the spiky-bottomed doors just look daft. The whole set up in Episode One of the quite village with its inhabitants acting strangely is promisingly sinister, but delivers manure. Even the title is rubbish, suffering from the same basic weakness of 'Revenge of the Cybermen' in that its title undermines the mystery behind the first episode from the start. The regulars are fine; Tom Baker and Elizabeth Sladen are capable by this point in the series of playing their respective roles with consummate ease, and both tackle the feeble script well. John Levene and Ian Marter are also both their usual reliable selves, but they get little to do and it is therefore a shame that their last appearance in Doctor Who is in this story rather than the marvellous 'Terror of the Zygons'. Nicholas Courtney gets a particularly lucky escape in that respect, with the character of Colonel Faraday created as a stand in; Patrick Newell does well with what he's given, but the script paints him as a buffoon and the Brigadier had quite enough of that in 'The Three Doctors'. 

I'll end by pointing out one last plot hole; the Kraal fleet is poised to attack, but is never mentioned again after Styggron's death. In Episode Two, Chedaki tries to convince Styggron to abandon the androids, arguing that they are dangerous and that the Kraals can conquer Earth without them. Why then, do they not invade? The answer, and indeed the answer to all the plot holes in 'The Android Invasion' is actually quite simple: Chedaki and Styggron are lovers, but Chedaki is rather submissive; keen to please his completely loopy boyfriend, Chedaki humours his occasional plan to invade other planets even though they are ill thought out and obviously won't work. Once Styggron dies, Chedaki breathes a sigh of release and decides to quit whilst he's ahead, and/or goes home to Oseidon because he's too distraught to lead an invasion. Makes more sense than what we see on screen, anyway…





FILTER: - Television - Fourth Doctor - Series 13/39

The Seeds of Doom

Wednesday, 31 December 2003 - Reviewed by Paul Clarke

It is often said that Doctor Who is at its most successful when its roots are showing, which perhaps explains the success of 'The Seeds of Doom'. The most obvious influences on this story are The Thing, to which the first two episodes have notable similarities, and The Quatermass Experiment, in which an alien influence infects an astronaut and transforms him into a giant tentacled mass that threatens to germinate and eradicate all human life on the planet. In addition to these other influences, 'The Seeds of Doom' is heavily based on Phillip Levene's earlier Avengers script Man-Eater of Surrey Green, in which an alien seed pod lands on Earth and is nurtured by a wealthy botanist, over whom it exerts telepathic control. In addition to this, an eccentric female botanist, of whom Amelia Ducat is rather reminiscent, aids Steed and Mrs. Peel. With so many obvious influences, 'The Seeds of Doom' could have been something of a mixed bag, but with six episodes and two major locations it manages to combine its multiple ingredients with considerable success. 

With the danger of padding always a problem with six part Doctor Who stories, 'The Seeds of Doom' successfully avoids this problem by essentially taking the structure of a two-part story followed by a four-part story, one of only two such six parters in the series history. Thus, the first two episodes concern the discovery of the two Krynoid pods in Antarctica, whilst the four remaining episodes focus on Harrison Chase's insane attempt to unleash a Krynoid on Earth. It is these first two episodes that are obviously influenced by The Thing, as scientists in the Antarctic uncover a buried alien lifeform, but in this case the lifeform is of course the first pod and it infects Winlett. The first two episodes are very atmospheric, managing to overcome budgetary limitations with a confident swagger; brooding incidental music accompanies the scientists' discovery of the pod and manages to make a throbbing cabbage look sinister, and the threat represented by the pod is emphasised further by the Doctor's doom-laden warnings about the nature of the Krynoid. The actual transformation of Winlett is realised using make-up that resembles green foam rubber, but as with the bubble-plastic Wirrn Larvae in 'The Ark in Space', it works because both script and actors take it so very seriously. The Doctor's suggestion of amputating Winlett's arm adds an additional detail of reality, as the occupants of the base struggle to deal with a wholly unexpected situation with minimal resources and no outside help. In theory, setting a story in Antarctica should be a very bad idea in budget and effects terms, and inevitably there is much use made of CSO, polystyrene snow, and stock footage, resulting in a recreation of Antarctica which looks cheaper and less effective than that used on 'The Tenth Planet'. Mercifully, exterior scenes are kept to a minimum, and once again the script and acting paper over these potentially dodgy scenes. 

