The War Games

Monday, 11 December 2006 - Reviewed by Eddy Wolverson

“The War Games” is one of those stories that will always be talked about. A ten-part epic that draws to a close not only Patrick Troughton’s reign as the Doctor but the whole monochrome era of the programme, this amazing story is also famous for being the one that finally reveals just where the mysterious Doctor came from…

“Time travellers. I wonder…”

Whilst it’s universally acknowledged amongst fans that “The War Games” is far too long and padded to the hilt, it’s also thought of by most fans as an absolute classic and I would agree wholeheartedly. My initial encounter with Pat Troughton’s swansong was via Malcolm Hulke’s novelisation of the story which I enjoyed immensely, but left me curious as to just how this plot (the novelisation was about 150 pages, if I recall correctly) had stretched across ten twenty-five minute episodes. Years later, I finally got to watch all ten episodes and my question was answered – repetition. Escape, recapture, escape, recapture, escape… The multi-layered plot is peeled away very slowly, one layer at a time. A viewer could be forgiven for thinking that Major Smythe is the villain of the piece from watching the first few episodes, as the War Lord himself doesn’t show up until half way through, and even his introduction is pre-empted by that of the War Chief. Much of the plot (all the ‘resistance’ stuff, for example) could have easily been cut-down to make this story a pacey five or six-parter, but there was a ten episode gap in the schedule and so ten episodes were produced! Even so, “The War Games” remains to this day one of my favourite Doctor Who stories, books and audios included. In one way, the story’s length works to its advantage as it completely sucks the viewer into the story and the characters, in a sense making it more like a novel than a TV show. Ironically, the experience of watching this serial is more like reading a novel than reading the novelisation of it is! I certainly wouldn’t recommend to anyone sitting themselves down and watching all four hours of “The War Games,” but viewing it in either in two-halves (as I tend to watch the story) or even episodically is something every Doctor Who fan should do.

The War Lord’s plan is fantastic material for a great Doctor Who story - take an alien planet, split it into different war zones, gather soldiers from different parts of Earth’s history, brainwash them and then let them kill each other until all you have left is an invincible army of hardened veterans that you can conquer the Galaxy with! It also allows for a wonderful opening to the story – what could be better than the TARDIS materialising in the middle of no-man’s-land on a Great War battlefront in France? It provides so many wonderful opportunities for storytelling (and believe me, in ten episodes Dicks and Hulke exploit them all), and due its predominantly ‘historic’ setting the production value also seems higher than that of contemporary stories. The sets of the trenches and the chateau are beautifully created; were it not for them being shot in black and white there would be nothing to distinguish them from programmes like Blackadder Goes Forth, made almost twenty years later! However, the superb design of “The War Games” isn’t limited to the various historical time zones. Never before have I seen a set that cries out “1960’s” as much as the War Lord’s domain does. Psychedelic doesn’t even begin to describe it… if you’ve ever seen any of the Austin Powers movies, you can imagine the setting. It makes a fantastic change from the grey corridors and flashing lights that Doctor Who so often used to depict ‘futuristic’ settings, though I’m not sure about the weird glasses…

One of the major driving forces behind making “The War Games” so compelling is the brilliance of its characters. Carstairs (David Savile) and Lady Jennifer (Jane Sherwin) are likeable enough to have become successful companions were the circumstances different, and the more nefarious characters like the intimidating General Smythe and the deplorable Security Chief are both interesting enough to have supported their own (shorter!) serials. The War Lord himself is wonderfully brought to life by Philip Madoc. His calm performance imbues the character with a real sense of power – he doesn’t need to throw his weight around too much, he is already as feared and respected as he possibly could be. The War Chief, however, is the most interesting character by far. Episode eight sees the series’ first mention of the Time Lords as, like the Doctor, the War Chief is revealed to be a renegade Time Lord on the run from his people. He wants the Doctor to help him overthrow the War Lord so that they can rule the galaxy together. I found myself quite amused by the War Chief’s dialogue when he speaks to the Doctor; it is uncannily similar to Darth Vader’s in The Empire Strikes Back, a film which was still over a decade away when “The War Games” was written! Like all good villains, the War Chief completely believes his hair-brain scheme for galactic domination is right and just. The Doctor, however, is far from convinced and for the first time since leaving his homeworld, he finds himself in a situation that he cannot resolve… without help. 

Enter the Time Lords.

“You have returned to us, Doctor. Your travels are over.”

