Doctor Who The Seventh Doctor: Operation Volcano #1Bookmark and Share

Wednesday, 6 June 2018 - Reviewed by Dustin Pinney
Seventh Doctor #1 - Cover A (Credit: Titan )Writer: Andrew Cartmel
Artist: Christopher Jones
Published 6 June 2018

Something big is building in Operation Volcano. The entirety of the first issue is setting everything up for what promises to be a massive fallout. Characters from across the globe, as well as time, gather together in the Australian desert to inspect what appears to be a recently uncovered and massive, spaceship. At the same time (while also being several decades in the future) another spaceship appears above Earth, with a familiar character being held inside.

Upon first reading, I was disappointed by how cold the issue left me. I make no apologies for my fondness of the Seventh Doctor’s era, and I couldn’t wait to see what Andrew Cartmel and Ben Aaronovitch would do when budget was no option. There wasn’t much in the way of fun or humor, not many big sci-fi ideas were displayed, and the characters came off a little flat. Had Cartmel botched his return to Who?

After rereading a few scenes and mulling it over, I realized something: We are in Act One of the story. We need to round everyone up, get them talking, introduce any interpersonal conflicts they may have, then hit ‘em with something big at the end that leads into Act Two.

This is in no way an attempt to convince myself I enjoyed the issue. On the contrary, it’s simply a method of understanding what left me so unfulfilled. I thought maybe it was the art. While the landscapes and details are phenomenal, the lifeless expressions on character’s faces is quite unsettling. Eyes seem to be Christopher’s Jones’ only weakness. A forgivable one at that. There is such a breathtaking scope to the comic (only amplified by the color work by Marko Lesco) that one could easily ignore a few odd faces.

The realization that this was only the beginning of the story cinched it for me - the central mystery isn’t compelling. This is Doctor Who, why should I be so interested in the fact that an ancient spaceship was found in Australia? This is Doctor Who, what’s it matter that a guy from the ‘60s shows up in the future not having aged? This is Doctor Who, why should I be surprised that two of the investigators have nefarious intentions? It’s not enough to keep me interested.

That could all change in Act Two. Cartmel could explain why all this matters, why it’s different, why it’s special, and blow my mind. After all, you don’t call a story “Operation Volcano” unless you’re planning a shocking and sudden surprise.

 




Doorway to Hell (Panini Graphic Novel)Bookmark and Share

Sunday, 25 March 2018 - Reviewed by Ken Scheck
Doorway to Hell  (Credit: Panini)

Written by Mark Wright

Artwork by Mike Collins, John Ross, & Staz Johnson

Paperback: 148 pages

Publisher: Panini UK LTD

The third Twelfth Doctor collection from Panini, Doorway to Hell, collects together a series of stories published in Doctor Who Magazine between the end of Series 9 (and the exit of Clara), and the long wait until the launch of Series 10 (in which Bill could finally join the strip). All of the stories within were written by Mark Wright and featured a running arc of the Doctor stuck on Earth and living with the Collins family. Jess Collins was previously met by the Doctor and Clara in "The Highgate Horror," one of the stories in the previous Twelfth Doctor volume (of the same name as the story). 

The book opens with the Doctor landing back in 1972 and running into Jess Collins again, and she follows him as he tracks down an alien presence.  That presence turns out to be some alien tech which has been trapped underground for centuries, and has evolved the Bubonic Plague into a disease which turns people into Bird Monsters!  It makes more sense when you read it.  The Doctor is able to thwart the alien threat and save the Collins family, but in the process burns the TARDIS out...and the Doctor is stuck on Earth while it repairs itself. The Collins family take him in as a thank you for saving them, though the Doctor is initially reluctant to such a gesture. 

But the Doctor does move in, and we get a lovely one-shot that shows the Doctor interacting with each member of the family.  Bonding with the father over his traumatic transformation into a bird monster, cooking for the mom, debating comics with the younger brother, and discussing art with Jess. It's a great character piece, and it made me quickly fall in love wit this arc.  It was nice to see the strip try something really different.  Sort of doing their own small-scale take on the Doctor's exile to Earth from the Pertwee Era, but instead of being employed by a military organization, he is just living with a family in the early 70s.