It has been suggested that Robert Banks Stewart's unfamiliarity with Doctor Who results in a story more reminiscent of The Avengers, with a great deal more gritty realism than usual. I agree with this to an extent, in that there are certainly similarities with The Avengers on display; the Doctor and Sarah are sent to Antarctica in Episode One in a helicopter and by a ministry to, in effect, act as troubleshooters. In addition, there is an unusual amount of gun usage, and Chase is very much in the mold of a diabolical mastermind straight out of The Avengers. On the other hand, The Avengers (or to be precise, the Emma Peel era) is also known for its wit and whimsy, with eccentricity as important as plot; 'The Seeds of Doom' boasts an eccentric villain and indeed another eccentric in the form of Amelia Ducat, and also has moments of wit, but I wouldn't say that it feels much like The Avengers. Whilst unlike Doctor Who, The Avengers was always aimed at an older audience, its more adult feel lies in directions other than violence, especially by the Emma Peel era, during which highly stylized and choreographed fights were the norm, not Molotov cocktails and machine guns. Instead, 'The Seeds of Doom' feels more like what it is; grittier than usual Doctor Who. Thus we have the Doctor resorting to physical violence with his fists, and also memorably pulling a gun on Chase. In return, Scorby throws him around in the compost room and he is visibly rattled as a result. It is also perhaps worth noting that whilst Steed (and of course, often the Doctor himself) usually faces danger without losing his composure, here the Doctor clearly suffers, as summed up neatly by Chase's final scene, as he tries to drag the Doctor into the crusher, even as the Doctor is trying to save Chase's life; the Doctor doesn't follow Chase's death with a quip, he just looks genuinely shaken. 

Regardless of whether or not 'The Seeds of Doom' more closely resembles The Avengers than Doctor Who, it remains a highly effective story. Part of this success is down to the Krynoids. Massive, tentacled, intelligent, carnivorous plants from outer space are not common even in Doctor Who, and on paper the Krynoids look like a bad idea; animated plants are always at risk of looking silly, and tentacles are notoriously difficult to realize effectively. Nevertheless, the Krynoid - both of them - generally works very well. The use of a recycled, repainted Axon monster costume from 'The Claws of Axos' works well, as does the model work of the giant Krynoid squatting over Chase's Mansion in Episode Six; even the tentacle that bursts into the building in the final episode looks good. The eight-foot high Krynoid is rather less impressive, and during the Episode Four cliffhanger it is amusingly reminiscent of the Slyther. Another unfortunate decision is to let it speak, given that the chosen vocal effect makes it sound like the Wonderful Krynoid of Oz. These are however, minor shortcomings and in fact the execution is essential to the success of 'The Seeds of Doom', given that the concept can't help but sound vaguely silly; killer vegetation is not an idea that I personally find especially scary. Nevertheless, it works because of the approach taken. The Krynoid itself works because big tentacled aliens tend to make an impression, but far more impressive an achievement is the realisation of the hostile native plant life as the Krynoid begins to exert its influence over the plants of Chase's estate. Wisely director Douglas Camfield avoids the use of stop-motion animation or vines on wires, and resorts to the simple approach of waving plants about. This sounds daft, but it works surprisingly well thanks again to the acting and direction, not to mention the incidental score. Scorby's death is a good example; dragged under water by animated pondweeds, John Challis's acting convinces that Scorby is genuinely fighting for his life, the scene is starkly shot and the foreboding incidental music completes the effect, making it a powerful scene. The Krynoid also works because of what it does; a human being infected by and transformed into an alien monster is not an original idea in science fiction (or Doctor Who), but it seldom fails to work. Winlett's transformation is given added effect by the Doctor's grim warnings of what will ultimately happen to him and the fact that he suggests amputation simply because he's running out of ideas, but it is Keeler's transformation which is by far the most horrific. Here, the effect is heightened by Chase's inhuman attitude to Keeler's inhuman transform, as his zealous fascination with the Krynoid deafens him to Keeler's pitiful pleas for medical aid. Even more disturbing is the scene of Hargreaves bringing him a plate of raw meat; on seeing it, Keeler's look of helpless anger gives way to an expression of ravenous hunger. 

Speaking of Scorby and Keeler, with the first Krynoid stranded in the middle of icy tundra with very little to eat and no plant life to control, the most immediate threat to the Doctor and Sarah is Chase's henchmen. Keeler is basically along as a botanist whom Chase owns "body and soul", and who objects to Scorby's brutal tactics but is too weak to actually stand up to him. His indecisive character works well as a contrast to Scorby and Mark Jones' tortured portrayal works particularly well when the second pod infects him. In many ways however, Scorby is by far the most interesting character. It is established early on that he is, as to use the Doctor's vernacular, a "stooge" for Chase, but unusually for Doctor Who he gets a very meaty role for a mere stooge. Despite acting under orders from a far more dangerous nutter, he remains a significant enough threat on his own to cause problems for the Doctor. The reason being of course that he is utterly ruthless and highly professional. Although the Doctor later overpowers him, Scorby gives as good as he gets as he throws the Doctor around in the compost room, and generally fares well against a being that has destroyed near-omnipotent demigods. His later alliance with the Doctor and Sarah to save his own skin works well, demonstrating his overwhelming drive to survive, something he addresses in Episode Five, as he tells Sarah that he has always relied entirely on himself, and nobody else, during a lengthy and probably bloody career. This utter selfishness immediately explains his character perfectly, a ruthless mercenary who will do anything for money, unless it threatens his own survival. Interestingly, and refreshingly, during the final two episodes, he shows absolutely no interest in revenge on the Doctor or Sarah for previous indignities aside from a couple of guarded threats, which seem more like a show of strength than anything else. Appropriately, Challis portrays Scorby as an efficient thug, and it is impressive that a character who is neither of the main villains can be so interesting without being acted with the charisma of psychopaths such as Reegan from 'The Ambassadors of Death'. 

