The Space Pirates

Tuesday, 15 November 2005 - Reviewed by Shane Anderson

Conventional wisdom holds that the Space Pirates is long and dull, and an aberration in the otherwise stellar record of Doctor Who writer/script editor Robert Holmes. And for the longest time I believed that. The single surviving episode as released on the Troughton Years isn’t terribly impressive, and though I read the novel, I remembered next to nothing about it. However, in recent months I’ve come to reassess the story due to the amazingly restored survivng episode 2 on Lost in Time, and the narrated soundtrack. I’ve decided that I enjoy the Space Pirates tremendously and would love to see it recovered. 

Let’s get the weak parts of the story out of the way first. General Hermack is the weakest link, without a doubt. The character is not very credible as a general. He jumps to conlusions on very slight evidence when it comes to Milo Clancey, and he misses some blatantly obvious things about Madeline Issigri, namely her company’s use of Beta Darts and the fact that the pirates also use one. At the least, that should arouse suspicion, but it doesn’t, not even when the Space Corps chase the pirate ship, only to come on it with the disgused nosecone and turn away without the slightest questioning of the coincidence of two betas in the same area at the same time. Hermack is also badly acted with a horrible accent. “Ve’re going to be too late again!” he cries in a horrible delivery that almost made me skip the surviving episode the first time I saw it. His line “That’s why I’m a general” is also just awful. Here is where the plot largely should have been rewritten, to make the general a more realistic character. 

My only other real complaint is that the Doctor is upstaged on the action front by Milo Clancey. Clancey is a good character, but he gets way too much to do at the expense of the Doctor. Jamie and Zoe have even less of a role. It’s perhaps not essential that the Doctor have a central role in every episode, but he is the central character and should have a pivotal role in the story. At the least, the Doctor shouldn’t be upstaged by supporting characters. 

On with the good stuff. The plot holds together fairly well, and has some good ideas in it. It mixes genres in a way that possibly only Doctor Who allows, being a combination of western, space opera and pirates, with a bit of mystery thrown in as well. The idea of pirates attacking deep space beacons for salvage is carjacking on a huge scale, and the resulting financial gain for the pirates and Issigri makes for sound and believable motivation. We have criminals here not out for power, but simply out for financial gain, and it is hinted that the Issigri Mining corporation enjoys its wealth due to the pirates success rather than the worked out mines on Ta. And the space travel aspects of the script are not as tedious and drawn out as some would have you believe. There are several mentions made of extended travel time, but the story mentions it and then goes on with events, so it’s not really a drag. 

The Space Corps are the lawmen of the story, and the difficulty of tracking down and stopping the raids in the vastness of space is well conveyed. As I said earlier, General Hermack is too dense to be believable, but Major Warne comes across far better. They both play an important role in the denouement, being the only party with the raw muscle to take out Caven and his gang. They spend far too much of the story going from one place to the other and following false leads or Milo Clancey, but since there are plenty of other events taking place, it drags out the plot without slowing the story, if you see what I mean. Dense policemen allow the story to fill out its required length, while more intelligent lawmen would have ended the story at episode two perhaps. As I mentioned earlier, this is the main structural weakness of the story, that it largely depends on the stupidity of Hermack to make it's required six episode length. 

Moving on to Milo Clancey, I find that he really livens up the story. He’s by far the most colourful character, standing up to the Space Corps and the pirates with a nicely defiant attitude. He’s obviously the old prospector of the westerns, down to the way he dresses, and his accent is baffling (in other words, I have no idea what kind of accent it’s meant to be!), but he entertains rather than annoys. He is resourceful and capable, and it’s easy to accept him as a ‘law unto himself’ as Hermack puts it. He does however get a large chunk of the story that is usually reserved for the Doctor and companions, thus side-lining them to some extent. 

As for the Doctor, Jamie and Zoe, they really seem to be at the mercy of events around them in this story. They rarely get the chance to be proactive until well into episode three when they leave the Liz to search the tunnels. Arriving late in episode one, they are almost immediately set upon by Lieutenant Sorba’s soldiers, until Caven seals them into the beacon section where we see them in episode two. They really do go through a harrowing situation in part two as the oxygen slowly runs out and the Doctor’s plan backfires disastrously. Troughton, Hines and Padbury are great in this episode. Worthy of mention is Troughton’s very nice underplaying of the line “Zoe, don’t be such a pessimist”. One can easily imagine other Doctors trying to wring the humor from such a line, when the situation really doesn’t call for it. Also of note is the Doctor’s “Oh what a silly idiot I am” when he resigns himself to the fact that he’s really messed up this time. If not for Milo Clancey’s timely intervention, all three would have suffocated. 

From there it’s off to Ta. We are reminded of Zoe’s mental accuity when she works out that the course of the beacon fragments would have brought them to Ta anyway, and it’s amusing to hear her chide the Doctor for not working it out himself. The trio leave the Liz after deciding that they can’t trust Milo, which leads to the discovery of the Pirates down in the tunnels of the old mines, after which the Doctor and co. are promptly locked up. They are freed by Dom, only to be locked up again after being betrayed by Madeline Issigri. I do enjoy the fact that the villains of the piece are not all of the same mind when it comes to killing the prisoners, as Caven wants to do. Madeline is content to steal and profit from the theft, but isn’t so far gone that she’s comfortable with murder. Caven, who is a believably brutal thug, has no qualms about killing, as demonstrated by his shooting of Lt. Sorba, who survived the attack on beacon Alpha 7 only to show up and die in episode 4. This sets up friction and ultimately betrayal between Madeline and Caven, and allows us to sympathise with her, despite the fact that she’s responsible for much of what has occurred by supporting Caven in the first place and by giving him a base of operations. 

