Dragonfire

Saturday, 4 September 2004 - Reviewed by Steve Oliver

The Doctor meets an old friend, defeats a cold hearted psychopath and acquires a new assistant in a solid if unspectacular space adventure romp. ‘Dragonfire’ is most notable for two reasons. Firstly, for being the story in which the Doctor says goodbye (and good riddance?) to Mel, and secondly for introducing his new assistant, the ‘street-wise’ Ace.

The adventure begins when the TARDIS lands on Iceworld, an ‘intergalactic trading post’ from which the Doctor has been receiving a signal. Once there he meets up with Sabelom Glitz and a young waitress originally from twentieth-century earth called Ace. Glitz, having recently sold his entire crew to cover a gambling debt, has in his possession a map which he says will lead to treasure, and so he and the Doctor set off to uncover the mysteries of Iceworld. Unbeknownst to them they are being tracked by Kane, ruler of Iceworld, through a device hidden in the map. What starts out as a promising quest style adventure is spoilt somewhat by poor production design and sloppy plotting. 

And poor production design is where we shall begin. The most obvious thing one can say about this serial is how cheap the sets look. Indeed, the various locations around Iceworld in which the main characters travel through are pathetic, a garish example of bad production design. This, coupled with a very poorly realised dragon creature, looking rather too cuddly and never anything but a person in a big monster suit, almost completely ruin what could have been an enjoyable Doctor Who story. Now, some may argue that if you watch Doctor Who and consider yourself a fan, then you shouldn’t be bothered by the production design of a famously low-budget sci-fi show. I would argue that there are many examples of good production design running through the series history, ‘Ghostlight’, for example, looked a million dollars. 

Also going against this story is a plot which at times doesn’t make a whole lot of sense. For example, we are told that Kane has been imprisoned on Iceworld for three thousand years, and yet when it actually comes to the business of escaping it all seems rather easy. I should also point out at this juncture that ‘Dragonfire’ is full of padding, with lots of things happening that are more or less inconsequential to the plot. These include Glitz trotting off to recapture the Nosferatu and the failed assassination attempt on Kane by Kracauer and Belazs, and don’t get me started on the pointless sequences with the little girl and her teddy. The majority of Doctor Who stories are filled out with scenes that really shouldn’t be there, but when the main plot needs more explanation, these little diversions become ever more annoying. 

Whilst I’m dealing with the weaker aspects of the story, what the hell was that cliff hanger to episode one all about? Not only does it make NO SENSE WHATSOEVER, it is also slightly depressing in that it gives the impression the production team of the time were not too fussed about the show. It’s like they looked at the script and said, ‘OK chaps, this makes no sense, but let’s carry on regardless and make ourselves look like complete arses.’ At the end of episode one there was in fact a perfect place for a cliff hanger, when the dragon confronts Ace and Mel. The whole thing smacks of sloppiness. 

‘Dragonfire’ is saved by a wonderfully over the top performance from Edward Peel as Kane and solid performances from the rest of the cast. Peel delivers his lines really believing in what his character is saying, which is unusual in this era of the shows history when a lot of the supporting actors seemed to be playing it for laughs (Briers and Dodd, I’m looking at you). In fact, all of the main cast give good performances (Langford excluded), with McCoy beginning to get to grips with the role of the Doctor, playing it much straighter than before. TV newcomer Sophie Aldred, who plays Ace, begins her Doctor Who career in a less than convincing manner, although she would improve immeasurably through the next two seasons. I don’t think her early poor showing is entirely her own fault, as her dialogue is awkward and clunky. Streetwise teenagers at the time never said ‘Wicked’ or ‘Brill’. She is at least an improvement over Langford, who here demonstrates why fans hate her so much. Glitz, who returns after previously featuring during the Colin Baker era, is well portrayed by Tony Selby as a Del-Trotter style wheeler-dealer and small time crook. Although entertaining, it’s difficult to see what he actually contributes to the story. It would appear that he was included as a mechanism for Mel to leave the company of the Doctor and the series and for that, he will forever have my thanks. 

Performances apart, ‘Dragonfire’ also manages to clamber up the rungs of respectability with a classic Doctor Who moment when the Doctor, attempting to distract a guard with philosophical babblings, discovers that not all nameless henchmen are dumb heavies. Also worthy of mention is the excellent special effect at the end of episode three when Kane, exposed to sunlight, melts in an extremely effective and surprisingly horrific manner. I must also mention the incidental music, which is atmospheric without being too intrusive, and nowhere near as bad as what we got for the majority of the McCoy era. 