And then there's Harrison Chase. In a season featuring such villains as Broton, Sutekh and Morbius, it is easy to overlook Chase, who isn't even technically the main protagonist of the story. Yet with only the villainy of a giant vegetable to upstage, Tony Beckley steals the show. Chase is a superb villain; a complete lunatic played perfectly without being over the top. Initially, Chase seems almost comical, a neatly suited leather gloved and arguably slightly camp maniac millionaire whose obsession with plants is so great that it places him amongst Doctor Who's highest echelons of utter madmen. When he plays a symphony to the plants in the greenhouse it treads a fine line between ludicrous and sinister, but Beckley pulls it off perfectly. As the end of Episode Three approaches however, he becomes much scarier; Keeler's protestation that what he intends to do to Sarah is inhuman meeting with the chilling response "I don't care. I must see what happens when the Krynoid touches human flesh". As he "nurtures" the terrified Keeler he becomes even more disturbing and by the time he makes contact with the Krynoid in Episode Five he's already so overwhelmed by his fascination with the creature that it's hard to tell whether he's really possessed or not. A villain with a giant crushing machine just sounds silly, but Beckley's acting and Camfield's direction mean that when the Doctor is tied up in the crusher, its just tense, especially with Baker at the height of his powers and yelling at Sarah to turn it off. Chase's death, as he is dragged into the crusher and pumped into his gardens, is entirely appropriate; it's also chilling, as he determinedly attempts to take the Doctor with him, whilst the Doctor is trying desperately to save him. 

The rest of the guest cast is, at worst, adequate; Kenneth Gilbert as Dunbar and Michael Barrington as Sir Colin are unmemorable but competent, but Sylvia Coleridge is hugely entertaining as the eccentric and rather endearing Amelia Ducat. I also feel the need to mention Seymour Green, but only because of his amusingly appropriate name. The direction, mentioned briefly above, is very good, particularly during the last four episodes once the CSO Antarctic is out of the way; the location filming is stunning, and meshes perfectly with the impressive interior sets of Chase's mansion.

Finally, I should just mention UNIT. This is the organization's last semi-regular appearance, and boasts none of the regulars, with Major Beresford standing in for the Brigadier and neither Mike Yates nor Sergeant Benton anywhere to be seen. It has been suggested that this is rather a downbeat farewell for UNIT, and indeed John Acheson's Major Beresford is forgettable, but it's also worth noting that after descending into cosy incompetence later on during the Pertwee era, UNIT does literally get to save the world here, as they are responsible for blowing the Krynoid to pieces. It isn't the most ingenious means of defeating the monster, but it works, and as UNIT's last act in Doctor Who for a very long time, it isn't a bad way to sign off.





FILTER: - Television - Second Doctor - Series 6

The Deadly Assassin

Wednesday, 31 December 2003 - Reviewed by Paul Clarke

'The Deadly Assassin' was apparently rather controversial amongst Doctor Who fans at one time, due to its depiction of the Time Lords as a bunch of silly old fools. It's long since undergone something of a reassessment and is now considered to be something of a classic. Whilst I consider the term classic to be overused by Doctor Who fans on occasion, in this case it is entirely warranted; 'The Deadly Assassin' is a triumph, and works extremely well, despite being rather unusual in a number of respects.

Firstly, I'll discuss the Time Lords. The Time Lords have not been seen to anywhere near the degree that they are used here at any point in the series history prior to 'The Deadly Assassin'. What little we have learned about them paints them as a powerful and technological advanced race; the first story to feature the Time Lords properly is 'The War Games', in which they are shown to be powerful and rather austere. Both the Doctor and the War Chief are clearly afraid of them and they have both the ability and ruthlessness to dematerialize the War Lord and quarantine his home planet. Time Lord technology is often hinted at rather than seen; creating a force field around a planet is no mean feat, and of course the TARDIS itself is a fantastic creation, being as it is both dimensionally transcendental and able to travel anywhere in time and space. In 'Genesis of the Daleks', the Time Lord who appears to the Doctor on Skaro smugly boasts that the Time Lords mastered the technology necessary to interrupt a transmat beam safely when "the universe was less than half its present size", again suggesting considerable technological advancements. In 'The Three Doctors', we see the Time Lords under threat for the first time, and whilst a combination of Roy Purcell's wooden acting and cheap and nasty sets rather undermine them anyway, the fact remains that it takes a being capable of destroying the entire universe in that story to seriously trouble them; significantly, he's also one of their own. Despite that story's considerable shortcomings, it also maintains the image of the Time Lords as a dignified and solemn race.