The battle Alien Hunters together, and help out a poor neighbor whose own guilt creates a monster, and finally, in the big finale, the Doctor faces off with the Master...not just any Master, but the original Roger Delgado version! This final story is a really great finale and gives us a great battle of wills between the Twelfth Doctor and the Master, not to mention a bit of fun continuity gap filling, showing us what happened to the Delgado version of the character following his final appearance in Frontier in Space.  It was always a shame that Delgado's untimely passing meant we never got a final confrontation between he and Pertwee. 

This book was excellent, easily among my favorites of the Modern Doctors comic runs. The fact that it had a grounding with the Doctor stranded and living with the Collins family, the fact that between some fun Alien battling adventures they peppered in really nice small one-shots that explored character stuff. And since it is all so small scale for the most part, it makes the grand finale with the Master all the more satisfying.  Mark Wright's stories were uniformly fun to read, and the art is solid throughout.  I especially grew to love the art by newcomer to the strip Staz Johsnon. While his likeness of the Doctor took a bit of time, he just had a really pleasant art style, reminded me of John Ridgeway's Sixth Doctor run a bit.  I highly recommend this book, if you only read one Twelfth Doctor book, make it this one.  It is well written, has lots to love, and is so entertaining, I read it fairly quickly.  I genuinely had trouble putting it down!





The Highgate Horror (Panini Graphic Novel)Bookmark and Share

Friday, 23 March 2018 - Reviewed by Ken Scheck
The Highgate Horror (Credit: Panini)

Written by Mark Wright, Jonathan Morris, Steve Lyons, Jacqueline Rayner, & Scott Gray

Artwork by Mike Collins, John Ross, David A. Roach, Adrian Salmon, Roger Langridge, Dave Gibbons, John Ridgeway, Dan McDaid, John Ross, Martin Geraghty

Paperback: 180 pages

Publisher: Panini UK LTD

The Twelfth Doctor's comic adventures continue in Panini's second volume, The Highgate Horror, which sees the final set of adventures for Clara on the strip, and a special 20-page adventure celebrating the history of the Doctor Who Magazine strip itself. 

The opening one-shot is "Space Invaders!" which was originally printed between two stories featured in the previous volume.  Since it is only one part and doesn't play into any big arc or anything, I wonder why they didn't just place it in the previous volume.  That collection only had about four stories anyhow. But I digress, it is a simple and fun little adventure, not too deep, but fun.  And it has a nice nod to the Simpsons, as there is an alien that looks kind of like Bart Simpson that gets eaten up by a monster in one panel. 

The second story, "Spirits of the Jungle," has a bit more meat to it, with a big crazy jungle adventure with robots and monsters to battle. It's got good art, a fun story, and lots of crazy Doctor Who-ness to enjoy.  The titular story "The Highgate Horror" has great art, a decent story, and monster, a solid character known as Jess...but I think it has a rather unsatisfying conclusion, which is a shame.  The Doctor basically tells the monster to go away and the disappear into a void, it doesn't really work. 

Clara and the Doctor then travel to a planet where techno-savvy folk has decided to live out their dreams of living in the middle ages, complete with Dragons...unfortunately the Dragons have been freed from their computer control and are now free to rampage against the villagers. I think this was an entertaining story, but even by Peter Capaldi standards, the Doctor seems TOO grumpy throughout.  Just annoyed with everyone and everything from the word go.  This story is followed by a shorter one-off involving Houdini trapped in a computer program, which is light goofy fun. 