Episode nine of “The War Games” ended with the ultimate deus ex machina; answering the Doctor’s telepathic message in a box, the Time Lords’ wave their magic wand and the soldiers are all returned to their customary time and place, the War Lord is in their custody and the War Chief is dead (or is he…?), killed by his former associates. Episode ten is very nearly a different story all together, and arguably contains the biggest reveal in the history of the entire TV series - certainly the biggest reveal overall until Marc Platt’s controversial 1997 novel “Lungbarrow.” The Doctor’s people are introduced to us as a nearly omnipotent race who have not merely gained mastery over time and space but also appear to have god-like powers (which one of them uses to physically punish the War Lord when he refuses to testify in his trial.) Although they have a policy of strict non-intervention, the Doctor’s summons forces them to try the War Lord for his crimes and eventually sentence him to temporal dissolution – he’s not just executed, he’s wiped from history! However, their strict policy of non-intervention is one that the Doctor has constantly flouted, not to mention his ‘borrowing’ of a TARDIS. Like the War Lord before him, the Doctor is tried for his crimes and found guilty, however the Time Lords take into account his good intentions and his role in the battle against evil and therefore decide to punish him by exiling him to 20th century Earth and forcing him to regenerate.

The Doctor’s goodbye to Jamie and Zoe is a real choker, and the blow is made even crueller by the Time Lords’ erasing their memories of their travels with the Doctor. The Troughton Era ends (at least on TV) with the Doctor’ face contorting as he disappears into the ether…

Of course, the novels speculate that “The War Games” wasn’t the end for the loveable second Doctor - Gallifrey’s C.I.A. intercept him en route to Earth and give him limited freedom in exchange for him doing certain missions for them. This is the older second Doctor that we see in “The Five Doctors” and “The Two Doctors” - he even gets Jamie back, memory restored!

In short, “The War Games” is an epic masterpiece. The bulk of the story is hugely entertaining and the introduction of the Time Lords and the Doctor’s (as yet unnamed) homeworld is purely the icing on the cake. It is packed with fantastic cliff-hangers (the Doctor up against a firing squad, for example), superb characters, and some wonderfully memorable scenes like the escaped Doctor strutting into a military prison, shouting his mouth off in outrage about how the person in charge there isn’t giving him enough respect and thus being accepted by him as an authority figure whilst having absolutely no credentials! It is a must-see story, and I’d also strongly recommended its sequel – the New Adventure “Timewyrm: Exodus” by Terrance Dicks, one of the best Doctor Who novels I’ve ever read.





FILTER: - Television - Series 6 - Second Doctor

The Pirate Planet

Monday, 11 December 2006 - Reviewed by Finn Clark

The Pirate Planet gets on my tits. It has a Douglas Adams script that's playing with huge SF ideas and including deliberately crap stuff for ironic effect, which would have worked a lot better had the production team had a clue. Take the Pirate Captain, for instance. In the script, he appears to be another stupid shouty Doctor Who villain until we discover that's just a front and that underneath the bluster he's brilliant. That's a clever idea. It's certainly far too subtle for Bruce Purchase, who latches on to the shouting and never gives us a performance that could even be called one-dimensional. I didn't believe a word of it. That's not a genius. It's not even a Pirate Captain. What assaulted my eyes and ears was blatantly nothing more an annoying so-called actor who's putting nothing into his lines but his lungs. Admittedly the script gives him an awful lot of ranting, but even that sometimes has a kind of poetry. "Why am I encumbered with incompetents?" should have been a lovely line, but on the screen it's nothing.

Admittedly it's nice that he's having fun. I'm pleased for him. I can't even put all the blame on Bruce Purchase, since there's barely a tolerable performance throughout the entire show apart from the regulars. Tom Baker and Mary Tamm got a head start by playing pre-established characters who'd furthermore just been working with fantastic guest stars in The Ribos Operation, but even Mary Tamm isn't completely immune to the general incompetence. (I believe the technical term is "Pennant Roberts", but I'll leave him aside for the moment. He deserves a paragraph of his own, if not an essay.) But that acting... Nobody has a clue. Ouch ouch ouch. It's just embarrassing. It makes the likes of Tegan, Adric and Nyssa look like Lawrence Olivier, by virtue of being capable of actual line delivery. Mr Fibuli gave me cancer of the retina. There's a crowd scene with a "hooray" so lame that you practically need to invent a fan theory to justify it. I didn't mind the cameo guy in part one who gets given jelly babies, but I had some trouble typing that sentence because of a horrid scraping sound on the bottom of my barrel.

Have I bashed the acting enough? Not at all, I've barely started, but it's time to focus on the real villain: Pennant Roberts. The directorial incompetence on display here is breathtaking. That he ever worked again in any capacity beggars the imagination, let alone helmed six Doctor Whos (including both stories to boast Douglas Adams's name as scriptwriter). The Face of Evil, The Sun Makers, The Pirate Planet, Shada, Warriors of the Deep and Timelash. There's a litany of horror if ever I saw one. Admittedly his two JNT stories hardly had the world's best scripts, but Pennant Roberts certainly didn't redeem them... and bad acting is at the rotten heart of everything he's done. I've been bashing Tom Baker's performance in The Face of Evil (not to mention the Tesh) for years without realising that Pennant was the director, while in Warriors of the Deep and Timelash it's as if no one's even trying. I'm having trouble believing that Pennant even cared.