The other main characteristic of the Time Lords that we already know of is that they have adopted a policy of non-intervention in the affairs of others. They break this on numerous occasions, especially during the Third Doctor's era, when they send him to different alien worlds during his exile, including Uxarieus, Peladon and Solos. But whilst they do therefore interfere, they prefer to do so through an agent provocateur, who of course is often the Doctor; as he says in 'The Brain of Morbius', they get him to do any dirty work that they aren't prepared to touch with their "lily white Time Lord hands". In doing so, they thus further contribute to the aloof air that surrounds them at this point in the series, as they manipulate events from behind the scenes. Faced with the task of writing a story set on Gallifrey, Robert Holmes remains true to all of this, but gives it a brilliant - and rather irreverent - twist. The Time Lords seen briefly in 'The War Games' are ultimately rather dull, so here Holmes takes the amusing option of presenting the Time Lords as politicians, obsessed with ceremony and bound by procedure. The Time Lords of 'The Deadly Assassin' have the trappings of dignity seen in 'The War Games', but we see beneath the surface; the two old Time Lords in Episode One who we see getting changed into their robes are clichйd old men, hard of hearing and grumbling about the young people of today. Hugh Walters' Runcible "the fatuous" is a vain and silly man, entirely consumed by his job of presenting the Public Register Video, a job he carries out with only a modicum of competence and little charisma. 

In addition to these rather daft Time Lords we have Borusa and Chancellor Goth, both wily politicians, each intelligent and cunning and each ruthless in his own way. Holmes takes the opportunity to poke fun at politics, mainly through Borusa who gets to utter some wickedly sharp lines such as "if heroes do not exist it is necessary to invent them", and best of all, "we must adjust the truth". Goth is utterly ruthless, more than willing to assassinate the President for his own ends and equally prepared to use the Doctor as a sacrificial lamb, first by helping the Master to frame him and later by hunting him down through the dreamscape in the Matrix. But for all that these two are intelligent and cunning, renegades upstage them both; Goth is foolishly trusting of the Master and it takes the Doctor to uncover the conspiracy that the pair of them have perpetrated. The Doctor's trial showcases this brilliantly, as he sits and draws offensive caricatures of the witnesses before calmly standing up and invoking Article Seventeen, thus taking refuge in the convoluted loop holes of Gallifreyan law, which Goth is forced to accept in public. Unusually for a Robert Holmes story, a character who is essentially a policeman proves to be the Doctor's greatest ally; the plain speaking Castellan Spandrell approaches politics with cynicism and quickly realises that the Doctor is telling him the truth in Episode Two. This then, is how Holmes approaches the grandeur of the Time Lords: by revealing it to be a sham, a hollow veneer of pomp and ceremony beneath. Even the Chancellery Guards, splendid though they look, are supported by a veneer of ceremonial armour, beneath which they are shown to be incompetent, the Doctor and the Master both running rings around them.

If the Time Lords are thus portrayed however, it raises the question of how this meshes with their reputation as technologically advanced manipulators. The latter point is brilliantly accounted for by a throwaway reference to the Celestial Intervention Agency, an organisation so secretive that even the Castellan is not privy to their secrets. With this one line, Holmes is able to convincingly present us with his rather unfaltering portrait of the High Council, whilst still allowing for the interventionists seen in stories such as 'Colony in Space'. The second point is even more brilliantly realized, as it becomes clear that whilst the Time Lords are indeed possessed of incredibly advanced technology, they can't actually remember how most of it works. The Eye of Harmony, the power source for their entire society, has passed into legend to such an extent that Spandrell thinks it is a myth and that if it did once exist it doesn't any more. The tools Rassilon (mentioned for the first time in 'The Deadly Assassin') built to control the power of the Eye have been reduced to the status of mere ceremonial relics, symbols of power but with no known function. Even the potential of the Amplified Panatropic Net, used to predict the future, is not fully realized until the Master makes use of it. Co-ordinator Engin, who maintains the Matrix equipment, is in awe of it rather than understanding it; he simply cannot believe that anyone could interfere with it in the way that the Master does. Thus, we do indeed see the technology hinted at in previous Doctor Who stories, but Time Lord society has become so stagnant and apathetic that most of it has fallen into disuse. 