After this, Madeline’s father and Clancey’s old partner Dom Issigri, who has evidently been held prisoner by Caven for years, turns up. It’s been held up as a major plot hole that he’d be in his old study for ten years without Madeline finding out at some point, but there’s no indication that he’s been in his study that entire time, so it’s not really a problem. Caven has a suitable motivation for keeping the old man alive, which is control over Madeline should she get out of line at some point. Here the Doctor finally gets to go on the offensive and come up with the way out of the office and past the guards. Nitpicky fans of continuity like myself will hear Zoe say “what are candles?” and say “nice character moment” and then remember that she knew just what they were back in the Mind Robber. Tsk tsk.. 

The final episode has some suitably tense moments with the air running out on Clancey’s ship and the Doctor defusing the bomb set up by Caven. In the end things get tied up rather quickly, but this is hardly a fault restricted to this story. The Space Corp blow up Caven’s ship, the pirates are put out of action, and Madeline Issigri has to return to Earth to stand trial for her crimes. 

Judging by the film trims from episode one and the surviving episode two, the model work is quite good for the time. The musical score is perhaps typical 60s space opera with the soprano vocalist behind the score evoking the vast mysteriousness of space, but that suits the story just fine. The threats to the regulars seems suitably dangerous, and the plot holds up fairly well over the length of the story, though one could argue that better characterization for Hermack would have cut down the length and added some credibility to the Space corps. In short, the Space Pirates is a good story despite some flaws, and hardly deserving of the panning it often receives.





FILTER: - Television - Second Doctor - Series 6

The War Games

Tuesday, 15 November 2005 - Reviewed by Ed Martin

Let’s make no mistake: The War Games is an absolute classic. It’s dramatic, exciting, and casts a real sense of scale that very effectively conveys the Doctor’s final inability to solve the problem he is faced with without sacrificing himself. However, as it’s so long (too long really if I’m honest) it takes a really hardcore fan to stick it out in one go. Also, there’s the practical reason of needing four hours to spare, which I rarely do; I’m reviewing this in two parts. Its great length certainly did it no favours on its original transmission; episode eight achieved a measly 3.5 million viewers, making it the second-lowest rated episode ever (that crown goes to episode one of Battlefield) not counting the broadcast of the pilot episode in 1991. This is a shame, as this is one of the three definite classics of season 6, and ends the second Doctor’s run and the black and white period on a spectacularly high note.

The specially designed titles, the first thing seen in this story, are a little too much to take though – anyone affected by severe strobe lights, take note. After this it begins properly in one of the most tightly directed scenes ever, in what appears to be No Mans’ Land in 1917. It is commendable of the new series to try and spice up the TARDIS materialisation / dematerialisation effect by such details as having snow falling off it in The Unquiet Dead, but for me there is very little that can beat the sight of the TARDIS appearing reflected in a muddy puddle, all in dingy monochrome 16mm film. The location scenes are brilliantly shot and edited and the barrage of fire looks brilliant, virtually matching what could be done in certain feature films of the time. The studio scenes are no less effective: the sets are as wonderful as the flawless period detail, and the lighting also deserves special mention for creating such a convincing effect of natural light in the chateau. Dudley Simpson also supplies one of his better scores, totally appropriate to the story.

One advantage of the story’s length (at least in the early stages) is that it can take its luxuriant time showing off its period setting to full effect, making the first episode brilliantly atmospheric – it’s almost a shame that this can’t just play out as an ordinary historical story. However, a sense of mystery is very effectively set up (always a benchmark of a good opening) with the inclusion of a couple of apparently random elements such as General Smythe’s viewscreen, and the amnesia of a few of the characters. The only problem is that Smythe’s mention of the “1917 zone” provides a bit too much explanation at so early a stage, even if it doesn’t immediately make sense. One notable aspect though is the aliens’ ability to hypnotise people, which is done in almost exactly the same style as the Master would a couple of seasons later; it should be mentioned here that Terrance Dicks, who wrote this with Malcolm Hulke, was the Master’s co-creator.

The regulars are on top form, as seen when they are marched before the general, although Jamie stamping on the Doctor’s foot is a slightly misjudged piece of slapstick from that great comedy duo, Patrick Troughton and Frazer Hines. Hines and Wendy Padbury do well in this story, although they are not (and never were) in Troughton’s league. His performance in this story is faultless, making it especially sad that it is his final story (barring guest appearances) and also that so much of his era is missing, and it is easy to see why the team of Troughton, Hines and Padbury were so popular. The Doctor’s small and unassuming kiss goodbye to Zoe is very poignant, and presages the end of this story. The cliffhanger as well is terrific, the location shooting further emphasising David Maloney’s skill as a director: the composition of some of the shots is superb, particularly the establishing one of the firing squad.

The design of the SIDRATs is simple but effective, even if they do have a nonsensical name (Space In Dimensions Relative And Time, presumably). The sudden appearance of the Redcoat further increases the mystery, although conversely it offers an implied explanation for Smythe’s talk of zones.

The Doctor’s bluffing the prison commandant is essentially a comedy scene (nicely timed though); although the bravura performance from Troughton demonstrates why he was clearly the best actor in the role (Tom Baker was clearly playing himself, while Christopher Eccleston seems a bit self-conscious at times). When Zoe knocks the commandant unconscious Troughton does full justice to that gem of a line, “I think he’ll survive”. At this stage the premise is not too different to The Time Meddler, with anachronistic elements in a period setting. However, the final revelation is infinitely more compelling than its (still stylish) cousin. Suddenly entering the Roman zone is an unexpected and original notion, making for a nicely surprising cliffhanger.

With the third episode the incident count drops severely (and it’s going to get lower before it rises again), with lots of repetition, padded and superfluous fights, dialogue scenes more for effect than anything else, and lots of repetition. However, it’s all so well written and made that it is rarely any less watchable for it, even if it is merely killing time before the shattering conclusion. It becomes a story of ideas now, with the Doctor first voicing the notion of the world they are in being divided into different time zones. The need to go back to the chateau, even with the reasonable intention of finding a map of the world, is an example of the need for this story to go round and round to fill up its vast running time. The opening of the safe is a cool scene and well thought out, even if the explosion is predictably naff and small (the contrast between high explosives on location and fizzy sherbet in studio is always slightly jarring). The explosion goes off before the fuse has finished burning, goof fans, while Carstairs’s fooling the guard is another example of a character being bluffed – a recurring activity of this story – but it’s so tense it works fine.