Clara's final adventure in the strip involves a trickster time traveller known as Miss Chief, who causes all sorts of havoc and a Halloween fest, and gets Clara (who is dressed as a witch) sent back in time to face off with Matthew Hopkins, Witchfinder General, all while playing a time travel game with the Doctor in order to save her.  It's a fun adventure, and sends Clara off with a high note, giving her some good stuff to do, and ends with her raising enough money to name an I.T. room after Danny Pink.  Danny, despite his death, is quite present in this book. Appearing as hallucinations and computer programs. His memory lived on in the strip better than it really ever did in the show! But at any rate, while they can never do a true exit for companions and Doctors in the strip when they get such a thing on TV, they often find a nice way to say goodbye to those characters in the strip, with some little hint or nod that lets you know that they won't be in the strip anymore. 

The final story in this collection is "The Stockbridge Showdown," which was a special 20-page comic strip (as opposed to the now usual 12 pages), which was printed in the 500th Issue of Doctor Who Magazine.  As such, this story is a massive celebration of the strip's DWM history, featuring a bunch of the Magazine's own additions to Doctor Who lore, with places from Stockbridge (first seen in the Fifth Doctor's era and revisited often in the strip) to Cornucopia (a more recent addition from the Eleventh Doctor's era), and featuring comic-original companions from the first DWM companion Sharon, as well as Maxwell Edison, Majenta Pryce, Destrii, Izzy, and Frobisher!  The plot involves a takedown of Josiah W. Dogbolter, a villain from the Fifth and Sixth Doctor eras, who has teamed up with a villain of the Eleventh Doctor, Chiyoko.  To add even more fun to the mix, this strip is drawn by a variety of artists. With pages drawn by the first artist for the magazine, Dave Gibbons, as well as the man who drew the entirety of the Sixth Doctor's run, John Ridgeway, as well as the artists that remain with the strip today, many of whom really took off during the Eighth Doctor's run and beyond. Scott Gray, who has pretty much run the strip since the Eighth Doctor's days (either as lead writer or as the Editor), wrote a great celebration of a strip that has had many successes for many years. It's great to see so many of the strip's original creations and great artists put together such a fun celebration of the strip itself.  The show has a long and stories history, and the strip does as well, particularly the Doctor Who Magazine version of the long-running strip, so this 500th issue celebration is well deserved. 

This is a better collection than the first Twelfth Doctor volume.  It has a better variety of stories and includes a great celebration of the strip itself in that final story.  It's nice that they took a break from the big epic arcs, and just told a bunch of fun stories again, and if you want to dip into the Twelfth Doctor adventures, I'd say you get more bang for your buck by purchasing this collection over his first.  There's no real story arc to follow, just random adventures...so starting here is worth it in my view. If you have a love for the Doctor Who Magazine strip, then "The Stockbridge Showdown" alone is worth it!





The Eye of Torment (Panini Graphic Novel)Bookmark and Share

Thursday, 15 March 2018 - Reviewed by Ken Scheck
The Eye of Torment (Credit: Panini)

Written by Scott Gray, Mike Collins, & Jacqueline Rayner

Artwork by Martin Geraghty, Mike Collins, & David A. Roach

Paperback: 176 pages

Publisher: Panini UK LTD

We have now entered the most current era of the comic strip, with the First Volume of the Twelfth Doctor's run, The Eye of Torment.  While the Twelfth Doctor has already left the TARDIS behind on television, his adventures are still carrying on in Doctor Who Magazine, and his final strip adventures with Bill will most likely continue until after the Thirteenth Doctor's first full episode debuts. But before his tenure comes to an end, we still have his earliest strips to review!

This volume is somewhat similar to the Eleventh Doctor volume The Chains of Olympus.  Both don't feature too many stories and are a bit forgettable collections, but both technically feature solid stories that are well put together.  This collection has the edge on The Chains of Olympus because at least this doesn't start some grand story arc that doesn't get resolved until later.  All four of the stories are standalone, which means you can read this volume in one go without feeling like you only got half the story. 