Another noteworthy aspect of 'The Deadly Assassin' is of course the return of the Master. Rather than simply recasting the late lamented Roger Delgado and introducing a new incarnation, Holmes and Hinchcliffe choose instead to reduce the Master to the status of a walking cadaver, hideously disfigured and both literally and physically near to death. Peter Pratt's Master is twisted in both body and mind, and whilst he's true to the character established during the Pertwee era, he's also dramatically changed, his characteristic charm literally seared away along with his distinguished, if rather devilish, looks. This corpse-like Master fits perfectly into the gothic horror of the Hinchcliffe era, alongside such memorable villains as Davros and Morbius, and with his skull-like visage and his billowing black cloak he inevitably, and strikingly, resembles the Grim Reaper. Ironically, in bringing the Master this close to death, the production team also gives his character a new lease of life. Whereas the Master of old was motivated by power and a desire to humiliate the Doctor, his motivation has now changed; he still wants revenge against his old enemy more than anything (he notes on two occasions that hatred keeps him alive), but his primary motivation now is to survive, a drive so overwhelming that he is willing to destroy both Gallifrey and the Time Lords in order to succeed. Whereas in the past the Master occasionally seemed more interested in his rivalry with the Doctor than actual victory, and could therefore often be reasoned with, his new status brings with it a desperation that makes him far more ruthless and dangerous than before. 'The Deadly Assassin' would have worked perfectly well as a final story for the Master; brought to such a state and clearly dying, the Master could quite easily have been permanently written out of the series at this point. Instead, Holmes gives him a new slant and then sends him on his way, temporarily revitalized by the Eye of Harmony and escaping in his TARDIS at the end. As a means of reintroducing an old and popular enemy, it works very well and gives a tantalizing promise of a rematch in the future. 

In terms of structure, 'The Deadly Assassin' is highly unusual. Episode Three is rightly famous, set almost entirely in the Matrix and consisting as it does of a long battle between the Doctor and Goth, with a plethora of surreal and impressive imagery and making great use of the location filming. With very little dialogue, the episode is an intense twenty-five minutes as the Doctor struggles to survive, and this means that whereas Episode Three of a four part Doctor Who story is often reserved for an explanation of the plot, here that takes place at the start of Episode Four. Episode Three is so well directed and so well paced that it never once feels padded and passes at break-neck speed, and the notorious final shot of the Doctor's head being held under water by Goth is highly effective. However, it is also worth mentioning Episode One. 'The Deadly Assassin' is unique because it is the only Doctor Who story in which the Doctor is unaccompanied by a companion, and this results in a first episode in which the Doctor is entirely on his own, desperately trying to evade capture as he strives to save the life of the President. After the equally unusual voice-over introduction with caption, this results in a fast paced and adrenaline charged episode that is just as worthy of recognition as Episode Three. 

In production terms 'The Deadly Assassin' is flawless. The green-tinted sets of the Capitol look old but dusty, reflecting the sense of stagnation prevalent in Time Lord society, and amidst this faded splendor the colourful Time Lord robes with their distinctive collars look entirely appropriate. The ominous but slightly pompous musical score also perfectly suits the story, and David Maloney's superb direction brings everything together perfectly. The acting is uniformly excellent, with Erik Chitty's doddery and absent minded but thoroughly likeable Engin forming a classic "Robert Holmes double-act" with George Pravda's caustic Spandrell (making amends for his atrocious performance as Jaeger in 'The Mutants'). The ever-reliable Bernard Horsfall is perfect as Goth, bringing the necessary dignity to the character in Episode One, but also having the physical presence to convey menace as he hunts the Doctor in the Matrix. Entirely obscured by his costume, Peter Pratt does wonders with his voice alone, bringing some of the Master's old charisma to the role but also sounding suitably ghoulish. But for me Angus Mackay as Cardinal Borusa, bringing to the role dignity, presence and dry wit, steals the show; his casual dismissal of Runcible is hilarious, but best of all is his final scene with the Doctor, as he first utters the withering line "you will never amount to anything in the universe whilst you retain your propensity for vulgar facetiousness", and then follows it up with the wry "nine out of ten", briefly hinting at real affection for his old and wayward pupil. It's a marvellous performance in a superb story and is just one of the many reasons that 'The Deadly Assassin' is a true classic.





FILTER: - Television - Fourth Doctor - Series 14

The Face of Evil

Wednesday, 31 December 2003 - Reviewed by Paul Clarke

Back when I reviewed 'The War Machines', I stated that I don't like villainous supercomputers. I'm starting to wish that I hadn't made this claim, since I first discovered that BOSS works rather well in 'The Green Death', and now have to admit that Xoanon, the schizophrenic supercomputer of 'The Face of Evil' is also highly effective. Sandwiched as it is between 'The Deadly Assassin' and 'The Robots of Death', it is all too easy to underestimate Chris Boucher' debut Doctor Who story, but to do so is a mistake; 'The Face of Evil' is very, very good. 