One of the big problems in reviewing ‘Dragonfire’ is that season twenty-four in general marked a different approach to making eighties Doctor Who. For the first time in a long while the show appeared to be aiming for the kids TV audience. Now, the rights and wrongs of this approach have been debated many times before and there is little new to say on this issue, but it does mean that season-twenty four stories have to be viewed in the context of what the show was trying to do at the time. Yes, it is gaudy, childish and at times very silly, but it is also a lot of fun. Compared with classic stories of earlier eras ‘Dragonfire’ will always come off worse, but then the two are incomparable to any real extent because season twenty-four was so different to everything that had gone before. 

In closing, view ‘Dragonfire’ as an entertaining and at times silly piece of entertainment and you’d be hard pressed not to enjoy yourself. Yes, it’s flawed, but is not as bad as some would have you believe.





FILTER: - Television - Series 24 - Seventh Doctor

Silver Nemesis

Saturday, 4 September 2004 - Reviewed by Steve Oliver

Before I begin this review proper I’ll first point out that what I’m reviewing here is the 1993 video release, and not the original 1988 broadcast version. There are two reasons for this. Firstly, being five years old at the time of broadcast, it would be impossible for me to review that version (until a special edition DVD is released, containing the original and extended versions a la ‘The Curse of Fenric’). Secondly, the video release is one mostly likely seen by most fans more than fifteen years after broadcast. Not that it would make a whole lot of difference, as I gather the added footage doesn’t change the story a great deal. Anyway, on with the review… 

I’ll get straight to the point with this one. ‘Silver Nemesis’ has a reputation for being utter tripe, without a single redeeming feature. Many would have you believe that ‘Silver Nemesis’ is in fact one of the worst Doctor Who stories of all time. And, in many respects they are right. But for some reason, I can’t help but enjoy watching it. Shoot me. Now that I’ve got that out of the way, you’ll understand why I’ll spend the next four paragraphs ripping into the story, only to recommend it as an entertaining diversion at the end. And rip into it I shall.

Let me first deal with the similarities in plot this has with ‘Remembrance of the Daleks’. It has to be said that the two are basically the same story told in slightly different ways. To summarise the plot, various groups are fighting over a super weapon, with one of these groups being one of the Doctors oldest adversaries, the Cybermen. The Doctor manipulates the various factions into wiping each other out, until only the orbiting Cyber fleet is left. He then uses the weapon against the Cyber fleet, completely obliterating them. Replace Cybermen with Daleks and Cyber fleet with Skaro and you have the basic plot outline for ‘Remembrance of the Daleks’. This might have been excusable if these two stories were spread out over different seasons or if ‘Silver Nemesis’ actually tried to hide these similarities, but they were broadcast far too close to each other and at one point during ‘Silver Nemesis’ Ace says, “Just like you nailed the Daleks.” It’s almost as if the production team were proud in some way to be recycling plot lines.

‘Silver Nemesis’ is full of some of the most obvious padding of any Doctor Who story. The encounter with the skin heads and the limo ride with Delores Grey add absolutely nothing to the story and are, please forgive me for lowering the tone, shite. These are two prime examples, but one could also mention all that nonsense with the queen and her security guards. These scenes are so excruciatingly bad they border on the cringe worthy. If these pointless little diversions (which are clearly meant to be humorous, but aren’t) were removed then you’d have a half decent story. McCoy and Aldred are both a joy to watch, from their first scene enjoying a jazz session, where Courtney Pine guests as himself, to the scene where the pair jam the Cybermen signal for reinforcements with one of Pines cassettes. The battle scenes are well handled and the English countryside is well used as an exceptionally pretty backdrop. Furthermore, the supporting cast, which includes Anton Diffring and Fiona Walker as Her De Flores and Lady Peinforte respectively, all give decent performances, despite being poorly served by the script. But even with these plus points, ‘Silver Nemesis’ seems more than able to shoot itself in the foot and back all at the same time with one element to the story they really should have tried harder to get right. I am, of course, referring to the Cybermen.

Now, no review of ‘Silver Nemesis’ would be complete without commenting on these ‘deadly adversaries’. For a monster or creature to work and be scary within the confines of an early evening family show, then it should all be taken deadly serious by the cast and crew. It shouldn’t be played for laughs. But laugh at the Cybermen I did. You see these buffoons are so weak, stupid and incompetent that half of their number is wiped out by gold tipped arrows, and the other half by a teenage girl with a slingshot and some gold coins. I do realise that gold is to these creatures what garlic is to vampires, but here it is taken to ludicrous extremes, with them fleeing in terror at the slightest hint there may be some gold nearby. Yes, the costumes look great and the effect on the end of the Cyber guns is rather nifty, but they appear unable to shoot straight and are easily defeated. I’m also confused as to why the Cyber fleet only sent down one small group to retrieve the Nemesis, when in orbit we are told they have “thousands of ships”. 

It has to be said that it doesn’t start off too bad. In fact, episode one is quite promising. It’s only when all of the main players are involved does it begin to fall apart. And that is perhaps the biggest flaw with ‘Silver Nemesis’. Far too many things are happening, and the whole thing jumps around far too much.