Similarly the sequence in the German dug-out, while still great, is done to hold off the inevitable. It’s padding, like so much else, but it’s such wonderful padding, better than a lot of other stories’ best efforts. Also, it’s amusing to see the sonic screwdriver actually being used on a screw.

David Garfield makes his entrance as von Weich and proves himself to be skilled at putting on accents, making his surreal performance as Neeva in The Face Of Evil eight years later entirely unforgivable. Here though he is brilliant, one of those traditional villains so evil that I actually find myself hating him – a sure sign of an actor doing his job well.

The unassuming cuts between futuristic and period settings jar a bit, but then this story has the scope to fit such elements in together. The guards in their gimp suits look silly, but Edward Brayshaw as the War Chief is absolutely superb, a contender for the title of best actor of the season (although in fairness he faces strong competition from Bernard Horsfall in The Mind Robber and Kevin Stoney in The Invasion). His interior monologue, although not without precedent, is unusual and effective, giving a sense of back history and a possible link with the Doctor, further increasing the interest and the tension. Meanwhile back in the American Civil War zone the fights, although unnecessary, are well made with violence that is realistic without being gratuitous. In fact the production is so good, especially considering the number of characters and locations, that it should be noted that Derrick Sherwin was actually a good producer for the two stories he worked on in that role, even if he was working closely with Peter Bryant. Having said that the design of the future settings is perhaps slightly tacky with hanging sheets of plastic inside the SIDRATS and the groovy swirls in the alien sector.

The Doctor’s worry that there’s more going on than meets the eye is brilliantly played, as usual, and the idea of a teacher lecturing students in a BBC accent about how to hypnotise their slaves is just crazy enough to really, really work. Meanwhile Jamie is accused of spying, and his response of “not again” could be read as ironic. Also, it is interesting to note that a black actor is in the programme and not playing a mute strongman.

The scientist’s lecture gives us a sudden burst of exposition which does seem a little clunky after such a gradually-paced beginning, but it’s an interesting plot so it could be worse. This is followed by the spine tingling scene where the Doctor and the War Chief recognise each other, surely one of the highlights of the story, made even better through coming after a fairly quiet period and also because we don’t get to find out exactly how the know each other for quite some time yet.

The fifth episode is more of the same. The Doctor bluffs the scientist again, and even though it shows Troughton at his energetic best it’s still so repetitive that I’m repeating myself by talking about it. Oh well, I can only mention what’s on screen. Even given the circular nature of the scenes though, it’s still all so good, and sends Troughton out in a blaze of glory; it’s up there jostling for position with The Caves Of Androzani for the title of best final story ever.

James Bree is a rubbish actor (in fact he sounds like he’s doing a Dalek voice) and is the weak link in the guest cast – certainly he dies a death when in the same shot as Brayshaw. However, it is nice to see two villains who also happen to hate each other; this is a character dynamic seen all too rarely in the series. The major mistake though is that the Security Chief makes it fairly clear that the War Chief and the Doctor are of the same race, undermining the possibility of a dramatic revelation later on.

It is interesting seeing David Troughton in his small role as Private Moor; he does a decent job with the few lines he gets given, although his father casts one long shadow. His performance as a man caught between the two poles of authority (holding von Weich prisoner) and fear is very effective, and knocks spots off his slightly sappier one in The Curse Of Peladon.

The violence is actually surprisingly potent in its realism, with Carstairs shooting a guard in the head at close range and the Doctor hardly reacting. I’ve seen Spaghetti Westerns with comparable levels of violence, and they get 15 certificates.

When the Doctor immediately knows how to operate the controls, Zoe asks him how and his uncomfortable response of “it isn’t really very difficult” is excellent, a much subtler hint that the ghosts from his past are coming back to haunt him. If only those hints were all so well written and didn’t have James Bree spitting them out like a whiny baby the whole thing would be a lot better.

The SIDRAT crushing effect is simple and potentially dodgy, but saved through Maloney’s consistently excellent direction. The villains’ attempt to second guess the Doctor’s plan is funny, and an example of the wry, ironic humour that is much more appropriate to this story than the moments of slapstick and Michael Napier-Brown playing for laughs as Arturo Villar.

The War Lord gets a great introduction, with the camera panning down to reveal he has been standing next to the Security Chief unnoticed. Philip Madoc gives another of his four totally brilliant performances in the show, with his icy and collected portrayal of the main villain. I’d say he loses out to Brayshaw though (there aren’t many stories I can think of where Madoc wouldn’t win the best actor crown), and the scenes with the two of them together are magical. The only problem is that James ‘Brie’ Bree has to be there too, spluttering out his superior’s name in a peculiar fashion: “War --- LOOOOORRD!”

The Romans make a reappearance as the Doctor returns to the Games, and the story’s repetition is increased further by them actually splicing in footage shot for episode 2. It does lead to more brilliantly-shot footage of the 1917 zone though, so it’s not all bad; simple effects like placing the camera at interesting angles or situating it behind some dead branches make all the difference. I’d only be repeating myself further if I dwelled on the Doctor escaping from a firing squad again and in the exact same way, so I’ll gloss over it. It has to be said: The War Games is no easy story to review in such a linear way as this. However, with the chвteau taken by the resistance, the plot really begins to crank up again now.