'The Face of Evil' benefits from a relatively complex plot that works well on several levels. Firstly, it explores the consequences of the Doctor's often-hasty actions, as he returns to a planet where he once hurriedly repaired the computer of the Mordee colonization ship, making a careless mistake in the process, which has had dire consequences for the colonists and their descendents. Having left an imprint of his own mind in the newly sentient computer Xoanon, he spawned a schizoid being of enormous power, which subjugated the Mordee and split them into two groups; the technologically primitive but physically strong Sevateem, and the technologically advanced and psychic Tesh. This is revealed in stages through well paced and highly effective story telling, as the Doctor arrives and discovers the tribal Sevateem, and he (and therefore the audience) are confronted by the innocuous presence of technological relics scattered throughout both their village and their culture. The cliffhanger ending to Episode One presents the striking image of a massive stone carving of the Doctor's face, at which point the emphasis of the story shifts slightly as the Doctor attempts to remember when he last visited the planet and what he did to make such an impact. 

Presented with the consequences of his past actions, the Doctor is portrayed here with a considerable sense of urgency as he quickly accepts responsibility for the plight of the Sevateem and sets about trying to rectify his mistake. Despite characteristic flashes of humour, the Doctor is at his most intense here, as he almost impatiently tries to get the Sevateem to trust him, which he finally more or less manages when he successfully undertakes the test of the Horda. Prior to this, we see him constantly going out on a limb to befriend them, in spite of Neeva's belief that he is the Evil One, and also Calib's duplicitous nature and constant maneuvering for political power. Tom Baker rises the to the challenge magnificently, putting in one of his best performances; he seems genuinely furious when Calib tries to murder Leela with a Janis thorn, and savagely threatens to break his nose if he doesn't get up and help carry her to a handy supply of "holy relics". The Doctor is clearly appalled by Jabel's serene attitude to Leela's impending dissection, and becomes increasingly impatient during the last two episodes as he races against time to cure Xoanon. Baker also conveys well the Doctor's business-like attitude to every problem that he faces, be it Xoanon's invisible psi-tri projections, the test of the Horda, or the gun-wielding Tesh. He also superbly portrays the Doctor's angst and desperation at the end of Episode Three as he tries to explain to the utterly demented Xoanon that he wants to help it. 

In addition to all of this, 'The Face of Evil' works to a degree on a metaphorical level, possibly attempting to explore the dichotomy between science and religion. Although both the Sevateem and the Tesh worship Xoanon, the former are more overtly superstitious and bound by ritual, whereas the latter are more dependent on logic, reason, and technology. Neitehr is suggested to be better than the other; the Sevateem lead a brutal life, exiling dissenters to supposedly certain death beyond the boundary or letting them face the equally deadly test of the Horda. The Tesh, initially seemingly civilized by comparison, are no better, as their disregard for Leela's life in Episode Three demonstrates. Boucher has gained something of a reputation for decrying religion in his original Doctor Who novels, but here he seems to be attempting a more balanced view. I should lay my cards on the table at this point and say that as an atheist I've never felt any particular emptiness in my life left by the absence of religion, but a television programme broadcast at teatime on a Saturday and aimed at a family audience is arguably not the place for prompting either science or religion over the other, and so Boucher here suggests that the two need to coexist; it is not until the Sevateem and the Tesh reach an uneasy truce at the end of the story that there is a suggestion of hope for the future.

The characterisation is generally very good in 'The Face of Evil', with Calib and Neeva worthy of particular mention (I'll come to Leela in a moment). Neeva starts out as a fairly two-dimensional religious fanatic, but as his faith in Xoanon is shattered he becomes more than that, suffering a breakdown and then turning against his false god. David Garfield plays the part well, and the character becomes increasingly sympathetic as the story progresses; the scene in which the Doctor impersonates Xoanon from within the ship and orders him to lead the tribe through the mouth of idol only to hear Neeva reply "Yes… Doctor" works very well, as it shows that Neeva has finally accepted the truth that the Doctor has been offering since the start. Neeva is also the subject of a great line from the Doctor, as Leela asks what happened to him and the Doctor answers "too much, too quickly". Calib too is an excellent character, well played by Leslie Schofield. Wily and motivated entirely by politics, Calib is utterly ruthless but nevertheless not an outright villain; ultimately, he's a pragmatist, willing to sacrifice anyone who stands the way of his rise to leadership of the Sevateem, but also willing to ally himself with former enemies for the overall good of the tribe. Of all the human characters in 'The Face of Evil', the Tesh are the least sympathetic, but even they are victims of years of indoctrination by Xoanon. And Xoanon itself is not a typical Doctor Who villain, but a seriously mentally ill being, who once cured is gentle and contrite, offering the Sevateem and Tesh the opportunity to destroy it once and for all, or the chance to benefit from its vast knowledge when they suffer it to live. 