I said I would recommend it, and I shall. You see, for all its flaws and shortcomings as a piece of TV Sci-fi and as a Doctor Whostory, I always enjoy the experience of watching ‘Silver Nemesis’. Maybe it’s the ‘so bad its good’ element. Perhaps ‘Silver Nemesis’ is really a classic Doctor Who adventure, it’s only when you attempt to pull it apart and analyse it does it transform into the polished turd that most think it is, I’m not sure. But what I am sure about is that every time I watch ‘Silver Nemesis’ and come away from it knowing it was pap and knowing there are far more productive ways to spend my free time, I’m also aware that I’ve thoroughly enjoyed the experience.

And isn’t that the point?





FILTER: - Television - Seventh Doctor - Series 25

The Curse of Fenric

Saturday, 4 September 2004 - Reviewed by Steve Oliver

Season twenty-six of Doctor Who threw up some great stories. ‘Survival’ and ‘Ghostlight’ are widely recognised as beingDoctor Who of the highest order, and rightly so. OK, so ‘Battlefield’ was pants, but every season contains at least one shocker. Out of the four stories broadcast that season was a Doctor Who story that I consider to be the best of the best, ‘The Curse of Fenric’. 

It can be difficult to review this story as there are really three different versions floating around. There is of course the 1989 original broadcast, which is also included on the DVD release. Then there is the early nineties video release, which contains new material not originally broadcast, and finally the special edition DVD release, including even more new footage, a new 5.1 Dolby soundtrack and new CG special effects. Scenes are also rearranged so that the whole thing plays much more smoothly, as the director Nicholas Mallet originally intended. In my opinion, all of the things that make this story so great were already in the original broadcast, so that is what gets reviewed here. The special edition is just icing to the already delicious cake underneath. Also, it is probably unfair to review the special edition alongside episodic televised stories, as the thing has had a lot of extra care taken with it (outlined above). 

In fact reviewing ‘The Curse of Fenric’ isn’t only made difficult by the various versions of it that exist. It’s made more difficult by the fact that it’s a near impossible task trying to nail down just what the story is all about. Is it a), an anti-war story, b), a vampire story, c), a character study of Ace as she grows into a woman, d), a story about ecological disaster or e), a WW2 war story. It’s all of these things and more.

Set during WW2 Ace and the Doctor travel to a secret military intelligence installation on the English coast, where base Commander Millington and Dr Judson are cracking Nazi codes. They also appear slightly preoccupied with Viking rune stones, for reasons that are made more apparent later. Thrown into this mix are Russian Spetznatz commandoes who arrive to steal the computer that is cracking the codes. Unknown to them, the computer contains a chemical bomb that will detonate when a certain word is decoded back in Russia. As if all this wasn’t enough, vampire hordes (Haemovores) rise from the sea and summon the ‘ancient one’. As the story unfolds we learn that this is all a backdrop to an ancient game played out between Fenric and the Doctor.

All of these elements could have made ‘The Curse of Fenric’ an unfocused mess, but I feel the chaotic narrative structure (which is more apparent in the broadcast version) is suited to one of the themes that Ian Briggs was writing about; Chaos. The story is essentially an anti-war piece, with Fenric representing war and chaos. As the story unfolds more and more people die senselessly either at the hands of the Haemovores or the soldiers, who spend the final episode dying in their droves. The Reverend Wainwright is actually one of the more important characters in this regard, as he has lost his faith because of the horrors of war and ends up losing his life as a result. On the DVD, Briggs talks about sex being an important part of the story also, but this is alluded to far less in his scripts, (it is primarily a children’s show after all!).

Moving away from the plot and themes, it has to be said that ‘The Curse of Fenric’ looks superb. Entirely shot on location, the story contains an atmosphere that very few late eighties Doctor Who stories ever did. Mallet directs superbly, especially considering the time constraints. As Briggs points out on the DVD, ‘The Curse of Fenric’ was recorded on a fourteen day shoot, which is very little time when what they filmed was essentially a feature film. 

Mark Ayres’ score is haunting, creepy and a pleasant move away from the horrible Keff McCulloch synth-rock music we got during the majority of the McCoy era. 

Performance wise, ‘The Curse of Fenric’ can’t really be faulted. McCoy gives one of his best performances as a much darker Doctor. Now, many people have a problem with the idea of a ‘dark Doctor’. I’ve never really understood this, as in my opinion it makes the character of the Doctor far more interesting. He doesn’t just wander into situations, bumbling around finding solutions by accident. Now he has a plan, he often knows what is going to happen and doesn’t mind using the people around him like pawns. Ace, at the end of episode four, has to broken down in order for the Doctor to defeat Fenric, and to do this he has to destroy her faith in him.