Another brilliant moment early on in episode 8, with the Doctor telling a load of guards brandishing guns “I’m not going to hurt you”. With regards to the Doctor and the War Chief knowing each other, the War Chief admits what the audience is aware of anyway – but it does lead to one of the most gripping scenes of the story, where they privately talk about their pasts with the Doctor managing to convey a haughty disdain for his people. In fact, the scene is so good that it makes me forget that it’s really just there to further the plot in an ordinary fashion; it also almost makes me forget I’ve seen after this story, as if I’m taking it all in for the first time. Is this the best expositionary scene ever? Could well be.

Hines does a comedy performance as the resistance leader (you’re just no kind of leader if you don’t have a limp). At least though the resistance starts to get organised, although in a goof with a capital Goo we see on the map that the 1917 and Roman zones are in fact nowhere near each other, let alone adjacent, throwing the end of episode 2 into confusion.

The Doctor’s apparent treachery is given an added edge by the knowledge that this is Troughton’s last story (put yourself in the position of a first time viewer); is this really the end? The Doctor and the War Chief are, as before, brilliant on screen together although the fact that the SIDRATs are breaking down does make me wonder what the War Chief would have done if the Doctor hadn’t arrived by chance. The episode’s first big scene with the War Lord about four minutes in has a guest cameo appearance from a monstrous boom mike shadow, a rare glitch in the production of this episode, but it’s all good stuff. The Doctor’s confrontation with the War Chief is well written and dramatic, but spoiled slightly by Troughton fluffing his lines (a rarity). Napier-Brown is a Mexican Ham Sandwich (OK so I just made that up, but I don’t have a lot to work with do I?), but at least James Bree bites the dust at last. On the downside, the wonderful Brayshaw goes the same way.

The Time Lords have so much mystique in this instalment it hurts. This is perhaps when they are at their best: we can feel their awesome power but we don’t get to see them, which has the twin effect of making that power all the more terrifying while at the same time not revealing how ill-defined they are at this stage. The echoing sound effect that heralds their arrival, coupled with Madoc’s foreboding delivery of a very simple line – “they’re coming” – increases the tension no end, and it builds up to a wonderful cliffhanger.

Now we come to the final instalment, the only real challenger to An Unearthly Child to be crowned best single episode of Doctor Who. It begins slowly though: in the studio recorded TARDIS interior the actors have to resort to slow-motion acting, which is less impressive. Also, the attempts to escape in the TARDIS smack of padding, although it is nice to see footage from missing episodes like Fury From The Deep. However, splicing in a clip from The Web Of Fear causes more confusion as it then requires an explanation for why the ship is suddenly covered in web. Bernard Horsfall, one of my favourite guest actors, provides a suitably doomy and sombre voice over, but in fact the design of Gallifrey is rather drab here (even the stepping stones across the dry ice seem a bit pointless). The Time Lords, as I said, lack depth but consequently retain their aura, and it is in some ways a shame that stories like The Deadly Assassin had to make them more realistic and less impressive as a result.

The chance of escape provides a genuine ray of hope and I half found myself wishing they would get away even though I knew they didn’t, and it makes the final end of the second Doctor doubly sad. Troughton gives a final tour de force performance in his last handful of scenes, even turning some slightly trite dialogue (the scene where he lists some of his old monsters seems a bit self-congratulatory) into something special, and is another reason why he was in my eyes the best of them all: I can’t really imagine any other actor performing that scene so well. The final goodbye with Jamie and Zoe is one of the programme’s most poignant scenes ever. The overall last scene is extremely important and very enigmatic, with Troughton spinning away with his face invisible. So ends four hours – largely of nothing, but what quality nothing! Also ends Troughton’s reign, and it’s a crying shame there isn’t more of his era to see.

The War Games achieves the impossible: to have a very padded four hours that nevertheless holds attention throughout. It’s exhausting to watch and I don’t do it often, but even though I watch it so rarely it’s still a shining classic of the Troughton era, of the black and white years, and of television science-fiction.





FILTER: - Television - Second Doctor - Series 6

The War Games

Tuesday, 15 November 2005 - Reviewed by Nick Mellish

‘The War Games’- my favourite ‘Doctor Who’ story.

Out of over forty years worth of ‘Who’, this is the story which in my heart of hearts I truly believe to be better than any others. It lasts for ten episodes, it features a lot of running around, it has repetitive music, bizarre cardboard glasses and some very, very dodgy looking rubber suits: all these things are used against it, but for me they help to make it what it is: the best ‘Doctor Who’ story ever.

When I first saw it, I was eleven years old. I’d seen most stories, and those that I had not seen I knew about, aside from a handful, which included this story. One day, I was off ill from school, so as a treat my Dad let me rent out a video from the local video store- this was the one I chose since I reasoned it would take me a while to watch it.

I ended up getting through it by the end of the day; from its beginning- eerie surroundings, special sequence for the titles- I was hooked. All the characters were being well acted, all the effects were looking very nice indeed, and everyone seemed to be taking it very seriously.

The comedic aspects to come were a breath of fresh air; a nice contrast to the rather haunting nature of the story, but there is no escaping the darker aspects. This is a story about war- many wars, being fought for no real reason.

When you hear the Aliens reel off the numbers of new specimens to be taken to the War Zones, it hurts because you realise that they are replacements as so many people have been needlessly killed. Likewise, when you see Carstairs get put through the Mind Wiping process, it seems cruel and sadistic- something I shall return to later…

The length of the story makes everything seem so much bigger- the story’s scope seems to be larger than most stories, and everything has an epic quality to it; the incidental music reflects this, sounding as triumphant as the story tries to be. This is a story unafraid of trying to be big and bold, and it succeeds at being so. It is, quite simply, an epic adventure.

This is a story about raising the stakes, and raising the odds against our heroes. We’ve had base-under-siege adventures where hundreds of lives are in danger; this is a story where hundreds of lives have already been lost, and it is up to the Doctor and his group of fighters to try to save everybody, and it needs a group. The Doctor, Jamie and Zoл alone are not enough: they need help; they need the resistance, and even then the resistance are desperate to grow in number.