'The Face of Evil' is of course best known for the introduction of Leela. After the hugely popular Sarah Jane Smith, the production team takes the sensible step of creating a very different companion for the Doctor, in the form of the savage, tribal Leela. She works beautifully as a companion for several reasons; firstly, for all Sarah's independence and bravery, Leela is far more capable in that regard, very rarely screaming, and facing any threat fearlessly with drawn knife. Secondly, for all her lack of education, she is not stupid (it is Leela who provides the clue the Doctor needs to find a way through the barrier) and also like Jamie provides a chance for the Doctor to explain the plot without appearing patronizing or without the script becoming contrived. Additionally, she creates more of a teacher/pupil relationship with the Doctor in contrast to the more casual friendship between the Doctor and Sarah, which works very well but is also sufficiently different to be memorable. The Eliza Doolittle comparison often made in reference to 'The Talons of Weng-Chiang' is already in evidence at this point. Finally, she makes for an interesting companion because she is prepared to kill in self-defense. Aside from being something that the Doctor frowns on, which adds a certain edge to their relationship, it also on occasion shows up the Doctor's hypocrisy about this issue, which can be rather interesting. 

Production wise, the studio-bound 'The Face of Evil' looks pretty good. The costumes (which in the case of the Sevateem shown an unusual amount of flesh for Doctor Who) are highly effective, and the sets too work well. Although the trees in the jungle are obviously dressed-up lengths of plastic tubing, the fact that these scenes are shot on film aids suspension of disbelief and it manages to be rather effective. Showing Xoanon as a series of glowing walls rather than a bank of rolls of magnetic tape and clunky buttons means that it has aged far better than for example BOSS, and also allows for a chilling cliffhanger to Episode Three, as the Doctor's screaming face is seen crying "Who am I?" in a high-pitched voice. Even the Horda, arguably the token monsters, look quite effective, despite being small rubber puppets. And the effect of the invisible phantom crushing the alarm clock in Episode One is really quite impressive.

Overall, 'The Face of Evil' is a strong story and an impressive debut from Chris Boucher. The chances of any writer producing such a good story and then following it with an even better one are minimal, so it's funny how things turned out…





FILTER: - Television - Fourth Doctor - Series 14

The Sun Makers

Wednesday, 31 December 2003 - Reviewed by Paul Clarke

With 'Horror of Fang Rock' and 'Image of the Fendahl' feeling like children of the Hinchcliffe era and 'The Invisible Enemy' feeling like a particularly bad case of gastrointestinitis, 'The Sun Makers' is for me the first successful attempt by Graham Williams to make his mark on Doctor Who. This being the case, it is perhaps ironic that outgoing script editor Robert Holmes scripts it, but this isn't a bad idea as he is not my favourite Doctor Who writer for nothing. Casting off the gothic horror of the previous seasons, Holmes delivers a blistering attack on taxation and pens a unique story for the program. 

'The Sun Makers' is not a subtle satire on taxation; it is a blatant parody that takes pot shots at the subject. This isn't a criticism however, as the approach works very well, delivering a witty and engaging story that is highly distinctive. From the line "perhaps everybody runs from the taxman" in Episode One, the stage is set, as the Doctor, Leela and K9 face an enemy obsessed not with military conquest but with bureaucracy, as the Collector and his cronies hold sway over an oppressed people taxed virtually to death and totally enslaved by the company via financial exploitation. The means by which the Doctor defeats the Collector is both novel and entirely appropriate to the story; whereas in previous stories his enemies have been power-crazed megalomaniacs or ancient and powerful entities, the Collector is motivated entirely by profit, and his literal liquidation after the Doctor introduces a two percent growth tax to the system is both witty and relevant. The story is also notable for the way in which the Doctor becomes involved. In prior adventures he has been confronted with an imminent and deadly threat to the world, or to humanity, or even to the entire universe. In 'The Sun Makers', he discovers a corrupt but well-established government and having been drawn into events he decides to topple it. During the last two episodes, having chosen to become involved, he quickly devises a means of fermenting rebellion, and this is quickly and efficiently implemented. Indeed, the only real obstacle in his way is Leela's impending execution, and this is dealt with relatively easily after first providing a handy cliffhanger to Episode Three. Fans of 'The Happiness Patrol' take note - that is not the only story in which the Doctor instigates large-scale societal changes in the space of less than two days. 