Speaking of Ace, this has to be one of Aldreds finest hours in the show. She plays the part with a maturity not often seen before. This story, like other season twenty-six stories sees Ace being a pivotal feature of the action, so it was important she performed well.

The supporting cast are all excellent, especially Nicholas Parsons as Wainwright, even if he didn’t have a clue what was going on (on the DVD commentary he sound absolutely bewildered and completely confused!). Perhaps the only criticisms of the performances that could be made would be of the two young evacuees, Phyllis and Jean. They act as if they are appearing in a dodgy sixth-form production, and actually have quite substantial roles in the story.

If you haven’t seen ‘The Curse of Fenric’, then you really ought to. Any preconceived notion about the McCoy era ‘all being a silly pantomime’ will be blown away by the best Doctor Who story ever.





FILTER: - Television - Seventh Doctor - Series 26

The Mutants

Wednesday, 1 September 2004 - Reviewed by Tim Dawson

‘The Mutants’ is the penultimate story of season nine, coming directly after ‘The Sea Devils’ - a story which is engraved on many fan hearts as being a classic. In my humble opinion, ‘The Mutants’, sadly, is not.

I shall begin by discussing the plot which, although superficially fairly sound (with an obvious anti-colonial message), has two major problems working against it:

1) The story tells of the Doctor and Jo being sent by the Time Lords to deliver a sealed message pod to an unknown person aboard a Skybase orbiting the planet Solos. At the beginning of the first episode, the message pod materialises in front of the Doctor. This begs a hugely important question that pretty much renders the story so convoluted as to be immediately dismissed: why did the Time Lords not simply materialise this pod in front of the unknown person in the first place’ Hmm’

2) It is stretched out over six episodes. This is far too long. By episode four it is really beginning to drag and, by episode 6, I was in serious doubt of how much I cared. Indeed, episodes three and four are almost entirely padding consisting of the Doctor and co. flitting fractiously between Skybase and fannying around in the caves on Solos.

There elements of the plot that are enjoyable, however. The life-cycle of the Solonians is interesting - and the idea that they mutate every 500 years is particularly quirky. The quest for the crystal is also well handled, and leads to some very bizarre sequences in the caves. The transformation of Ky into an ethereal super-being is also quite fascinating - and it’s realisation on screen suitably weird. Having said this, the story’s solution is completely unsatisfactory: the Marshal is killed and everyone just packs up and goes home. What a damp squib of an ending!

Episode one begins promisingly enough. The delightfully abstract opening titles that so define the Pertwee era fade into a wonderfully atmospheric sequence involving a Mutt being hunted across the swirling mists of the planet Solos. This is followed the group of Skybase guards in pursuit standing victoriously over it’s limp body as it lies broken on the ground. Very good, I thought.

And then Rick James (Cotton) opened his mouth to speak.

Now, let’s not beat around the bush. Rick James is quite the worst actor ever to have graced Doctor Who. He’s so atrociously dreadful that I’m surprised our beloved John Nathan-Turner didn’t later cast him as a certain Alzariun boy genius. Yes, Rick James is SO horrendous that he makes Matthew Waterhouse seem like Lawrence Olivier. Destroying every scene that he’s in, Rick has the expressional repertoire of Pinnochio and delivers his lines like a Dalek. He really is that bad. I couldn’t decide whether to laugh or cry when he uttered his first line, a description of Solos: ‘It-is-a-rot-ten-stin-king-hole-of-a-planet.’

I could decide, however, when it came to Paul Whitsun-Jones as the Marshal. Needless to say, I laughed. Like a strange cross between Arthur Lowe and Windsor Davies, Whitsun-Jones spends most of ‘The Mutants’ delivering his lines with such an air of malicious flippancy and untamed pomposity that almost everything he says or does is unintentionally amusing. At times - even when talking of such weighty matters as genocide - I half expected him to shout out ‘Don’t tell him, Pike!’ Whitsun-Jones is, quite frankly, highly entertaining as the Marshal. But, in a story charting the barbarity of oppression and colonialism, he’s highly entertaining for all the wrong reasons. 

James Mellor is okay as Varan - his performance is rather OTT but actually quite entertaining, if not a tad cringing, and rather suitable for the character. Christopher Cole is reasonably convincing as Stubbs. Unfortunately, his performance is detracted from by his character being, for the most part, paired with Rick James’ Cotton. Even a competent actor like Cole is not going to give his best when spending five episodes interacting with a cardboard cut-out. That said, he’s bound to be marginally better than when spending five episodes interacting with Rick James!

Of the rest of the supporting cast, I thought that most of them were rather good. John Hollis as Professor Sondergaard is excellent - very entertaining during the sequences in the caves, he steals every scene he’s in. Quirky and weird, it’s a shame Sondergaard only appears in the second half of the story - he’s certainly an interesting diversion, serving well to lighten up the flagging action. Garrick Hagon is also excellent. Reminding me slightly of Richard Beckinsale, he gives a really convincing performance as Ky - the most interesting character in the story.