Despite everything he's done, I think The Pirate Planet was Pennant Roberts's nadir. He was working with sow's ears from the start in the 1980s, but here he's butchering a Douglas Adams script. Even before I took the trouble to look up the director's name, I'd described this story in my notes as "Timelash but wittier". The Pirate Planet has better regulars and some nice location filming, but everything else is on a par. Both stories feature lacklustre rebels, laughably lame guards and a vicious but stupid dictator with multiple layers of hidden identity. Both are set on blandly unconvincing alien planets with the same camp aesthetic and the same level of cliche, except that Timelash lacks Douglas Adams's playfulness. Both even have space-time connections with Earth and age their villains to death. In fairness both also have some genuinely clever ideas and time-related SF concepts, although not enough to salvage the overall train wreck.

However despite all that, I'm about to put the case for incompetence. In a story that's deliberately playing with crap Doctor Who cliches, it adds an extra dimension for the production to be as bad as anything we've ever seen. I can't pretend that this justifies it, but it does at least add a little interest. I'm not being entirely frivolous either. Douglas Adams makes so many comments on Doctor Who and its conventions as to make it practically an unbroadcast Hitch-Hikers instalment. Look at the Doctor sympathising with guards: "Must be very wearing on the nerves." Or perhaps his question to the Captain: "What do you want? You don't want to take over the universe, do you? No, you wouldn't know what to do with it. Beyond shout at it."

It goes further than that, though. Like Gareth Roberts at times, Douglas Adams is being deliberately crap... but with irony. That's the difference. If you didn't know that the writer was also in on the joke, this would be unwatchable. The Captain for instance is an assortment of pirate cliches transferred with painstaking literalism, e.g. a hook, an eye patch, a robot parrot etc. Unfortunately this combination of deliberate cliche and an unsympathetic director produces a planet that feels as if it's been cut-and-pasted from BBC stock rather than being a world that exists in its own right. It's bland. I couldn't believe in it. For example it has guards who exist only as parodies of other stories' guards... the whole world only works as a knowing parody of SF rather than an original creation.

"This is a forbidden object."

"That is a forbidden question."

"Strangers are forbidden."

Yes, okay, we get the point. It's a witty scene, but it's not even trying to be believable. However I don't blame Douglas Adams, since I'm sure he understood as well as anyone that this kind of joke works so much better with an edge of reality. The guards are funny, but they'd have been so much funnier if the Doctor's comments had been true, i.e. directed at them and their lives instead of at the general concept of "guards in Doctor Who stories".

The script has good stuff beyond its irony, though. I liked the sinister undertones. Underneath the comedy, there's the question of what's happening to planets? Where's Callufrax? Where's Bandraginus V? I like the unfolding of the SF secrets, with all the scary hints and references. These are huge ideas. Part two's revelations alone would be enough for any other story's climax. There's also the mental wrench of seeing silly people doing horrific things. Earth is nearly destroyed! It's extremely clever, although one problem is that the only way to defeat amazing technobabble is with even more amazing technobabble. Admittedly if you're concentrating then it all makes sense, being better than Timelash's "I'll explain later", but it's still a mish-mash of macrovectoid particle analysers and omni-modular thermocrons.

Interestingly Tom for once definitely lies about the TARDIS's capabilities. He tells the Pirate Captain that its lock requires two people. After all my hypotheses about the TARDIS's unnecessary and possibly spurious abilities in other Tom Baker stories, I was amused to see a concrete example of Tom telling porkies to gain advantage over a foe.

There are things I like about the production. I like the location filming. Power station, mines, caves... it looks great. It's so big! There's a real sense of scale, with a planet that for once feels bigger than a broom closet. I liked the pretty girl, even if she can't act. I also liked the Doctor and Romana, whose relationship has warmed since in The Ribos Operation but is still a rich source of comedy. Tom Baker in particular single-handedly redeems the production, with occasional flashes of seriousness of which we needed more from the other actors.

Overall, this story is the last thing you'd expect: bland. Even as it stands there's plenty of interest, but the incompetence of its production is a greater crime than Warriors of the Deep and Timelash. It's painfully unconvincing. Tom Baker and Douglas Adams are always worth watching, but the Pirate Captain in particular is utter bollocks. In fairness I enjoyed watching it. It's witty, subtle and full of ideas. I wouldn't dream of arguing with anyone who said it was their favourite story. However it also drives me crazy.





FILTER: - Series 6 - Second Doctor - Television

The Pirate Planet

Monday, 11 December 2006 - Reviewed by Ed Martin

Love him or hate him, there’s no denying that Douglas Adams just isn’t like other writers. A manic energy mixes with a dazzling imagination that skirts the edge of believability, carried by its natural verve; you might disagree with that, of course. As his first story, this has more claim to be television history than the average episode, and most of Adams’s later trademarks appear here in embryonic form. Watching The Pirate Planet for the first time is like being kicked in the balls by an insanely beautiful woman; it makes your eyes water at the time, but wait until your friends hear about it!