The opening story, the titular "The Eye of Torment"  is quite a good epic opener for the Twelfth Doctor.  It involves a spaceship trying to traverse the sun and accidentally awakening an evil race of killers that had been imprisoned there centuries before.  It's a good read! Clearly the folks behind the strip decided to do something different, rather than wait until after the Twelfth Doctor debuted on television, and keep the Eleventh Doctor running right up until then, they decided to wrap up the Eleventh, have a buffer story featuring the Poternaster Gang of Vastra, Jenny, and Strax ("The Crystal Throne" which is also included in this volume), before launching into Twelfth Doctor stories, but knowing they couldn't really do much with him until he debuted on TV, the first part released focused heavily on Clara, and didn't show the Doctor until the final page, in a big tease for his official debut the following week.  It was a great way to introduce a new Doctor...make the fans wait for it, and build to that big reveal...and once he arrives they are off to races.

The second story is an average and somewhat problematic Sontaran adventure taking place in the Sahara Desert during World War II.  I found this one weird mostly because the Doctor and Clara kind of team up with the Nazis...they each befriend some Nazi, and I found it just off. I don't believe we should always treat Nazis as inhuman, because I think it very important that we remember that it wasn't some other species that committed those atrocities...it was us, but I also don't see the Doctor and Clara befriending a Nazi and getting all worked about them when they are in danger. I mean they are still Nazis.  Come on now.  So when the Doctor is forced to help Sontarans and Nazis, against a Rutan threat it just left a bad taste in my mouth. It wasn't a horrible story, I just don't think I want to see Nazis made too sympathetic. 

The final Doctor and Clara tale is "Blood and Ice" which has them trying to thwart a mad scientist in the Antartica at a University on the site of where the First Doctor's regeneration initially took place, and Clara meets Winnie, a girl who turns out to be one of the Splinter versions of her from The Name of the Doctor. An echo of Clara meant to die saving the Doctor, and the idea of them bumping into one of these fractures is neat, I mean she was supposed to have been split into a whole lot of different people to restore the Doctor's timeline, why don't they continue to bump into them?  The mad scientist is trying to turn people into walruses and stuff so they can more easily live in Antartica.  Which is goofy, but that's okay, goofy can be entertaining...and the real focus of this story is about how Clara, and ultimately WInnie, deal with what Winnie's own existence means. 

The final story featured in the volume is the aforementioned "The Crystal Throne" featuring the Poternaster Gang. It is a decent adventure, but I am glad it did not venture beyond two parts.  The characters are fun, but I think by the end of the second part I was done with the gimmick of their lead of the strip.  I think the fact that it also features some mad lady trying to transform people into some kind of creature (this time big bugs), it felt a little bland after the Antartica story. 

As a launch for the Twelfth Doctor, this is only a mild recommendation. His debut story is excellent, and I rather liked "Blood and Ice," but I had some philosophical issues with "Instruments of War" and only mildly enjoyed the Poternaster Tale.  It doesn't have a lot of meat, but it is an easy read, and at least feels like a fresh new start after the long sweeping arcs of the Eleventh Doctor comic era.  Probably for completists only, but that debut story really is great. 





Doctor Who: The Tenth Doctor Year Three #14Bookmark and Share

Wednesday, 7 March 2018 - Reviewed by Dustin Pinney
Doctor Who: The Tenth Doctor Year Three #14 - Cover A (Credit: Titan )

Writer: Nick Abadzis  
Artist: Giorgia Sposito 
Colorist: Arianna Florean 
Publisher: Titan Comics 

FC, 32pp, $3.99 

On sale: March 7, 2018 

There are many drawbacks to traveling around with a Madman in a box. Chances are pretty good that an alien, historical figure or something else altogether will attempt, numerous times, to kill you. Various time and space anomalies threaten to erase you from existence. Your personal life is going to be challenged. Any semblance of the person you once were will assuredly be gone fairly quickly (not always for the better). Perhaps the worst aspect to these wondrously dangerous adventures with The Doctor is that...they end.

    Gabby has been through a lot with The Doctor. As has her friend Cindy. The same goes for Anubis (once a terrifying deity, now an adorable, incredibly intelligent puppy-ish figure). Her adventures have not only opened her up to the vast magnitude of the universe but to a profound introspection, revealing to her truths about herself she could hardly fathom. She’s experienced joy, terror, the outrage of a time itself, and with issue 14 of Titan Comics’ Tenth Doctor comic, it all comes to an end.