Before I continue, I’d better mention Geoffrey Palmer. He’s an extremely talented actor and, as one would expect, is totally convincing as the short-lived Administrator, even managing to die (something which can easily look very false) quite well.

I shall now turn my attention to the regulars. The Third Doctor seems to be going down a bit of a blind ally by the time of ‘The Mutants.’ For me, he becomes remarkably less likable for a short period around this point in the series history. The character just seems to know ABSOLUTELY everything and seems utterly infallible. If he’s attacked, he performs a bit of venusian karate; if he’s trapped, he whips out his sonic screwdriver and escapes; if Jo asks him a question, he snaps back irritably; in short, he’s arrogant and un-likable. And his is not the arrogance that I find so amusing in the Sixth Doctor, where it is constantly and persistently pricked (and garnished with a liberal dose of fallibility), but an arrogance unchecked to an extent that the impression is given of the Doctor’s head being forced too far up his own proverbial chute. In short, the Third Doctor of late season nine is not particularly attractive, desperately in need of character development and a rethink - a shot across the bows that begins him back to reality (if there is any such thing as reality in ‘Doctor Who’!). This shot, thankfully, comes at the beginning of Season Ten, when he is forced through the humiliation of teaming up with his other selves in ‘The Three Doctors’.

Pertwee’s performance in ‘The Mutants’ is lazy. Most of it is spent fluffing his lines and delivering self-righteous speeches with absolutely no conviction at all. In short, he seems bored by the script and, perhaps, by the role.

Katy Manning is much better as Jo. Apart from coming across as a little stupid - at one point, the Doctor gives her a perfectly reasonable explanation of events and she still claims that she doesn’t understand - she remains likable and constantly bubbles with enthusiasm. Who cares if she’s not the best actress in the world’ I don’t - she’s got a nice bottom.

The Mutts are well realised on screen - looking like weird (and handily man-sized, when it comes to the costumes) ants. Their various stages of metamorphosis are also well done - all credit to visual effects for some superb looking creatures.

When it comes to incidental music, ‘The Mutants’ possesses the most dreadful I have ever heard in ‘Doctor Who’. Bizarre, yes, and, some would say, perfectly suited to the story but, in truth, it’s just darn right irritating. As with tropical skin diseases, one wishes a simple lotion could be bought to get rid of it forever.

All in all, ‘The Mutants’ is one of the most disappointing stories that ‘Doctor Who’ has ever turned out. Despite some good special effects and acceptable direction, the plot is hole-ridden, the incidental music is horrendous and the acting (in most cases) is well below par. Despite that, it is, in places, vaguely entertaining and, quite frankly, you can’t despise it. You can’t want it banished forever into the darkest caves of Solos. You can’t want to put a sword to its neck and scream, in true Varan style, ‘Die, Overlord!’ And do you know why? Because ‘The Mutants’ is six of the shoddiest episodes from the finest science fiction series ever made. And, as such, it’s far, far better than any of the trash that you’ll find on TV today.





FILTER: - Television - Third Doctor - Series 9

The Three Doctors

Wednesday, 1 September 2004 - Reviewed by Paul Clarke

I'd venture to suggest that 'The Three Doctors' is worse than in its immediate predecessor, except that I might get lynched; certainly, I find 'The Time Monster' easier to sit through. I was going to start by describing what I like about this story, but I couldn't really think of anything. So I'll start with the least negative thing I can think of.

The interaction between the different incarnations of the Doctor is of course the main selling point of 'The Three Doctors'. It is unfortunate that William Hartnell was in such poor health by this time that he has a very minor role, appearing only on the TARDIS scanner. I'm certainly not churlish enough to criticize Hartnell for being terminally ill, and I'm glad that he got the opportunity to play a role in a story celebrating the anniversary of the series the success of which he was instrumental in establishing. Whilst Hartnell's health means that the First Doctor is a mere shadow of his former self, there are brief glimpses of the indomitable old character from his era, and this is probably my favourite aspect of 'The Three Doctors'.

The other two Doctors however, are rather less entertaining than they should be. Troughton seems incapable of putting in a bad performance, so I suspect the problems with his performance here stem from the script, which reduce his Doctor to a caricature. Try and recall the Doctor who appeared in 'The Evil of the Daleks', 'The Tomb of the Cybermen', 'The Seeds of Death', or 'The War Games' and compare him with the Second Doctor here; the Second Doctor's fierce intelligence and palpable sense of urgency during times of danger are played down here so that his clown-like characteristics can be brought to the fore. Possibly Baker and Martin feel the need to pigeonhole him into the description ascribed to him by the First Doctor in their script, but the result is a Second Doctor who is in most ways watered down, and in one or two others grossly exaggerated. His constant prattling about his recorder annoys me just as much as it annoys Omega. 