The opening scene takes no prisoners. Right from the start the viewer is hit with one of the strangest characters ever presented, a half-cybernetic (proto-Cyberman, really) space pirate yelling about devilstorms and sky-demons at the top of his voice, while the fawning Mr Fibuli lopes around like Igor. Can you imagine if Russell T. Davies had written this? I’d rather not. But it somehow works, because Adams’s writing style just floors the accelerator and sticks a massive two fingers up at detractors, and what happens next is up to you: either hold on, or get left behind. I love it, but I can appreciate the opposite view.

Opening TARDIS scenes are rarely very good, as without a plot to be talking about yet dialogue often falls flat. Tom Baker tries his best, but he’s fighting a losing battle with Mary Tamm on screen with him; she’s like a lightning rod that sucks all quality from the scene away and into the ground. However, the Doctor’s brilliant line of “I’m perfectly capable of admitting when I’m wrong, it’s just that this time I’m not” makes it worth watching.

We’re back on the bridge before too long though, and once you get over the shock of the Captain and start to think about him properly he becomes quite spooky; one of the strongest features of this story is the contrast between humour and serious moments that make the jokes funnier and the serious stuff darker. Just one thing though: the Captain is blatantly far more intelligent than Fibuli, so why does he need him at all?

Initially the Mentiads come across as quite atmospheric and distract from the fact the main city of Zanak seems to consist of about twelve people. However, their whole expressive dance routine becomes even sillier when presented alongside David Sibley’s pathetic acting; the guest cast is what really lets this story down, as only David Warwick as Kemas and Bruce Purchase as the Captain really put up a fight. It is a shame though that the characterisation of Kemas treads some very familiar ground as the iconoclast who breaks free of the social order and leads his people to freedom.

“This planet wasn’t here when I tried to land…” Now we’re getting somewhere. One of my favourite aspects of the original series is that the length and slow pace of the stories allows them to build up a sense of mystery, and this makes a good start with a planet not where it is supposed to be, with various precious stones just scattered about. This could be presented better though, as they are strewn rather strategically where the Doctor should have spotted them earlier. The scene where the Doctor is ignored by the locals is fun, but slightly odd when next time they all seem to be utterly terrified of him: the people of Zanak have this strange habit of changing their customs depending on the narrative requirement, although I could watch the scene of the citizen taking four jelly babies again and again.

The film-recorded shots of the Mentiads walking over the hills look great, which is handy since this is about all they do apart from that massive exposition scene in part three. It’s nice to see Baker so energetic too, as he uses the other wooden actors as a springboard to rescue scenes in danger of going under, such as the tedious soap-opera exchanges between Mula and Balaton. 

That Polyphase Avatron, although appropriate to the Captain in tone, is really pushing it but the special effects in the story are actually quite good and the idea of a robotic parrot is handled well, all things considered. The air car also looks quite good, although I do wish Mary Tamm would shut her mouth for once and the cars need a bit more effort to make them look like speedboats with some bits stuck on.

We’re almost halfway through the story now, and there’s been very little narrative progression since the initial mystery of the disappearance of Calufrax. This is what stops the story from being a classic: the plot is poorly paced and is released in short bursts after long gaps, which allows the tension and interest created by each little bit of exposition to dissipate. However, the Doctor’s line of “I save planets mostly, but this time I think I’ve arrived far, far too late” is brilliant.

The realisation that the Captain is the complete bitch of his pretty little nurse is a good moment of characterisation, and the Doctor’s message of advanced technology being vulnerable to a primitive attack makes a straightforward open-the-door problem an interesting scene. Kemas running on the spot looks stupid, although I do like the idea of an inertia-dampening tunnel and the special effect is very good.

That scar on the Doctor’s lip does look much more prominent on film, and the hasty piece of writing to excuse this that he bashes his face on the console doesn’t quite wash – especially since his injury is also clearly visible in the previous story The Ribos Operation. However, the engine room scene is fantastic as it really sets the story down a new path – we realise that the Captain’s blustering and the Doctor’s humour are all acts as the two men circle each other trying to outwit each other; this allows for the sillier moments to be forgiven. There is also a little bit more of plot that comes trickling through, but again the interest is lost since it is followed by a badly-handled generic shoot-out featuring guards that can’t shoot straight; the story’s fairly gentle mortality rate of 33.3% is confined pretty much entirely to the villains.

Once they hit the mines though, the revelation of the true nature of Zanak is outstanding; The Pirate Planet has probably the best core idea of any story that just about compensates for the disappointing way it is handled. The concept of entire worlds being wrecked to feed another planet is breathtaking, although Kemas’s routine of “verily, thou shalt be avenged” adds some unnecessary cheese.

I never really got the weirdness of K9 referring to the Doctor as “the Master” before. Did you?