It is here that the story has its biggest shortcoming, in that the budget simply never allows for the Resistance to seem as large as it should, but rather than let this be a bad thing, we are presented with characters who are memorable enough to make us not mind that we do not see more extras. Who cares about the rest of the Resistance when we have characters as well rounded and loveable as Russell?

This is a story about running: the heroes run from place to place, time zone to time zone but time is running out, and you cannot keep running forever- you have to stop eventually. This is a story about stopping.

Of course, this is also the story that introduces us to the Time Lords, and despite how much I love what Robert Holmes did to them in ‘The Deadly Assassin’, I would firmly argue that they were never better than they are here because, everybody, for one night only, you can see why the Doctor fled his home planet.

The story is too big, the adventure is too over-whelming, and for once the Doctor cannot stop it- cue Time Lords.

Episode 10 of ‘The War Games’ is where ‘Doctor Who’ as a show changes forever. It starts off a tad ropey- attack of the stock footage!- but even this is fun, and more than forgivable given what is coming up. The trial of the Aliens is tense, a neat contrast from the fleeing of the Doctor we have just seen: from something so full of movement we are now presented with something so static.

This is where the parallels begin too. We have the War Lord’s trial reflected in the Doctor’s; we have the dispatch of the War Lord and the Aliens- death by dematerialisation- drawing parallels with what the Aliens themselves were doing: taking human ‘specimens’ and removing them from time forever; most horrifying of all, we have the mind wiping of Jamie and Zoл.

As mentioned earlier, when this happens before, the process horrifies us and that was when it happened to a supporting character. Now it happens to two regulars, it is too much to bear. You know something bad is going to happen- you can see it all in Patrick Troughton’s expressions; you hear that both Zoл and Jamie are safe, but it’s not enough; however it is only when the Time Lords both sentence the doctor to exile and force him to regenerate that the penny, as it were, finally drops: the Time Lords are no better than the Aliens.

The sentence imposed upon the Doctor is harsh and brutal- loss of two friends, loss of freedom and loss of identity. No wonder he fled whilst he still had the chance.

I could go on all day- there are bits I haven’t even mentioned: the absolutely terrific characters that are War Chief and the Security Chief, which are both superbly written and fantastically acted; I could mention the brilliant use of defamiliarisation- making the everyday object that is a pair of glasses seem so scary; I could go on at length about how this is the first time in ‘Doctor Who’ that you really, really care about the love lives of the supporting characters, namely Carstairs and Lady Jennifer. I could mention all this and more, but I have already gone on long enough.

‘The War Games’: my favourite ‘Doctor Who’ story for ever and ever and ever- I hope I’ve given a good enough reason for other people to love it as much as I do too….





FILTER: - Television - Second Doctor - Series 6

The War Games

Tuesday, 15 November 2005 - Reviewed by Rob Stickler

‘Stop, you’re making me giddy!’

The Doctor, Jamie and Zoe find themselves in the middle of No Mans Land, in the Great War. They soon find their way to the British trench where they are welcomed and sent to HQ. At the headquarters however they find a less friendly welcome. They are soon standing trial for espionage. Things are not what they seem on the front lines.

The War Games is grand in scope. Over ten episodes we are shown the first world war, Ancient Rome, the American Civil War, the War Lords base and (apparently) Gallifrey. Over the course of the ten episodes there is remarkably little padding, the story zipping along until about halfway through, then picking up speed again for the dйnouement. The set design is fantastic, particularly at the British HQ where it seems criminal to have recorded in colour as the set looks so authentic, down to graffiti on the walls. In the technology and base of the alien War Lords too there is much innovative design, and the classic sf device of striking contrasts and kaleidoscope patterns. If the guard’s strange rubber uniforms and diving masks are a little dodgy we’ll overlook them in favour of the splendid Time capsules; suggesting the Tardis ever before the clues of the connection are planted.

Performance wise the guests vary extremely; it is not exaggerating to say that James Bree, as the Security Chief, gives an abysmal performance. The painfully stilted delivery of his lines, no doubt intended to suggest his alien nature, must take up about three episodes running time. Also not so great is Noel Coleman as General Smythe, though it may be partially due to his lines. The majority of the rest of the cast is excellent, however. Special mention should go to Rudolph Walker for an excellent turn as a confused American soldier and to David Troughton in a brief but touching cameo.

Edward Brayshaw, as the War Chief, is compelling. His performance is well judged and in his cunning – and his facial hair - he is almost a blueprint for the Master even before it is revealed that the Doctor is of his race. The scene where he and the Doctor first come face to face is a treasure. Their later scenes also play very well. It seems a pity that the actor spends most of his screen time waiting for the Security Chief to finish dripping his dialogue into the scene. Best guest artist award must go to Philip Madoc however, who is so urbanely evil and calmly vicious that he sets a new benchmark for Who baddies which possibly only he will meet. Whether reclining on top of his desk, or stood facing the judgement of the Time Lords; he is a pleasure to watch.

The regular cast themselves are present and correct. Frazer Hines and Wendy Padbury have little extra to do; even their leaving scene, sad though it is, is quite subdued. Patrick Troughton has some great grandstanding moments however, whether railing against the War Chief for his irresponsible actions, running to escape his people or getting cross when they expect him to choose a new face. Over the ten episodes you probably do get everything you love about the second Doctor, and it is a fitting farewell for him. We learn more about the character of the Doctor in the last twenty five minutes than has been revealed in the previous six years. Interesting that the explanation he offers here for leaving the Time Lords is different to the first Doctors suggestions that they were exiles, on the run. Would the first or the Second Doctor be telling a fib?

Malcolm Hulke has written here one of the most original plots the show has had, and it is a credit to his writing and the production team that the story doesn’t drag, as so many shorter ones do, and that the visuals are never less than convincingly executed. Not the best second Doctor story, but something like a greatest hits of Troughton, backed up with an original plot and some sterling performances. ‘The War Games’ is something special.