Unfortunately, Pertwee isn't much better here either. As in 'The Time Monster', he seems to be on autopilot, and for the second story in a row this results in a threat to the entire universe being woefully underplayed. A good example is during the Third Doctor's scenes with Omega before his previous incarnation turns up; presumably, the Doctor is both humouring Omega and also suffering slightly from the fact that he is overawed at meeting a legend. Sadly, Pertwee fails to convey this and instead the Doctor just gives the impression that he's wondering when Omega will get around to offering him a cup of tea. As with 'The Time Monster', compare this with the Doctor's sense of urgency in 'The Dжmons', which despite being another story of which I'm none to fond, does demonstrate how well Pertwee can portray urgency and a sense of impending doom. The actual interaction between the Doctors has some merit, but personally I only find it interesting when they are cooperating; the bickering between the Second and Third Doctors seems to give Troughton and Pertwee their cue to start hamming their parts up. 

So that's the Doctor's out of the way; let's move onto the villain. Omega is potentially a rather sympathetic villain, who is clearly shown by the script to have been driven insane by millennia of solitude. In practice however, he's an over-the-top pantomime villain, thanks to Stephen Thorne's painfully unsubtle performance. Especially cringe-worthy is his bellowing cry of "Whaaaaaaat?!" when he discovers that the Doctors have escaped. When Omega is in jovial mood, Thorne sounds as though he's reading his lines for the first time and has had time to practice. When he's angry, he just sounds melodramatic without actually being convincing. I noticed on this occasion in particular just how stagy the scenes set in Omega's palace actually are, due partly to the sets (the rather tacky walls contrast unpleasantly with a bare studio floor), and the fact that Thorne gives the impression throughout that he is concentrating very hard on spotting his next cue. 

Then we have the Time Lords. There are two ways to demystify the all-powerful Time Lords first seen in 'The War Games'. The first is to present them as a thoroughly corrupt race of politicians as Robert Holmes does later in 'The Deadly Assassin'. The second is to have them portrayed by wooden actors spouting stilted dialogue in a day-glow nightmare of a set. Roy Purcell is especially dire as the President. And there's very little else to say about them.

What of the other regulars? Katy Manning is as good as ever, but Jo is present purely so that the presence of two Doctors can be explained in very laboured fashion. She does very little else here. She also plays a role in another cringe-worthy moment, after the Doctors have conjured up a door in the cell in Omega's palace. Again demonstrating the complete lack of anything approaching dramatic tension in this story, she and Benton are the last to leave after the Doctors and Tyler. Rather than rushing quickly out of their prison, they laugh about the others having all the fun and jog casually through the door. Nice to know they aren't worried about the prospect of universal Armageddon then… Benton is generally OK here, and I'm extremely grateful that with all the rubbish present here we are spared the addition of Mike Yates. However, Benton gets another terrible moment, in the TARDIS in episode one; the Second Doctor appears, the two Doctors start arguing and trying to explain the situation to Jo. Benton remains silent for a couple of minutes and then suddenly exclaims "Doctor! Where did you spring from?", as he greets the Second Doctor. This is again an example of bad scripting and sloppy direction, as it rather makes it appear that he has been waiting for his cue and has missed it because he hasn't been paying attention. And then there's the Brigadier…

By 'The Three Doctors' the Brigadier's character has reached an all time low. The intelligent military leader of Season Seven is long gone and has been replaced by an imbecile. The exaggerated coziness of the "UNIT family" has become so absurd here that Lethbridge-Stewart is reduced to a comic foil. Benton, one of the Brigadier's subordinates, has no problem understanding the events taking place around him, accepting two Doctors and the transportation of UNIT headquarters with ease. The Brigadier on the other hand understands nothing, presumably because Baker and Martin mistakenly think that this makes for a witty time for the viewer. In short, the Brigadier seems far less intelligent than his sergeant, which cheapens his character enormously. He's also lost the considerable air of authority that he once had, now seeming petulant rather than commanding when he orders Benton to search for Tyler for example. 

I've mentioned this briefly already, but the script is diabolical. It is almost inconceivable that a story a mere four episodes long and featuring three Doctors could feel padded, and yet this is the case here. In episode four, as the various humans captured by Omega return home, we get a very tedious few minutes as they step one by one into the column of smoke. They could have been transported by a wave of Omega's hand, or stepped into the column as a group, but instead we get unnecessary prevarication in order to pad out the episode. In episode one, the explanation of how there are suddenly two Doctors present is both laboured and strangely over-complicated. This is not a complex issue at its most basic level, and based on the model of time travel adopted by the series; if you could travel in time, you could meet your younger self. Explaining regeneration is perhaps more difficult, but the Brigadier seemed to cope with it well enough in 'Spearhead from Space'. Here, we get a very tiresome and drawn-out interchange as the Doctors try and explain things to Jo, and therefore the viewers. It feels extremely patronizing and contributes to the feeling that 'The Three Doctors' is padded. Episode Two is even more padded, achieving little except to offer a cliffhanger very similar to that of Episode One, but on a slightly larger scale. And speaking of cliffhangers, the fight scene at the end of Episode Three is one of the worst in the series to date. 