The Captain’s cry of “with the Mentiaaaads!” puts me in mind of the guy in The Simpsons who screams “yeeeeeeeeeeeeeeessss!” all the time. On this note though the story slows right down for a massive info dump partially designed to refresh viewers’ memories of the previous episode; it probably would have worked better if I watched this story on a week-by-week basis. Baker makes it interesting, but Tamm sounds like a patronising Blue Peter presenter.

The thought of Earth being in danger seems a bit tokenistic since by part three the audience already cares as much as it’s going to and in any case Earth doesn’t really sit well with this episode. It is followed by another exposition scene where the Captain explains what happens to Zanak’s prey – it is saved by a brilliant idea and also the performances of the two actors; the Captain’s line of “I come in here to dream of freedom” adds some good characterisation to boot.

K9 really gets to show off now, and if you don’t like that character (I don’t) then it’s not necessarily a good thing. Adams gets away with a lot, but a robot dog with a laser in its nose is a bad idea at the start and to pit it against a robot parrot with a laser in its, er, tail feathers sees him overdo it. That said, I can’t really fault the effects. Another great plot revelation follows that of Xanxia; since she’s supposed to be in stasis, the scene would work better if she kept still though. The cliffhanger is appalling largely through a lapse in Baker’s acting, although none of the cliffhangers of this story are particularly good.

The plot has really taken a while to come along, but it’s going strong in the final episode when the nurse’s true identity is revealed. The big sabotage scene amounts to little though apart from plugging stuff into other stuff and blowing it up, and there’s little I can think of to say about it apart from that whacking a console with a spanner is a bit simplistic for this story.

The death of Fibuli is poignant due to Purchase’s acting. However, the big technobabble resolution spoils things a bit since Adams really pushes his luck, and his writing does come across at times as rather smug. He does have the consideration to treat us to a good bit of pyrotechnics at the end though.

Really this is an average story, but the strength of its core idea warrants it being bumped up a grade making it the best of the Key to Time season. The Pirate Planet is a very strong story, but it speaks volumes that the best story of the season doesn’t get a maximum rating from me.





FILTER: - Series 6 - Second Doctor - Television

The Aztecs

Monday, 11 December 2006 - Reviewed by Shane Anderson

IпїЅve liked this story since I first saw it. I like the premise, with Barbara attempting to change history and failing. I like the unusual choice of setting (for Doctor Who) of Mexico at the time of the Aztecs. The characters are strong, and generally well acted, though Ixta seems not so good. All in all, this story is a compelling dramatic examination of one womanпїЅs attempt to influence a culture, which if you strip away the time travel elements, would work equally as well in other genres. 

This story is an excellent character vehicle for Barbara and possibly her best story, though she has a fair showing in пїЅThe CrusadeпїЅ as well. As a history teacher, sheпїЅs in her element here. SheпїЅs living the history she enjoys, and more to the point, has been put in a position of power and influence, which presents her with an opportunity. Much like Rose in пїЅFatherпїЅs DayпїЅ, itпїЅs an opportunity she canпїЅt resist taking advantage of, despite the consequences.

Barbara is shown to be rather broad-minded here. While she recognizes the practice of human sacrifice for the evil that it is, she also sees the good cultural aspects of the Aztecs, and her desire to save them from themselves is rather noble, if quixotic. As in the real world that sort of action can only be taken so far, as people will act on what they believe, and beliefs are a difficult thing to change sometimes, particularly societal beliefs. Barbara focuses in on Tlotoxl as the aberration, thinking that the majority of the Aztec people will come over to her way of thinking, when in reality, as Ian points out to her, Autloc is the exception to the rule and Tlotoxl represents the mindset of the majority. Barbara is struggling against a culture as well as the weight of history, and her failure is inevitable. She is permitted by the writer to come out of the situation with a small victory, that of changing the thinking of Autloc. Apart from that, all her actions really accomplish is to put the four TARDIS crew members in grave danger from which they struggle to escape.

The attempt to survive in Aztec society forces some hard choices on the Doctor, Ian and Susan, even before Tlotoxl turns on Barbara. Ian recognizes the mindset of the priests early on, and overrides the DoctorпїЅs objections when Tlotoxl suggests that Ian train to command the armies. To be accepted by the Aztecs and to remain relatively safe, he must act as they would expect him to act, which includes escorting the human sacrifice victim to the altar. The Doctor catches on to this need to conform as well, but Susan cannot bring herself to keep her mouth shut and play for time. Barbara of course attempts to use her position as a god to change the Aztec way of life, but when she does not behave as Tlotoxl expects an Aztec god to behave, he does not change, but instead loses faith in her. There is a running tension throughout the story as Barbara, Ian and the Doctor try to outmaneuver Tlotoxl and get back to the TARDIS before he can break the peopleпїЅs faith in Barbara and have them killed.