    One unfortunate element to this series of comics is an overabundance of sci-fi gobbledygook and mind-twisting exposition. The majority of this final issues suffers from the same problem. There are so many characters, such big ideas, with so much going on that it’s difficult to take in. Not to say that the what’s happening isn’t interesting, far from it. It’s simply too much to absorb and appreciate in a single issue. True, this is the culmination of months worth of storytelling, but the pacing really throws off the magnitude of the final magnitude.

    That being said, tying Gabby into The Doctor’s past and future solidifies what works best about this series. The characters are phenomenal. Regardless of any shortcomings, the Tenth Doctor series may have suffered, they are far outweighed by the power of these fantastic characters.

As is true in the majority of Doctor Who comics, these characters come to life in every panel. Nothing about them feels false or contrived. At no point do they pander with out-of-character meta references. Each line of dialogue belongs to each character and would sound out of place coming from anyone else.

    Gabby and Cindy fit in right alongside companions of both modern and classic eras of the Whoniverse. They are every bit as rich and complex, and likable, as anyone that’s come before, and likely yet to arrive in the Tardis. There is a sense of sadness in knowing that we will never see them interact with any Doctor in live action because they are so utterly lively. I’m sorry to see them go.

 




The Blood of Azrael (Panini Graphic Novel)Bookmark and Share

Sunday, 4 March 2018 - Reviewed by Ken Scheck
The Blood of Azrael  (Credit: Panini)

Written by Scott Gray

Artwork by Michael Collins, David A. Roach, & Adrian Salmon

Paperback: 180 pages

Publisher: Panini UK LTD

The Eleventh Doctor's tenure in Doctor Who Magazine comes to a close in fine fashion, in The Blood of Azrael. Joining him in his final set of adventures is Clara, and together they meet Famous British Pilot Amy Johnson, battle Animated Characters in an evil Amusement park, take on a mental parasite, lose the TARDIS and save Cornucopia from an ancient Artist who kills for his art.

In the opening story featuring Amy Johnson, the Doctor and Clara take on an evil bug that uses telekinetic powers to make Sand Monsters, which is fun. They even save Johnson from her eventual young death at sea by saving her and placing her on Cornucopia (and not changing history because her body was never found). They then travel to Tickle Town, an Amusement Park where the walls are closed off and the visitors can never leave...and they are kept in line by Holograms of the Animated Characters the park is themed around. In a strip that was published in the 50th Anniversary Issue, they take on a mental parasite that makes the Doctor believe he is a boring bureaucrat afraid to change the rules, using a mental parasite as a good excuse to make a bunch of references to old friends and foes for the Anniversary.

The Doctor and Clara then end up in a corrupt auction world, where in order to save Clara from being auctioned off herself, the Doctor puts the TARDIS on the auction block, hoping to disrupt the systems of the Auction Planet.  It does the trick, but while Clara is saved, the TARDIS is lost.

This final story ties into some previous arcs as well, the Lake family and their Project Wonderland from Hunters of the Burning Stone are heavily featured in the final story, and the concept of the Necrotist (the artists that kill for their art) were first introduced in the Eighth Doctor era, and made a brief return in the Eleventh Doctor's "Sticks & Stones" (which can be found in The Chains of Olympus). The final story is nice because it doesn't involve having to save Earth, but save Cornucopia and a wide variety of aliens from a Human...which makes a nice twist on the usual. 

It's another great set of stories from writer Scott Gray and gives the Eleventh Doctor a nice exit from his pretty solid tenure in the strip (a tenure that was, in some ways, generally more consistent than his own TV run).  The best part is that instead of breaking things up again, the whole arc is nicely packaged in this one volume.  The Eleventh Doctor's time on the strip was an improvement over both the Ninth and Tenth Doctor strips, as they continued the trend of quality storytelling and solid arcs that returned to the strip during the Tenth Doctor's final year in the strip.