There are only two supporting characters of note; Ollis and Tyler. Ollis is utterly superfluous beyond the opening scenes of episode one, suggesting that Baker and Martin suddenly realized that they were stuck with him and decided to have him tag along with the Brigadier and the others. Tyler is present simply to ask scientific questions to the Doctors, which results in the Doctor explaining things to the audience through Tyler rather than Jo. The entire story is a self-indulgent mess and a poor excuse for a celebration.





FILTER: - Television - Third Doctor - Series 10

The Face of Evil

Wednesday, 1 September 2004 - Reviewed by Joe Ford

There is a very interesting premise at the core of The Face of Evil, more interesting than a computer with a split personality that split up a colony ship into two separate tribes. The Doctor has often been portrayed as a flawed hero but we never really get to see evidence of this (later we would get some definitive evidence in Warriors of the Deep, Terror of the Vervoids…) so to hear him admit that on his last visit he tried to help and misjudged his tinkering (and his ego) is quite a shock. Much like The Ark it is fascinating to set the story long after the Doctor’s first visit and to explore the consequences. Whilst hardly apologetic the Doctor is clearly horrified to see the far-reaching results of his handiwork, you realise just how much of an impact, how much change he has caused when he doesn’t even recognise the planet or the people until the end of the second episode! I love this idea of the Doctor failing, its one of the reason I will take him over James Bond (actually my dream James Bond film would see him fail miserably and be forced to face the consequences just to subvert expectations) anyday because the Doctor can lose and lose spectacularly. A lot of people die in this story and none of it would have happened had the Doctor never visited. Or at least it would not have happened in this way. 

The Face of Evil is an often-ignored story from the treasured season fourteen although it is one that is having something of a renaissance in the twilight years of the series. It is a very clever story from fresh writer Chris Boucher that takes big ideas like God-worship and split personality and applies them thoughtfully to a tale that is low on heart thumping action but scores well with the intellectuals. Hinchcliffe is still taking risks three stories from his departure, most producers would keep it safe and just use writers they can rely on but Hinchcliffe is still drawing fresh talent to the show. A bold but successful step, the script is lively and bursting with hysterical dialogue and clever quips (but then with Robert Holmes lurking in the background this is practically a given). The story is beautifully structured, the first two episodes introduce the main concepts; the mystery of the Doctor’s influence on the planet, the scientific equipment scattered about a primitive colony. After exploring the Sevateem camp the story switches location for the last two episodes into the Tesh ship and introduces the heart of the problem in the memorable third cliffhanger. Because it is a more considerate story than usual it demands more time to deal with its climax, which unusually takes place halfway through the last episode with plenty of time to deal with explanations and the future of the colonists. It’s not a perfect story but you cannot fault the effort that has gone into the writing. 

How bizarre is it to see a companion less Doctor. I am glad they quickly introduced Leela because I don’t think I could have managed a whole story with the Doctor addressing the camera as he does at the beginning of this story (although it is rather fun imagining that you are the companion, that he is addressing you personally!). If the production team had been even braver they would have roughened Leela up even more, had her dirty and dishevelled, like she really lived in the wild. As it is the Dads need some incentive to tune in so Louise Jameson debuts in clean skins looking as thought she has just taken a bath. I can understand the decision to keep her squeaky clean but at least her behaviour and instincts are appropriately feral. 

There is immediate potential with Leela that isn’t apparent with so many companions and you can see instantly what the producer was trying to achieve. Much like Jaime and Victoria there is a lot of scope for having ignorant companions (and I don’t mean that in a derogatory fashion, Jaime and Victoria were companions from the past and Leela is a savage warrior) who require a lot of explanations for the scientific side of things. It allows the writer to feed information to the viewer without the companion looking stupid. But its more than that, I firmly believe the key to good comedy/drama is healthy culture clashing and to pair up an eccentric scientist with a homicidal savage then you have character gold. Maybe Leela wasn’t exploited to the full next year but there were enough wonderful moments where their ideals clash to validate this experimental companion. 

Indeed Louise Jameson’s compelling performance as the naпve savage is one of the highpoints of this story, you can see already the Eliza Doolittle/Proffesor Higgins relationship flowering just how Philip Hinchcliffe wanted. I adore the Doctor and Leela’s first scene together where he offers her a jelly baby and she recoils saying “Its true then! They say the Evil One eats babies!” And they stick close throughout the story, learning the facts of the story together and how Leela learns that her entire belief system is twisted and false is sensitively but firmly handled by the Doctor who refuses to molly-coddle her with the truth. By the end of the story Leela is talking about concepts she didn’t even understand at the beginning and even looking at her own people exactly the same way we saw her at the beginning, thus begins her education. 