There are four main Aztec characters that we get to know, discounting Tonilla who is pretty much a toady. There are the two priests, Tlotoxl and Autloc, who are of course a study in contrasts. When presented with new ideas, Autloc bends and Tlotoxl does not. One of my favorite lines is AutlocпїЅs pragmatic reasoning about BarbaraпїЅs attempt to stop the sacrifice, which runs contrary to his beliefs. пїЅWe send messengers to the gods. Why should they not send one to us?пїЅ Autloc is a thoughtful and sympathetic character. Tlotoxl is a man who believes strongly in his religion, who also has a love of power judging by some of his conversations with Tonilla. Barbara is a threat to his way of life and his beliefs, and must be destroyed. While somewhat understandable, Tlotoxl forfeits any sympathy by being not only пїЅthe local butcherпїЅ, but also a liar and a cruel man, as demonstrated several times, the most notable being his arranged attack on Autloc in an attempt to frame Ian.

The other two Aztec characters apart from the priests are Ixta and Cameca. Ixta is essentially a big dumb bullying fighter. He tries to be a times both friendly or cunning, but it never comes across as genuine. He takes pride in having survived all challengers to lead the Aztec armies. And while Tlotoxl is motivated by his religious beliefs, Ixta never seems particularly devout. Indeed, he boasts that he will be known as the warrior who killed пїЅthe chosen servant of YetaxaпїЅ, not even allowing the gods to stop his ascension to command. Pride is in many ways Ixtas downfall, and itпїЅs perhaps fitting that Ian is forced to kill him in self-defense, after Ixta boasted that he would kill Ian.

Cameca is a wholly sympathetic and likeable character, and notable for her accidental engagement to the Doctor, which just cracks me up every time I watch this story. HartnellпїЅs expression in that scene is priceless. While the Doctor certainly treats Cameca with respect and a certain degree of familiarity, and seems quite genuinely to enjoy her company, I never get the impression that sheпїЅs a love interest for him. The reverse is certainly true, and Cameca seems taken with the Doctor, but itпїЅs not a case of the Doctor looking for romance. SheпїЅs simply a kindred spirit in many ways, and their scenes together are enjoyable to watch. The Doctor so rarely makes friends where he travels as relationships of that sort are normally left to the companions, but weпїЅre in the early days of Doctor Who here before such conventions became established.

The production values are varied. The painted backdrops are obviously that, but they work well enough to allow for suspension of disbelief. The Aztec weapons seem very light when being wielded in battle. And certain fight scenes arenпїЅt staged very well, particularly Ixta versus the Aztec soldier (who never gets any face time oddly!) when Ian first enters the barracks. But the interior and garden sets look solid enough, as does the temple on top of the pyramid. Like so many early Doctor Whos, the whole thing has a theater feel to it, and works on that level. 

All in all, this is a successful story that derives its drama quite naturally by placing our main characters in a culture with values that clash horribly with our own, and each of them try to adapt or confront those values in their own way. This story wouldnпїЅt have worked earlier in the series run, but by placing it at a time when the relationships between the TARDIS crew have matured a bit, we get to see them play off each other and work together. Combine good storylines for the regulars with a strong moral dilemma and some well-acted and well-motivated Aztec characters, and you end up with a superb story. I have a hard time giving perfect marks, but apart from some stagy fights and production issues, I can find little fault with the Aztecs. 9.5 out of 10.





FILTER: - Television - Series 1 - First Doctor

Colony In Space

Monday, 11 December 2006 - Reviewed by Robert Tymec

It's odd that I enjoy Malcolme Hulke's work as much I do. "The Silurians" and "War Games" are great stories. Whereas "The Sea Devils" is not a story I'm all that fond of and "Invasion of the Dinosaurs" is, pretty-well, one of the worst stories of the Pertwee era. So, even though he's written two pretty bad stories - he's probably my second favourite writer in the whole series (Robert Holmes being my, and probably your, all-time favourite).

So, with all these "peaks and valleys" in Malcolme's submissions to the show, where does "Colony In Space" fit in? Very nicely in the middle of things. 

It is a painfully pedestrian story. It's not so much full of padding as it is just moving very slowly in places. Which isn't an entirely bad thing. We get a lot of nice characterisation in these slower moments. Particularly with Jo's first few moments in the TARDIS and the Doctor's excitement at being able to travel again. A very rich scene and probably one of the best "companion enters the TARDIS for the first time" moments that the show has ever created. This carries on throughout the story as we meet various colonists and IMC men. All the characters are given nice chances to develop and we become connected to them because of those moments. As slow as they may sometimes be. Even the cantankerous old engineer who's always fixing up the generator is someone we feel close to - even though he's barely around for an episode. And his tragic death affects us all the more because of well Hulke writes his characters. 

Quite naturally enough, the actors that were cast in these roles latch on to the rich characterisations quite well and give us some great interpretations because of it. Although I feel the leader of the colonists and IMC turn in the best performances in this one. Especially Captain Dent. In the wrong hands, he could have been a totally over-the-top mustache-twirling villain. Instead, there's some gorgeous subtlety to his villainy. He has a very cool exterior that makes him seem all the more menacing. He's manipulative and mean-spiritted, but this is all kept very much below the surface and only displayed ever-so-slightly in the delivery of his dialogue. Even in his moment of triumph in the final episode, he tears down the map on the wall with one quick snatch and then returns to his calm state. Very well-portrayed. 

