Twelfth Doctor #10 - Gangland (Part Two)Bookmark and Share

Thursday, 3 December 2015 - Reviewed by Martin Hudecek
Doctor Who: Twelfth Doctor #10 (Credit: Titan)
Writer - Robbie Morrison
Artists - Brian WIlliamson & Mariano Laclaustra
Letterer - Richard Starkings + Comicraft's Jimmy Betancourt
Colorist - Hi-Fi
Editor - Andrew James
Designer - Rob Farmer
Assistant Editor - Kirsten Murray
Published July 29th 2015 - Titan Comics

"We obviously have different concepts of negotiation. I was thinking merely of letting them live. You on another tentacle, are surplus to requirements" -

The Cybocks clarifying a proposition in conclusive fashion.

 

As so often is the case for the Doctor and his precocious best friend, an intended breakaway has led to an unintended bedlam in 1960s Las Vegas. And not only do they face danger but so does the Wolfpack, headed by the singing superstar that is Frankie Seneca. A certain boxer with more than a few wins to his name - Sonny Lawson - could provide a helping hand (or two) to the Doctor's cause, and end up stopping the creepy crawly interlopers that represent the surviving Cybock Imperium.

It won't be easy with a powerful Time Lord weapon in the hands of the Cybocks, but the Doctor will still fancy his odds in the city where gambling is be-all-and-end-all. No pressure then(!). It is not just a group of people or even a town, but the whole planet Earth that could be wiped out with irrevocable effect, should the initial plan of societal assimilation not prove totally suitable...

 

We have another opening prologue which is somewhat more rapid in its page count, and reinforces just how evil the chief Cybock is, deep down. The threat of the Time Lord weapon is a nice instance of something meant for lofty and 'proper' purposes being subverted.. And yet while the renegade Doctor cannot be held accountable for the creation of such a danger, he still feels he must fix the fault to the very best of his ability, rather than getting carried away in performing yet more heroics.

The pairing of the Doctor with Sonny is very nicely done. A man of science and intellect is matched with someone known primarily for his fist fighting but who himself is quite astute and was able to learn from set-backs in order to become the sporting champion he is famed for. That Sonny was forced into backing up the mob for his family's safety is a device which reminds us that deplorable acts and allegiances can be rooted in the best of intentions. Doctor Who does not always explore morality and consequences as well as more 'serious' drama, but when it cares to do so, it can certainly be moving.

A device is used to turn normally those two-bit and despicable Vegas gangsters that manipulate the boxer into temporary allies. As the saying goes "the enemy of my enemy is my friend". And furthermore this story does not just feel like having to bring its plot forward, but allows some quality world building as well. We have some wonderful exchanges and dynamics going on. The essential plot is relatively straightforward but avoids the boundaries of predictability just enough to maintain that vital element of tension.

We also get some brilliant comic relief with the 'Wolfpack', which is more than just a simple homage to our reality's Sixties Ratpack. They show some ability to think on their feet and take advantage of their value to the Cybocks. Perhaps having been involved in some unusual scrapes in their reality's movies has given them a built-in-advantage, when something truly bizarre and surreal transpires in that aliens are coming down to the desert in force and looking very mu

Robbie Morrison can pen down-beat tales capably, and pull off romps like this in successful fashion too. The villains are not just any monster of the month(s) but a properly malevolent and devious enemy of the Time Lords themselves. There is some very enjoyable dialogue; if overly jokey at times. The setting and the related vibe are used as much to inform characterisation and plot developments as readers can wish.

The artist pairing of Williamson and Laclaustra is just as strong in this concluding issue, with both action-packed large panels and more emotive or personal small panels being rendered to convince the reader of the narrative as a cohesive whole.

The Doctor's seeming bravery at the end, when he chooses to play a game with the ruthless Commander Kronos ends in relatively simple fashion but does its part in honouring the fascinating backstory of the Time Lords and their many wars over all of time and space. Clara may trust her mood andW unpredictable friend for the most part, but even she must guess what is the method required to pull off a triumph on occasion (c.f.Before The Flood). 

A fine little tale this, and one to read and re-read as the current TV run draws to its end for the time being.

 

BONUS HUMOUR STRIP - The Meddling Of Clara's Song


Colin Bell again shows his dutiful frame of mind in attempting a one page tag to the main story that echoes some themes but is perfectly independent as well. Following the previous month's Day of the Tune, this sees the vital nature of the translation circuits that each TARDIS carries being made abundantly clear. A number of different, non-humanoid alien - sketched by Neil Slorance - feature in the audience as Clara tries to put on a good performance. Even today, such odd creatures would not be a feature of televisual Doctor Who. 





FILTER: - COMIC - TWELFTH DOCTOR