FILTER: - Television - Second Doctor - Series 6

The Mind Robber

Monday, 6 September 2004 - Reviewed by Joe Ford

Every season of Doctor Who has a class act in it, one that shines above the rest despite how good the rest are. Troughton Who is a little more fortunate than the rest, in his last season he was graced with three absolute belters, The Invasion, The War Games and this (and people say it was his weakest year! Hah!) and it pains me to tell you that The Mind Robber just edges those two out for the top spot (by the merest smidgeon). 

It is an acknowledged classic, you see it turning up in top ten polls all the time and I have yet to see anybody have the audacity to pan it (now there’s an invitation if I ever I heard one…). Following on from the awkward and dreadfully slow The Dominators just what is it about this story that tickles everybody’s toes…

Personally I blame the sound FX. Huh? The sound FX! Aren’t they fab in this story? Just listen to the creaky, electronic hum the White Robots make…they might already by fairly menacing in appearance but with this nerve tickling noise tacked on they make an instant impression. And how about those Toy Soldiers? Brr…that harsh, gear grinding noise every time they get close…I watched it this morning with all the lights off and was scared witless. Even more subtle sound FX, the alien hum that penetrates the TARDIS, the creaking door as Zoe peers inside, the Master Brain as it grips the Masters mind and gives him instructions…some times a Doctor Who budget cannot convincingly wring all of the atmosphere out of the script and the sound FX and music have to give it a push, the sound design for this story is nothing short of amazing and injects a lot of tension and fantasy into the finished production. 

Even better the story seems to have been supplied with a limitless budget because although the story demands a lot from the production team they manage to magic up a startling number of convincing sets, costumes and genuinely impressive FX. How can anybody forget the TARDIS snapping open in space? Or the console flying through the vortex with Jaime and Zoe clinging to edge? The sets too are extraordinarily detailed; I adore the maze set with all the flickering candles and cobwebs but they also manage to pull off an exterior fairytale castle with terrific scope. And all the fairytale characters look authentic, the BBC always excel at costume drama and creating the likes of Gulliver, Sir Lancelot, Blackbeard is a piece of cake. 

Or maybe is just the way director David Maloney puts it all together, his polished direction is the icing on the cake as far as I’m concerned. An A-list director with the likes of Camfield, Harper and Maritinus, he refuses to let the story sink into whimsy and continually gives it a delicious edge, despite the absurdities the story throws at us we are convinced there is real danger. There are too many scenes to list that make me glow with affection, the aforementioned TARDIS explosion, the shot of Medusa in the mirror, Jaime scaling the walls of the castle, the close up on the White Robots eyes as they destroy everything in the final episode…it is a visual treat, never failing to satisfy. And may I just mention that regularly mocked Mintoaur scene is outstandingly directed, in the hands of a less talented man this could have been farcical but with only the briefest of glimpse at the costume (because it’s the ONE costume that is rubbish), scary growls and close ups of the Doctor and Zoe backed into a corner filled with skulls as a shadow grows over them…it is supremely dramatic in the strangest of ways. 

It would be a little unfair to Peter Ling to suggest that the hastily written first episode is the best of the bunch because his four episodes in the world of fiction are full of magic and spellbinding action. But that initial episode is a joy to be sure, one of the most atmospheric openers ever (and given episode one of any story is pretty wonderful) and a tense exercise in working with very little. It’s the old Who adage, the imagination soars because the budget lacks, the imagery conjured up is some of the scariest in the shows history (Jaime and Zoe zombified and treated with positive/negative effects, the TARDIS swamped by molten lava, the ship exploding…) and easily the most surreal. 

But all the clever starts in episode two and the writing is clearly the work of an extremely imaginative mind. Tricks such as the face changing game to escape the horror of Frazer Hines going ill. The forest they are hiding in constructed off words which form sayings. Zoe trapped in jam jar! The picture writing. The unicorn…and that’s just in one episode! Things get more and more insane as we meet all number of characters from fiction (Medusa coming alive is a supremely scary moment), lots of lovely tricks crop up (“It doesn’t exist!”) and the story refuses to compromise its fantasy nature, climaxing in a classic era moment when the Doctor and the Master conjour up all manner of fiction characters to fight each other and rescue/kill Jaime and Zoe. It is one of the least predictable stories I have watched, once you accept that ANYTHING can happen you just sit back and let it wash over you. 

Of course this review has been stalling this moment, the secret weapon behind The Mind Robber and why it is so damn watchable (and why it could never be repeated again despite many ‘oddball’ attempts)….the Doctor, Jaime and Zoe. What a trio, so relentlessly entertaining the five episodes are like a breath of fresh air. They are like three hyperactive children, wrapped up in each other’s company and living the thrill of their adventures together to the full. I can’t think of any other regulars I would love travel with more. 

Whereas The Enemy of the World contained Troughton’s best and most versatile performance, The Mind Robber is his best ‘Doctor’ performance by a million miles. Maybe it is just because we can watch this story in full but you get a real chance to see how much he gave to the show. He is breathlessly active throughout, every line a comedic gem, every movement impossible to drag your eyes away from to see just what he will do next. Troughton never stops entertaining, you can see why he was so tired after each story what with his puffing and shouting and laughing and pouting. 

“That noise…that vibration…it’s alien…”

“No no no no no no! Not both together one at a time!” 

“Would you mind taking that pop gun away it does unsettle me so!?” 

“If we step outside the TARDIS we will enter a dimension of which we know nothing. We shall be at the mercy of the forces…”

“I have yet to see a robot that can climb!” 

(and most brilliant of all…)

“But all the power had been used on the Soldiers and it was useless! Ooh you’ll have to do better than that!”