It's also interesting to note that this is one of the few Hulke stories were the lines between "good" and "evil" are very clearly drawn. With most of his scripts, we saw a lot of humanity on both sides and the bad guys aren't so much bad as they are "misguided". Not so here. Things are even a bit "stilted". Particularly in the way Hulke has the Doctor take the colonist's side so quickly. It's interesting note that his villains are, of course, very indicative of "big corporation mentality" and it makes me think that Hulke obviously has some issues with big business since these are the only "true villains" he's ever written into a story. Still, even in this characterisation of evil, he gives us Caldwell - an IMC man who eventually finds his conscience and does the right thing in the end.

Now, we get to the Master. 

Okay, yeah, the Time Lords give away in the opening scene that he's involved in this whole thing, but I like that it was done that way. Especially since we've almost completely forgotten about the scene by the time he makes his appearance. And the way his appearance is set up makes it a very nice surprise. Probably one of his better surprise appearances in the history of the show. And given how often the Master does this, that's saying something! 

Here's where I diverge alot on popular fan opinion: I don't generally like the Delgado Master much. Yes, Ainley's Master does some wildly inconsistent things now and again but so does this incarnation. And, at least in the case of Ainley's Master, we can see that extending his life artificially has made him a bit nutty and we can justify some of this behaviour. In the case of the Delgado Master, we don't have that excuse. Still, even though his recurring appearances are getting a bit tiresome this far into the season, Hulke does one of the best jobs of crafting the Doctor's arch rival. It seems a little of out of place for him to suddenly offer a partnership to the Doctor for universal domination but, otherwise, I find the portrayal very smooth and consistent. Very much the way this particular incarnation of the Master should be conveyed even though that's not what we always got in the Delgado Master stories. I particularly like the way Hulke gives us a genuine look into the Master's philosophy of life during the final episode as he speaks of "either leading or serving". Very much the sort of thing Hulke does with his characters. He allows us into their heads. So that, even if we don't agree with them, we, at least, understand them. 

So, apart from the story moving just a bit too slowly in places, I have very little complaints. Some of the props are a bit too silly like having a tear-away calendar in the far-flung future or an entertainment screen aboard the IMC vessel that has curtains that draw back. Or the way all the guns are old-fashioned rifles or machine guns. But, really, this sort of thing is far too commonplace in the classic series for it to really merit much objection. It's one of those things a fan learns to "look past" in their overall evaluation of a story. Cause if a few silly props are going to mar your enjoyment of a Doctor Who story then you're watching the wrong T.V. show! 

So, in the final evaluation, I find myself agreeing very much with the other reviewer of this story. "Colony" is very much a gem in this season whereas I too, think "the Daemons" is a huge load of manure. Maybe I should get in touch with this guy - we'd probably have some very interesting chats!





FILTER: - Television - Series 8 - Third Doctor

The Three Doctors

Monday, 11 December 2006 - Reviewed by Finn Clark

The Three Doctors is a load of old tat, according to conventional wisdom. However some people say the same about The Five Doctors and the entire Pertwee era. Personally I think it's a genuinely strong story. It has great characters and some of Doctor Who's best comedy... in all seriousness, I laughed more at The Three Doctors than I did at City of Death. Gellguards aside, what's not to like? Admittedly it looks silly, but we're Doctor Who fans. We should be able to see past that.

The reason to watch episodes 1-3 is the comedy between the regulars, who are fantastic. Dr Tyler and Sam Whatsit don't add much (although I loved Sam's last line at the end of episode four), but they don't matter. The Three Doctors knows who its stars are and cuts back everything else to maximise their screen time.

Troughton doesn't exactly underplay his role, but that wasn't his specialty in the 1960s either. The always-impressive Nicholas Courtney makes good lines look fantastic... this is famously the Brigadier's "I'm pretty sure that's Cromer" story, but somehow he actually avoids looking like an idiot. He's wrong, but for character-based reasons rather than plain stupidity. Nick Courtney gives us a man who's always found the Doctor trying but is now discovering that Troughton could give even Pertwee lessons in stretching your patience. The Doctors work together wonderfully, of course. Troughton and Pertwee were both masters of comic acting, while there's a freshness to their scenes since their Doctors had never previously had to operate in anything like this kind of relationship.

William Hartnell is okay. Sadly the poor man's condition meant that he had to read his lines off a cue card and only appear on a monitor, which simplified the plot but means that his Doctor has none of the force and power of which Hartnell was perfectly capable. He also looks strange on the TARDIS scanner. He's orange. He gets a good line or two, but as a performance it's pretty sad compared to his usual standards.