Doctor Who and religion are sticky subjects, sometimes a story tackles the subject head on such as in the gripping The Massacre but more often they are background elements (look at the recent Halflife that has a fascinating religious background but is not the centre of the story at all). I was reading a brilliant piece of writing by Douglas Adams recently from his article anthology in The Salmon of Doubt about the existence of an Artificial God. One point he makes wonderfully well is that there are certain ideas you are not allowed to say anything bad about. ‘In the case of an idea’ he says ‘if we think, “Here’s an idea that is protected by holiness” what does it mean?’ It is very brave of him to make this move; to actively critisize religion by comparing it other much debated issues (politics) and reaching the conclusion that the validity of debating about religion is as important as any other. My point is The Face of Evil deals with a heavy religious theme and has the balls to be less than positive about it

It is almost a deconstruction of the God myth, Xoanon is simply a diseased computer with delusions of grandeur but the myth behind this ‘God’ is an extremely powerful and destructive force. It shows how propaganda can lead to a belief system of its own, through Neeva (tricked by Xoanon) the Sevateem are manipulated into fighting and killing on behalf of their ‘God’. And Leela who actively speaks out against Xoanon is threatened with execution and banished from the settlement! It exposes some of the dangers that come with intense religious beliefs and shows you how far people are willing to go in the name of their icon. Even more interestingly the story opens out into religious War, with the two fractured halves of Xoanon’s personality externalised in the Sevateem and the Tesh we see two homicidal factions that dismiss the others beliefs and wish to see their ‘false’ religion stamped out. All very interesting, I suppose the question is how far into exploring religion can a four part SF serial from the 70’s go? Much of what I have discussed here is background information and there to be picked up by those who choose but they will be others who should dismiss my claims and read something else into the story, or even that it has no comments at all to make and is only a rather witty adventure tale. I have no opinion on God one way or the other but I find it fascinating that the story throws religion in such an unforgiving light. I certainly find the religious angle far more interesting than the ‘brains vs brawn’ angle people usually apply to this story. 

What is bloody brilliant is the idea (and realisation) of a savage community with technological equipment scattered around their settlement. The way in which the Sevateem has compartmentalised these objects into their society is very creative. Neeva’s glove headgear is great fun and the close up on the survey ship alloy gong a phenomenal moment.

One huge fault with the story and one that the Hinchcliffe era is so keen to avoid usually is the design. It is a very drab looking story which starts with the sets; the bare and unconvincing jungle set, the sterile corridors of the survey ship, simple hut like dwellings, and reaches through to the costumes; savages in simple leathers (realistic but hardly eye catching), the Tesh in bizarrely camp make up and green quilted uniforms. Even the direction is lacking on occasions, occasionally there is a moment of genius (like the test of the Horda) but sometimes Pennant Roberts sticks to dull perpendicular angles for his fight sequences. It does not please the eye and I find myself bored and wanting some vibrancy (no trouble of that in the next too stories). 

Another massive problem is the third episode; this is another season fourteen story that suffers from the Curse of the third episodes. This instalment seems to comprise of some embarrassingly inefficient laser fights, both is the jungle and in the Tesh ship and a bunch of Manuel-inspired Tesh being civilised and camp with each other. It is not until the unsettling cliffhanger the things pick up where we are finally privy to some explanations. There is nothing wrong with the writing that the direction couldn’t have livened up.

One thing the story gets VERY right is the performances. The Sevateem are played with relish by a bunch of experienced actors and as such come across as a believable and rowdy group. Brendan Price’s Tomas is the token ‘nice guy’ but there is nothing stomach churning about his sensitive performance. David Garfield plays Neeva with the right amount of hypnotic naivetй; I love it when he interrogates the Doctor by waving scientific equipment in his face screaming religious propaganda. But best of the bunch (apart from Louise Jameson of course who flashes some leg and kills a handful at the same time!) is that slimey rattlesnake Calib, in Leslie Schofield’s enigmatic performance you can see a character who is watching every plot twist and seeing how they can twist it to their advantage. 

It is a story that takes the psychological and religious angle over straightforward action adventure but still manages to tell an entertaining story. It is far from flawless (its not exactly the first story you would show a non fan) but there is intelligence to the story that is hard to ignore. Personally I find it a little too dry in places, the direction freezing up too often but I would still bill it as a strong story in its own right and one that manages to push the boundaries far better than the acknowledged and overrated stories that make similar claims (Kinda). 

Just think, the entire universe could just be the manufactured handiwork of a computer with a mental breakdown! Makes you think, doesn’t it…?





FILTER: - Television - Fourth Doctor - Series 14