The script of 'The Sun Makers' is crucial to its success and is very witty. The Doctor gets some great lines, from his deadpan "I can see we're going to get along famously" remark to Mandrel as he holds a knife to the Doctor's throat, to his scene with the Collector in Episode Four. However, it is Richard Leech's pompous Gatherer Hade who gets all the best lines, from silly but topical oaths such as "By my ledger!", to his various forms of obsequious address for the Collector, including "Your enormity" and "Your sagacity". His colossal self-importance is also lampooned as he shows off his knowledge of old Earth but repeatedly gets it wrong, happily munching on raspberry leaves rather than actual raspberries and proclaiming that "There's one rotten acorn in every barrel" is an old Earth saying. The Collector is also well scripted, combining sadism with red tape; the only time he shows interest in anything other than profit is when he is gleefully anticipating Leela's steaming, with the line "This is the moment when I get a feeling of real job satisfaction". Despite the copious wit, the script also addresses the real horror of the society created and maintained by the company; mind-control through PCM, the euphemistically titled "Correction centres" (Hade tells Marn of an executive grade who survived for three years in such a centre, explaining to his astonished assistant that "He was very strong"), and public executions are disturbing concepts in themselves, and they sit side by side with the consequences of the Company's need for profit on the law-abiding citizens as represented by Cordo. Unable to pay his father's death taxes, he is driven to the point of suicide until the arrival of the Doctor changes things on Pluto. 'The Sun Makers' is occasionally criticized for its cheap sets, but these suit the mood of the story. Treating the population as a commodity, the Company minimizes expenditure on aesthetics, with even Hade's supposedly luxurious office suite looking cheap and nasty save for his mahogany desk. The Collector's abode, which is referred to as a palace, is a spartan affair, furnished solely with the computer banks that he needs to monitor his profits and set taxation levels. The drab concrete locations fit in perfectly with these barren sets.

As usual for a story penned by Robert Holmes, 'The Sun Makers' boasts excellent characterisation and the guest cast generally rises to the challenge. As noted, Richard Leech's Gatherer Hade virtually steals the show (and his ludicrous costumes works well to show him as a pompous buffoon keen to show off his wealth and status but lacking any real taste or intelligence), but Henry Woolf's gleefully sadistic Collector is also worthy of note. His diminutive stature and slightly pallid make-up make him a visually distinctive villain, and his money-orientated pattern of speech adds to this effect. His assessment of the Doctor and the Time Lords is nicely done, the Doctor described as having a history of economic subversion. Mandrel also works well; initially thoroughly unlikable, his belligerence and hard-bitten attitude are turned around half way through the story. Mandrel is clearly a product of an oppressive regime, worn down and embittered by the toll of working for the company. His initial dislike and distrust of the Doctor gives way to respect as he finally sees an opportunity to actually do something about his grievances rather than simply hiding in an old cellar. By Episode Three, he's almost likeable, fiercely insisting on giving the Doctor his full two minutes to rescue Leela, and William Simons portrays the character's rough edges very well. Blake's 7 stalwart Michael Keating gets little to do as Goudry, but Vila fans will of course know that he can play shifty characters in his sleep. Cordo is a great character; nicely played by Roy Macready, he represents the honest, law-abiding citizen finally pushed too far by the system, and his gradual transformation into revolutionary as the Doctor and Leela inspire him is an effective indicator of the changes wrought by the Doctor on Pluto. On the other hand, Adrienne Burgess puts in a cringe-worthy performance as Veet, and David Rowlands' Bisham is utterly wooden. 

The regulars are well handled by Holmes. Tom Baker seems to be enjoying himself with the script, and his increasingly comic performance comes to the fore here, hinting at things to come. I love the scene in which he fiddles with the lock on the Collector's safe before admitting that he has no idea how to crack the safe and resorts to his sonic screwdriver. It's quietly amusing without being over the top and is an example of why 'The Sun Makers' moves along at a cracking pace. Leela, a warrior from a tribal background faces perhaps her most alien situation to date in the programme, confronted not with robots, homicidal midgets, or alien viruses, but with the creaking weight of bureaucratic oppression. A natural fighter, she approaches the situation in her usual way and impresses both Mandrel and Cordo with her willingness to fight those who wrong her. Her stoic silence in the steamer is testament to the character's usually bravery, but perhaps her finest moment in the story is her realization that she is afraid for no apparent reason; once K9 explains the PCM to her, she realises that she has nothing to fear except fear itself and pragmatically ignores the sensation. Jameson also acts convincingly confused by the Collector's defeat, as the concept of a being who is defeated by loss of profit must be rather baffling for the survival-motivated Leela. Finally, there is K9. Having been sidelined for 'Image of the Fendahl', K9 finally gets a great story here, and Holmes' treatment of him as a character rather than a machine benefits the little fellow enormously. His plaintive "I'll be good" pleading with the Doctor when he wants to go for a walk is, ultimately, utterly silly, but its also so endearing that it never fails to make me smile. From this point on, K9 shines, drooping his tail antennae when chided, wagging it when he gets his own way, offering suggestions to the Doctor, and generally acting as a useful member of the TARDIS crew. John Leeson's enthusiasm helps to make the character work, and K9's frequent smugness nicely balances out the Doctor's increasing egocentricity from this point in the series. 

Overall, 'The Sun Makers' is woefully underrated and a real gem. As an example of what Graham Williams could do with the series' format, it is excellent and promises much for the future. Unfortunately, the potential shown here quickly drains away with the following story and fails to return fully until the following season...





FILTER: - Television - Fourth Doctor - Series 15