Benton makes a good companion, incidentally. Like Jo Grant, the character has an endearing "I may not be very bright but I'm doing my best" earnestness about him. I'm also glad that Richard Franklin took time off to direct a play, because Captain Yates was the one UNIT regular who hadn't met Troughton and he might have diluted the byplay.

The story's other big plus is Omega, who's a wonderful creation. I'm tempted to call him Doctor Who's finest villain, a Shakespearian figure of tragedy and complexity. The Master and often even Davros are simply evil. They appear in better stories than poor Omega, but they're rent-a-baddies who can be inserted into a random script and left to get on with their latest Plan For World Domination. However I wasn't kidding when I called Omega Shakespearian. He's like Prospero's deranged twin, if he'd been stranded on his island for ten million years. We feel his tragedy. He earns our sympathy even when we realise that he's become a ranting monster intent on destroying everything.

Omega's story is the most iconic in Doctor Who's mythology, but he's not just an eye-catching high concept. The character has depth and complexity too. Stephen Thorne manages to fit a surprising amount of naturalism into a performance that's necessarily full of declamation, theatricality and over-the-top ranting. Compare with Season Sixteen's godawful Pirate Captain for instance. You never doubt the power, grandeur and insanity of the man, but at the same time he feels real. His childishness extends beyond those temper tantrums. When he's thwarted, he almost cries! I love the way Stephen Thorne puts a crack in his voice at that point. I now want to rewatch Arc of Infinity, especially Davison's performance as Omega in its final episode, and those aren't words you'll hear too often. He even has a personification of the dark side of his mind! On top of that part four's revelation is a great SF twist, giving Omega yet another black irony.

The obvious comparison with The Three Doctors is The Wizard of Oz (but this time there really isn't a man behind the curtain, ho ho), but I'm going to suggest The Tempest. Both stories are about an exiled king-in-waiting who becomes a wizard and creates a magical storm to summon his usurpers to his island. Both are full of magic, or at least the Doctor Who technobabble equivalent. Both are more interested in character and theatricality than plot.

The Gallifrey scenes are okay. In episode one they're ghastly, pissing away any grandeur the story might have had with horrible technobabbly dialogue and po-faced uncomprehending delivery, but things improve in later episodes when we can see how much trouble they're in. Incidentally two of the three actors credited here as Time Lords had also played such parts previously. Clyde Pollitt was in The War Games and Graham Leaman was in Colony in Space. The better-known example of The Deadly Assassin's Chancellor Goth also being in The War Games was just a coincidence, Bernard Horsfall being one of David Maloney's favourite actors. All four of his Doctor Who roles were in Maloney-directed stories! However it seems clear that here Lennie Mayne was deliberately casting former Time Lords.

We see some minor traditions of multi-Doctor stories.

1 - Bessie will get teleported along with the 3rd Doctor.

2 - One of the Doctors will get trapped on a TV screen, thus freeing up story space for the others.

3 - It's always the latest incarnation who does the actual investigation. He's still the hero. His predecessors are just colourful guest stars.

I adore the Gellguards. The weird multicoloured blob is freaky enough to look effective, but the Gellguards are hilarious. You'd think you were watching a Graham Williams story. For a man who so obviously loves theatricality and impressive costumes, Omega has a mysterious tendency to make goofy monsters. Scarily the Ergon was an improvement! Admittedly the Gellguards look pretty in close-up, with the colours on that bubbly oil slick surface, but in motion... oh my. It's the way they bounce as they wobble forwards.

However on the plus side, the singularity technobabble makes sense! The laws of physics really do go peculiar at the heart of a black hole, so it's not unreasonable for Omega to be exploiting those peculiar properties... especially since those are the exact forces he'd harnessed aeons ago to create the Time Lords.

I also love part one's cliffhanger. The Doctors know what they have to do as soon as Hartnell tells them about the bridge, but they mess around with comedy coin-tossing and we think it's just a bit of fun... until Pertwee walks outside and LETS THE MONSTER EAT HIM.

The Doctor's exile being rescinded is a nice touch, but it would have been more meaningful if by then he hadn't had full control over the TARDIS anyway. Season Seven's production team played fair with the Doctor's exile, but by the time of The Time Monster the TARDIS was seemingly as free as a bird. Had they still been taking that seriously, the production team might have realised that they missed an opportunity in this story. Troughton presumably didn't have Pertwee's memory blocks. They could have had comedy with one Doctor being reliant on the other to fly his own TARDIS, or possibly even stealing back his knowledge of temporal physics through telepathic contact with his previous self.

Like The Five Doctors, this story is underrated. It looks and feels like glittery nonsense, but it has Omega, a great cast and some of Doctor Who's best comedy. Admittedly the story doesn't move quickly, but that was the format under Terrance Dicks and Barry Letts. Even the good Pertwee-era stories can be tortoise-like. Seriously, I was impressed.





FILTER: - Television - Series 10 - Third Doctor