Jaime and Zoe are such fun and work just as well apart as they do together. This the first real classic Zoe gets and it exploits all of her strengths and failings. She was daft to leave the TARDIS in the void and to leap to her death in the darkened house (and even worse is her monumentally stupid moment where she walks through the castle detector beams) but who could imagine the story without her and the Doctor being all brainy in the tunnels and leaving Jaime out or her hysterical tussle with the Karkus…Wendy Padbury is divine in this, her scream as shrill as they come and she is clearly full of enthusiasm for the story. What a cutie. 

Talking of cuties…Jaime! Now I promised myself I would never, ever use this word but somehow it seems embarrassingly apt…phwoar! How gorgeous does he look in that black top? Plus Frazer Hines is playing the role to excellent comedic effect; his face every time the Doctor tells him to shut up so he can discuss something brainy with Zoe is priceless. Despite Hamish Wilson’s fabulous attempts to fill his shoes for an episode I was beaming when Frazer returned in part three. His delivery of some of the lines is priceless (“Whose the yahoos!”). 

Their chemistry is delightful; the fun they are sharing beams from the screen and envelopes the audience. Simon is not very fond of black and white Who but was captured halfway through episode one and watched the whole thing with me declaring his love for Jaime, his affection for the Doctor and clasping his ears every time Zoe let out another ear piercer. 

Maybe the story is bit anti-climatic (pressing a few buttons is hardly a spectacular dйnouement) but it is the journey that matters and the truth of the matter is that The Mind Robber entertains for five dazzling episodes, it makes you laugh (“For heavens sake don’t do anything rash!”), it clutches your imagination (“You did this before! That’s how Jaime’s face got changed you got it all wrong!”) and frightens you too (the book closing on Jaime and Zoe is the most terrifying things I have ever seen, it still chills me to this day!). 

And as an example of what Troughton is capable of, the story is worthy of an Oscar.





FILTER: - Television - Second Doctor - Series 6

The Invasion

Wednesday, 7 January 2004 - Reviewed by Paul Clarke

‘The Invasion’ is an unusual story for its era, but and impressive one which sets the tone for things to come. The contemporary Earth-bound setting is used to great effect and is a logical successor to the highly successful ‘The Web of Fear’. With a large cast, a returning ally, a superb villain and one of the era’s most popular monsters, it is a triumph on many different levels. 

Production wise, ‘The Invasion’ feels for the most part very polished. The sets are very convincing especially Vaughan’s offices, the Professor’s house, the sewers and the UNIT HQ on board an aeroplane. The relatively large budget allows for excellent location work, most notably the scenes set in London during the Cyber invasion; the sight of the Cybermen marching impassively down the steps of St. Paul’s cathedral are iconic and easily as memorable as the Daleks gliding around London landmarks in ‘The Dalek Invasion of Earth’. The final battle between UNIT troops and Cybermen in Vaughan’s compound, filmed around a Guinness factory is also excellent, benefiting from the large cast of UNIT soldiers and Cybermen. Douglas Camfield’s direction is exemplary, giving the story a sense of scale; although we only really see London, Vaughan’s compound and the airfield housing UNIT’s temporary base both feel as though they are several miles away, an effect achieved by simple use of vehicles and the different painted backdrops in Vaughan’s offices. Although Vaughan’s offices are blatantly the same set slightly redressed, the script directly addresses this, with Vaughan smugly announcing that reproducibility and uniformity are the keys to his success, and this is just one example of the story papering over its limitations. Inserted film footage of missiles being launched is also used very effectively in the last two episodes, as the Brigadier directs the attacks on the orbiting Cyber fleet. Having said all that, the story is not perfect in this regard; as has been noted by several reviewers, the off-screen rescue of Professor Watkins is conspicuous, which I think is largely due to the fact that captain Turner announces his intention to rescue him, followed immediately by a cut to a scene directly after the rescue with the luckless Gregory explaining the loss of Watkins to Vaughan. An interim scene with the Doctor or the Brigadier hearing a report of the assault would have made this far less jarring. In addition, the model work is dire, with the Cyber ships looking like they are made out of cotton reels and bits of wire, and the shots of missiles crashing into them utterly unconvincing. Nevertheless, these are minor quibbles. 

The cast is exemplary, most noticeable Kevin Stoney as Tobias Vaughan, making his second memorable impact as a Doctor Who villain. Vaughan is a superb villain from the start, his air of avuncular charm in episode one never quite masking the underlying threat he represents. The Doctor’s comments to Jamie about his blinking pattern hint that he is not quite human, but even without this, he seems menacing. The scene in which he tells Gregory to “take time. Take one hour” highlights this beautifully, since Gregory is clearly terrified of his superficially charming employer. In addition, Packer is clearly a thug from the beginning, raising the question about the sort of man who would employ such a person as his lieutenant. As the story progresses, Vaughan’s ruthlessness is gradually unveiled, especially during his scenes with Packer and Watkins, the former of whom he explains his plans to thus exposing his megalomania to the viewer (or listener, in the case of episodes one and four), and the latter of whom he bullies mercilessly, threatening to hand over Watkins’s niece to the tender mercies of Packer. By the end of episode four, we learn just who Vaughan’s allies are, and the true extent of his schemes becomes clear. In some ways, Vaughan works better than Mavic Chen, Stoney’s previous Doctor Who character. Chen seemed in some ways weaker, never adequately preparing for the fact that the Daleks would betray him, often seeming to need the guidance of Carlton, and ultimately descending into madness when his plans went astray. Vaughan seems much more in control of himself, despite periodic outbursts of rage. Most significantly, he realises from the very beginning that the Cybermen will betray him, and he always plans to betray them first, hence the cerebraton mentor machine. Finally, when his plans fall apart and the Cyber Planner announces that they will launch a megatron bomb and destroy all life on Earth completely, his reaction is not the deluded madness of Chen, but rather a desire for revenge as he is consumed by hatred. Another key difference is that whereas Chen was ruthless and callous, he never seemed particularly sadistic. Vaughan is also ruthless and callous, as his manipulation and dispatch of Rutlidge attests, but is sadistic as well. The scene in which he forces Watkins to shoot him and then stands laughing as the bullets ricochet off his cyber-converted chest is filled with a gleeful malice; he is simply proving that Watkins can do nothing to harm him, whereas he can easily harm Watkins. 

The ever-loyal Packer is well acted by the underrated Peter Halliday (if anyone can get access to a copy of ‘The Andromeda Breakthrough’, I strongly advise them to do so to see why I think he’s underrated). He is basically Vaughan’s lapdog, but he is also his confident. Whereas Vaughan clearly considers Gregory disposable, there is always an impression that he thinks more highly of Packer, whose mistakes outnumber Gregory’s considerably. There is never any hint that Vaughan will kill Packer if he continues to let the Doctor get the better of him; this is possibly because Packer is also hinted to be partially Cyber-converted (although since Jamie twists Packer’s ankle in episode one, I’m somewhat dubious about this) and has been a part of the conspiracy with Vaughan from the start. In short, he is the closest thing that Vaughan has to a friend. Packer works as a villain because he is thoroughly dislikable, lacking the charisma possessed by Vaughan; he is brutal and sadistic, and there are truly unpleasant hints about just what he would do to Isobel and Zoe if given free reign. Even more than Vaughan’s, his death at the hands of the Cybermen is thus rather satisfying. 

When I reviewed ‘The Wheel in Space’, I criticized the fact that the Cybermen in that story are little more than generic robots from outer space. Slightly hypocritically, I think this approach works rather well here. Again, the Cybermen are said to be after the mineral wealth of Earth, and whilst Vaughan and his men are partially converted, there is very little emphasis placed on the Cybermen’s need to proliferate by converting the human population. Indeed, the Cyber Planner’s announcement that, having been betrayed, they must “destroy life on Earth completely” seems to be a little panicky for a supposedly logical race. In addition to this lack of emphasis on their cybernetic nature, with Vaughan to speak for them they have little need to actually say anything. A Cyberman speaks in episode five as the UNIT soldiers face them in the sewers, but this is an isolated incident, a fact for which I am grateful since the voices used for the Cybermen here are even worse than those used in ‘The Wheel in Space’. So the fact that they work so well here regardless is testament to the direction; they seem more threatening here than ever before. Their bulkier look compared with their appearance in ‘The Moonbase’, ‘The Tomb of the Cybermen’ and ‘The Wheel in Space’ is impressive and makes them more intimidating than usual. The superb incidental music is sublimely creepy and the use of sudden stings whenever a Cyberman appears is suitably dramatic. From the moment a Cyberman bursts from its cocoon at the end of episode four, they just seem scary, and their impassive silence only emphasizes this. The scene in the sewers is absolutely gripping, with Jamie, Zoe and Isobel all seeming convincingly frightened. 

The weakness of the Cybermen exploited here by Vaughan is a novel one, as he causes one to feel fear. The sight and sound of a normally emotionless Cyberman screaming and lurching is disturbing and the crazed monster seems even more unstoppable than its comrades since it literally cannot be reasoned with. The Cyber Planner (as I’ve chosen to call it) adds very little to Cyber mythology, but is of course used to maintain the surprise of who Vaughan’s allies are. And its voice is memorably alien at least. Douglas Camfield milks every drop of tension from the build up during the first four episodes, as the mystery of Vaughan’s operation mounts. Knowing in advance that the Cybermen are the villains certainly doesn’t detract from the thoroughly spine-tingling ending to episode three, as Jamie finds himself in a crate with a mysterious cocooned figure that starts to move…

Patrick Troughton seems to relish having a single villain figure for the Doctor to pit his wits against from the start, and his scenes with Kevin Stoney are great. Vaughan knows that the Doctor is more than he seems thanks to the Cyber Planner, and the Doctor knows that Vaughan is more than he seems because of his blinking rate, and the two play a game of metaphorical chess for the first half of the story, as they try to manipulate each other. It is also good to have a villain who has a genuinely good reason for not just killing the Doctor outright, since Vaughan is after the TARDIS. The contrast between Troughton’s slightly anarchic Doctor and his military friends is also rather charming, as he generally bumbles happily around whilst the Brigadier seems to regard him with a mixture of amusement and respect. As in ‘The War Machines’, it makes a refreshing change for the Doctor to quickly gain the support of the establishment. With the respect of the Brigadier established by the events of ‘The Web of Fear’, the Doctor need waste no time proving himself, which from a dramatic point of view allows him to play with helicopters and canoes and try and rescue Zoe and Isobel with the aid of military backup, resulting in something of a romp. As a break from the norm, the result is highly entertaining. Jamie fulfills his normal action role, and good use is made of his double-act with the Doctor in the early episodes, as they chase around after Zoe and Isobel and confront Vaughan. Their bickering over Jamie’s free radio prompts some nice character moments, emphasizing yet again just why the Troughton and Hines combination is a winning Doctor and Companion team. Zoe, having been largely responsible for the destruction of the Land of Fiction in the previous story, here helps to save the world, since her calculations allow the destruction of most of the Cyber fleet. Her cheerful destruction of Vaughan’s computerized secretary is another great Zoe moment. 

Nicholas Courtney makes a welcome return as now-Brigadier Lethbridge-Stewart, and really makes his mark here. In ‘The Web of Fear’, the constant paranoia about who the Intelligence was using as a pawn meant that all of the supporting characters were questionable right up until the end; here however, the viewer knows that the Doctor can trust the Brigadier from the start, thus skipping the need for the Doctor to earn everybody’s trust. Apart from the benefits of this as described above, it’s just rather pleasant to see the Doctor able to rely on an old friend aside from his companions. UNIT of course makes its dйbut here and is an interesting, and indeed sensible, concept in a world in which aliens invade Earth in a contemporary setting. Overall, ‘The Invasion’ provides UNIT with a baptism of fire and sets the tone for things to come.





FILTER: - Television - Second Doctor - Series 6